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- #include "api/directx/D3D11Hook.hpp"
- #include "il2cpp/il2cpp-init.hpp"
- #include "api/lua/luahook.hpp"
- #include "includes.h"
- #include "utils/discordrpc/Discord.h"
- #include "utils/ProtectionBypass.h"
- #include "functions/Settings/Settings.h"
- Discord* g_Discord;
- DWORD WINAPI MainThread(LPVOID lpReserved) {
- AllocConsole();
- freopen("CONIN$", "r", stdin);
- freopen("CONOUT$", "w", stdout);
- freopen("CONOUT$", "w", stderr);
- LOG_INFO("Starting...");
- while (!FindWindowA("UnityWndClass", nullptr))
- Sleep(3000);
- LOG_INFO("Initializing IL2CPP...");
- init_il2cpp();
- Sleep(5000);
- LOG_INFO("Initialized IL2CPP");
- ProtectionBypass::Init();
- auto& settings = cheat::Settings::getInstance();
- int initDelay = settings.f_InitDelay.getValue();
- if (settings.f_ShowRpc.getValue()) {
- g_Discord->Initialize();
- g_Discord->Update();
- LOG_INFO("Showing RPC...");
- }
- LOG_INFO("Waiting %i seconds before starting DirectX...", initDelay / 1000);
- Sleep(initDelay);
- LOG_INFO("Waited, assuming that your game already opened. Opening menu...");
- __try {
- GetPresent();
- DetourDirectXPresent();
- } __except (EXCEPTION_EXECUTE_HANDLER) {
- LOG_ERROR("Unhandled exception in opening menu.");
- }
- return 0;
- }
- BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved) {
- if (fdwReason == DLL_PROCESS_ATTACH) {
- CloseHandle(CreateThread(NULL, 0, &initLua, NULL, NULL, NULL));
- CreateThread(NULL, 0, &MainThread, NULL, NULL, NULL);
- }
- return TRUE;
- }
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