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- This is a first start for some documentation about frame buffer device
- internals.
- Geert Uytterhoeven <geert@linux-m68k.org>, 21 July 1998
- James Simmons <jsimmons@user.sf.net>, Nov 26 2002
- --------------------------------------------------------------------------------
- *** STRUCTURES USED BY THE FRAME BUFFER DEVICE API ***
- The following structures play a role in the game of frame buffer devices. They
- are defined in <linux/fb.h>.
- 1. Outside the kernel (user space)
- - struct fb_fix_screeninfo
- Device independent unchangeable information about a frame buffer device and
- a specific video mode. This can be obtained using the FBIOGET_FSCREENINFO
- ioctl.
- - struct fb_var_screeninfo
- Device independent changeable information about a frame buffer device and a
- specific video mode. This can be obtained using the FBIOGET_VSCREENINFO
- ioctl, and updated with the FBIOPUT_VSCREENINFO ioctl. If you want to pan
- the screen only, you can use the FBIOPAN_DISPLAY ioctl.
- - struct fb_cmap
- Device independent colormap information. You can get and set the colormap
- using the FBIOGETCMAP and FBIOPUTCMAP ioctls.
- 2. Inside the kernel
- - struct fb_info
- Generic information, API and low level information about a specific frame
- buffer device instance (slot number, board address, ...).
- - struct `par'
- Device dependent information that uniquely defines the video mode for this
- particular piece of hardware.
- --------------------------------------------------------------------------------
- *** VISUALS USED BY THE FRAME BUFFER DEVICE API ***
- Monochrome (FB_VISUAL_MONO01 and FB_VISUAL_MONO10)
- -------------------------------------------------
- Each pixel is either black or white.
- Pseudo color (FB_VISUAL_PSEUDOCOLOR and FB_VISUAL_STATIC_PSEUDOCOLOR)
- ---------------------------------------------------------------------
- The whole pixel value is fed through a programmable lookup table that has one
- color (including red, green, and blue intensities) for each possible pixel
- value, and that color is displayed.
- True color (FB_VISUAL_TRUECOLOR)
- --------------------------------
- The pixel value is broken up into red, green, and blue fields.
- Direct color (FB_VISUAL_DIRECTCOLOR)
- ------------------------------------
- The pixel value is broken up into red, green, and blue fields, each of which
- are looked up in separate red, green, and blue lookup tables.
- Grayscale displays
- ------------------
- Grayscale and static grayscale are special variants of pseudo color and static
- pseudo color, where the red, green and blue components are always equal to
- each other.
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