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- .. _development_process:
- How the development process works
- =================================
- Linux kernel development in the early 1990's was a pretty loose affair,
- with relatively small numbers of users and developers involved. With a
- user base in the millions and with some 2,000 developers involved over the
- course of one year, the kernel has since had to evolve a number of
- processes to keep development happening smoothly. A solid understanding of
- how the process works is required in order to be an effective part of it.
- The big picture
- ---------------
- The kernel developers use a loosely time-based release process, with a new
- major kernel release happening every two or three months. The recent
- release history looks like this:
- ====== =================
- 2.6.38 March 14, 2011
- 2.6.37 January 4, 2011
- 2.6.36 October 20, 2010
- 2.6.35 August 1, 2010
- 2.6.34 May 15, 2010
- 2.6.33 February 24, 2010
- ====== =================
- Every 2.6.x release is a major kernel release with new features, internal
- API changes, and more. A typical 2.6 release can contain nearly 10,000
- changesets with changes to several hundred thousand lines of code. 2.6 is
- thus the leading edge of Linux kernel development; the kernel uses a
- rolling development model which is continually integrating major changes.
- A relatively straightforward discipline is followed with regard to the
- merging of patches for each release. At the beginning of each development
- cycle, the "merge window" is said to be open. At that time, code which is
- deemed to be sufficiently stable (and which is accepted by the development
- community) is merged into the mainline kernel. The bulk of changes for a
- new development cycle (and all of the major changes) will be merged during
- this time, at a rate approaching 1,000 changes ("patches," or "changesets")
- per day.
- (As an aside, it is worth noting that the changes integrated during the
- merge window do not come out of thin air; they have been collected, tested,
- and staged ahead of time. How that process works will be described in
- detail later on).
- The merge window lasts for approximately two weeks. At the end of this
- time, Linus Torvalds will declare that the window is closed and release the
- first of the "rc" kernels. For the kernel which is destined to be 2.6.40,
- for example, the release which happens at the end of the merge window will
- be called 2.6.40-rc1. The -rc1 release is the signal that the time to
- merge new features has passed, and that the time to stabilize the next
- kernel has begun.
- Over the next six to ten weeks, only patches which fix problems should be
- submitted to the mainline. On occasion a more significant change will be
- allowed, but such occasions are rare; developers who try to merge new
- features outside of the merge window tend to get an unfriendly reception.
- As a general rule, if you miss the merge window for a given feature, the
- best thing to do is to wait for the next development cycle. (An occasional
- exception is made for drivers for previously-unsupported hardware; if they
- touch no in-tree code, they cannot cause regressions and should be safe to
- add at any time).
- As fixes make their way into the mainline, the patch rate will slow over
- time. Linus releases new -rc kernels about once a week; a normal series
- will get up to somewhere between -rc6 and -rc9 before the kernel is
- considered to be sufficiently stable and the final 2.6.x release is made.
- At that point the whole process starts over again.
- As an example, here is how the 2.6.38 development cycle went (all dates in
- 2011):
- ============== ===============================
- January 4 2.6.37 stable release
- January 18 2.6.38-rc1, merge window closes
- January 21 2.6.38-rc2
- February 1 2.6.38-rc3
- February 7 2.6.38-rc4
- February 15 2.6.38-rc5
- February 21 2.6.38-rc6
- March 1 2.6.38-rc7
- March 7 2.6.38-rc8
- March 14 2.6.38 stable release
- ============== ===============================
- How do the developers decide when to close the development cycle and create
- the stable release? The most significant metric used is the list of
- regressions from previous releases. No bugs are welcome, but those which
- break systems which worked in the past are considered to be especially
- serious. For this reason, patches which cause regressions are looked upon
- unfavorably and are quite likely to be reverted during the stabilization
- period.
- The developers' goal is to fix all known regressions before the stable
- release is made. In the real world, this kind of perfection is hard to
- achieve; there are just too many variables in a project of this size.
- There comes a point where delaying the final release just makes the problem
- worse; the pile of changes waiting for the next merge window will grow
- larger, creating even more regressions the next time around. So most 2.6.x
- kernels go out with a handful of known regressions though, hopefully, none
- of them are serious.
- Once a stable release is made, its ongoing maintenance is passed off to the
- "stable team," currently consisting of Greg Kroah-Hartman. The stable team
- will release occasional updates to the stable release using the 2.6.x.y
- numbering scheme. To be considered for an update release, a patch must (1)
- fix a significant bug, and (2) already be merged into the mainline for the
- next development kernel. Kernels will typically receive stable updates for
- a little more than one development cycle past their initial release. So,
- for example, the 2.6.36 kernel's history looked like:
- ============== ===============================
- October 10 2.6.36 stable release
- November 22 2.6.36.1
- December 9 2.6.36.2
- January 7 2.6.36.3
- February 17 2.6.36.4
- ============== ===============================
- 2.6.36.4 was the final stable update for the 2.6.36 release.
- Some kernels are designated "long term" kernels; they will receive support
- for a longer period. As of this writing, the current long term kernels
- and their maintainers are:
- ====== ====================== ===========================
- 2.6.27 Willy Tarreau (Deep-frozen stable kernel)
- 2.6.32 Greg Kroah-Hartman
- 2.6.35 Andi Kleen (Embedded flag kernel)
- ====== ====================== ===========================
- The selection of a kernel for long-term support is purely a matter of a
- maintainer having the need and the time to maintain that release. There
- are no known plans for long-term support for any specific upcoming
- release.
- The lifecycle of a patch
- ------------------------
- Patches do not go directly from the developer's keyboard into the mainline
- kernel. There is, instead, a somewhat involved (if somewhat informal)
- process designed to ensure that each patch is reviewed for quality and that
- each patch implements a change which is desirable to have in the mainline.
- This process can happen quickly for minor fixes, or, in the case of large
- and controversial changes, go on for years. Much developer frustration
- comes from a lack of understanding of this process or from attempts to
- circumvent it.
- In the hopes of reducing that frustration, this document will describe how
- a patch gets into the kernel. What follows below is an introduction which
- describes the process in a somewhat idealized way. A much more detailed
- treatment will come in later sections.
- The stages that a patch goes through are, generally:
- - Design. This is where the real requirements for the patch - and the way
- those requirements will be met - are laid out. Design work is often
- done without involving the community, but it is better to do this work
- in the open if at all possible; it can save a lot of time redesigning
- things later.
- - Early review. Patches are posted to the relevant mailing list, and
- developers on that list reply with any comments they may have. This
- process should turn up any major problems with a patch if all goes
- well.
- - Wider review. When the patch is getting close to ready for mainline
- inclusion, it should be accepted by a relevant subsystem maintainer -
- though this acceptance is not a guarantee that the patch will make it
- all the way to the mainline. The patch will show up in the maintainer's
- subsystem tree and into the -next trees (described below). When the
- process works, this step leads to more extensive review of the patch and
- the discovery of any problems resulting from the integration of this
- patch with work being done by others.
- - Please note that most maintainers also have day jobs, so merging
- your patch may not be their highest priority. If your patch is
- getting feedback about changes that are needed, you should either
- make those changes or justify why they should not be made. If your
- patch has no review complaints but is not being merged by its
- appropriate subsystem or driver maintainer, you should be persistent
- in updating the patch to the current kernel so that it applies cleanly
- and keep sending it for review and merging.
- - Merging into the mainline. Eventually, a successful patch will be
- merged into the mainline repository managed by Linus Torvalds. More
- comments and/or problems may surface at this time; it is important that
- the developer be responsive to these and fix any issues which arise.
- - Stable release. The number of users potentially affected by the patch
- is now large, so, once again, new problems may arise.
- - Long-term maintenance. While it is certainly possible for a developer
- to forget about code after merging it, that sort of behavior tends to
- leave a poor impression in the development community. Merging code
- eliminates some of the maintenance burden, in that others will fix
- problems caused by API changes. But the original developer should
- continue to take responsibility for the code if it is to remain useful
- in the longer term.
- One of the largest mistakes made by kernel developers (or their employers)
- is to try to cut the process down to a single "merging into the mainline"
- step. This approach invariably leads to frustration for everybody
- involved.
- How patches get into the Kernel
- -------------------------------
- There is exactly one person who can merge patches into the mainline kernel
- repository: Linus Torvalds. But, of the over 9,500 patches which went
- into the 2.6.38 kernel, only 112 (around 1.3%) were directly chosen by Linus
- himself. The kernel project has long since grown to a size where no single
- developer could possibly inspect and select every patch unassisted. The
- way the kernel developers have addressed this growth is through the use of
- a lieutenant system built around a chain of trust.
- The kernel code base is logically broken down into a set of subsystems:
- networking, specific architecture support, memory management, video
- devices, etc. Most subsystems have a designated maintainer, a developer
- who has overall responsibility for the code within that subsystem. These
- subsystem maintainers are the gatekeepers (in a loose way) for the portion
- of the kernel they manage; they are the ones who will (usually) accept a
- patch for inclusion into the mainline kernel.
- Subsystem maintainers each manage their own version of the kernel source
- tree, usually (but certainly not always) using the git source management
- tool. Tools like git (and related tools like quilt or mercurial) allow
- maintainers to track a list of patches, including authorship information
- and other metadata. At any given time, the maintainer can identify which
- patches in his or her repository are not found in the mainline.
- When the merge window opens, top-level maintainers will ask Linus to "pull"
- the patches they have selected for merging from their repositories. If
- Linus agrees, the stream of patches will flow up into his repository,
- becoming part of the mainline kernel. The amount of attention that Linus
- pays to specific patches received in a pull operation varies. It is clear
- that, sometimes, he looks quite closely. But, as a general rule, Linus
- trusts the subsystem maintainers to not send bad patches upstream.
- Subsystem maintainers, in turn, can pull patches from other maintainers.
- For example, the networking tree is built from patches which accumulated
- first in trees dedicated to network device drivers, wireless networking,
- etc. This chain of repositories can be arbitrarily long, though it rarely
- exceeds two or three links. Since each maintainer in the chain trusts
- those managing lower-level trees, this process is known as the "chain of
- trust."
- Clearly, in a system like this, getting patches into the kernel depends on
- finding the right maintainer. Sending patches directly to Linus is not
- normally the right way to go.
- Next trees
- ----------
- The chain of subsystem trees guides the flow of patches into the kernel,
- but it also raises an interesting question: what if somebody wants to look
- at all of the patches which are being prepared for the next merge window?
- Developers will be interested in what other changes are pending to see
- whether there are any conflicts to worry about; a patch which changes a
- core kernel function prototype, for example, will conflict with any other
- patches which use the older form of that function. Reviewers and testers
- want access to the changes in their integrated form before all of those
- changes land in the mainline kernel. One could pull changes from all of
- the interesting subsystem trees, but that would be a big and error-prone
- job.
- The answer comes in the form of -next trees, where subsystem trees are
- collected for testing and review. The older of these trees, maintained by
- Andrew Morton, is called "-mm" (for memory management, which is how it got
- started). The -mm tree integrates patches from a long list of subsystem
- trees; it also has some patches aimed at helping with debugging.
- Beyond that, -mm contains a significant collection of patches which have
- been selected by Andrew directly. These patches may have been posted on a
- mailing list, or they may apply to a part of the kernel for which there is
- no designated subsystem tree. As a result, -mm operates as a sort of
- subsystem tree of last resort; if there is no other obvious path for a
- patch into the mainline, it is likely to end up in -mm. Miscellaneous
- patches which accumulate in -mm will eventually either be forwarded on to
- an appropriate subsystem tree or be sent directly to Linus. In a typical
- development cycle, approximately 5-10% of the patches going into the
- mainline get there via -mm.
- The current -mm patch is available in the "mmotm" (-mm of the moment)
- directory at:
- http://www.ozlabs.org/~akpm/mmotm/
- Use of the MMOTM tree is likely to be a frustrating experience, though;
- there is a definite chance that it will not even compile.
- The primary tree for next-cycle patch merging is linux-next, maintained by
- Stephen Rothwell. The linux-next tree is, by design, a snapshot of what
- the mainline is expected to look like after the next merge window closes.
- Linux-next trees are announced on the linux-kernel and linux-next mailing
- lists when they are assembled; they can be downloaded from:
- http://www.kernel.org/pub/linux/kernel/next/
- Linux-next has become an integral part of the kernel development process;
- all patches merged during a given merge window should really have found
- their way into linux-next some time before the merge window opens.
- Staging trees
- -------------
- The kernel source tree contains the drivers/staging/ directory, where
- many sub-directories for drivers or filesystems that are on their way to
- being added to the kernel tree live. They remain in drivers/staging while
- they still need more work; once complete, they can be moved into the
- kernel proper. This is a way to keep track of drivers that aren't
- up to Linux kernel coding or quality standards, but people may want to use
- them and track development.
- Greg Kroah-Hartman currently maintains the staging tree. Drivers that
- still need work are sent to him, with each driver having its own
- subdirectory in drivers/staging/. Along with the driver source files, a
- TODO file should be present in the directory as well. The TODO file lists
- the pending work that the driver needs for acceptance into the kernel
- proper, as well as a list of people that should be Cc'd for any patches to
- the driver. Current rules require that drivers contributed to staging
- must, at a minimum, compile properly.
- Staging can be a relatively easy way to get new drivers into the mainline
- where, with luck, they will come to the attention of other developers and
- improve quickly. Entry into staging is not the end of the story, though;
- code in staging which is not seeing regular progress will eventually be
- removed. Distributors also tend to be relatively reluctant to enable
- staging drivers. So staging is, at best, a stop on the way toward becoming
- a proper mainline driver.
- Tools
- -----
- As can be seen from the above text, the kernel development process depends
- heavily on the ability to herd collections of patches in various
- directions. The whole thing would not work anywhere near as well as it
- does without suitably powerful tools. Tutorials on how to use these tools
- are well beyond the scope of this document, but there is space for a few
- pointers.
- By far the dominant source code management system used by the kernel
- community is git. Git is one of a number of distributed version control
- systems being developed in the free software community. It is well tuned
- for kernel development, in that it performs quite well when dealing with
- large repositories and large numbers of patches. It also has a reputation
- for being difficult to learn and use, though it has gotten better over
- time. Some sort of familiarity with git is almost a requirement for kernel
- developers; even if they do not use it for their own work, they'll need git
- to keep up with what other developers (and the mainline) are doing.
- Git is now packaged by almost all Linux distributions. There is a home
- page at:
- http://git-scm.com/
- That page has pointers to documentation and tutorials.
- Among the kernel developers who do not use git, the most popular choice is
- almost certainly Mercurial:
- http://www.selenic.com/mercurial/
- Mercurial shares many features with git, but it provides an interface which
- many find easier to use.
- The other tool worth knowing about is Quilt:
- http://savannah.nongnu.org/projects/quilt/
- Quilt is a patch management system, rather than a source code management
- system. It does not track history over time; it is, instead, oriented
- toward tracking a specific set of changes against an evolving code base.
- Some major subsystem maintainers use quilt to manage patches intended to go
- upstream. For the management of certain kinds of trees (-mm, for example),
- quilt is the best tool for the job.
- Mailing lists
- -------------
- A great deal of Linux kernel development work is done by way of mailing
- lists. It is hard to be a fully-functioning member of the community
- without joining at least one list somewhere. But Linux mailing lists also
- represent a potential hazard to developers, who risk getting buried under a
- load of electronic mail, running afoul of the conventions used on the Linux
- lists, or both.
- Most kernel mailing lists are run on vger.kernel.org; the master list can
- be found at:
- http://vger.kernel.org/vger-lists.html
- There are lists hosted elsewhere, though; a number of them are at
- lists.redhat.com.
- The core mailing list for kernel development is, of course, linux-kernel.
- This list is an intimidating place to be; volume can reach 500 messages per
- day, the amount of noise is high, the conversation can be severely
- technical, and participants are not always concerned with showing a high
- degree of politeness. But there is no other place where the kernel
- development community comes together as a whole; developers who avoid this
- list will miss important information.
- There are a few hints which can help with linux-kernel survival:
- - Have the list delivered to a separate folder, rather than your main
- mailbox. One must be able to ignore the stream for sustained periods of
- time.
- - Do not try to follow every conversation - nobody else does. It is
- important to filter on both the topic of interest (though note that
- long-running conversations can drift away from the original subject
- without changing the email subject line) and the people who are
- participating.
- - Do not feed the trolls. If somebody is trying to stir up an angry
- response, ignore them.
- - When responding to linux-kernel email (or that on other lists) preserve
- the Cc: header for all involved. In the absence of a strong reason (such
- as an explicit request), you should never remove recipients. Always make
- sure that the person you are responding to is in the Cc: list. This
- convention also makes it unnecessary to explicitly ask to be copied on
- replies to your postings.
- - Search the list archives (and the net as a whole) before asking
- questions. Some developers can get impatient with people who clearly
- have not done their homework.
- - Avoid top-posting (the practice of putting your answer above the quoted
- text you are responding to). It makes your response harder to read and
- makes a poor impression.
- - Ask on the correct mailing list. Linux-kernel may be the general meeting
- point, but it is not the best place to find developers from all
- subsystems.
- The last point - finding the correct mailing list - is a common place for
- beginning developers to go wrong. Somebody who asks a networking-related
- question on linux-kernel will almost certainly receive a polite suggestion
- to ask on the netdev list instead, as that is the list frequented by most
- networking developers. Other lists exist for the SCSI, video4linux, IDE,
- filesystem, etc. subsystems. The best place to look for mailing lists is
- in the MAINTAINERS file packaged with the kernel source.
- Getting started with Kernel development
- ---------------------------------------
- Questions about how to get started with the kernel development process are
- common - from both individuals and companies. Equally common are missteps
- which make the beginning of the relationship harder than it has to be.
- Companies often look to hire well-known developers to get a development
- group started. This can, in fact, be an effective technique. But it also
- tends to be expensive and does not do much to grow the pool of experienced
- kernel developers. It is possible to bring in-house developers up to speed
- on Linux kernel development, given the investment of a bit of time. Taking
- this time can endow an employer with a group of developers who understand
- the kernel and the company both, and who can help to train others as well.
- Over the medium term, this is often the more profitable approach.
- Individual developers are often, understandably, at a loss for a place to
- start. Beginning with a large project can be intimidating; one often wants
- to test the waters with something smaller first. This is the point where
- some developers jump into the creation of patches fixing spelling errors or
- minor coding style issues. Unfortunately, such patches create a level of
- noise which is distracting for the development community as a whole, so,
- increasingly, they are looked down upon. New developers wishing to
- introduce themselves to the community will not get the sort of reception
- they wish for by these means.
- Andrew Morton gives this advice for aspiring kernel developers
- ::
- The #1 project for all kernel beginners should surely be "make sure
- that the kernel runs perfectly at all times on all machines which
- you can lay your hands on". Usually the way to do this is to work
- with others on getting things fixed up (this can require
- persistence!) but that's fine - it's a part of kernel development.
- (http://lwn.net/Articles/283982/).
- In the absence of obvious problems to fix, developers are advised to look
- at the current lists of regressions and open bugs in general. There is
- never any shortage of issues in need of fixing; by addressing these issues,
- developers will gain experience with the process while, at the same time,
- building respect with the rest of the development community.
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