code and assets of my game gravvity, a

rubberduck a6c47df634 update main menu for web version 2 vuotta sitten
assets 69fe8d1f37 various updates 2 vuotta sitten
src a6c47df634 update main menu for web version 2 vuotta sitten
.gitattributes 84083645ec add all files now 2 vuotta sitten
.gitignore 84083645ec add all files now 2 vuotta sitten
LICENSE 9f628a5e13 smaller updates 2 vuotta sitten
README.md 206979b317 update formatting 2 vuotta sitten
SavaData.gd 84083645ec add all files now 2 vuotta sitten
export_presets.cfg 13b9fdb42c updates again 2 vuotta sitten
game_manager.gd 84083645ec add all files now 2 vuotta sitten
icon.png 69fe8d1f37 various updates 2 vuotta sitten
icon.png.import 69fe8d1f37 various updates 2 vuotta sitten
project.godot 13b9fdb42c updates again 2 vuotta sitten

README.md

GravvitY - an action arcade high-score game with a twist, made in godot 4

The goal is to collect stars while avoiding hazards. You don't control the player directly, instead you rotate the level without affecting gravity. This means the player always rolls and falls down, while walls and the stars to collect rotate with the level.

Stars disappear after 25 seconds, reducing your score, on the other side the score multiplies with the number of stars collected in a row. The added score also depends on how close the star is to disappear.

Controls are easy, you rotate the level with the left / right arrow keys, or a / d. There is not even a way to jump.


licensing:

code: MIT

assets:

CC0, made by myself:

background.png

Tiles_32x32.png

all level_images

CC0, Kenney:

enemy_sphere.png

star.png

https://opengameart.org/content/rolling-ball-assets

penguin_ball.png

https://opengameart.org/content/animal-pack-redux


potential future plans

sfx and music

more levels

beeing able to choose other animals as player

options

bug fixes

game modes