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- #ifndef __TRIGGER_H_
- #define __TRIGGER_H_ 1
- #include "util/debug.h"
- #include "asm/bug.h"
- /*
- * Use trigger to model operations which need to be executed when
- * an event (a signal, for example) is observed.
- *
- * States and transits:
- *
- *
- * OFF--> ON --> READY --(hit)--> HIT
- * ^ |
- * | (ready)
- * | |
- * \_____________/
- *
- * is_hit and is_ready are two key functions to query the state of
- * a trigger. is_hit means the event already happen; is_ready means the
- * trigger is waiting for the event.
- */
- struct trigger {
- volatile enum {
- TRIGGER_ERROR = -2,
- TRIGGER_OFF = -1,
- TRIGGER_ON = 0,
- TRIGGER_READY = 1,
- TRIGGER_HIT = 2,
- } state;
- const char *name;
- };
- #define TRIGGER_WARN_ONCE(t, exp) \
- WARN_ONCE(t->state != exp, "trigger '%s' state transist error: %d in %s()\n", \
- t->name, t->state, __func__)
- static inline bool trigger_is_available(struct trigger *t)
- {
- return t->state >= 0;
- }
- static inline bool trigger_is_error(struct trigger *t)
- {
- return t->state <= TRIGGER_ERROR;
- }
- static inline void trigger_on(struct trigger *t)
- {
- TRIGGER_WARN_ONCE(t, TRIGGER_OFF);
- t->state = TRIGGER_ON;
- }
- static inline void trigger_ready(struct trigger *t)
- {
- if (!trigger_is_available(t))
- return;
- t->state = TRIGGER_READY;
- }
- static inline void trigger_hit(struct trigger *t)
- {
- if (!trigger_is_available(t))
- return;
- TRIGGER_WARN_ONCE(t, TRIGGER_READY);
- t->state = TRIGGER_HIT;
- }
- static inline void trigger_off(struct trigger *t)
- {
- if (!trigger_is_available(t))
- return;
- t->state = TRIGGER_OFF;
- }
- static inline void trigger_error(struct trigger *t)
- {
- t->state = TRIGGER_ERROR;
- }
- static inline bool trigger_is_ready(struct trigger *t)
- {
- return t->state == TRIGGER_READY;
- }
- static inline bool trigger_is_hit(struct trigger *t)
- {
- return t->state == TRIGGER_HIT;
- }
- #define DEFINE_TRIGGER(n) \
- struct trigger n = {.state = TRIGGER_OFF, .name = #n}
- #endif
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