field.h 1.3 KB

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  1. /*
  2. Copyright (C) 2016 Marien Raat
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU Affero General Public License as
  5. published by the Free Software Foundation, either version 3 of the
  6. License, or (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Affero General Public License for more details.
  11. You should have received a copy of the GNU Affero General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include <SFML/Graphics.hpp>
  16. #include <Box2D/Box2D.h>
  17. #include "config.h"
  18. // This class handles the Box2D boundaries and the drawing of the
  19. // field
  20. class Field {
  21. public:
  22. Field() { }
  23. Field(b2World *world, sf::Vector2f size);
  24. void initialize(b2World *world, sf::Vector2f size);
  25. void setTextures(sf::Texture *fieldTexture,
  26. sf::Texture *grassTexture);
  27. void draw(sf::RenderTarget *target);
  28. private:
  29. sf::Texture *fieldTexture, *grassTexture;
  30. sf::Sprite fieldSprite;
  31. sf::VertexArray grassVertices;
  32. b2World *world;
  33. b2Body *topBody, *bottomBody;
  34. void generateVertices(sf::Vector2f size);
  35. void generateWalls(b2Vec2 size);
  36. };