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- Programming input drivers
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- 1. Creating an input device driver
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- 1.0 The simplest example
- ~~~~~~~~~~~~~~~~~~~~~~~~
- Here comes a very simple example of an input device driver. The device has
- just one button and the button is accessible at i/o port BUTTON_PORT. When
- pressed or released a BUTTON_IRQ happens. The driver could look like:
- #include <linux/input.h>
- #include <linux/module.h>
- #include <linux/init.h>
- #include <asm/irq.h>
- #include <asm/io.h>
- static struct input_dev *button_dev;
- static irqreturn_t button_interrupt(int irq, void *dummy)
- {
- input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1);
- input_sync(button_dev);
- return IRQ_HANDLED;
- }
- static int __init button_init(void)
- {
- int error;
- if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
- printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
- return -EBUSY;
- }
- button_dev = input_allocate_device();
- if (!button_dev) {
- printk(KERN_ERR "button.c: Not enough memory\n");
- error = -ENOMEM;
- goto err_free_irq;
- }
- button_dev->evbit[0] = BIT_MASK(EV_KEY);
- button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0);
- error = input_register_device(button_dev);
- if (error) {
- printk(KERN_ERR "button.c: Failed to register device\n");
- goto err_free_dev;
- }
- return 0;
- err_free_dev:
- input_free_device(button_dev);
- err_free_irq:
- free_irq(BUTTON_IRQ, button_interrupt);
- return error;
- }
- static void __exit button_exit(void)
- {
- input_unregister_device(button_dev);
- free_irq(BUTTON_IRQ, button_interrupt);
- }
- module_init(button_init);
- module_exit(button_exit);
- 1.1 What the example does
- ~~~~~~~~~~~~~~~~~~~~~~~~~
- First it has to include the <linux/input.h> file, which interfaces to the
- input subsystem. This provides all the definitions needed.
- In the _init function, which is called either upon module load or when
- booting the kernel, it grabs the required resources (it should also check
- for the presence of the device).
- Then it allocates a new input device structure with input_allocate_device()
- and sets up input bitfields. This way the device driver tells the other
- parts of the input systems what it is - what events can be generated or
- accepted by this input device. Our example device can only generate EV_KEY
- type events, and from those only BTN_0 event code. Thus we only set these
- two bits. We could have used
- set_bit(EV_KEY, button_dev.evbit);
- set_bit(BTN_0, button_dev.keybit);
- as well, but with more than single bits the first approach tends to be
- shorter.
- Then the example driver registers the input device structure by calling
- input_register_device(&button_dev);
- This adds the button_dev structure to linked lists of the input driver and
- calls device handler modules _connect functions to tell them a new input
- device has appeared. input_register_device() may sleep and therefore must
- not be called from an interrupt or with a spinlock held.
- While in use, the only used function of the driver is
- button_interrupt()
- which upon every interrupt from the button checks its state and reports it
- via the
- input_report_key()
- call to the input system. There is no need to check whether the interrupt
- routine isn't reporting two same value events (press, press for example) to
- the input system, because the input_report_* functions check that
- themselves.
- Then there is the
- input_sync()
- call to tell those who receive the events that we've sent a complete report.
- This doesn't seem important in the one button case, but is quite important
- for for example mouse movement, where you don't want the X and Y values
- to be interpreted separately, because that'd result in a different movement.
- 1.2 dev->open() and dev->close()
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- In case the driver has to repeatedly poll the device, because it doesn't
- have an interrupt coming from it and the polling is too expensive to be done
- all the time, or if the device uses a valuable resource (eg. interrupt), it
- can use the open and close callback to know when it can stop polling or
- release the interrupt and when it must resume polling or grab the interrupt
- again. To do that, we would add this to our example driver:
- static int button_open(struct input_dev *dev)
- {
- if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
- printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
- return -EBUSY;
- }
- return 0;
- }
- static void button_close(struct input_dev *dev)
- {
- free_irq(IRQ_AMIGA_VERTB, button_interrupt);
- }
- static int __init button_init(void)
- {
- ...
- button_dev->open = button_open;
- button_dev->close = button_close;
- ...
- }
- Note that input core keeps track of number of users for the device and
- makes sure that dev->open() is called only when the first user connects
- to the device and that dev->close() is called when the very last user
- disconnects. Calls to both callbacks are serialized.
- The open() callback should return a 0 in case of success or any nonzero value
- in case of failure. The close() callback (which is void) must always succeed.
- 1.3 Basic event types
- ~~~~~~~~~~~~~~~~~~~~~
- The most simple event type is EV_KEY, which is used for keys and buttons.
- It's reported to the input system via:
- input_report_key(struct input_dev *dev, int code, int value)
- See linux/input.h for the allowable values of code (from 0 to KEY_MAX).
- Value is interpreted as a truth value, ie any nonzero value means key
- pressed, zero value means key released. The input code generates events only
- in case the value is different from before.
- In addition to EV_KEY, there are two more basic event types: EV_REL and
- EV_ABS. They are used for relative and absolute values supplied by the
- device. A relative value may be for example a mouse movement in the X axis.
- The mouse reports it as a relative difference from the last position,
- because it doesn't have any absolute coordinate system to work in. Absolute
- events are namely for joysticks and digitizers - devices that do work in an
- absolute coordinate systems.
- Having the device report EV_REL buttons is as simple as with EV_KEY, simply
- set the corresponding bits and call the
- input_report_rel(struct input_dev *dev, int code, int value)
- function. Events are generated only for nonzero value.
- However EV_ABS requires a little special care. Before calling
- input_register_device, you have to fill additional fields in the input_dev
- struct for each absolute axis your device has. If our button device had also
- the ABS_X axis:
- button_dev.absmin[ABS_X] = 0;
- button_dev.absmax[ABS_X] = 255;
- button_dev.absfuzz[ABS_X] = 4;
- button_dev.absflat[ABS_X] = 8;
- Or, you can just say:
- input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8);
- This setting would be appropriate for a joystick X axis, with the minimum of
- 0, maximum of 255 (which the joystick *must* be able to reach, no problem if
- it sometimes reports more, but it must be able to always reach the min and
- max values), with noise in the data up to +- 4, and with a center flat
- position of size 8.
- If you don't need absfuzz and absflat, you can set them to zero, which mean
- that the thing is precise and always returns to exactly the center position
- (if it has any).
- 1.4 BITS_TO_LONGS(), BIT_WORD(), BIT_MASK()
- ~~~~~~~~~~~~~~~~~~~~~~~~~~
- These three macros from bitops.h help some bitfield computations:
- BITS_TO_LONGS(x) - returns the length of a bitfield array in longs for
- x bits
- BIT_WORD(x) - returns the index in the array in longs for bit x
- BIT_MASK(x) - returns the index in a long for bit x
- 1.5 The id* and name fields
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The dev->name should be set before registering the input device by the input
- device driver. It's a string like 'Generic button device' containing a
- user friendly name of the device.
- The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID
- of the device. The bus IDs are defined in input.h. The vendor and device ids
- are defined in pci_ids.h, usb_ids.h and similar include files. These fields
- should be set by the input device driver before registering it.
- The idtype field can be used for specific information for the input device
- driver.
- The id and name fields can be passed to userland via the evdev interface.
- 1.6 The keycode, keycodemax, keycodesize fields
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- These three fields should be used by input devices that have dense keymaps.
- The keycode is an array used to map from scancodes to input system keycodes.
- The keycode max should contain the size of the array and keycodesize the
- size of each entry in it (in bytes).
- Userspace can query and alter current scancode to keycode mappings using
- EVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface.
- When a device has all 3 aforementioned fields filled in, the driver may
- rely on kernel's default implementation of setting and querying keycode
- mappings.
- 1.7 dev->getkeycode() and dev->setkeycode()
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- getkeycode() and setkeycode() callbacks allow drivers to override default
- keycode/keycodesize/keycodemax mapping mechanism provided by input core
- and implement sparse keycode maps.
- 1.8 Key autorepeat
- ~~~~~~~~~~~~~~~~~~
- ... is simple. It is handled by the input.c module. Hardware autorepeat is
- not used, because it's not present in many devices and even where it is
- present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable
- autorepeat for your device, just set EV_REP in dev->evbit. All will be
- handled by the input system.
- 1.9 Other event types, handling output events
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The other event types up to now are:
- EV_LED - used for the keyboard LEDs.
- EV_SND - used for keyboard beeps.
- They are very similar to for example key events, but they go in the other
- direction - from the system to the input device driver. If your input device
- driver can handle these events, it has to set the respective bits in evbit,
- *and* also the callback routine:
- button_dev->event = button_event;
- int button_event(struct input_dev *dev, unsigned int type, unsigned int code, int value);
- {
- if (type == EV_SND && code == SND_BELL) {
- outb(value, BUTTON_BELL);
- return 0;
- }
- return -1;
- }
- This callback routine can be called from an interrupt or a BH (although that
- isn't a rule), and thus must not sleep, and must not take too long to finish.
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