123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291 |
- [gd_scene load_steps=9 format=2]
- [ext_resource path="res://Scenes/Objects/Portal.tscn" type="PackedScene" id=1]
- [ext_resource path="res://Scripts/Portal.gd" type="Script" id=2]
- [ext_resource path="res://Scenes/Objects/Spawner.tscn" type="PackedScene" id=3]
- [sub_resource type="ProceduralSky" id=1]
- radiance_size = 4
- sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
- sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
- sky_curve = 0.25
- sky_energy = 1.0
- ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
- ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
- ground_curve = 0.01
- ground_energy = 1.0
- sun_color = Color( 1, 1, 1, 1 )
- sun_latitude = 35.0
- sun_longitude = 0.0
- sun_angle_min = 1.0
- sun_angle_max = 100.0
- sun_curve = 0.05
- sun_energy = 16.0
- texture_size = 2
- [sub_resource type="Environment" id=2]
- background_mode = 2
- background_sky = SubResource( 1 )
- background_sky_custom_fov = 0.0
- background_color = Color( 0, 0, 0, 1 )
- background_energy = 1.0
- background_canvas_max_layer = 0
- ambient_light_color = Color( 0, 0, 0, 1 )
- ambient_light_energy = 1.0
- ambient_light_sky_contribution = 1.0
- fog_enabled = false
- fog_color = Color( 0.5, 0.6, 0.7, 1 )
- fog_sun_color = Color( 1, 0.9, 0.7, 1 )
- fog_sun_amount = 0.0
- fog_depth_enabled = true
- fog_depth_begin = 10.0
- fog_depth_curve = 1.0
- fog_transmit_enabled = false
- fog_transmit_curve = 1.0
- fog_height_enabled = false
- fog_height_min = 0.0
- fog_height_max = 100.0
- fog_height_curve = 1.0
- tonemap_mode = 0
- tonemap_exposure = 1.0
- tonemap_white = 1.0
- auto_exposure_enabled = false
- auto_exposure_scale = 0.4
- auto_exposure_min_luma = 0.05
- auto_exposure_max_luma = 8.0
- auto_exposure_speed = 0.5
- ss_reflections_enabled = false
- ss_reflections_max_steps = 64
- ss_reflections_fade_in = 0.15
- ss_reflections_fade_out = 2.0
- ss_reflections_depth_tolerance = 0.2
- ss_reflections_roughness = true
- ssao_enabled = false
- ssao_radius = 1.0
- ssao_intensity = 1.0
- ssao_radius2 = 0.0
- ssao_intensity2 = 1.0
- ssao_bias = 0.01
- ssao_light_affect = 0.0
- ssao_color = Color( 0, 0, 0, 1 )
- ssao_quality = 0
- ssao_blur = 3
- ssao_edge_sharpness = 4.0
- dof_blur_far_enabled = false
- dof_blur_far_distance = 10.0
- dof_blur_far_transition = 5.0
- dof_blur_far_amount = 0.1
- dof_blur_far_quality = 1
- dof_blur_near_enabled = false
- dof_blur_near_distance = 2.0
- dof_blur_near_transition = 1.0
- dof_blur_near_amount = 0.1
- dof_blur_near_quality = 1
- glow_enabled = false
- glow_levels/1 = false
- glow_levels/2 = false
- glow_levels/3 = true
- glow_levels/4 = false
- glow_levels/5 = true
- glow_levels/6 = false
- glow_levels/7 = false
- glow_intensity = 0.8
- glow_strength = 1.0
- glow_bloom = 0.0
- glow_blend_mode = 2
- glow_hdr_threshold = 1.0
- glow_hdr_scale = 2.0
- glow_bicubic_upscale = false
- adjustment_enabled = false
- adjustment_brightness = 1.0
- adjustment_contrast = 1.0
- adjustment_saturation = 1.0
- _sections_unfolded = [ "Ambient Light", "Background" ]
- [sub_resource type="SpatialMaterial" id=3]
- render_priority = 0
- flags_transparent = false
- flags_unshaded = false
- flags_vertex_lighting = false
- flags_no_depth_test = false
- flags_use_point_size = false
- flags_world_triplanar = false
- flags_fixed_size = false
- flags_albedo_tex_force_srgb = false
- vertex_color_use_as_albedo = false
- vertex_color_is_srgb = false
- params_diffuse_mode = 0
- params_specular_mode = 0
- params_blend_mode = 0
- params_cull_mode = 0
- params_depth_draw_mode = 0
- params_line_width = 1.0
- params_point_size = 1.0
- params_billboard_mode = 0
- params_grow = false
- params_use_alpha_scissor = false
- albedo_color = Color( 0.219666, 0.953125, 0.317078, 1 )
- metallic = 0.0
- metallic_specular = 0.5
- metallic_texture_channel = 0
- roughness = 0.0
- roughness_texture_channel = 0
- emission_enabled = false
- normal_enabled = false
- rim_enabled = false
- clearcoat_enabled = false
- anisotropy_enabled = false
- ao_enabled = false
- depth_enabled = false
- subsurf_scatter_enabled = false
- transmission_enabled = false
- refraction_enabled = false
- detail_enabled = false
- uv1_scale = Vector3( 1, 1, 1 )
- uv1_offset = Vector3( 0, 0, 0 )
- uv1_triplanar = false
- uv1_triplanar_sharpness = 1.0
- uv2_scale = Vector3( 1, 1, 1 )
- uv2_offset = Vector3( 0, 0, 0 )
- uv2_triplanar = false
- uv2_triplanar_sharpness = 1.0
- proximity_fade_enable = false
- distance_fade_enable = false
- _sections_unfolded = [ "Albedo" ]
- [sub_resource type="CubeMesh" id=4]
- material = SubResource( 3 )
- custom_aabb = AABB( 0, 0, 0, 0, 0, 0 )
- size = Vector3( 2, 2, 2 )
- subdivide_width = 0
- subdivide_height = 0
- subdivide_depth = 0
- [sub_resource type="ConvexPolygonShape" id=5]
- points = PoolVector3Array( -1, 1, 1, 1, 1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, 1, -1, -1, 1, -1, 1, -1, -1, -1, 1, 1, 1, -1, 1, -1, 1, 1, -1, -1, 1, 1, 1, -1, 1, -1, -1, -1, 1, -1, -1, -1, -1, 1, 1, 1, 1, -1, -1, 1, -1, 1, 1, 1, -1, 1, 1, 1, -1, -1, -1, -1, -1, 1, -1, 1, -1, -1 )
- [node name="Main_TestMap2" type="Spatial" index="0"]
- [node name="WorldEnvironment" type="WorldEnvironment" parent="." index="0"]
- environment = SubResource( 2 )
- [node name="Camera" type="Camera" parent="." index="1"]
- keep_aspect = 1
- cull_mask = 1048575
- environment = null
- h_offset = 0.0
- v_offset = 0.0
- doppler_tracking = 0
- projection = 0
- current = false
- fov = 70.0
- size = 1.0
- near = 0.05
- far = 100.0
- [node name="DirectionalLight" type="DirectionalLight" parent="." index="2"]
- transform = Transform( 1, 0, 0, 0, 0.794161, 0.607708, 0, -0.607708, 0.794161, 0, 0, 0 )
- layers = 1
- light_color = Color( 1, 1, 1, 1 )
- light_energy = 1.3
- light_indirect_energy = 1.0
- light_negative = false
- light_specular = 0.5
- light_bake_mode = 1
- light_cull_mask = -1
- shadow_enabled = true
- shadow_color = Color( 0, 0, 0, 1 )
- shadow_bias = 0.1
- shadow_contact = 0.0
- shadow_reverse_cull_face = false
- editor_only = false
- directional_shadow_mode = 2
- directional_shadow_split_1 = 0.1
- directional_shadow_split_2 = 0.2
- directional_shadow_split_3 = 0.5
- directional_shadow_blend_splits = false
- directional_shadow_normal_bias = 0.8
- directional_shadow_bias_split_scale = 0.25
- directional_shadow_depth_range = 0
- directional_shadow_max_distance = 200.0
- _sections_unfolded = [ "Light", "Shadow" ]
- [node name="Spawn_01" type="Spatial" parent="." index="3"]
- transform = Transform( -0.896298, 0, -0.443451, 0, 1, 0, 0.443451, 0, -0.896299, 0, -0.666564, 0 )
- _sections_unfolded = [ "Transform" ]
- [node name="Spawn_02" type="Spatial" parent="." index="4"]
- transform = Transform( -0.896298, 0, -0.443451, 0, 1, 0, 0.443451, 0, -0.896299, 10.7593, -0.742624, 0 )
- _sections_unfolded = [ "Transform" ]
- [node name="Ground" type="MeshInstance" parent="." index="5"]
- editor/display_folded = true
- transform = Transform( 20, 0, 0, 0, 1, 0, 0, 0, 20, 0, -2.08073, 0 )
- layers = 1
- material_override = null
- cast_shadow = 1
- extra_cull_margin = 0.0
- use_in_baked_light = false
- lod_min_distance = 0.0
- lod_min_hysteresis = 0.0
- lod_max_distance = 0.0
- lod_max_hysteresis = 0.0
- mesh = SubResource( 4 )
- skeleton = NodePath("..")
- material/0 = null
- _sections_unfolded = [ "Transform" ]
- [node name="StaticBody" type="StaticBody" parent="Ground" index="0"]
- input_ray_pickable = true
- input_capture_on_drag = false
- collision_layer = 1
- collision_mask = 1
- friction = 1.0
- bounce = 0.0
- constant_linear_velocity = Vector3( 0, 0, 0 )
- constant_angular_velocity = Vector3( 0, 0, 0 )
- [node name="CollisionShape" type="CollisionShape" parent="Ground/StaticBody" index="0"]
- shape = SubResource( 5 )
- disabled = false
- [node name="Portals" type="Spatial" parent="." index="6"]
- editor/display_folded = true
- [node name="Portal" parent="Portals" index="0" instance=ExtResource( 1 )]
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.653388, 10.9154 )
- script = ExtResource( 2 )
- level = "res://Scenes/Maps/LSTestMap/Main_LSTestMap.tscn"
- spawn = "Spawn_01"
- [node name="Portal2" parent="Portals" index="1" instance=ExtResource( 1 )]
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 11.0447, 0.653388, 10.9154 )
- script = ExtResource( 2 )
- level = "res://Scenes/Maps/LSTestMap/Main_LSTestMap.tscn"
- spawn = "Spawn_02"
- [node name="ItemSpawners" type="Node" parent="." index="7"]
- [node name="Spawner" parent="ItemSpawners" index="0" instance=ExtResource( 3 )]
- transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 5.51831, 0, 3.25923 )
- game_item_id = 2
|