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- local S = core.get_translator("testtools")
- local F = core.formspec_escape
- testtools = {}
- dofile(core.get_modpath("testtools") .. "/light.lua")
- dofile(core.get_modpath("testtools") .. "/privatizer.lua")
- dofile(core.get_modpath("testtools") .. "/particles.lua")
- dofile(core.get_modpath("testtools") .. "/node_box_visualizer.lua")
- local pointabilities_nodes = {
- nodes = {
- ["group:blocking_pointable_test"] = true,
- ["group:not_pointable_test"] = true,
- },
- }
- local pointabilities_objects = {
- objects = {
- ["group:blocking_pointable_test"] = true,
- ["group:not_pointable_test"] = true,
- },
- }
- core.register_tool("testtools:param2tool", {
- description = S("Param2 Tool") .."\n"..
- S("Modify param2 value of nodes") .."\n"..
- S("Punch: +1") .."\n"..
- S("Sneak+Punch: +8") .."\n"..
- S("Place: -1") .."\n"..
- S("Sneak+Place: -8"),
- inventory_image = "testtools_param2tool.png",
- groups = { testtool = 1, disable_repair = 1 },
- pointabilities = pointabilities_nodes,
- on_use = function(itemstack, user, pointed_thing)
- local pos = core.get_pointed_thing_position(pointed_thing)
- if pointed_thing.type ~= "node" or (not pos) then
- return
- end
- local add = 1
- if user then
- local ctrl = user:get_player_control()
- if ctrl.sneak then
- add = 8
- end
- end
- local node = core.get_node(pos)
- node.param2 = node.param2 + add
- core.swap_node(pos, node)
- end,
- on_place = function(itemstack, user, pointed_thing)
- local pos = core.get_pointed_thing_position(pointed_thing)
- if pointed_thing.type ~= "node" or (not pos) then
- return
- end
- local add = -1
- if user then
- local ctrl = user:get_player_control()
- if ctrl.sneak then
- add = -8
- end
- end
- local node = core.get_node(pos)
- node.param2 = node.param2 + add
- core.swap_node(pos, node)
- end,
- })
- core.register_tool("testtools:node_setter", {
- description = S("Node Setter") .."\n"..
- S("Replace pointed node with something else") .."\n"..
- S("Punch: Select pointed node") .."\n"..
- S("Place on node: Replace node with selected node") .."\n"..
- S("Place in air: Manually select a node"),
- inventory_image = "testtools_node_setter.png",
- groups = { testtool = 1, disable_repair = 1 },
- pointabilities = pointabilities_nodes,
- on_use = function(itemstack, user, pointed_thing)
- local pos = core.get_pointed_thing_position(pointed_thing)
- if pointed_thing.type == "nothing" then
- local meta = itemstack:get_meta()
- meta:set_string("node", "air")
- meta:set_int("node_param2", 0)
- if user and user:is_player() then
- core.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", "air", 0))
- end
- return itemstack
- elseif pointed_thing.type ~= "node" or (not pos) then
- return
- end
- local node = core.get_node(pos)
- local meta = itemstack:get_meta()
- meta:set_string("node", node.name)
- meta:set_int("node_param2", node.param2)
- if user and user:is_player() then
- core.chat_send_player(user:get_player_name(), S("Now placing: @1 (param2=@2)", node.name, node.param2))
- end
- return itemstack
- end,
- on_secondary_use = function(itemstack, user, pointed_thing)
- local meta = itemstack:get_meta()
- local nodename = meta:get_string("node") or ""
- local param2 = meta:get_int("node_param2") or 0
- core.show_formspec(user:get_player_name(), "testtools:node_setter",
- "size[4,4]"..
- "field[0.5,1;3,1;nodename;"..F(S("Node name (itemstring):"))..";"..F(nodename).."]"..
- "field[0.5,2;3,1;param2;"..F(S("param2:"))..";"..F(tostring(param2)).."]"..
- "button_exit[0.5,3;3,1;submit;"..F(S("Submit")).."]"
- )
- end,
- on_place = function(itemstack, user, pointed_thing)
- local pos = core.get_pointed_thing_position(pointed_thing)
- local meta = itemstack:get_meta()
- local nodename = meta:get_string("node")
- if nodename == "" and user and user:is_player() then
- core.chat_send_player(user:get_player_name(), S("Punch a node first!"))
- return
- end
- local param2 = meta:get_int("node_param2")
- if not param2 then
- param2 = 0
- end
- local node = { name = nodename, param2 = param2 }
- if not core.registered_nodes[nodename] then
- core.chat_send_player(user:get_player_name(), S("Cannot set unknown node: @1", nodename))
- return
- end
- core.set_node(pos, node)
- end,
- })
- core.register_tool("testtools:remover", {
- description = S("Remover") .."\n"..
- S("Punch: Remove pointed node or object"),
- inventory_image = "testtools_remover.png",
- groups = { testtool = 1, disable_repair = 1 },
- pointabilities = {
- nodes = pointabilities_nodes.nodes,
- objects = pointabilities_objects.objects,
- },
- on_use = function(itemstack, user, pointed_thing)
- local pos = core.get_pointed_thing_position(pointed_thing)
- if pointed_thing.type == "node" and pos ~= nil then
- core.remove_node(pos)
- elseif pointed_thing.type == "object" then
- local obj = pointed_thing.ref
- if not obj:is_player() then
- obj:remove()
- else
- core.chat_send_player(user:get_player_name(), S("Can't remove players!"))
- end
- end
- end,
- })
- core.register_tool("testtools:falling_node_tool", {
- description = S("Falling Node Tool") .."\n"..
- S("Punch: Make pointed node fall") .."\n"..
- S("Place: Move pointed node 2 units upwards, then make it fall"),
- inventory_image = "testtools_falling_node_tool.png",
- groups = { testtool = 1, disable_repair = 1 },
- pointabilities = pointabilities_nodes,
- on_place = function(itemstack, user, pointed_thing)
- -- Teleport node 1-2 units upwards (if possible) and make it fall
- local pos = core.get_pointed_thing_position(pointed_thing)
- if pointed_thing.type ~= "node" or (not pos) then
- return
- end
- local ok = false
- local highest
- for i=1,2 do
- local above = {x=pos.x,y=pos.y+i,z=pos.z}
- local n2 = core.get_node(above)
- local def2 = core.registered_nodes[n2.name]
- if def2 and (not def2.walkable) then
- highest = above
- else
- break
- end
- end
- if highest then
- local node = core.get_node(pos)
- local metatable = core.get_meta(pos):to_table()
- core.remove_node(pos)
- core.set_node(highest, node)
- local meta_highest = core.get_meta(highest)
- meta_highest:from_table(metatable)
- ok = core.spawn_falling_node(highest)
- else
- ok = core.spawn_falling_node(pos)
- end
- if not ok and user and user:is_player() then
- core.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!"))
- end
- end,
- on_use = function(itemstack, user, pointed_thing)
- local pos = core.get_pointed_thing_position(pointed_thing)
- if pointed_thing.type ~= "node" or (not pos) then
- return
- end
- local ok = core.spawn_falling_node(pos)
- if not ok and user and user:is_player() then
- core.chat_send_player(user:get_player_name(), S("Falling node could not be spawned!"))
- end
- end,
- })
- core.register_tool("testtools:rotator", {
- description = S("Entity Rotator") .. "\n" ..
- S("Rotate pointed entity") .."\n"..
- S("Punch: Yaw") .."\n"..
- S("Sneak+Punch: Pitch") .."\n"..
- S("Aux1+Punch: Roll"),
- inventory_image = "testtools_entity_rotator.png",
- groups = { testtool = 1, disable_repair = 1 },
- pointabilities = pointabilities_objects,
- on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type ~= "object" then
- return
- end
- local obj = pointed_thing.ref
- if obj:is_player() then
- -- No player rotation
- return
- else
- local axis = "y"
- if user and user:is_player() then
- local ctrl = user:get_player_control()
- if ctrl.sneak then
- axis = "x"
- elseif ctrl.aux1 then
- axis = "z"
- end
- end
- local rot = obj:get_rotation()
- rot[axis] = rot[axis] + math.pi/8
- if rot[axis] > math.pi*2 then
- rot[axis] = rot[axis] - math.pi*2
- end
- obj:set_rotation(rot)
- end
- end,
- })
- local mover_config = function(itemstack, user, pointed_thing)
- if not (user and user:is_player()) then
- return
- end
- local name = user:get_player_name()
- local ctrl = user:get_player_control()
- local meta = itemstack:get_meta()
- local dist = 1.0
- if meta:contains("distance") then
- dist = meta:get_int("distance")
- end
- if ctrl.sneak then
- dist = dist - 1
- else
- dist = dist + 1
- end
- meta:set_int("distance", dist)
- core.chat_send_player(user:get_player_name(), S("distance=@1/10", dist*2))
- return itemstack
- end
- core.register_tool("testtools:object_mover", {
- description = S("Object Mover") .."\n"..
- S("Move pointed object towards or away from you") .."\n"..
- S("Punch: Move by distance").."\n"..
- S("Sneak+Punch: Move by negative distance").."\n"..
- S("Place: Increase distance").."\n"..
- S("Sneak+Place: Decrease distance"),
- inventory_image = "testtools_object_mover.png",
- groups = { testtool = 1, disable_repair = 1 },
- pointabilities = pointabilities_objects,
- on_place = mover_config,
- on_secondary_use = mover_config,
- on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type ~= "object" then
- return
- end
- local obj = pointed_thing.ref
- if not (user and user:is_player()) then
- return
- end
- local yaw = user:get_look_horizontal()
- local dir = core.yaw_to_dir(yaw)
- local pos = obj:get_pos()
- local pitch = user:get_look_vertical()
- if pitch > 0.25 * math.pi then
- dir.y = -1
- dir.x = 0
- dir.z = 0
- elseif pitch < -0.25 * math.pi then
- dir.y = 1
- dir.x = 0
- dir.z = 0
- end
- local ctrl = user:get_player_control()
- if ctrl.sneak then
- dir = vector.multiply(dir, -1)
- end
- local meta = itemstack:get_meta()
- if meta:contains("distance") then
- local dist = meta:get_int("distance")
- dir = vector.multiply(dir, dist*0.2)
- end
- pos = vector.add(pos, dir)
- obj:set_pos(pos)
- end,
- })
- core.register_tool("testtools:entity_scaler", {
- description = S("Entity Visual Scaler") .."\n"..
- S("Scale visual size of entities") .."\n"..
- S("Punch: Increase size") .."\n"..
- S("Sneak+Punch: Decrease scale"),
- inventory_image = "testtools_entity_scaler.png",
- groups = { testtool = 1, disable_repair = 1 },
- pointabilities = pointabilities_objects,
- on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type ~= "object" then
- return
- end
- local obj = pointed_thing.ref
- if obj:is_player() then
- -- No player scaling
- return
- else
- local diff = 0.1
- if user and user:is_player() then
- local ctrl = user:get_player_control()
- if ctrl.sneak then
- diff = -0.1
- end
- end
- local prop = obj:get_properties()
- if not prop.visual_size then
- prop.visual_size = { x=1, y=1, z=1 }
- else
- prop.visual_size = { x=prop.visual_size.x+diff, y=prop.visual_size.y+diff, z=prop.visual_size.z+diff }
- if prop.visual_size.x <= 0.1 then
- prop.visual_size.x = 0.1
- end
- if prop.visual_size.y <= 0.1 then
- prop.visual_size.y = 0.1
- end
- if prop.visual_size.z <= 0.1 then
- prop.visual_size.z = 0.1
- end
- end
- obj:set_properties(prop)
- end
- end,
- })
- -- value-weak tables, because we don't want to keep the objrefs of unloaded objects
- local branded_objects = setmetatable({}, {__mode = "v"})
- local next_brand_num = 1
- function testtools.get_branded_object(name)
- if name:sub(1, 7) == "player:" then
- return core.get_player_by_name(name:sub(8))
- elseif name:sub(1, 4) == "obj:" then
- return branded_objects[tonumber(name:sub(5)) or 0]
- end
- return nil
- end
- core.register_tool("testtools:branding_iron", {
- description = S("Branding Iron") .."\n"..
- S("Give an object a temporary name.") .."\n"..
- S("Punch object: Brand the object") .."\n"..
- S("Punch air: Brand yourself") .."\n"..
- S("The name is valid until the object unloads.") .."\n"..
- S("Devices that accept the returned name also accept \"player:<playername>\" for players."),
- inventory_image = "testtools_branding_iron.png",
- groups = { testtool = 1, disable_repair = 1 },
- pointabilities = pointabilities_objects,
- on_use = function(_itemstack, user, pointed_thing)
- local obj
- local msg
- if pointed_thing.type == "object" then
- obj = pointed_thing.ref
- msg = "You can now refer to this object with: \"@1\""
- elseif pointed_thing.type == "nothing" then
- obj = user
- msg = "You can now refer to yourself with: \"@1\""
- else
- return
- end
- local brand_num = next_brand_num
- next_brand_num = next_brand_num + 1
- branded_objects[brand_num] = obj
- core.chat_send_player(user:get_player_name(), S(msg, "obj:"..brand_num))
- end,
- })
- local selections = {}
- local entity_list
- local function get_entity_list()
- if entity_list then
- return entity_list
- end
- local ents = core.registered_entities
- local list = {}
- for k,_ in pairs(ents) do
- table.insert(list, k)
- end
- table.sort(list)
- entity_list = list
- return entity_list
- end
- core.register_tool("testtools:entity_spawner", {
- description = S("Entity Spawner") .."\n"..
- S("Spawns entities") .."\n"..
- S("Punch: Select entity to spawn") .."\n"..
- S("Place: Spawn selected entity"),
- inventory_image = "testtools_entity_spawner.png",
- groups = { testtool = 1, disable_repair = 1 },
- on_place = function(itemstack, user, pointed_thing)
- local name = user:get_player_name()
- if pointed_thing.type == "node" then
- if selections[name] then
- local pos = pointed_thing.above
- core.add_entity(pos, get_entity_list()[selections[name]])
- else
- core.chat_send_player(name, S("Select an entity first (with punch key)!"))
- end
- end
- end,
- on_use = function(itemstack, user, pointed_thing)
- if pointed_thing.type == "object" then
- return
- end
- if user and user:is_player() then
- local list = table.concat(get_entity_list(), ",")
- local name = user:get_player_name()
- local sel = selections[name] or ""
- core.show_formspec(name, "testtools:entity_list",
- "size[9,9]"..
- "textlist[0,0;9,8;entity_list;"..list..";"..sel..";false]"..
- "button[0,8;4,1;spawn;Spawn entity]"
- )
- end
- end,
- })
- local function prop_to_string(property)
- if type(property) == "string" then
- return "\"" .. property .. "\""
- elseif type(property) == "table" then
- return tostring(dump(property)):gsub("\n", "")
- else
- return tostring(property)
- end
- end
- local property_formspec_data = {}
- local property_formspec_index = {}
- local selected_objects = {}
- local function get_object_properties_form(obj, playername)
- if not playername then return "" end
- local props = obj:get_properties()
- local str = ""
- property_formspec_data[playername] = {}
- local proplist = {}
- for k,_ in pairs(props) do
- table.insert(proplist, k)
- end
- table.sort(proplist)
- for p=1, #proplist do
- local k = proplist[p]
- local v = props[k]
- local newline = ""
- newline = k .. " = "
- newline = newline .. prop_to_string(v)
- str = str .. F(newline)
- if p < #proplist then
- str = str .. ","
- end
- table.insert(property_formspec_data[playername], k)
- end
- return str
- end
- local editor_formspec_selindex = {}
- local editor_formspec = function(playername, obj, value, sel)
- if not value then
- value = ""
- end
- if not sel then
- sel = ""
- end
- local list = get_object_properties_form(obj, playername)
- local title
- if obj:is_player() then
- title = S("Object properties of player “@1”", obj:get_player_name())
- else
- local ent = obj:get_luaentity()
- title = S("Object properties of @1", ent.name)
- end
- core.show_formspec(playername, "testtools:object_editor",
- "size[9,9]"..
- "label[0,0;"..F(title).."]"..
- "textlist[0,0.5;9,7.5;object_props;"..list..";"..sel..";false]"..
- "field[0.2,8.75;8,1;value;"..F(S("Value"))..";"..F(value).."]"..
- "field_close_on_enter[value;false]"..
- "button[8,8.5;1,1;submit;"..F(S("Submit")).."]"
- )
- end
- core.register_tool("testtools:object_editor", {
- description = S("Object Property Editor") .."\n"..
- S("Edit properties of objects") .."\n"..
- S("Punch object: Edit object") .."\n"..
- S("Punch air: Edit yourself"),
- inventory_image = "testtools_object_editor.png",
- groups = { testtool = 1, disable_repair = 1 },
- pointabilities = pointabilities_objects,
- on_use = function(itemstack, user, pointed_thing)
- if user and user:is_player() then
- local name = user:get_player_name()
- if pointed_thing.type == "object" then
- selected_objects[name] = pointed_thing.ref
- elseif pointed_thing.type == "nothing" then
- -- Use on yourself if pointing nothing
- selected_objects[name] = user
- else
- -- Unsupported pointed thing
- return
- end
- local sel = editor_formspec_selindex[name]
- local val
- if selected_objects[name] and selected_objects[name]:get_properties() then
- local props = selected_objects[name]:get_properties()
- local keys = property_formspec_data[name]
- if property_formspec_index[name] and props then
- local key = keys[property_formspec_index[name]]
- val = prop_to_string(props[key])
- end
- end
- editor_formspec(name, selected_objects[name], val, sel)
- end
- end,
- })
- local ent_parent = {}
- local ent_child = {}
- local DEFAULT_ATTACH_OFFSET_Y = 11
- local attacher_config = function(itemstack, user, pointed_thing)
- if not (user and user:is_player()) then
- return
- end
- if pointed_thing.type == "object" then
- return
- end
- local name = user:get_player_name()
- local ctrl = user:get_player_control()
- local meta = itemstack:get_meta()
- if ctrl.aux1 then
- local rot_x = meta:get_float("rot_x")
- if ctrl.sneak then
- rot_x = rot_x - math.pi/8
- else
- rot_x = rot_x + math.pi/8
- end
- if rot_x > 6.2 then
- rot_x = 0
- elseif rot_x < 0 then
- rot_x = math.pi * (15/8)
- end
- core.chat_send_player(name, S("rotation=@1", core.pos_to_string({x=rot_x,y=0,z=0})))
- meta:set_float("rot_x", rot_x)
- else
- local pos_y
- if meta:contains("pos_y") then
- pos_y = meta:get_int("pos_y")
- else
- pos_y = DEFAULT_ATTACH_OFFSET_Y
- end
- if ctrl.sneak then
- pos_y = pos_y - 1
- else
- pos_y = pos_y + 1
- end
- core.chat_send_player(name, S("position=@1", core.pos_to_string({x=0,y=pos_y,z=0})))
- meta:set_int("pos_y", pos_y)
- end
- return itemstack
- end
- core.register_tool("testtools:object_attacher", {
- description = S("Object Attacher") .."\n"..
- S("Attach object to another") .."\n"..
- S("Punch objects to first select parent object, then the child object to attach") .."\n"..
- S("Punch air to select yourself") .."\n"..
- S("Place: Incease attachment Y offset") .."\n"..
- S("Sneak+Place: Decease attachment Y offset") .."\n"..
- S("Aux1+Place: Incease attachment rotation") .."\n"..
- S("Aux1+Sneak+Place: Decrease attachment rotation"),
- inventory_image = "testtools_object_attacher.png",
- groups = { testtool = 1, disable_repair = 1 },
- pointabilities = pointabilities_objects,
- on_place = attacher_config,
- on_secondary_use = attacher_config,
- on_use = function(itemstack, user, pointed_thing)
- if user and user:is_player() then
- local name = user:get_player_name()
- local selected_object
- if pointed_thing.type == "object" then
- selected_object = pointed_thing.ref
- elseif pointed_thing.type == "nothing" then
- selected_object = user
- else
- return
- end
- local ctrl = user:get_player_control()
- if ctrl.sneak then
- if selected_object:get_attach() then
- selected_object:set_detach()
- core.chat_send_player(name, S("Object detached!"))
- else
- core.chat_send_player(name, S("Object is not attached!"))
- end
- return
- end
- local parent = ent_parent[name]
- local child = ent_child[name]
- local ename = S("<unknown>")
- if not parent then
- parent = selected_object
- ent_parent[name] = parent
- elseif not child then
- child = selected_object
- ent_child[name] = child
- end
- local entity = selected_object:get_luaentity()
- if entity then
- ename = entity.name
- elseif selected_object:is_player() then
- ename = selected_object:get_player_name()
- end
- if selected_object == parent then
- core.chat_send_player(name, S("Parent object selected: @1", ename))
- elseif selected_object == child then
- core.chat_send_player(name, S("Child object selected: @1", ename))
- end
- if parent and child then
- if parent == child then
- core.chat_send_player(name, S("Can't attach an object to itself!"))
- ent_parent[name] = nil
- ent_child[name] = nil
- return
- end
- local meta = itemstack:get_meta()
- local y
- if meta:contains("pos_y") then
- y = meta:get_int("pos_y")
- else
- y = DEFAULT_ATTACH_OFFSET_Y
- end
- local rx = meta:get_float("rot_x") or 0
- local offset = {x=0,y=y,z=0}
- local angle = {x=rx,y=0,z=0}
- child:set_attach(parent, "", offset, angle)
- local check_parent = child:get_attach()
- if check_parent then
- core.chat_send_player(name, S("Object attached! position=@1, rotation=@2",
- core.pos_to_string(offset), core.pos_to_string(angle)))
- else
- core.chat_send_player(name, S("Attachment failed!"))
- end
- ent_parent[name] = nil
- ent_child[name] = nil
- end
- end
- end,
- })
- local function print_object(obj)
- if obj:is_player() then
- return "player '"..obj:get_player_name().."'"
- elseif obj:get_luaentity() then
- return "LuaEntity '"..obj:get_luaentity().name.."'"
- else
- return "object"
- end
- end
- core.register_tool("testtools:children_getter", {
- description = S("Children Getter") .."\n"..
- S("Shows list of objects attached to object") .."\n"..
- S("Punch object to show its 'children'") .."\n"..
- S("Punch air to show your own 'children'"),
- inventory_image = "testtools_children_getter.png",
- groups = { testtool = 1, disable_repair = 1 },
- pointabilities = pointabilities_objects,
- on_use = function(itemstack, user, pointed_thing)
- if user and user:is_player() then
- local name = user:get_player_name()
- local selected_object
- local self_name
- if pointed_thing.type == "object" then
- selected_object = pointed_thing.ref
- elseif pointed_thing.type == "nothing" then
- selected_object = user
- else
- return
- end
- self_name = print_object(selected_object)
- local children = selected_object:get_children()
- local ret = ""
- for c=1, #children do
- ret = ret .. "* " .. print_object(children[c])
- if c < #children then
- ret = ret .. "\n"
- end
- end
- if ret == "" then
- ret = S("No children attached to @1.", self_name)
- else
- ret = S("Children of @1:", self_name) .. "\n" .. ret
- end
- core.chat_send_player(user:get_player_name(), ret)
- end
- end,
- })
- -- Use loadstring to parse param as a Lua value
- local function use_loadstring(param, player)
- -- For security reasons, require 'server' priv, just in case
- -- someone is actually crazy enough to run this on a public server.
- local privs = core.get_player_privs(player:get_player_name())
- if not privs.server then
- return false, "You need 'server' privilege to change object properties!"
- end
- if not param then
- return false, "Failed: parameter is nil"
- end
- --[[ DANGER ZONE ]]
- -- Interpret string as Lua value
- local func, errormsg = loadstring("return (" .. param .. ")")
- if not func then
- return false, "Failed: " .. errormsg
- end
- -- Apply sandbox here using setfenv
- setfenv(func, {})
- -- Run it
- local good, errOrResult = pcall(func)
- if not good then
- -- A Lua error was thrown
- return false, "Failed: " .. errOrResult
- end
- -- errOrResult will be the value
- return true, errOrResult
- end
- -- Item Meta Editor + Node Meta Editor
- local node_meta_posses = {}
- local meta_latest_keylist = {}
- local function show_meta_formspec(user, metatype, pos_or_item, key, value, keylist)
- local textlist
- if keylist then
- textlist = "textlist[0,0.5;2.5,6.5;keylist;"..keylist.."]"
- else
- textlist = ""
- end
- local form = "size[15,9]"..
- "label[0,0;"..F(S("Current keys:")).."]"..
- textlist..
- "field[3,0.5;12,1;key;"..F(S("Key"))..";"..F(key).."]"..
- "textarea[3,1.5;12,6;value;"..F(S("Value (use empty value to delete key)"))..";"..F(value).."]"..
- "button[4,8;3,1;set;"..F(S("Set value")).."]"
- local extra_label
- local formname
- if metatype == "node" then
- formname = "testtools:node_meta_editor"
- extra_label = S("pos = @1", core.pos_to_string(pos_or_item))
- else
- formname = "testtools:item_meta_editor"
- extra_label = S("item = @1", pos_or_item:get_name())
- end
- form = form .. "label[0,7.2;"..F(extra_label).."]"
- core.show_formspec(user:get_player_name(), formname, form)
- end
- local function get_meta_keylist(meta, playername, escaped)
- local keys = {}
- local ekeys = {}
- local mtable = meta:to_table()
- for k,_ in pairs(mtable.fields) do
- table.insert(keys, k)
- if escaped then
- table.insert(ekeys, F(k))
- else
- table.insert(ekeys, k)
- end
- end
- if playername then
- meta_latest_keylist[playername] = keys
- end
- return table.concat(ekeys, ",")
- end
- core.register_tool("testtools:node_meta_editor", {
- description = S("Node Meta Editor") .. "\n" ..
- S("Place: Edit node metadata"),
- inventory_image = "testtools_node_meta_editor.png",
- groups = { testtool = 1, disable_repair = 1 },
- on_place = function(itemstack, user, pointed_thing)
- if pointed_thing.type ~= "node" then
- return itemstack
- end
- if not user:is_player() then
- return itemstack
- end
- local pos = pointed_thing.under
- node_meta_posses[user:get_player_name()] = pos
- local meta = core.get_meta(pos)
- local inv = meta:get_inventory()
- show_meta_formspec(user, "node", pos, "", "", get_meta_keylist(meta, user:get_player_name(), true))
- return itemstack
- end,
- })
- local function get_item_next_to_wielded_item(player)
- local inv = player:get_inventory()
- local wield = player:get_wield_index()
- local itemstack = inv:get_stack("main", wield+1)
- return itemstack
- end
- local function set_item_next_to_wielded_item(player, itemstack)
- local inv = player:get_inventory()
- local wield = player:get_wield_index()
- inv:set_stack("main", wield+1, itemstack)
- end
- local function use_item_meta_editor(itemstack, user, pointed_thing)
- if not user:is_player() then
- return itemstack
- end
- local item_to_edit = get_item_next_to_wielded_item(user)
- if item_to_edit:is_empty() then
- core.chat_send_player(user:get_player_name(), S("Place an item next to the Item Meta Editor in your inventory first!"))
- return itemstack
- end
- local meta = item_to_edit:get_meta()
- show_meta_formspec(user, "item", item_to_edit, "", "", get_meta_keylist(meta, user:get_player_name(), true))
- return itemstack
- end
- core.register_tool("testtools:item_meta_editor", {
- description = S("Item Meta Editor") .. "\n" ..
- S("Punch/Place: Edit item metadata of item in the next inventory slot"),
- inventory_image = "testtools_item_meta_editor.png",
- groups = { testtool = 1, disable_repair = 1 },
- on_use = use_item_meta_editor,
- on_secondary_use = use_item_meta_editor,
- on_place = use_item_meta_editor,
- })
- core.register_on_player_receive_fields(function(player, formname, fields)
- if not (player and player:is_player()) then
- return
- end
- if formname == "testtools:entity_list" then
- local name = player:get_player_name()
- if fields.entity_list then
- local expl = core.explode_textlist_event(fields.entity_list)
- if expl.type == "DCL" then
- local pos = vector.add(player:get_pos(), {x=0,y=1,z=0})
- selections[name] = expl.index
- core.add_entity(pos, get_entity_list()[expl.index])
- return
- elseif expl.type == "CHG" then
- selections[name] = expl.index
- return
- end
- elseif fields.spawn and selections[name] then
- local pos = vector.add(player:get_pos(), {x=0,y=1,z=0})
- core.add_entity(pos, get_entity_list()[selections[name]])
- return
- end
- elseif formname == "testtools:object_editor" then
- local name = player:get_player_name()
- if fields.object_props then
- local expl = core.explode_textlist_event(fields.object_props)
- if expl.type == "DCL" or expl.type == "CHG" then
- property_formspec_index[name] = expl.index
- local props = selected_objects[name]:get_properties()
- local keys = property_formspec_data[name]
- if (not property_formspec_index[name]) or (not props) then
- return
- end
- local key = keys[property_formspec_index[name]]
- editor_formspec_selindex[name] = expl.index
- editor_formspec(name, selected_objects[name], prop_to_string(props[key]), expl.index)
- return
- end
- end
- if fields.key_enter_field == "value" or fields.submit then
- local props = selected_objects[name]:get_properties()
- local keys = property_formspec_data[name]
- if (not property_formspec_index[name]) or (not props) then
- return
- end
- local key = keys[property_formspec_index[name]]
- if not key then
- return
- end
- local success, str = use_loadstring(fields.value, player)
- if success then
- props[key] = str
- else
- core.chat_send_player(name, str)
- return
- end
- selected_objects[name]:set_properties(props)
- local sel = editor_formspec_selindex[name]
- editor_formspec(name, selected_objects[name], prop_to_string(props[key]), sel)
- return
- end
- elseif formname == "testtools:node_setter" then
- local playername = player:get_player_name()
- local witem = player:get_wielded_item()
- if witem:get_name() == "testtools:node_setter" then
- if fields.nodename and fields.param2 then
- local param2 = tonumber(fields.param2)
- if not param2 then
- return
- end
- local meta = witem:get_meta()
- meta:set_string("node", fields.nodename)
- meta:set_int("node_param2", param2)
- player:set_wielded_item(witem)
- end
- end
- elseif formname == "testtools:node_meta_editor" or formname == "testtools:item_meta_editor" then
- local name = player:get_player_name()
- local metatype
- local pos_or_item
- if formname == "testtools:node_meta_editor" then
- metatype = "node"
- pos_or_item = node_meta_posses[name]
- else
- metatype = "item"
- pos_or_item = get_item_next_to_wielded_item(player)
- end
- if fields.keylist then
- local evnt = core.explode_textlist_event(fields.keylist)
- if evnt.type == "DCL" or evnt.type == "CHG" then
- local keylist_table = meta_latest_keylist[name]
- if metatype == "node" and not pos_or_item then
- return
- end
- local meta
- if metatype == "node" then
- meta = core.get_meta(pos_or_item)
- else
- meta = pos_or_item:get_meta()
- end
- if not keylist_table then
- return
- end
- if #keylist_table == 0 then
- return
- end
- local key = keylist_table[evnt.index]
- local value = meta:get_string(key)
- local keylist_escaped = {}
- for k,v in pairs(keylist_table) do
- keylist_escaped[k] = F(v)
- end
- local keylist = table.concat(keylist_escaped, ",")
- show_meta_formspec(player, metatype, pos_or_item, key, value, keylist)
- return
- end
- elseif fields.key and fields.key ~= "" and fields.value then
- if metatype == "node" and not pos_or_item then
- return
- end
- local meta
- if metatype == "node" then
- meta = core.get_meta(pos_or_item)
- elseif metatype == "item" then
- if pos_or_item:is_empty() then
- return
- end
- meta = pos_or_item:get_meta()
- end
- if fields.set then
- meta:set_string(fields.key, fields.value)
- if metatype == "item" then
- set_item_next_to_wielded_item(player, pos_or_item)
- end
- show_meta_formspec(player, metatype, pos_or_item, fields.key, fields.value,
- get_meta_keylist(meta, name, true))
- end
- return
- end
- end
- end)
- core.register_on_leaveplayer(function(player)
- local name = player:get_player_name()
- meta_latest_keylist[name] = nil
- node_meta_posses[name] = nil
- end)
- -- Pointing Staffs
- core.register_tool("testtools:blocked_pointing_staff", {
- description = S("Blocked Pointing Staff").."\n"..
- S("Can point the Blocking Pointable Node/Object and "..
- "the Pointable Node/Object is point blocking."),
- inventory_image = "testtools_blocked_pointing_staff.png",
- pointabilities = {
- nodes = {
- ["testnodes:blocking_pointable"] = true,
- ["group:pointable_test"] = "blocking"
- },
- objects = {
- ["testentities:blocking_pointable"] = true,
- ["group:pointable_test"] = "blocking"
- }
- }
- })
- core.register_tool("testtools:ultimate_pointing_staff", {
- description = S("Ultimate Pointing Staff").."\n"..
- S("Can point all pointable test nodes, objects and liquids."),
- inventory_image = "testtools_ultimate_pointing_staff.png",
- liquids_pointable = true,
- pointabilities = {
- nodes = {
- ["group:blocking_pointable_test"] = true,
- ["group:pointable_test"] = true,
- ["testnodes:not_pointable"] = true
- },
- objects = {
- ["group:blocking_pointable_test"] = true,
- ["group:pointable_test"] = true,
- ["testentities:not_pointable"] = true
- }
- }
- })
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