Goddel - a FOSS remake of an old game from 1997, called gubble (https://en.wikipedia.org/wiki/Gubble), developed in godot
The game itself is in an early stage, but has already an editor (the sequel, Gubble II actually had an editor, but wasn't really usable, as everything was composed of premade graphics) https://yt.artemislena.eu/watch?v=3WQiObdz28o
Basically the goal is to remove various screws / fasteners with certain tools, though for Goddel I got the idea to change some parts at some time sooner, like that you collect ores / mine resources with such tools instead of screws. I planned to add some different gameplay elements, other types of enemies, worlds, etc, though in general the gameplay stays the same
when starting from the godot editor, you will first need to setup the level path, just run the game from there and you will see the button on the main screen. Then just navigate to the levels folder, which is outside the godot project.
Later, for upcoming releases (binaries), the level path is automatically set to the levels folder, where the binary is, like the following
/goddel /goddel/levels/ /goddel/goddel binary
code: MIT
some code parts, like parts from the editor code are taken tanks of freedom II
https://github.com/P1X-in/tanks-of-freedom-ii
CC0, except for some temporary ui assets from tof II, which will be replaced with own soon
all other elements (models, textures, sfx) are made by me or like the hdri from well known CC0 sources
move: arrow keys
jump: space
editor:
open level save/load menu: f2
set level/game camera: f3
camera navigation (movement): middle mouse button
camera navigation (rotation): middle mouse + shift
open user path (not level path): f4