code and assets of my game gravvity, a
rubberduck a6c47df634 update main menu for web version | 1 ano atrás | |
---|---|---|
assets | 1 ano atrás | |
src | 1 ano atrás | |
.gitattributes | 1 ano atrás | |
.gitignore | 1 ano atrás | |
LICENSE | 1 ano atrás | |
README.md | 1 ano atrás | |
SavaData.gd | 1 ano atrás | |
export_presets.cfg | 1 ano atrás | |
game_manager.gd | 1 ano atrás | |
icon.png | 1 ano atrás | |
icon.png.import | 1 ano atrás | |
project.godot | 1 ano atrás |
GravvitY - an action arcade high-score game with a twist, made in godot 4
The goal is to collect stars while avoiding hazards. You don't control the player directly, instead you rotate the level without affecting gravity. This means the player always rolls and falls down, while walls and the stars to collect rotate with the level.
Stars disappear after 25 seconds, reducing your score, on the other side the score multiplies with the number of stars collected in a row. The added score also depends on how close the star is to disappear.
Controls are easy, you rotate the level with the left / right arrow keys, or a / d. There is not even a way to jump.
code: MIT
CC0, made by myself:
background.png
Tiles_32x32.png
all level_images
CC0, Kenney:
enemy_sphere.png
star.png
https://opengameart.org/content/rolling-ball-assets
penguin_ball.png
https://opengameart.org/content/animal-pack-redux
sfx and music
more levels
beeing able to choose other animals as player
options
bug fixes
game modes