ball.h 1.3 KB

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  1. /*
  2. Copyright (C) 2016 Marien Raat
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU Affero General Public License as
  5. published by the Free Software Foundation, either version 3 of the
  6. License, or (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU Affero General Public License for more details.
  11. You should have received a copy of the GNU Affero General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. */
  14. #pragma once
  15. #include <SFML/Graphics.hpp>
  16. #include <SFML/Network.hpp>
  17. #include <Box2D/Box2D.h>
  18. class Ball {
  19. public:
  20. Ball() { }
  21. void initialize(b2World *world, float radius);
  22. void update();
  23. void draw(sf::RenderTarget *target);
  24. void setPosition(sf::Vector2f position);
  25. sf::Vector2f getPosition();
  26. void setRotation(float rotationInDegrees);
  27. float getRotation();
  28. b2Body *body;
  29. private:
  30. b2World *world;
  31. sf::CircleShape ballCircle;
  32. void reset();
  33. };
  34. sf::Packet &operator <<(sf::Packet &packet, Ball &ball);
  35. sf::Packet &operator >>(sf::Packet &packet, Ball &ball);