input-programming.rst 10 KB

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  1. ===============================
  2. Creating an input device driver
  3. ===============================
  4. The simplest example
  5. ~~~~~~~~~~~~~~~~~~~~
  6. Here comes a very simple example of an input device driver. The device has
  7. just one button and the button is accessible at i/o port BUTTON_PORT. When
  8. pressed or released a BUTTON_IRQ happens. The driver could look like::
  9. #include <linux/input.h>
  10. #include <linux/module.h>
  11. #include <linux/init.h>
  12. #include <asm/irq.h>
  13. #include <asm/io.h>
  14. static struct input_dev *button_dev;
  15. static irqreturn_t button_interrupt(int irq, void *dummy)
  16. {
  17. input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1);
  18. input_sync(button_dev);
  19. return IRQ_HANDLED;
  20. }
  21. static int __init button_init(void)
  22. {
  23. int error;
  24. if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
  25. printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
  26. return -EBUSY;
  27. }
  28. button_dev = input_allocate_device();
  29. if (!button_dev) {
  30. printk(KERN_ERR "button.c: Not enough memory\n");
  31. error = -ENOMEM;
  32. goto err_free_irq;
  33. }
  34. button_dev->evbit[0] = BIT_MASK(EV_KEY);
  35. button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0);
  36. error = input_register_device(button_dev);
  37. if (error) {
  38. printk(KERN_ERR "button.c: Failed to register device\n");
  39. goto err_free_dev;
  40. }
  41. return 0;
  42. err_free_dev:
  43. input_free_device(button_dev);
  44. err_free_irq:
  45. free_irq(BUTTON_IRQ, button_interrupt);
  46. return error;
  47. }
  48. static void __exit button_exit(void)
  49. {
  50. input_unregister_device(button_dev);
  51. free_irq(BUTTON_IRQ, button_interrupt);
  52. }
  53. module_init(button_init);
  54. module_exit(button_exit);
  55. What the example does
  56. ~~~~~~~~~~~~~~~~~~~~~
  57. First it has to include the <linux/input.h> file, which interfaces to the
  58. input subsystem. This provides all the definitions needed.
  59. In the _init function, which is called either upon module load or when
  60. booting the kernel, it grabs the required resources (it should also check
  61. for the presence of the device).
  62. Then it allocates a new input device structure with input_allocate_device()
  63. and sets up input bitfields. This way the device driver tells the other
  64. parts of the input systems what it is - what events can be generated or
  65. accepted by this input device. Our example device can only generate EV_KEY
  66. type events, and from those only BTN_0 event code. Thus we only set these
  67. two bits. We could have used::
  68. set_bit(EV_KEY, button_dev.evbit);
  69. set_bit(BTN_0, button_dev.keybit);
  70. as well, but with more than single bits the first approach tends to be
  71. shorter.
  72. Then the example driver registers the input device structure by calling::
  73. input_register_device(&button_dev);
  74. This adds the button_dev structure to linked lists of the input driver and
  75. calls device handler modules _connect functions to tell them a new input
  76. device has appeared. input_register_device() may sleep and therefore must
  77. not be called from an interrupt or with a spinlock held.
  78. While in use, the only used function of the driver is::
  79. button_interrupt()
  80. which upon every interrupt from the button checks its state and reports it
  81. via the::
  82. input_report_key()
  83. call to the input system. There is no need to check whether the interrupt
  84. routine isn't reporting two same value events (press, press for example) to
  85. the input system, because the input_report_* functions check that
  86. themselves.
  87. Then there is the::
  88. input_sync()
  89. call to tell those who receive the events that we've sent a complete report.
  90. This doesn't seem important in the one button case, but is quite important
  91. for for example mouse movement, where you don't want the X and Y values
  92. to be interpreted separately, because that'd result in a different movement.
  93. dev->open() and dev->close()
  94. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  95. In case the driver has to repeatedly poll the device, because it doesn't
  96. have an interrupt coming from it and the polling is too expensive to be done
  97. all the time, or if the device uses a valuable resource (eg. interrupt), it
  98. can use the open and close callback to know when it can stop polling or
  99. release the interrupt and when it must resume polling or grab the interrupt
  100. again. To do that, we would add this to our example driver::
  101. static int button_open(struct input_dev *dev)
  102. {
  103. if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
  104. printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
  105. return -EBUSY;
  106. }
  107. return 0;
  108. }
  109. static void button_close(struct input_dev *dev)
  110. {
  111. free_irq(IRQ_AMIGA_VERTB, button_interrupt);
  112. }
  113. static int __init button_init(void)
  114. {
  115. ...
  116. button_dev->open = button_open;
  117. button_dev->close = button_close;
  118. ...
  119. }
  120. Note that input core keeps track of number of users for the device and
  121. makes sure that dev->open() is called only when the first user connects
  122. to the device and that dev->close() is called when the very last user
  123. disconnects. Calls to both callbacks are serialized.
  124. The open() callback should return a 0 in case of success or any nonzero value
  125. in case of failure. The close() callback (which is void) must always succeed.
  126. Basic event types
  127. ~~~~~~~~~~~~~~~~~
  128. The most simple event type is EV_KEY, which is used for keys and buttons.
  129. It's reported to the input system via::
  130. input_report_key(struct input_dev *dev, int code, int value)
  131. See uapi/linux/input-event-codes.h for the allowable values of code (from 0 to
  132. KEY_MAX). Value is interpreted as a truth value, ie any nonzero value means key
  133. pressed, zero value means key released. The input code generates events only
  134. in case the value is different from before.
  135. In addition to EV_KEY, there are two more basic event types: EV_REL and
  136. EV_ABS. They are used for relative and absolute values supplied by the
  137. device. A relative value may be for example a mouse movement in the X axis.
  138. The mouse reports it as a relative difference from the last position,
  139. because it doesn't have any absolute coordinate system to work in. Absolute
  140. events are namely for joysticks and digitizers - devices that do work in an
  141. absolute coordinate systems.
  142. Having the device report EV_REL buttons is as simple as with EV_KEY, simply
  143. set the corresponding bits and call the::
  144. input_report_rel(struct input_dev *dev, int code, int value)
  145. function. Events are generated only for nonzero value.
  146. However EV_ABS requires a little special care. Before calling
  147. input_register_device, you have to fill additional fields in the input_dev
  148. struct for each absolute axis your device has. If our button device had also
  149. the ABS_X axis::
  150. button_dev.absmin[ABS_X] = 0;
  151. button_dev.absmax[ABS_X] = 255;
  152. button_dev.absfuzz[ABS_X] = 4;
  153. button_dev.absflat[ABS_X] = 8;
  154. Or, you can just say::
  155. input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8);
  156. This setting would be appropriate for a joystick X axis, with the minimum of
  157. 0, maximum of 255 (which the joystick *must* be able to reach, no problem if
  158. it sometimes reports more, but it must be able to always reach the min and
  159. max values), with noise in the data up to +- 4, and with a center flat
  160. position of size 8.
  161. If you don't need absfuzz and absflat, you can set them to zero, which mean
  162. that the thing is precise and always returns to exactly the center position
  163. (if it has any).
  164. BITS_TO_LONGS(), BIT_WORD(), BIT_MASK()
  165. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  166. These three macros from bitops.h help some bitfield computations::
  167. BITS_TO_LONGS(x) - returns the length of a bitfield array in longs for
  168. x bits
  169. BIT_WORD(x) - returns the index in the array in longs for bit x
  170. BIT_MASK(x) - returns the index in a long for bit x
  171. The id* and name fields
  172. ~~~~~~~~~~~~~~~~~~~~~~~
  173. The dev->name should be set before registering the input device by the input
  174. device driver. It's a string like 'Generic button device' containing a
  175. user friendly name of the device.
  176. The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID
  177. of the device. The bus IDs are defined in input.h. The vendor and device ids
  178. are defined in pci_ids.h, usb_ids.h and similar include files. These fields
  179. should be set by the input device driver before registering it.
  180. The idtype field can be used for specific information for the input device
  181. driver.
  182. The id and name fields can be passed to userland via the evdev interface.
  183. The keycode, keycodemax, keycodesize fields
  184. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  185. These three fields should be used by input devices that have dense keymaps.
  186. The keycode is an array used to map from scancodes to input system keycodes.
  187. The keycode max should contain the size of the array and keycodesize the
  188. size of each entry in it (in bytes).
  189. Userspace can query and alter current scancode to keycode mappings using
  190. EVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface.
  191. When a device has all 3 aforementioned fields filled in, the driver may
  192. rely on kernel's default implementation of setting and querying keycode
  193. mappings.
  194. dev->getkeycode() and dev->setkeycode()
  195. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  196. getkeycode() and setkeycode() callbacks allow drivers to override default
  197. keycode/keycodesize/keycodemax mapping mechanism provided by input core
  198. and implement sparse keycode maps.
  199. Key autorepeat
  200. ~~~~~~~~~~~~~~
  201. ... is simple. It is handled by the input.c module. Hardware autorepeat is
  202. not used, because it's not present in many devices and even where it is
  203. present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable
  204. autorepeat for your device, just set EV_REP in dev->evbit. All will be
  205. handled by the input system.
  206. Other event types, handling output events
  207. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  208. The other event types up to now are:
  209. - EV_LED - used for the keyboard LEDs.
  210. - EV_SND - used for keyboard beeps.
  211. They are very similar to for example key events, but they go in the other
  212. direction - from the system to the input device driver. If your input device
  213. driver can handle these events, it has to set the respective bits in evbit,
  214. *and* also the callback routine::
  215. button_dev->event = button_event;
  216. int button_event(struct input_dev *dev, unsigned int type,
  217. unsigned int code, int value)
  218. {
  219. if (type == EV_SND && code == SND_BELL) {
  220. outb(value, BUTTON_BELL);
  221. return 0;
  222. }
  223. return -1;
  224. }
  225. This callback routine can be called from an interrupt or a BH (although that
  226. isn't a rule), and thus must not sleep, and must not take too long to finish.