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- /*
- Copyright (C) 2016 Marien Raat
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as
- published by the Free Software Foundation, either version 3 of the
- License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include <SFML/Graphics.hpp>
- #include <Box2D/Box2D.h>
- #include "config.h"
- // This class handles the Box2D boundaries and the drawing of the
- // field
- class Field {
- public:
- Field() { }
- Field(b2World *world, sf::Vector2f size);
- void initialize(b2World *world, sf::Vector2f size);
- void setTextures(sf::Texture *fieldTexture,
- sf::Texture *grassTexture);
- void draw(sf::RenderTarget *target);
- private:
- sf::Texture *fieldTexture, *grassTexture;
- sf::Sprite fieldSprite;
- sf::VertexArray grassVertices;
- b2World *world;
- b2Body *topBody, *bottomBody;
- void generateVertices(sf::Vector2f size);
- void generateWalls(b2Vec2 size);
- };
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