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- extends Area
- export var item_type = 0
- func _on_Item_body_entered(body):
- if body is KinematicBody:
- #print ("collected item - type = " + str(item_type))
-
- var collectorNode = body.find_node("PlayerInventory", true, false)
- if collectorNode != null:
- #print ("collectorNode found")
- collectorNode.gem_collected(item_type)
- queue_free()
- else:
- print ("_on_Item_body_entered: error - collectorNode == null")
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