project.godot 2.4 KB

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  1. ; Engine configuration file.
  2. ; It's best edited using the editor UI and not directly,
  3. ; since the parameters that go here are not all obvious.
  4. ;
  5. ; Format:
  6. ; [section] ; section goes between []
  7. ; param=value ; assign values to parameters
  8. config_version=5
  9. [application]
  10. config/name="GravvitY"
  11. run/main_scene="res://src/UI/MainMenuScreen.tscn"
  12. config/features=PackedStringArray("4.0", "Forward Plus")
  13. config/icon="res://icon.png"
  14. [autoload]
  15. GameManager="*res://game_manager.gd"
  16. [display]
  17. window/size/viewport_width=1440
  18. window/size/viewport_height=900
  19. window/stretch/mode="canvas_items"
  20. [input]
  21. pause={
  22. "deadzone": 0.5,
  23. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
  24. ]
  25. }
  26. rotate_left={
  27. "deadzone": 0.5,
  28. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
  29. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
  30. ]
  31. }
  32. rotate_right={
  33. "deadzone": 0.5,
  34. "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
  35. , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
  36. ]
  37. }
  38. [layer_names]
  39. 2d_physics/layer_1="World"
  40. 2d_physics/layer_2="Player"
  41. 2d_physics/layer_3="Enemies"
  42. 2d_physics/layer_4="PlayerWall"
  43. 2d_physics/layer_5="EnemyWall"
  44. 2d_physics/layer_6="Hazards"
  45. [physics]
  46. common/physics_ticks_per_second=300
  47. common/max_physics_steps_per_frame=32