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- /*
- Copyright (C) 2016 Marien Raat
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License as
- published by the Free Software Foundation, either version 3 of the
- License, or (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include <SFML/Graphics.hpp>
- #include <SFML/Network.hpp>
- #include <Box2D/Box2D.h>
- class Ball {
- public:
- Ball() { }
- void initialize(b2World *world, float radius);
- void update();
- void draw(sf::RenderTarget *target);
- void setPosition(sf::Vector2f position);
- sf::Vector2f getPosition();
- void setRotation(float rotationInDegrees);
- float getRotation();
- b2Body *body;
- private:
- b2World *world;
- sf::CircleShape ballCircle;
- void reset();
- };
- sf::Packet &operator <<(sf::Packet &packet, Ball &ball);
- sf::Packet &operator >>(sf::Packet &packet, Ball &ball);
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