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- --Luanti
- --Copyright (C) 2013 sapier
- --
- --This program is free software; you can redistribute it and/or modify
- --it under the terms of the GNU Lesser General Public License as published by
- --the Free Software Foundation; either version 2.1 of the License, or
- --(at your option) any later version.
- --
- --This program is distributed in the hope that it will be useful,
- --but WITHOUT ANY WARRANTY; without even the implied warranty of
- --MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- --GNU Lesser General Public License for more details.
- --
- --You should have received a copy of the GNU Lesser General Public License along
- --with this program; if not, write to the Free Software Foundation, Inc.,
- --51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- --------------------------------------------------------------------------------
- local enabled_all = false
- local function modname_valid(name)
- return not name:find("[^a-z0-9_]")
- end
- local function init_data(data)
- data.list = filterlist.create(
- pkgmgr.preparemodlist,
- pkgmgr.comparemod,
- function(element, uid)
- if element.name == uid then
- return true
- end
- end,
- function(element, criteria)
- if criteria.hide_game and
- element.is_game_content then
- return false
- end
- if criteria.hide_modpackcontents and
- element.modpack ~= nil then
- return false
- end
- return true
- end,
- {
- worldpath = data.worldspec.path,
- gameid = data.worldspec.gameid
- })
- if data.selected_mod > data.list:size() then
- data.selected_mod = 0
- end
- data.list:set_filtercriteria({
- hide_game = data.hide_gamemods,
- hide_modpackcontents = data.hide_modpackcontents
- })
- -- Sorting is already done by pgkmgr.get_mods
- end
- -- Returns errors errors and a list of all enabled mods (inc. game and world mods)
- --
- -- `with_errors` is a table from mod virtual path to `{ type = "error" | "warning" }`.
- -- `enabled_mods_by_name` is a table from mod virtual path to `true`.
- --
- -- @param world_path Path to the world
- -- @param all_mods List of mods, with `enabled` property.
- -- @returns with_errors, enabled_mods_by_name
- local function check_mod_configuration(world_path, all_mods)
- -- Build up lookup tables for enabled mods and all mods by vpath
- local enabled_mod_paths = {}
- local all_mods_by_vpath = {}
- for _, mod in ipairs(all_mods) do
- if mod.type == "mod" then
- all_mods_by_vpath[mod.virtual_path] = mod
- end
- if mod.enabled then
- enabled_mod_paths[mod.virtual_path] = mod.path
- end
- end
- -- Use the engine's mod configuration code to resolve dependencies and return any errors
- local config_status = core.check_mod_configuration(world_path, enabled_mod_paths)
- -- Build the list of enabled mod virtual paths
- local enabled_mods_by_name = {}
- for _, mod in ipairs(config_status.satisfied_mods) do
- assert(mod.virtual_path ~= "")
- enabled_mods_by_name[mod.name] = all_mods_by_vpath[mod.virtual_path] or mod
- end
- for _, mod in ipairs(config_status.unsatisfied_mods) do
- assert(mod.virtual_path ~= "")
- enabled_mods_by_name[mod.name] = all_mods_by_vpath[mod.virtual_path] or mod
- end
- -- Build the table of errors
- local with_error = {}
- for _, mod in ipairs(config_status.unsatisfied_mods) do
- local error = { type = "warning" }
- with_error[mod.virtual_path] = error
- for _, depname in ipairs(mod.unsatisfied_depends) do
- if not enabled_mods_by_name[depname] then
- error.type = "error"
- break
- end
- end
- end
- return with_error, enabled_mods_by_name
- end
- local function get_formspec(data)
- if not data.list then
- init_data(data)
- end
- local all_mods = data.list:get_list()
- local with_error, enabled_mods_by_name = check_mod_configuration(data.worldspec.path, all_mods)
- local mod = all_mods[data.selected_mod] or {name = ""}
- local retval =
- "size[11.5,7.5,true]" ..
- "label[0.5,0;" .. fgettext("World:") .. "]" ..
- "label[1.75,0;" .. core.formspec_escape(data.worldspec.name) .. "]"
- if mod.is_modpack or mod.type == "game" then
- local info = core.formspec_escape(
- core.get_content_info(mod.path).description)
- if info == "" then
- if mod.is_modpack then
- info = fgettext("No modpack description provided.")
- else
- info = fgettext("No game description provided.")
- end
- end
- retval = retval ..
- "textarea[0.25,0.7;5.75,7.2;;" .. info .. ";]"
- else
- local hard_deps, soft_deps = pkgmgr.get_dependencies(mod.path)
- -- Add error messages to dep lists
- if mod.enabled or mod.is_game_content then
- for i, dep_name in ipairs(hard_deps) do
- local dep = enabled_mods_by_name[dep_name]
- if not dep then
- hard_deps[i] = mt_color_red .. dep_name .. " " .. fgettext("(Unsatisfied)")
- elseif with_error[dep.virtual_path] then
- hard_deps[i] = mt_color_orange .. dep_name .. " " .. fgettext("(Enabled, has error)")
- else
- hard_deps[i] = mt_color_green .. dep_name
- end
- end
- for i, dep_name in ipairs(soft_deps) do
- local dep = enabled_mods_by_name[dep_name]
- if dep and with_error[dep.virtual_path] then
- soft_deps[i] = mt_color_orange .. dep_name .. " " .. fgettext("(Enabled, has error)")
- elseif dep then
- soft_deps[i] = mt_color_green .. dep_name
- end
- end
- end
- local hard_deps_str = table.concat(hard_deps, ",")
- local soft_deps_str = table.concat(soft_deps, ",")
- retval = retval ..
- "label[0,0.7;" .. fgettext("Mod:") .. "]" ..
- "label[0.75,0.7;" .. mod.name .. "]"
- if hard_deps_str == "" then
- if soft_deps_str == "" then
- retval = retval ..
- "label[0,1.25;" ..
- fgettext("No (optional) dependencies") .. "]"
- else
- retval = retval ..
- "label[0,1.25;" .. fgettext("No hard dependencies") ..
- "]" ..
- "label[0,1.75;" .. fgettext("Optional dependencies:") ..
- "]" ..
- "textlist[0,2.25;5,4;world_config_optdepends;" ..
- soft_deps_str .. ";0]"
- end
- else
- if soft_deps_str == "" then
- retval = retval ..
- "label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
- "textlist[0,1.75;5,4;world_config_depends;" ..
- hard_deps_str .. ";0]" ..
- "label[0,6;" .. fgettext("No optional dependencies") .. "]"
- else
- retval = retval ..
- "label[0,1.25;" .. fgettext("Dependencies:") .. "]" ..
- "textlist[0,1.75;5,2.125;world_config_depends;" ..
- hard_deps_str .. ";0]" ..
- "label[0,3.9;" .. fgettext("Optional dependencies:") ..
- "]" ..
- "textlist[0,4.375;5,1.8;world_config_optdepends;" ..
- soft_deps_str .. ";0]"
- end
- end
- end
- retval = retval ..
- "button[3.25,7;2.5,0.5;btn_config_world_save;" ..
- fgettext("Save") .. "]" ..
- "button[5.75,7;2.5,0.5;btn_config_world_cancel;" ..
- fgettext("Cancel") .. "]" ..
- "button[9,7;2.5,0.5;btn_config_world_cdb;" ..
- fgettext("Find More Mods") .. "]"
- if mod.name ~= "" and not mod.is_game_content then
- if mod.is_modpack then
- if pkgmgr.is_modpack_entirely_enabled(data, mod.name) then
- retval = retval ..
- "button[5.5,0.125;3,0.5;btn_mp_disable;" ..
- fgettext("Disable modpack") .. "]"
- else
- retval = retval ..
- "button[5.5,0.125;3,0.5;btn_mp_enable;" ..
- fgettext("Enable modpack") .. "]"
- end
- else
- retval = retval ..
- "checkbox[5.5,-0.125;cb_mod_enable;" .. fgettext("enabled") ..
- ";" .. tostring(mod.enabled) .. "]"
- end
- end
- if enabled_all then
- retval = retval ..
- "button[8.95,0.125;2.5,0.5;btn_disable_all_mods;" ..
- fgettext("Disable all") .. "]"
- else
- retval = retval ..
- "button[8.95,0.125;2.5,0.5;btn_enable_all_mods;" ..
- fgettext("Enable all") .. "]"
- end
- local use_technical_names = core.settings:get_bool("show_technical_names")
- return retval ..
- "tablecolumns[color;tree;image,align=inline,width=1.5,0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") ..
- ",1=" .. core.formspec_escape(defaulttexturedir .. "checkbox_16.png") ..
- ",2=" .. core.formspec_escape(defaulttexturedir .. "error_icon_orange.png") ..
- ",3=" .. core.formspec_escape(defaulttexturedir .. "error_icon_red.png") .. ";text]" ..
- "table[5.5,0.75;5.75,6;world_config_modlist;" ..
- pkgmgr.render_packagelist(data.list, use_technical_names, with_error) .. ";" .. data.selected_mod .."]"
- end
- local function handle_buttons(this, fields)
- if fields.world_config_modlist then
- local event = core.explode_table_event(fields.world_config_modlist)
- this.data.selected_mod = event.row
- core.settings:set("world_config_selected_mod", event.row)
- if event.type == "DCL" then
- pkgmgr.enable_mod(this)
- end
- return true
- end
- if fields.key_enter then
- pkgmgr.enable_mod(this)
- return true
- end
- if fields.cb_mod_enable ~= nil then
- pkgmgr.enable_mod(this, core.is_yes(fields.cb_mod_enable))
- return true
- end
- if fields.btn_mp_enable ~= nil or
- fields.btn_mp_disable then
- pkgmgr.enable_mod(this, fields.btn_mp_enable ~= nil)
- return true
- end
- if fields.btn_config_world_save then
- local filename = this.data.worldspec.path .. DIR_DELIM .. "world.mt"
- local worldfile = Settings(filename)
- local mods = worldfile:to_table()
- local rawlist = this.data.list:get_raw_list()
- local was_set = {}
- for i = 1, #rawlist do
- local mod = rawlist[i]
- if not mod.is_modpack and
- not mod.is_game_content then
- if modname_valid(mod.name) then
- if mod.enabled then
- worldfile:set("load_mod_" .. mod.name, mod.virtual_path)
- was_set[mod.name] = true
- elseif not was_set[mod.name] then
- worldfile:set("load_mod_" .. mod.name, "false")
- end
- elseif mod.enabled then
- gamedata.errormessage = fgettext_ne("Failed to enable mo" ..
- "d \"$1\" as it contains disallowed characters. " ..
- "Only characters [a-z0-9_] are allowed.",
- mod.name)
- end
- mods["load_mod_" .. mod.name] = nil
- end
- end
- -- Remove mods that are not present anymore
- for key in pairs(mods) do
- if key:sub(1, 9) == "load_mod_" then
- worldfile:remove(key)
- end
- end
- if not worldfile:write() then
- core.log("error", "Failed to write world config file")
- end
- this:delete()
- return true
- end
- if fields.btn_config_world_cancel then
- this:delete()
- return true
- end
- if fields.btn_config_world_cdb then
- this.data.list = nil
- local dlg = create_contentdb_dlg("mod")
- dlg:set_parent(this)
- this:hide()
- dlg:show()
- return true
- end
- if fields.btn_enable_all_mods then
- local list = this.data.list:get_raw_list()
- -- When multiple copies of a mod are installed, we need to avoid enabling multiple of them
- -- at a time. So lets first collect all the enabled mods, and then use this to exclude
- -- multiple enables.
- local was_enabled = {}
- for i = 1, #list do
- if not list[i].is_game_content
- and not list[i].is_modpack and list[i].enabled then
- was_enabled[list[i].name] = true
- end
- end
- for i = 1, #list do
- if not list[i].is_game_content and not list[i].is_modpack and
- not was_enabled[list[i].name] then
- list[i].enabled = true
- was_enabled[list[i].name] = true
- end
- end
- enabled_all = true
- return true
- end
- if fields.btn_disable_all_mods then
- local list = this.data.list:get_raw_list()
- for i = 1, #list do
- if not list[i].is_game_content
- and not list[i].is_modpack then
- list[i].enabled = false
- end
- end
- enabled_all = false
- return true
- end
- return false
- end
- function create_configure_world_dlg(worldidx)
- local dlg = dialog_create("sp_config_world", get_formspec, handle_buttons)
- dlg.data.selected_mod = tonumber(
- core.settings:get("world_config_selected_mod")) or 0
- dlg.data.worldspec = core.get_worlds()[worldidx]
- if not dlg.data.worldspec then
- dlg:delete()
- return
- end
- dlg.data.worldconfig = pkgmgr.get_worldconfig(dlg.data.worldspec.path)
- if not dlg.data.worldconfig or not dlg.data.worldconfig.id or
- dlg.data.worldconfig.id == "" then
- dlg:delete()
- return
- end
- return dlg
- end
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