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- xpad - Linux USB driver for Xbox compatible controllers
- This driver exposes all first-party and third-party Xbox compatible
- controllers. It has a long history and has enjoyed considerable usage
- as Window's xinput library caused most PC games to focus on Xbox
- controller compatibility.
- Due to backwards compatibility all buttons are reported as digital.
- This only effects Original Xbox controllers. All later controller models
- have only digital face buttons.
- Rumble is supported on some models of Xbox 360 controllers but not of
- Original Xbox controllers nor on Xbox One controllers. As of writing
- the Xbox One's rumble protocol has not been reverse engineered but in
- the future could be supported.
- 0. Notes
- --------
- The number of buttons/axes reported varies based on 3 things:
- - if you are using a known controller
- - if you are using a known dance pad
- - if using an unknown device (one not listed below), what you set in the
- module configuration for "Map D-PAD to buttons rather than axes for unknown
- pads" (module option dpad_to_buttons)
- If you set dpad_to_buttons to N and you are using an unknown device
- the driver will map the directional pad to axes (X/Y).
- If you said Y it will map the d-pad to buttons, which is needed for dance
- style games to function correctly. The default is Y.
- dpad_to_buttons has no effect for known pads. A erroneous commit message
- claimed dpad_to_buttons could be used to force behavior on known devices.
- This is not true. Both dpad_to_buttons and triggers_to_buttons only affect
- unknown controllers.
- 0.1 Normal Controllers
- ----------------------
- With a normal controller, the directional pad is mapped to its own X/Y axes.
- The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
- axes and 10 buttons.
- All 8 axes work, though they all have the same range (-32768..32767)
- and the zero-setting is not correct for the triggers (I don't know if that
- is some limitation of jstest, since the input device setup should be fine. I
- didn't have a look at jstest itself yet).
- All of the 10 buttons work (in digital mode). The six buttons on the
- right side (A, B, X, Y, black, white) are said to be "analog" and
- report their values as 8 bit unsigned, not sure what this is good for.
- I tested the controller with quake3, and configuration and
- in game functionality were OK. However, I find it rather difficult to
- play first person shooters with a pad. Your mileage may vary.
- 0.2 Xbox Dance Pads
- -------------------
- When using a known dance pad, jstest will report 6 axes and 14 buttons.
- For dance style pads (like the redoctane pad) several changes
- have been made. The old driver would map the d-pad to axes, resulting
- in the driver being unable to report when the user was pressing both
- left+right or up+down, making DDR style games unplayable.
- Known dance pads automatically map the d-pad to buttons and will work
- correctly out of the box.
- If your dance pad is recognized by the driver but is using axes instead
- of buttons, see section 0.3 - Unknown Controllers
- I've tested this with Stepmania, and it works quite well.
- 0.3 Unknown Controllers
- ----------------------
- If you have an unknown xbox controller, it should work just fine with
- the default settings.
- HOWEVER if you have an unknown dance pad not listed below, it will not
- work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
- PLEASE, if you have an unknown controller, email Dom <binary1230@yahoo.com> with
- a dump from /proc/bus/usb and a description of the pad (manufacturer, country,
- whether it is a dance pad or normal controller) so that we can add your pad
- to the list of supported devices, ensuring that it will work out of the
- box in the future.
- 1. USB adapters
- --------------
- All generations of Xbox controllers speak USB over the wire.
- - Original Xbox controllers use a proprietary connector and require adapters.
- - Wireless Xbox 360 controllers require a 'Xbox 360 Wireless Gaming Receiver
- for Windows'
- - Wired Xbox 360 controllers use standard USB connectors.
- - Xbox One controllers can be wireless but speak Wi-Fi Direct and are not
- yet supported.
- - Xbox One controllers can be wired and use standard Micro-USB connectors.
- 1.1 Original Xbox USB adapters
- --------------
- Using this driver with an Original Xbox controller requires an
- adapter cable to break out the proprietary connector's pins to USB.
- You can buy these online fairly cheap, or build your own.
- Such a cable is pretty easy to build. The Controller itself is a USB
- compound device (a hub with three ports for two expansion slots and
- the controller device) with the only difference in a nonstandard connector
- (5 pins vs. 4 on standard USB 1.0 connectors).
- You just need to solder a USB connector onto the cable and keep the
- yellow wire unconnected. The other pins have the same order on both
- connectors so there is no magic to it. Detailed info on these matters
- can be found on the net ([1], [2], [3]).
- Thanks to the trip splitter found on the cable you don't even need to cut the
- original one. You can buy an extension cable and cut that instead. That way,
- you can still use the controller with your X-Box, if you have one ;)
- 2. Driver Installation
- ----------------------
- Once you have the adapter cable, if needed, and the controller connected
- the xpad module should be auto loaded. To confirm you can cat
- /proc/bus/usb/devices. There should be an entry like the one at the end [4].
- 3. Supported Controllers
- ------------------------
- For a full list of supported controllers and associated vendor and product
- IDs see the xpad_device[] array[6].
- As of the historic version 0.0.6 (2006-10-10) the following devices
- were supported:
- original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202
- smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289
- original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
- InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
- RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809
- Unrecognized models of Xbox controllers should function as Generic
- Xbox controllers. Unrecognized Dance Pad controllers require setting
- the module option 'dpad_to_buttons'.
- If you have an unrecognized controller please see 0.3 - Unknown Controllers
- 4. Manual Testing
- -----------------
- To test this driver's functionality you may use 'jstest'.
- For example:
- > modprobe xpad
- > modprobe joydev
- > jstest /dev/js0
- If you're using a normal controller, there should be a single line showing
- 18 inputs (8 axes, 10 buttons), and its values should change if you move
- the sticks and push the buttons. If you're using a dance pad, it should
- show 20 inputs (6 axes, 14 buttons).
- It works? Voila, you're done ;)
- 5. Thanks
- ---------
- I have to thank ITO Takayuki for the detailed info on his site
- http://euc.jp/periphs/xbox-controller.ja.html.
-
- His useful info and both the usb-skeleton as well as the iforce input driver
- (Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
- the basic functionality.
- 6. References
- -------------
- [1]: http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
- [2]: http://xpad.xbox-scene.com/
- [3]: http://www.markosweb.com/www/xboxhackz.com/
- [4]: /proc/bus/usb/devices - dump from InterAct PowerPad Pro (Germany):
- T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0
- D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1
- P: Vendor=05fd ProdID=107a Rev= 1.00
- C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
- I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
- E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms
- E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms
- [5]: /proc/bus/usb/devices - dump from Redoctane Xbox Dance Pad (US):
- T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0
- D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1
- P: Vendor=0c12 ProdID=8809 Rev= 0.01
- S: Product=XBOX DDR
- C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
- I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
- E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms
- E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms
- [6]: http://lxr.free-electrons.com/ident?i=xpad_device
- 7. Historic Edits
- -----------------
- Marko Friedemann <mfr@bmx-chemnitz.de>
- 2002-07-16
- - original doc
- Dominic Cerquetti <binary1230@yahoo.com>
- 2005-03-19
- - added stuff for dance pads, new d-pad->axes mappings
- Later changes may be viewed with 'git log Documentation/input/xpad.txt'
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