GemDiamond.tscn 2.1 KB

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  1. [gd_scene load_steps=3 format=2]
  2. [sub_resource type="CubeMesh" id=1]
  3. custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
  4. size = Vector3( 2, 2, 2 )
  5. subdivide_width = 0
  6. subdivide_height = 0
  7. subdivide_depth = 0
  8. [sub_resource type="SpatialMaterial" id=2]
  9. render_priority = 0
  10. flags_transparent = false
  11. flags_unshaded = false
  12. flags_vertex_lighting = false
  13. flags_no_depth_test = false
  14. flags_use_point_size = false
  15. flags_world_triplanar = false
  16. flags_fixed_size = false
  17. flags_albedo_tex_force_srgb = false
  18. vertex_color_use_as_albedo = false
  19. vertex_color_is_srgb = false
  20. params_diffuse_mode = 0
  21. params_specular_mode = 0
  22. params_blend_mode = 0
  23. params_cull_mode = 0
  24. params_depth_draw_mode = 0
  25. params_line_width = 1.0
  26. params_point_size = 1.0
  27. params_billboard_mode = 0
  28. params_grow = false
  29. params_use_alpha_scissor = false
  30. albedo_color = Color( 0.515259, 0.772505, 0.785156, 1 )
  31. metallic = 0.0
  32. metallic_specular = 0.5
  33. metallic_texture_channel = 0
  34. roughness = 0.02
  35. roughness_texture_channel = 0
  36. emission_enabled = false
  37. normal_enabled = false
  38. rim_enabled = false
  39. clearcoat_enabled = false
  40. anisotropy_enabled = false
  41. ao_enabled = false
  42. depth_enabled = false
  43. subsurf_scatter_enabled = false
  44. transmission_enabled = false
  45. refraction_enabled = false
  46. detail_enabled = false
  47. uv1_scale = Vector3( 1, 1, 1 )
  48. uv1_offset = Vector3( 0, 0, 0 )
  49. uv1_triplanar = false
  50. uv1_triplanar_sharpness = 1.0
  51. uv2_scale = Vector3( 1, 1, 1 )
  52. uv2_offset = Vector3( 0, 0, 0 )
  53. uv2_triplanar = false
  54. uv2_triplanar_sharpness = 1.0
  55. proximity_fade_enable = false
  56. distance_fade_enable = false
  57. _sections_unfolded = [ "Albedo", "Metallic", "Roughness" ]
  58. [node name="GemDiamond" type="Spatial"]
  59. [node name="MeshInstance" type="MeshInstance" parent="." index="0"]
  60. transform = Transform( 0.597487, -0.102513, 0.35, 0.35, 0.35, -0.494975, -0.102513, 0.597487, 0.35, 0, 0, 0 )
  61. layers = 1
  62. material_override = null
  63. cast_shadow = 1
  64. extra_cull_margin = 0.0
  65. use_in_baked_light = false
  66. lod_min_distance = 0.0
  67. lod_min_hysteresis = 0.0
  68. lod_max_distance = 0.0
  69. lod_max_hysteresis = 0.0
  70. mesh = SubResource( 1 )
  71. skeleton = NodePath("..")
  72. material/0 = SubResource( 2 )
  73. _sections_unfolded = [ "Transform", "material" ]