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- if(!$rbsMadeKeybinds){
- $remapDivision[$remapCount] = "RBS Brick Size";
-
- $remapName[$remapCount] = "Increase Brick Height 3";
- $remapCmd[$remapCount] = "rbsIncreaseBrickHeight3";
- $remapCount++;
- $remapName[$remapCount] = "Decrease Brick Height 3";
- $remapCmd[$remapCount] = "rbsDecreaseBrickHeight3";
- $remapCount++;
- $remapName[$remapCount] = "Increase Brick Height 1";
- $remapCmd[$remapCount] = "rbsIncreaseBrickHeight1";
- $remapCount++;
- $remapName[$remapCount] = "Decrease Brick Height 1";
- $remapCmd[$remapCount] = "rbsDecreaseBrickHeight1";
- $remapCount++;
- $remapName[$remapCount] = "Increase Brick Width";
- $remapCmd[$remapCount] = "rbsIncreaseBrickWidth";
- $remapCount++;
- $remapName[$remapCount] = "Decrease Brick Width";
- $remapCmd[$remapCount] = "rbsDecreaseBrickWidth";
- $remapCount++;
- $remapName[$remapCount] = "Increase Brick Depth";
- $remapCmd[$remapCount] = "rbsIncreaseBrickDepth";
- $remapCount++;
- $remapName[$remapCount] = "Decrease Brick Depth";
- $remapCmd[$remapCount] = "rbsDecreaseBrickDepth";
- $remapCount++;
-
- $rbsMadeKeybinds=1;
- }
- function rbsIncreaseBrickHeight3(%val){ if(%val){ rbsAddBrickSizeSuper("0 0 3" ); shiftBrickDown (1); shiftBrickUp (1); shiftBrickDown (0); shiftBrickUp (0); } }
- function rbsDecreaseBrickHeight3(%val){ if(%val){ rbsAddBrickSizeSuper("0 0 -3"); shiftBrickUp (1); shiftBrickDown (1); shiftBrickUp (0); shiftBrickDown (0); } }
- function rbsIncreaseBrickHeight1(%val){ if(%val){ rbsAddBrickSizeSuper("0 0 1" ); shiftBrickDown (1); shiftBrickUp (1); shiftBrickDown (0); shiftBrickUp (0); } }
- function rbsDecreaseBrickHeight1(%val){ if(%val){ rbsAddBrickSizeSuper("0 0 -1"); shiftBrickUp (1); shiftBrickDown (1); shiftBrickUp (0); shiftBrickDown (0); } }
- function rbsIncreaseBrickWidth (%val){ if(%val){ rbsAddBrickSizeSuper("0 1 0" ); shiftBrickLeft (1); shiftBrickRight (1); shiftBrickLeft (0); shiftBrickRight (0); } }
- function rbsDecreaseBrickWidth (%val){ if(%val){ rbsAddBrickSizeSuper("0 -1 0"); shiftBrickRight (1); shiftBrickLeft (1); shiftBrickRight (0); shiftBrickLeft (0); } }
- function rbsIncreaseBrickDepth (%val){ if(%val){ rbsAddBrickSizeSuper("1 0 0" ); shiftBrickTowards(1); shiftBrickAway (1); shiftBrickTowards(0); shiftBrickAway (0); } }
- function rbsDecreaseBrickDepth (%val){ if(%val){ rbsAddBrickSizeSuper("-1 0 0"); shiftBrickAway (1); shiftBrickTowards(1); shiftBrickAway (0); shiftBrickTowards(0); } }
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