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- extends "res://entities/GridBasedMovable.gd"
- @onready var invulnerable_timer = $InvulnerableTimer
- func _physics_process(delta):
-
- _handle_movement(delta)
- func _on_Health_no_health() -> void:
- explode()
- func _ready() -> void:
- super._ready()
- enable_movement = false
- invincible = true
- await get_tree().create_timer(0.2).timeout
- invincible = false
- enable_movement = true
- func hit():
- explode()
- func explode():
- #if !invulnerable_timer.is_stopped():
- # "called explode while invulnerable"
- # return
- var Explosion = load("res://entities/BombExplosion.tscn")
- var explosion_instance = Explosion.instantiate()
- var game = SceneManager.game_scene
- game.add_child(explosion_instance)
- explosion_instance.position = position
- print ("explosion at: " + str(position))
- call_deferred("queue_free")
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