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- ## Copyright (C) 2016 Jeremiah Orians
- ## This file is part of stage0.
- ##
- ## stage0 is free software: you an redistribute it and/or modify
- ## it under the terms of the GNU General Public License as published by
- ## the Free Software Foundation, either version 3 of the License, or
- ## (at your option) any later version.
- ##
- ## stage0 is distributed in the hope that it will be useful,
- ## but WITHOUT ANY WARRANTY; without even the implied warranty of
- ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ## GNU General Public License for more details.
- ##
- ## You should have received a copy of the GNU General Public License
- ## along with stage0. If not, see <http://www.gnu.org/licenses/>.
- :start
- 2D2D @table # LOADUI R13 @table ; Where we are putting our table
- # ;; We will be using R14 for our condition codes
- 2D2F7fff # LOADUI R15 0x7FFF ; We will be using R15 for our stack
- # ;; Main program functionality
- # ;; Reads in Tape_01 and writes out results onto Tape_02
- # ;; Accepts no arguments and HALTS when done
- :main
- # ;; Prep TAPE_01
- 2D201100 # LOADUI R0 0x1100
- 42100000 # FOPEN_READ
- # ;; Intialize environment
- 0D00002C # FALSE R12 ; Set holder to zero
- 0D00002B # FALSE R11 ; Set PC counter to zero
- 2D2A0001 # LOADUI R10 1 ; Our toggle
- # ;; Perform first pass
- 2D0F @first_pass # CALLI R15 @first_pass
- # ;; We need to rewind tape_01 to perform our second pass
- 2D201100 # LOADUI R0 0x1100
- 42100003 # REWIND
- # ;; Reintialize environment
- 0D00002C # FALSE R12 ; Set holder to zero
- 0D00002B # FALSE R11 ; Set PC counter to zero
- 2D2A0001 # LOADUI R10 1 ; Our toggle
- 2D2900ff # LOADUI R9 0xFF ; Byte mask
- 2D28000f # LOADUI R8 0x0F ; nybble mask
- # ;; Prep TAPE_02
- 2D201101 # LOADUI R0 0x1101
- 42100001 # FOPEN_WRITE
- 2D0F @second_pass # CALLI R15 @second_pass
- # ;; Close up as we are done
- 2D201100 # LOADUI R0 0x1100 ; Close TAPE_01
- 42100002 # FCLOSE
- 2D201101 # LOADUI R0 0x1101 ; Close TAPE_02
- 42100002 # FCLOSE
- FFFFFFFF # HALT
- # ;; First pass function
- # ;; Reads Tape_01 and creates our label table
- # ;; Will Overwrite R0 R10 R11
- # ;; Returns to Main function when done
- :first_pass
- 2D211100 # LOADUI R1 0x1100 ; Read from tape_01
- 42100100 # FGETC ; Read a Char
- # ;; Check for EOF
- A0100000 # CMPSKIPI.GE R0 0
- 0D01001F # RET R15
- # ;; Check for and deal with label (:)
- A030003a # CMPSKIPI.NE R0 58
- 3C00 @storeLabel # JUMP @storeLabel
- # ;; Check for and deal with pointers to labels
- # ;; Starting with (@)
- A0300040 # CMPSKIPI.NE R0 64
- 3C00 @ThrowAwayPointer # JUMP @ThrowAwayPointer
- # ;; Then dealing with ($)
- A0300024 # CMPSKIPI.NE R0 36
- 3C00 @ThrowAwayPointer # JUMP @ThrowAwayPointer
- # ;; Now check for absolute addresses (&)
- A0300026 # CMPSKIPI.NE R0 38
- 3C00 @ThrowAwayAddress # JUMP @ThrowAwayAddress
- # ;; Otherwise attempt to process
- 2D0F @hex # CALLI R15 @hex ; Convert it
- A0100000 # CMPSKIPI.GE R0 0 ; Don't record, nonhex values
- 3C00 @first_pass # JUMP @first_pass ; Move onto Next char
- # ;; Determine if we got a full byte
- 2C9A @first_pass_0 # JUMP.Z R10 @first_pass_0 ; Jump if toggled
- # ;; Deal with case of first half of byte
- 0D00002A # FALSE R10 ; Flip the toggle
- 3C00 @first_pass # JUMP @first_pass
- :first_pass_0
- # ;; Deal with case of second half of byte
- 0D00003A # TRUE R10 ; Flip the toggle
- 0FBB0001 # ADDUI R11 R11 1 ; increment PC now that that we have a full byte
- 3C00 @first_pass # JUMP @first_pass
- # ;; Second pass function
- # ;; Reads from Tape_01 and uses the values in the table
- # ;; To write desired contents onto Tape_02
- # ;; Will Overwrite R0 R10 R11
- # ;; Returns to Main function when done
- :second_pass
- 2D211100 # LOADUI R1 0x1100 ; Read from tape_01
- 42100100 # FGETC ; Read a Char
- # ;; Check for EOF
- A0100000 # CMPSKIPI.GE R0 0
- 0D01001F # RET R15
- # ;; Check for and deal with label
- A030003a # CMPSKIPI.NE R0 58
- 3C00 @ThrowAwayLabel # JUMP @ThrowAwayLabel
- # ;; Check for and deal with Pointers to labels
- A0300040 # CMPSKIPI.NE R0 64 ; @ for relative
- 3C00 @StoreRelativePointer # JUMP @StoreRelativePointer
- A0300024 # CMPSKIPI.NE R0 36 ; $ for absolute
- 3C00 @StoreAbsolutePointer # JUMP @StoreAbsolutePointer
- A0300026 # CMPSKIPI.NE R0 38 ; & for address
- 3C00 @StoreAbsoluteAddress # JUMP @StoreAbsoluteAddress
- # ;; Process everything else
- 2D0F @hex # CALLI R15 @hex ; Attempt to Convert it
- A0100000 # CMPSKIPI.GE R0 0 ; Don't record, nonhex values
- 3C00 @second_pass # JUMP @second_pass ; Move onto Next char
- # ;; Determine if we got a full byte
- 2C9A @second_pass_0 # JUMP.Z R10 @second_pass_0 ; Jump if toggled
- # ;; Deal with case of first half of byte
- 05020C08 # AND R12 R0 R8 ; Store our first nibble
- 0D00002A # FALSE R10 ; Flip the toggle
- 3C00 @second_pass # JUMP @second_pass
- :second_pass_0
- # ;; Deal with case of second half of byte
- 2D5C0004 # SL0I R12 4 ; Shift our first nybble
- 05020008 # AND R0 R0 R8 ; Mask out top
- 0500000C # ADD R0 R0 R12 ; Combine nybbles
- 0D00003A # TRUE R10 ; Flip the toggle
- 2D211101 # LOADUI R1 0x1101 ; Write the combined byte
- 42100200 # FPUTC ; To TAPE_02
- 0FBB0001 # ADDUI R11 R11 1 ; increment PC now that that we have a full byte
- 3C00 @second_pass # JUMP @second_pass
- # ;; Store Label function
- # ;; Writes out the token and the current PC value
- # ;; Its static variable for storing the next index to be used
- # ;; Will overwrite R0
- # ;; Returns to first pass when done
- :storeLabel
- 2E00 @current_index # LOADR R0 @current_index ; Get address of first open index
- A0300000 # CMPSKIPI.NE R0 0 ; If zero intialize from R13
- 0900040D # COPY R0 R13
- # ;; Store the PC of the label
- 23B00000 # STORE32 R11 R0 0
- # ;; Store the name of the Label
- 0F000004 # ADDUI R0 R0 4 ; Increment the offset of the index
- 2D0F @writeout_token # CALLI R15 @writeout_token
- # ;; Update our index
- 0F00003c # ADDUI R0 R0 60 ; Hopefully our tokens are less than 60 bytes long
- 2F00 @current_index # STORER R0 @current_index
- # ;; And be done
- 3C00 @first_pass # JUMP @first_pass
- # ;; Where we are storing the location of the next free table entry
- :current_index
- 00000000 # NOP
- # ;; StoreRelativepointer function
- # ;; Deals with the special case of relative pointers
- # ;; Clears Temp
- # ;; Stores string in Temp
- # ;; Finds match in Table
- # ;; Writes out the offset
- # ;; Modifies R0 R11
- # ;; Jumps back into Pass2
- :StoreRelativePointer
- # ;; Correct the PC to reflect the size of the pointer
- 0FBB0002 # ADDUI R11 R11 2 ; Exactly 2 bytes
- 2D20 $Temp # LOADUI R0 $Temp ; Set where we want to shove our string
- 2D0F @Clear_string # CALLI R15 @Clear_string ; Clear it
- 2D0F @writeout_token # CALLI R15 @writeout_token ; Write it
- 2D0F @Match_string # CALLI R15 @Match_string ; Find the Match
- 1800fffc # LOAD32 R0 R0 -4 ; Get the value we care about
- 0500200B # SUB R0 R0 R11 ; Determine the difference
- 0F000004 # ADDUI R0 R0 4 ; Adjust for relative positioning
- 2D0F @ProcessImmediate # CALLI R15 @ProcessImmediate ; Write out the value
- 3C00 @second_pass # JUMP @second_pass
- # ;; StoreAbsolutepointer function
- # ;; Deals with the special case of absolute pointers
- # ;; Clears Temp
- # ;; Stores string in Temp
- # ;; Finds match in Table
- # ;; Writes out the absolute address of match
- # ;; Modifies R0 R11
- # ;; Jumps back into Pass2
- :StoreAbsolutePointer
- # ;; Correct the PC to reflect the size of the pointer
- 0FBB0002 # ADDUI R11 R11 2 ; Exactly 2 bytes
- 2D20 $Temp # LOADUI R0 $Temp ; Set where we want to shove our string
- 2D0F @Clear_string # CALLI R15 @Clear_string ; Clear it
- 2D0F @writeout_token # CALLI R15 @writeout_token ; Write it
- 2D0F @Match_string # CALLI R15 @Match_string ; Find the Match
- 1800fffc # LOAD32 R0 R0 -4 ; Get the value we care about
- 2D0F @ProcessImmediate # CALLI R15 @ProcessImmediate ; Write out the value
- 3C00 @second_pass # JUMP @second_pass
- # ;; StoreAbsoluteAddress function
- # ;; Deal with the special case of absolute Addresses
- # ;; Clear Temp
- # ;; Stores string in Temp
- # ;; Finds match in Table
- # ;; Writes out the full absolute address [32 bit machine]
- # ;; Modifies R0 R11
- # ;; Jumpbacs back into Pass2
- :StoreAbsoluteAddress
- # ;; COrrect the PC to reflect the size of the address
- 0FBB0004 # ADDUI R11 R11 4 ; 4 Bytes on 32bit machines
- 2D20 $Temp # LOADUI R0 $Temp ; Set where we ant to shove our string
- 2D0F @Clear_string # CALLI R15 @Clear_string ; Clear it
- 2D0F @writeout_token # CALLI R15 @writeout_token ; Write it
- 2D0F @Match_string # CALLI R15 @Match_string ; Find the Match
- 090200EF # PUSHR R14 R15 ; Get a temp storage place
- 18E0fffc # LOAD32 R14 R0 -4 ; Get the value we care about
- 0900040E # COPY R0 R14 ; We need to print the top 2 bytes first
- 2D400010 # SARI R0 16 ; Drop bottom 16 bits
- 2D0F @ProcessImmediate # CALLI R15 @ProcessImmediate ; Write out top 2 bytes
- 2D20ffff # LOADUI R0 0xFFFF ; Provide mask to keep bottom 2 bytes
- 0502000E # AND R0 R0 R14 ; Drop top 16 bits
- 090280EF # POPR R14 R15 ; Restore R14
- 2D0F @ProcessImmediate # CALLI R15 @ProcessImmediate ; Write out bottom 2 bytes
- 3C00 @second_pass # JUMP @second_pass
- # ;; Writeout Token Function
- # ;; Writes the Token [minus first char] to the address
- # ;; It recieves in R0 until it reaches a delimiter
- # ;; All register values are preserved
- # ;; Returns to whatever called it
- :writeout_token
- # ;; Preserve registers
- 0902000F # PUSHR R0 R15
- 0902001F # PUSHR R1 R15
- 0902002F # PUSHR R2 R15
- # ;; Initialize
- 09000520 # MOVE R2 R0 ; Set R2 as our index
- 2D211100 # LOADUI R1 0x1100 ; Read from tape_01
- # ;; Our core loop
- :writeout_token_0
- 42100100 # FGETC ; Get another byte
- # ;; Deal with termination cases
- A0300020 # CMPSKIPI.NE R0 32 ; Finished if space
- 3C00 @writeout_token_done # JUMP @writeout_token_done
- A0300009 # CMPSKIPI.NE R0 9 ; Finished if tab
- 3C00 @writeout_token_done # JUMP @writeout_token_done
- A030000a # CMPSKIPI.NE R0 10 ; Finished if newline
- 3C00 @writeout_token_done # JUMP @writeout_token_done
- # ;; Deal with valid input
- 21020000 # STORE8 R0 R2 0 ; Write out the byte
- 0F220001 # ADDUI R2 R2 1 ; Increment
- 3C00 @writeout_token_0 # JUMP @writeout_token_0 ; Keep looping
- # ;; Clean up now that we are done
- :writeout_token_done
- # ;; Restore registers
- 0902802F # POPR R2 R15
- 0902801F # POPR R1 R15
- 0902800F # POPR R0 R15
- # ;; And be done
- 0D01001F # RET R15
- # ;; Clear string function
- # ;; Clears string pointed at by the value of R0
- # ;; Until a null character is reached
- # ;; Doesn't alter any registers
- # ;; Returns to the function that calls it
- :Clear_string
- # ;; Preserve registers
- 0902000F # PUSHR R0 R15
- 0902001F # PUSHR R1 R15
- 0902002F # PUSHR R2 R15
- 0902003F # PUSHR R3 R15
- # ;; Setup registers
- 09000510 # MOVE R1 R0
- 2D220000 # LOADUI R2 0
- 2D230000 # LOADUI R3 0
- :clear_byte
- 0503A012 # LOADXU8 R0 R1 R2 ; Get the byte
- 05049312 # STOREX8 R3 R1 R2 ; Overwrite with a Zero
- 0F220001 # ADDUI R2 R2 1 ; Prep for next loop
- 2CA0 @clear_byte # JUMP.NZ R0 @clear_byte ; Stop if byte is NULL
- # ;; Done
- # ;; Restore registers
- 0902803F # POPR R3 R15
- 0902802F # POPR R2 R15
- 0902801F # POPR R1 R15
- 0902800F # POPR R0 R15
- 0D01001F # RET R15
- # ;; Match string function
- # ;; Walks down table until match is found
- # ;; Then returns address of matching string in R0
- # ;; Returns to whatever called it
- :Match_string
- # ;; Preserve registers
- 0902001F # PUSHR R1 R15
- 0902002F # PUSHR R2 R15
- # ;; Initialize for Loop
- 2D21 $Temp # LOADUI R1 $Temp ; We always compare against Temp
- 2D22 $table # LOADUI R2 $table ; Begin at start of table
- 0F220004 # ADDUI R2 R2 4 ; Where the string is located
- # ;; Loop until we find a match
- :Match_string_0
- 09000402 # COPY R0 R2 ; Set R0 to our current string
- 2D0F @strcmp # CALLI R15 @strcmp
- 2C50 @Match_string_1 # JUMP.E R0 @Match_string_1 ; It is a match!
- # ;; Prepare for next loop
- 2D21 $Temp # LOADUI R1 $Temp ; That function clears R1
- 0F220040 # ADDUI R2 R2 64 ; Each Index is 64 bytes
- 3C00 @Match_string_0 # JUMP @Match_string_0 ; Keep looping
- :Match_string_1
- # ;; Store the correct answer
- 09000502 # MOVE R0 R2
- # ;; Restore registers
- 0902802F # POPR R2 R15
- 0902801F # POPR R1 R15
- 0D01001F # RET R15
- # ;; Our simple string compare function
- # ;; Recieves two pointers in R0 and R1
- # ;; Returns the difference between the strings in R0
- # ;; Clears R1
- # ;; Returns to whatever called it
- :strcmp
- # ;; Preserve registers
- 0902002F # PUSHR R2 R15
- 0902003F # PUSHR R3 R15
- 0902004F # PUSHR R4 R15
- # ;; Setup registers
- 09000520 # MOVE R2 R0
- 09000531 # MOVE R3 R1
- 2D240000 # LOADUI R4 0
- :cmpbyte
- 0503A024 # LOADXU8 R0 R2 R4 ; Get a byte of our first string
- 0503A134 # LOADXU8 R1 R3 R4 ; Get a byte of our second string
- 0F440001 # ADDUI R4 R4 1 ; Prep for next loop
- 05004101 # CMP R1 R0 R1 ; Compare the bytes
- A0200000 # CMPSKIPI.E R0 0 ; Stop if byte is NULL
- 2C51 @cmpbyte # JUMP.E R1 @cmpbyte ; Loop if bytes are equal
- # ;; Done
- 09000501 # MOVE R0 R1 ; Prepare for return
- # ;; Restore registers
- 0902804F # POPR R4 R15
- 0902803F # POPR R3 R15
- 0902802F # POPR R2 R15
- 0D01001F # RET R15
- # ;; Processimmediate Function
- # ;; Recieves an integer value in R0
- # ;; Writes out the values to Tape_02
- # ;; Doesn't modify registers
- # ;; Returns to whatever called it
- :ProcessImmediate
- # ;; Preserve registers
- 0902000F # PUSHR R0 R15
- 0902001F # PUSHR R1 R15
- 0902002F # PUSHR R2 R15
- # ;; Break up Immediate
- 05020209 # AND R2 R0 R9 ; Put lower byte in R2
- 2D400008 # SARI R0 8 ; Drop Bottom byte from R0
- 05020009 # AND R0 R0 R9 ; Maskout everything outside of top byte
- # ;; Write out Top Byte
- 2D211101 # LOADUI R1 0x1101 ; Write the byte
- 42100200 # FPUTC ; To TAPE_02
- # ;; Write out bottom Byte
- 09000502 # MOVE R0 R2 ; Put Lower byte in R0
- 2D211101 # LOADUI R1 0x1101 ; Write the byte
- 42100200 # FPUTC ; To TAPE_02
- # ;; Restore registers
- 0902802F # POPR R2 R15
- 0902801F # POPR R1 R15
- 0902800F # POPR R0 R15
- # ;; Be Done
- 0D01001F # RET R15
- # ;; ThrowAwaypointer function
- # ;; Handle the special case of a generic problem
- # ;; for Pass1, Will update R11 and modify R0
- # ;; Will return to the start of first_pass
- # ;; Never call this function, only jump to it
- :ThrowAwayPointer
- 0FBB0002 # ADDUI R11 R11 2 ; Pointers always take up 2 bytes
- 2D0F @throwAwayToken # CALLI R15 @throwAwayToken ; Get rid of rest of token
- 3C00 @first_pass # JUMP @first_pass ; Then return to the proper place
- # ;; ThrowAwayAddress function
- # ;; Handle the case of a 32bit absolute address storage
- # ;; for Pass1, Will update R11 and modify R0
- # ;; Will return to the start of first_pass
- # ;; Never call this function, conly jump to it
- :ThrowAwayAddress
- 0FBB0004 # ADDUI R11 R11 4 ; Addresses on 32bit systems take up 4 bytes
- 2D0F @throwAwayToken # CALLI R15 @throwAwayToken ; Get rid of rest of token
- 3C00 @first_pass # JUMP @first_pass ; Then return to the proper place
- # ;; ThrowAwaylabel function
- # ;; Handle the special case of a generic problem
- # ;; for Pass2, Will update R11 and modify R0
- # ;; Will return to the start of second_pass
- # ;; Never call this function, only jump to it
- :ThrowAwayLabel
- 2D0F @throwAwayToken # CALLI R15 @throwAwayToken ; Get rid of rest of token
- 3C00 @second_pass # JUMP @second_pass
- # ;; Throw away token function
- # ;; Deals with the general case of not wanting
- # ;; The rest of the characters in a token
- # ;; This Will alter the values of R0 R1
- # ;; Returns back to whatever called it
- :throwAwayToken
- 2D211100 # LOADUI R1 0x1100 ; Read from tape_01
- 42100100 # FGETC ; Read a Char
- # ;; Stop looping if space
- A0300020 # CMPSKIPI.NE R0 32
- 0D01001F # RET R15
- # ;; Stop looping if tab
- A0300009 # CMPSKIPI.NE R0 9
- 0D01001F # RET R15
- # ;; Stop looping if newline
- A030000a # CMPSKIPI.NE R0 10
- 0D01001F # RET R15
- # ;; Otherwise keep looping
- 3C00 @throwAwayToken # JUMP @throwAwayToken
- # ;; Hex function
- # ;; This function is serving three purposes:
- # ;; Identifying hex characters
- # ;; Purging line comments
- # ;; Returning the converted value of a hex character
- # ;; This function will alter the values of R0 R14
- # ;; Returns back to whatever called it
- :hex
- # ;; Deal with line comments starting with #
- 1FE00023 # CMPUI R14 R0 35
- 2C5E @ascii_comment # JUMP.E R14 @ascii_comment
- # ;; Deal with line comments starting with ;
- 1FE0003b # CMPUI R14 R0 59
- 2C5E @ascii_comment # JUMP.E R14 @ascii_comment
- # ;; Deal with all ascii less than '0'
- 1FE00030 # CMPUI R14 R0 48
- 2C8E @ascii_other # JUMP.L R14 @ascii_other
- # ;; Deal with '0'-'9'
- 1FE00039 # CMPUI R14 R0 57
- 2C7E @ascii_num # JUMP.LE R14 @ascii_num
- # ;; Deal with all ascii less than 'A'
- 1FE00041 # CMPUI R14 R0 65
- 2C8E @ascii_other # JUMP.L R14 @ascii_other
- # ;; Deal with 'A'-'F'
- 1FE00046 # CMPUI R14 R0 70
- 2C7E @ascii_high # JUMP.LE R14 @ascii_high
- # ;; Deal with all ascii less than 'a'
- 1FE00061 # CMPUI R14 R0 97
- 2C8E @ascii_other # JUMP.L R14 @ascii_other
- # ;; Deal with 'a'-'f'
- 1FE00066 # CMPUI R14 R0 102
- 2C7E @ascii_low # JUMP.LE R14 @ascii_low
- # ;; Ignore the rest
- 3C00 @ascii_other # JUMP @ascii_other
- :ascii_num
- 11000030 # SUBUI R0 R0 48
- 0D01001F # RET R15
- :ascii_low
- 11000057 # SUBUI R0 R0 87
- 0D01001F # RET R15
- :ascii_high
- 11000037 # SUBUI R0 R0 55
- 0D01001F # RET R15
- :ascii_other
- 0D000030 # TRUE R0
- 0D01001F # RET R15
- :ascii_comment
- 2D211100 # LOADUI R1 0x1100 ; Read from TAPE_01
- 42100100 # FGETC ; Read another char
- 1FE0000a # CMPUI R14 R0 10 ; Stop at the end of line
- 2C6E @ascii_comment # JUMP.NE R14 @ascii_comment ; Otherwise keep looping
- 3C00 @ascii_other # JUMP @ascii_other
- # ;; Where we are storing our Temp
- :Temp
- 00000000 # NOP
- 00000000 # NOP
- 00000000 # NOP
- 00000000 # NOP
- 00000000 # NOP
- 00000000 # NOP
- 00000000 # NOP
- 00000000 # NOP
- 00000000 # NOP
- 00000000 # NOP
- 00000000 # NOP
- 00000000 # NOP
- 00000000 # NOP
- 00000000 # NOP
- 00000000 # NOP
- 00000000 # NOP
- # ;; Where we will putting our Table
- :table
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