tab_online.lua 18 KB

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  1. --Luanti
  2. --Copyright (C) 2014 sapier
  3. --
  4. --This program is free software; you can redistribute it and/or modify
  5. --it under the terms of the GNU Lesser General Public License as published by
  6. --the Free Software Foundation; either version 2.1 of the License, or
  7. --(at your option) any later version.
  8. --
  9. --This program is distributed in the hope that it will be useful,
  10. --but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. --GNU Lesser General Public License for more details.
  13. --
  14. --You should have received a copy of the GNU Lesser General Public License along
  15. --with this program; if not, write to the Free Software Foundation, Inc.,
  16. --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  17. local function get_sorted_servers()
  18. local servers = {
  19. fav = {},
  20. public = {},
  21. incompatible = {}
  22. }
  23. local favs = serverlistmgr.get_favorites()
  24. local taken_favs = {}
  25. local result = menudata.search_result or serverlistmgr.servers
  26. for _, server in ipairs(result) do
  27. server.is_favorite = false
  28. for index, fav in ipairs(favs) do
  29. if server.address == fav.address and server.port == fav.port then
  30. taken_favs[index] = true
  31. server.is_favorite = true
  32. break
  33. end
  34. end
  35. server.is_compatible = is_server_protocol_compat(server.proto_min, server.proto_max)
  36. if server.is_favorite then
  37. table.insert(servers.fav, server)
  38. elseif server.is_compatible then
  39. table.insert(servers.public, server)
  40. else
  41. table.insert(servers.incompatible, server)
  42. end
  43. end
  44. if not menudata.search_result then
  45. for index, fav in ipairs(favs) do
  46. if not taken_favs[index] then
  47. table.insert(servers.fav, fav)
  48. end
  49. end
  50. end
  51. return servers
  52. end
  53. local function is_selected_fav(server)
  54. local address = core.settings:get("address")
  55. local port = tonumber(core.settings:get("remote_port"))
  56. for _, fav in ipairs(serverlistmgr.get_favorites()) do
  57. if address == fav.address and port == fav.port then
  58. return true
  59. end
  60. end
  61. return false
  62. end
  63. -- Persists the selected server in the "address" and "remote_port" settings
  64. local function set_selected_server(server)
  65. if server == nil then -- reset selection
  66. core.settings:remove("address")
  67. core.settings:remove("remote_port")
  68. return
  69. end
  70. local address = server.address
  71. local port = server.port
  72. gamedata.serverdescription = server.description
  73. if address and port then
  74. core.settings:set("address", address)
  75. core.settings:set("remote_port", port)
  76. end
  77. end
  78. local function find_selected_server()
  79. local address = core.settings:get("address")
  80. local port = tonumber(core.settings:get("remote_port"))
  81. for _, server in ipairs(serverlistmgr.servers) do
  82. if server.address == address and server.port == port then
  83. return server
  84. end
  85. end
  86. for _, server in ipairs(serverlistmgr.get_favorites()) do
  87. if server.address == address and server.port == port then
  88. return server
  89. end
  90. end
  91. end
  92. local function get_formspec(tabview, name, tabdata)
  93. -- Update the cached supported proto info,
  94. -- it may have changed after a change by the settings menu.
  95. common_update_cached_supp_proto()
  96. if not tabdata.search_for then
  97. tabdata.search_for = ""
  98. end
  99. local retval =
  100. -- Search
  101. "field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
  102. "tooltip[te_search;" .. fgettext("Possible filters\ngame:<name>\nmod:<name>\nplayer:<name>") .. "]" ..
  103. "field_enter_after_edit[te_search;true]" ..
  104. "container[7.25,0.25]" ..
  105. "image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
  106. "image_button[0.75,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
  107. "image_button[1.5,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" ..
  108. "tooltip[btn_mp_clear;" .. fgettext("Clear") .. "]" ..
  109. "tooltip[btn_mp_search;" .. fgettext("Search") .. "]" ..
  110. "tooltip[btn_mp_refresh;" .. fgettext("Refresh") .. "]" ..
  111. "container_end[]" ..
  112. "container[9.75,0]" ..
  113. "box[0,0;5.75,7.1;#666666]" ..
  114. -- Address / Port
  115. "label[0.25,0.35;" .. fgettext("Address") .. "]" ..
  116. "label[4.25,0.35;" .. fgettext("Port") .. "]" ..
  117. "field[0.25,0.5;4,0.75;te_address;;" ..
  118. core.formspec_escape(core.settings:get("address")) .. "]" ..
  119. "field[4.25,0.5;1.25,0.75;te_port;;" ..
  120. core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
  121. -- Description Background
  122. "label[0.25,1.6;" .. fgettext("Server Description") .. "]" ..
  123. "box[0.25,1.85;5.25,2.7;#999999]"..
  124. -- Name / Password
  125. "container[0,4.8]" ..
  126. "label[0.25,0;" .. fgettext("Name") .. "]" ..
  127. "label[2.875,0;" .. fgettext("Password") .. "]" ..
  128. "field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" ..
  129. "pwdfield[2.875,0.2;2.625,0.75;te_pwd;]" ..
  130. "container_end[]" ..
  131. -- Connect
  132. "button[3,6;2.5,0.75;btn_mp_login;" .. fgettext("Login") .. "]"
  133. if core.settings:get_bool("enable_split_login_register") then
  134. retval = retval .. "button[0.25,6;2.5,0.75;btn_mp_register;" .. fgettext("Register") .. "]"
  135. end
  136. local selected_server = find_selected_server()
  137. if selected_server then
  138. if gamedata.serverdescription then
  139. retval = retval .. "textarea[0.25,1.85;5.25,2.7;;;" ..
  140. core.formspec_escape(gamedata.serverdescription) .. "]"
  141. end
  142. -- Mods button
  143. local mods = selected_server.mods
  144. if mods and #mods > 0 then
  145. local tooltip = ""
  146. if selected_server.gameid then
  147. tooltip = fgettext("Game: $1", selected_server.gameid) .. "\n"
  148. end
  149. tooltip = tooltip .. fgettext("Number of mods: $1", #mods)
  150. retval = retval ..
  151. "tooltip[btn_view_mods;" .. tooltip .. "]" ..
  152. "style[btn_view_mods;padding=6]" ..
  153. "image_button[4,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir ..
  154. "server_view_mods.png") .. ";btn_view_mods;]"
  155. else
  156. retval = retval .. "image[4.1,1.4;0.3,0.3;" .. core.formspec_escape(defaulttexturedir ..
  157. "server_view_mods_unavailable.png") .. "]"
  158. end
  159. -- Clients list button
  160. local clients_list = selected_server.clients_list
  161. local can_view_clients_list = clients_list and #clients_list > 0
  162. if can_view_clients_list then
  163. table.sort(clients_list, function(a, b)
  164. return a:lower() < b:lower()
  165. end)
  166. local max_clients = 5
  167. if #clients_list > max_clients then
  168. retval = retval .. "tooltip[btn_view_clients;" ..
  169. fgettext("Clients:\n$1", table.concat(clients_list, "\n", 1, max_clients)) .. "\n..." .. "]"
  170. else
  171. retval = retval .. "tooltip[btn_view_clients;" ..
  172. fgettext("Clients:\n$1", table.concat(clients_list, "\n")) .. "]"
  173. end
  174. retval = retval .. "style[btn_view_clients;padding=6]"
  175. retval = retval .. "image_button[4.5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir ..
  176. "server_view_clients.png") .. ";btn_view_clients;]"
  177. else
  178. retval = retval .. "image[4.6,1.4;0.3,0.3;" .. core.formspec_escape(defaulttexturedir ..
  179. "server_view_clients_unavailable.png") .. "]"
  180. end
  181. -- URL button
  182. if selected_server.url then
  183. retval = retval .. "tooltip[btn_server_url;" .. fgettext("Open server website") .. "]"
  184. retval = retval .. "style[btn_server_url;padding=6]"
  185. retval = retval .. "image_button[3.5,1.3;0.5,0.5;" ..
  186. core.formspec_escape(defaulttexturedir .. "server_url.png") .. ";btn_server_url;]"
  187. else
  188. retval = retval .. "image[3.6,1.4;0.3,0.3;" .. core.formspec_escape(defaulttexturedir ..
  189. "server_url_unavailable.png") .. "]"
  190. end
  191. -- Favorites toggle button
  192. if is_selected_fav() then
  193. retval = retval .. "tooltip[btn_delete_favorite;" .. fgettext("Remove favorite") .. "]"
  194. retval = retval .. "style[btn_delete_favorite;padding=6]"
  195. retval = retval .. "image_button[5,1.3;0.5,0.5;" ..
  196. core.formspec_escape(defaulttexturedir .. "server_favorite_delete.png") .. ";btn_delete_favorite;]"
  197. else
  198. retval = retval .. "tooltip[btn_add_favorite;" .. fgettext("Add favorite") .. "]"
  199. retval = retval .. "style[btn_add_favorite;padding=6]"
  200. retval = retval .. "image_button[5,1.3;0.5,0.5;" ..
  201. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. ";btn_add_favorite;]"
  202. end
  203. end
  204. retval = retval .. "container_end[]"
  205. -- Table
  206. retval = retval .. "tablecolumns[" ..
  207. "image,tooltip=" .. fgettext("Ping") .. "," ..
  208. "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
  209. "1=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
  210. "2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
  211. "3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
  212. "4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," ..
  213. "5=" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. "," ..
  214. "6=" .. core.formspec_escape(defaulttexturedir .. "server_public.png") .. "," ..
  215. "7=" .. core.formspec_escape(defaulttexturedir .. "server_incompatible.png") .. ";" ..
  216. "color,span=1;" ..
  217. "text,align=inline;"..
  218. "color,span=1;" ..
  219. "text,align=inline,width=4.25;" ..
  220. "image,tooltip=" .. fgettext("Creative mode") .. "," ..
  221. "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
  222. "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
  223. "align=inline,padding=0.25,width=1.5;" ..
  224. --~ PvP = Player versus Player
  225. "image,tooltip=" .. fgettext("Damage / PvP") .. "," ..
  226. "0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
  227. "1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
  228. "2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
  229. "align=inline,padding=0.25,width=1.5;" ..
  230. "color,align=inline,span=1;" ..
  231. "text,align=inline,padding=1]" ..
  232. "table[0.25,1;9.25,5.8;servers;"
  233. local servers = get_sorted_servers()
  234. local dividers = {
  235. fav = "5,#ffff00," .. fgettext("Favorites") .. ",,,0,0,,",
  236. public = "6,#4bdd42," .. fgettext("Public Servers") .. ",,,0,0,,",
  237. incompatible = "7,"..mt_color_grey.."," .. fgettext("Incompatible Servers") .. ",,,0,0,,"
  238. }
  239. local order = {"fav", "public", "incompatible"}
  240. tabdata.lookup = {} -- maps row number to server
  241. local rows = {}
  242. for _, section in ipairs(order) do
  243. local section_servers = servers[section]
  244. if next(section_servers) ~= nil then
  245. rows[#rows + 1] = dividers[section]
  246. for _, server in ipairs(section_servers) do
  247. tabdata.lookup[#rows + 1] = server
  248. rows[#rows + 1] = render_serverlist_row(server)
  249. end
  250. end
  251. end
  252. retval = retval .. table.concat(rows, ",")
  253. local selected_row_idx = 0
  254. if selected_server then
  255. for i, server in pairs(tabdata.lookup) do
  256. if selected_server.address == server.address and
  257. selected_server.port == server.port then
  258. selected_row_idx = i
  259. break
  260. end
  261. end
  262. end
  263. retval = retval .. ";" .. selected_row_idx .. "]"
  264. return retval
  265. end
  266. --------------------------------------------------------------------------------
  267. local function parse_search_input(input)
  268. if not input:find("%S") then
  269. return -- Return nil if nothing to search for
  270. end
  271. -- Search is not case sensitive
  272. input = input:lower()
  273. local query = {keywords = {}, mods = {}, players = {}}
  274. -- Process quotation enclosed parts
  275. input = input:gsub('(%S?)"([^"]*)"(%S?)', function(before, match, after)
  276. if before == "" and after == "" then -- Also have be separated by spaces
  277. table.insert(query.keywords, match)
  278. return " "
  279. end
  280. return before..'"'..match..'"'..after
  281. end)
  282. -- Separate by space characters and handle special prefixes
  283. -- (words with special prefixes need an exact match and none of them can contain spaces)
  284. for word in input:gmatch("%S+") do
  285. local mod = word:match("^mod:(.*)")
  286. table.insert(query.mods, mod)
  287. local player = word:match("^player:(.*)")
  288. table.insert(query.players, player)
  289. local game = word:match("^game:(.*)")
  290. query.game = query.game or game
  291. if not (mod or player or game) then
  292. table.insert(query.keywords, word)
  293. end
  294. end
  295. return query
  296. end
  297. -- Prepares the server to be used for searching
  298. local function uncapitalize_server(server)
  299. local function table_lower(t)
  300. local r = {}
  301. for i, s in ipairs(t or {}) do
  302. r[i] = s:lower()
  303. end
  304. return r
  305. end
  306. return {
  307. name = (server.name or ""):lower(),
  308. description = (server.description or ""):lower(),
  309. gameid = (server.gameid or ""):lower(),
  310. mods = table_lower(server.mods),
  311. clients_list = table_lower(server.clients_list),
  312. }
  313. end
  314. -- Returns false if the query does not match
  315. -- otherwise returns a number to adjust the sorting priority
  316. local function matches_query(server, query)
  317. -- Search is not case sensitive
  318. server = uncapitalize_server(server)
  319. -- Check if mods found
  320. for _, mod in ipairs(query.mods) do
  321. if table.indexof(server.mods, mod) < 0 then
  322. return false
  323. end
  324. end
  325. -- Check if players found
  326. for _, player in ipairs(query.players) do
  327. if table.indexof(server.clients_list, player) < 0 then
  328. return false
  329. end
  330. end
  331. -- Check if game matches
  332. if query.game and query.game ~= server.gameid then
  333. return false
  334. end
  335. -- Check if keyword found
  336. local name_matches = true
  337. local description_matches = true
  338. for _, keyword in ipairs(query.keywords) do
  339. name_matches = name_matches and server.name:find(keyword, 1, true)
  340. description_matches = description_matches and server.description:find(keyword, 1, true)
  341. end
  342. return name_matches and 50 or description_matches and 0
  343. end
  344. local function search_server_list(input)
  345. menudata.search_result = nil
  346. if #serverlistmgr.servers < 2 then
  347. return
  348. end
  349. -- setup the search query
  350. local query = parse_search_input(input)
  351. if not query then
  352. return
  353. end
  354. menudata.search_result = {}
  355. -- Search the serverlist
  356. local search_result = {}
  357. for i, server in ipairs(serverlistmgr.servers) do
  358. local match = matches_query(server, query)
  359. if match then
  360. server.points = #serverlistmgr.servers - i + match
  361. table.insert(search_result, server)
  362. end
  363. end
  364. if #search_result == 0 then
  365. return
  366. end
  367. table.sort(search_result, function(a, b)
  368. return a.points > b.points
  369. end)
  370. menudata.search_result = search_result
  371. end
  372. local function main_button_handler(tabview, fields, name, tabdata)
  373. if fields.te_name then
  374. gamedata.playername = fields.te_name
  375. core.settings:set("name", fields.te_name)
  376. end
  377. if fields.servers then
  378. local event = core.explode_table_event(fields.servers)
  379. local server = tabdata.lookup[event.row]
  380. if server then
  381. if event.type == "DCL" then
  382. if not is_server_protocol_compat_or_error(
  383. server.proto_min, server.proto_max) then
  384. return true
  385. end
  386. gamedata.address = server.address
  387. gamedata.port = server.port
  388. gamedata.playername = fields.te_name
  389. gamedata.selected_world = 0
  390. if fields.te_pwd then
  391. gamedata.password = fields.te_pwd
  392. end
  393. gamedata.servername = server.name
  394. gamedata.serverdescription = server.description
  395. if gamedata.address and gamedata.port then
  396. set_selected_server(server)
  397. core.start()
  398. end
  399. return true
  400. end
  401. if event.type == "CHG" then
  402. set_selected_server(server)
  403. return true
  404. end
  405. end
  406. end
  407. if fields.btn_add_favorite then
  408. serverlistmgr.add_favorite(find_selected_server())
  409. return true
  410. end
  411. if fields.btn_delete_favorite then
  412. local idx = core.get_table_index("servers")
  413. if not idx then return end
  414. local server = tabdata.lookup[idx]
  415. if not server then return end
  416. serverlistmgr.delete_favorite(server)
  417. set_selected_server(server)
  418. return true
  419. end
  420. if fields.btn_server_url then
  421. core.open_url_dialog(find_selected_server().url)
  422. return true
  423. end
  424. if fields.btn_view_clients then
  425. local dlg = create_clientslist_dialog(find_selected_server())
  426. dlg:set_parent(tabview)
  427. tabview:hide()
  428. dlg:show()
  429. return true
  430. end
  431. if fields.btn_view_mods then
  432. local dlg = create_server_list_mods_dialog(find_selected_server())
  433. dlg:set_parent(tabview)
  434. tabview:hide()
  435. dlg:show()
  436. return true
  437. end
  438. if fields.btn_mp_clear then
  439. tabdata.search_for = ""
  440. menudata.search_result = nil
  441. return true
  442. end
  443. if fields.btn_mp_search or fields.key_enter_field == "te_search" then
  444. tabdata.search_for = fields.te_search
  445. search_server_list(fields.te_search)
  446. if menudata.search_result then
  447. -- Note: This clears the selection if there are no results
  448. set_selected_server(menudata.search_result[1])
  449. end
  450. return true
  451. end
  452. if fields.btn_mp_refresh then
  453. serverlistmgr.sync()
  454. return true
  455. end
  456. local host_filled = (fields.te_address ~= "") and fields.te_port:match("^%s*[1-9][0-9]*%s*$")
  457. local te_port_number = tonumber(fields.te_port)
  458. if (fields.btn_mp_login or fields.key_enter) and host_filled then
  459. gamedata.playername = fields.te_name
  460. gamedata.password = fields.te_pwd
  461. gamedata.address = fields.te_address
  462. gamedata.port = te_port_number
  463. local enable_split_login_register = core.settings:get_bool("enable_split_login_register")
  464. gamedata.allow_login_or_register = enable_split_login_register and "login" or "any"
  465. gamedata.selected_world = 0
  466. local idx = core.get_table_index("servers")
  467. local server = idx and tabdata.lookup[idx]
  468. if server and server.address == gamedata.address and
  469. server.port == gamedata.port then
  470. serverlistmgr.add_favorite(server)
  471. gamedata.servername = server.name
  472. gamedata.serverdescription = server.description
  473. if not is_server_protocol_compat_or_error(
  474. server.proto_min, server.proto_max) then
  475. return true
  476. end
  477. else
  478. gamedata.servername = ""
  479. gamedata.serverdescription = ""
  480. serverlistmgr.add_favorite({
  481. address = gamedata.address,
  482. port = gamedata.port,
  483. })
  484. end
  485. core.settings:set("address", gamedata.address)
  486. core.settings:set("remote_port", gamedata.port)
  487. core.start()
  488. return true
  489. end
  490. if fields.btn_mp_register and host_filled then
  491. local idx = core.get_table_index("servers")
  492. local server = idx and tabdata.lookup[idx]
  493. if server and (server.address ~= fields.te_address or server.port ~= te_port_number) then
  494. server = nil
  495. end
  496. if server and not is_server_protocol_compat_or_error(
  497. server.proto_min, server.proto_max) then
  498. return true
  499. end
  500. local dlg = create_register_dialog(fields.te_address, te_port_number, server)
  501. dlg:set_parent(tabview)
  502. tabview:hide()
  503. dlg:show()
  504. return true
  505. end
  506. return false
  507. end
  508. local function on_change(type)
  509. if type == "ENTER" then
  510. mm_game_theme.set_engine()
  511. serverlistmgr.sync()
  512. end
  513. end
  514. return {
  515. name = "online",
  516. caption = fgettext("Join Game"),
  517. cbf_formspec = get_formspec,
  518. cbf_button_handler = main_button_handler,
  519. on_change = on_change
  520. }