Goddel - a FOSS remake of an old game from 1997, called gubble - moved to codeberg https://codeberg.org/Goddel/Goddel

rubberduck 2cb4f9a7a6 moved content from old repo to the new 6 mēneši atpakaļ
levels 73d78b803f A new jungle tile texture made in material maker and used in the first test level 6 mēneši atpakaļ
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README.md ec30790382 updated readme and some more minor things 6 mēneši atpakaļ
todos.txt 2cb4f9a7a6 moved content from old repo to the new 6 mēneši atpakaļ

README.md

Goddel

Goddel - a FOSS remake of an old game from 1997, called gubble (https://en.wikipedia.org/wiki/Gubble), developed in godot

The game itself is in an early stage, but has already an editor (the sequel, Gubble II actually had an editor, but wasn't really usable, as everything was composed of premade graphics) https://yt.artemislena.eu/watch?v=3WQiObdz28o

Basically the goal is to remove various screws / fasteners with certain tools, though for Goddel I got the idea to change some parts at some time sooner, like that you collect ores / mine resources with such tools instead of screws. I planned to add some different gameplay elements, other types of enemies, worlds, etc, though in general the gameplay stays the same

level paths:

when starting from the godot editor, you will first need to setup the level path, just run the game from there and you will see the button on the main screen. Then just navigate to the levels folder, which is outside the godot project.

Later, for upcoming releases (binaries), the level path is automatically set to the levels folder, where the binary is, like the following

/goddel /goddel/levels/ /goddel/goddel binary

licensing:

code: MIT

some code parts, like parts from the editor code are taken tanks of freedom II

https://github.com/P1X-in/tanks-of-freedom-ii

assets:

CC0, except for some temporary ui assets from tof II, which will be replaced with own soon

all other elements (models, textures, sfx) are made by me or like the hdri from well known CC0 sources

controls:

move: arrow keys

jump: space

editor:

open level save/load menu: f2

set level/game camera: f3

camera navigation (movement): middle mouse button

camera navigation (rotation): middle mouse + shift

open user path (not level path): f4