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- /*
- Copyright (C) 2015 Marien Raat
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include <SFML/Graphics.hpp>
- #include <random>
- #include <enemy.h>
- #include <player.h>
- #if defined(_WIN32) || defined(WIN32) || defined(__WIN32__)
- #define OS_WIN
- #endif
- #define PI 3.1415926535897932384
- class EnemyManager {
- public:
- EnemyManager(sf::Vector2u screenSize);
- bool update(Player *player);
- void draw(sf::RenderWindow *window);
- Enemy *enemies;
- private:
- static const int ammountOfEnemies = 30;
- sf::Vector2u screenSize;
- sf::Texture *textures;
- #ifndef OS_WIN
- std::random_device *randomDevice;
- #endif
- std::mt19937 *mt;
- std::uniform_int_distribution<int> upOrDown,
- xValueDist, yValueDist;
- std::uniform_real_distribution<double> *rotationD;
- std::uniform_real_distribution<double> *radius;
- void createNewEnemyAt(int index);
- };
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