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- [gd_scene load_steps=3 format=2]
- [sub_resource type="BoxShape" id=1]
- extents = Vector3( 1.005, 1.005, 1.005 )
- [sub_resource type="CubeMesh" id=2]
- [node name="BaseMovable" type="KinematicBody"]
- [node name="CollisionShape" type="CollisionShape" parent="."]
- shape = SubResource( 1 )
- [node name="MeshInstance" type="MeshInstance" parent="."]
- mesh = SubResource( 2 )
- material/0 = null
- [node name="RayCastGround" type="RayCast" parent="."]
- enabled = true
- [node name="RayCastSide" type="RayCast" parent="."]
- enabled = true
- cast_to = Vector3( 0, 0, -1 )
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