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- #include <net/ip.h>
- #include <net/udp.h>
- #include <net/udplite.h>
- #include <asm/checksum.h>
- #ifndef _HAVE_ARCH_IPV6_CSUM
- __sum16 csum_ipv6_magic(const struct in6_addr *saddr,
- const struct in6_addr *daddr,
- __u32 len, __u8 proto, __wsum csum)
- {
- int carry;
- __u32 ulen;
- __u32 uproto;
- __u32 sum = (__force u32)csum;
- sum += (__force u32)saddr->s6_addr32[0];
- carry = (sum < (__force u32)saddr->s6_addr32[0]);
- sum += carry;
- sum += (__force u32)saddr->s6_addr32[1];
- carry = (sum < (__force u32)saddr->s6_addr32[1]);
- sum += carry;
- sum += (__force u32)saddr->s6_addr32[2];
- carry = (sum < (__force u32)saddr->s6_addr32[2]);
- sum += carry;
- sum += (__force u32)saddr->s6_addr32[3];
- carry = (sum < (__force u32)saddr->s6_addr32[3]);
- sum += carry;
- sum += (__force u32)daddr->s6_addr32[0];
- carry = (sum < (__force u32)daddr->s6_addr32[0]);
- sum += carry;
- sum += (__force u32)daddr->s6_addr32[1];
- carry = (sum < (__force u32)daddr->s6_addr32[1]);
- sum += carry;
- sum += (__force u32)daddr->s6_addr32[2];
- carry = (sum < (__force u32)daddr->s6_addr32[2]);
- sum += carry;
- sum += (__force u32)daddr->s6_addr32[3];
- carry = (sum < (__force u32)daddr->s6_addr32[3]);
- sum += carry;
- ulen = (__force u32)htonl((__u32) len);
- sum += ulen;
- carry = (sum < ulen);
- sum += carry;
- uproto = (__force u32)htonl(proto);
- sum += uproto;
- carry = (sum < uproto);
- sum += carry;
- return csum_fold((__force __wsum)sum);
- }
- EXPORT_SYMBOL(csum_ipv6_magic);
- #endif
- int udp6_csum_init(struct sk_buff *skb, struct udphdr *uh, int proto)
- {
- int err;
- UDP_SKB_CB(skb)->partial_cov = 0;
- UDP_SKB_CB(skb)->cscov = skb->len;
- if (proto == IPPROTO_UDPLITE) {
- err = udplite_checksum_init(skb, uh);
- if (err)
- return err;
- if (UDP_SKB_CB(skb)->partial_cov) {
- skb->csum = ip6_compute_pseudo(skb, proto);
- return 0;
- }
- }
- /* To support RFC 6936 (allow zero checksum in UDP/IPV6 for tunnels)
- * we accept a checksum of zero here. When we find the socket
- * for the UDP packet we'll check if that socket allows zero checksum
- * for IPv6 (set by socket option).
- *
- * Note, we are only interested in != 0 or == 0, thus the
- * force to int.
- */
- return (__force int)skb_checksum_init_zero_check(skb, proto, uh->check,
- ip6_compute_pseudo);
- }
- EXPORT_SYMBOL(udp6_csum_init);
- /* Function to set UDP checksum for an IPv6 UDP packet. This is intended
- * for the simple case like when setting the checksum for a UDP tunnel.
- */
- void udp6_set_csum(bool nocheck, struct sk_buff *skb,
- const struct in6_addr *saddr,
- const struct in6_addr *daddr, int len)
- {
- struct udphdr *uh = udp_hdr(skb);
- if (nocheck)
- uh->check = 0;
- else if (skb_is_gso(skb))
- uh->check = ~udp_v6_check(len, saddr, daddr, 0);
- else if (skb->ip_summed == CHECKSUM_PARTIAL) {
- uh->check = 0;
- uh->check = udp_v6_check(len, saddr, daddr, lco_csum(skb));
- if (uh->check == 0)
- uh->check = CSUM_MANGLED_0;
- } else {
- skb->ip_summed = CHECKSUM_PARTIAL;
- skb->csum_start = skb_transport_header(skb) - skb->head;
- skb->csum_offset = offsetof(struct udphdr, check);
- uh->check = ~udp_v6_check(len, saddr, daddr, 0);
- }
- }
- EXPORT_SYMBOL(udp6_set_csum);
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