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- [gd_scene load_steps=4 format=2]
- [sub_resource type="BoxShape" id=1]
- extents = Vector3( 2, 1, 2 )
- [sub_resource type="SpatialMaterial" id=2]
- render_priority = 0
- flags_transparent = false
- flags_unshaded = false
- flags_vertex_lighting = false
- flags_no_depth_test = false
- flags_use_point_size = false
- flags_world_triplanar = false
- flags_fixed_size = false
- flags_albedo_tex_force_srgb = false
- vertex_color_use_as_albedo = false
- vertex_color_is_srgb = false
- params_diffuse_mode = 0
- params_specular_mode = 0
- params_blend_mode = 0
- params_cull_mode = 0
- params_depth_draw_mode = 0
- params_line_width = 1.0
- params_point_size = 1.0
- params_billboard_mode = 0
- params_grow = false
- params_use_alpha_scissor = false
- albedo_color = Color( 0.0384521, 0.546875, 0.177474, 1 )
- metallic = 0.0
- metallic_specular = 0.5
- metallic_texture_channel = 0
- roughness = 0.0
- roughness_texture_channel = 0
- emission_enabled = false
- normal_enabled = false
- rim_enabled = false
- clearcoat_enabled = false
- anisotropy_enabled = false
- ao_enabled = false
- depth_enabled = false
- subsurf_scatter_enabled = false
- transmission_enabled = false
- refraction_enabled = false
- detail_enabled = false
- uv1_scale = Vector3( 1, 1, 1 )
- uv1_offset = Vector3( 0, 0, 0 )
- uv1_triplanar = false
- uv1_triplanar_sharpness = 1.0
- uv2_scale = Vector3( 1, 1, 1 )
- uv2_offset = Vector3( 0, 0, 0 )
- uv2_triplanar = false
- uv2_triplanar_sharpness = 1.0
- proximity_fade_enable = false
- distance_fade_enable = false
- _sections_unfolded = [ "Albedo" ]
- [sub_resource type="CylinderMesh" id=3]
- material = SubResource( 2 )
- custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
- top_radius = 1.0
- bottom_radius = 1.0
- height = 2.0
- radial_segments = 64
- rings = 4
- [node name="Portal" type="Area" groups=[
- "group_portal",
- ]]
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.95432, 0 )
- input_ray_pickable = false
- input_capture_on_drag = false
- space_override = 0
- gravity_point = false
- gravity_distance_scale = 0.0
- gravity_vec = Vector3( 0, -1, 0 )
- gravity = 9.8
- linear_damp = 0.1
- angular_damp = 1.0
- priority = 0.0
- monitoring = true
- monitorable = true
- collision_layer = 1
- collision_mask = 1
- audio_bus_override = false
- audio_bus_name = "Master"
- reverb_bus_enable = false
- reverb_bus_name = "Master"
- reverb_bus_amount = 0.0
- reverb_bus_uniformity = 0.0
- _sections_unfolded = [ "Transform" ]
- [node name="CollisionShape" type="CollisionShape" parent="." index="0"]
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.427124, 0 )
- shape = SubResource( 1 )
- disabled = false
- _sections_unfolded = [ "Transform" ]
- [node name="MeshInstance" type="MeshInstance" parent="." index="1"]
- transform = Transform( 2, 0, 0, 0, 0.3, 0, 0, 0, 2, 0, -1.77869, 0 )
- layers = 1
- material_override = null
- cast_shadow = 1
- extra_cull_margin = 0.0
- use_in_baked_light = false
- lod_min_distance = 0.0
- lod_min_hysteresis = 0.0
- lod_max_distance = 0.0
- lod_max_hysteresis = 0.0
- mesh = SubResource( 3 )
- skeleton = NodePath("..")
- material/0 = null
- _sections_unfolded = [ "Transform" ]
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