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- /*
- * Copyright (C) 2016 Facebook
- * Copyright (C) 2013-2014 Jens Axboe
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public
- * License v2 as published by the Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- #include <linux/random.h>
- #include <linux/sbitmap.h>
- int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
- gfp_t flags, int node)
- {
- unsigned int bits_per_word;
- unsigned int i;
- if (shift < 0) {
- shift = ilog2(BITS_PER_LONG);
- /*
- * If the bitmap is small, shrink the number of bits per word so
- * we spread over a few cachelines, at least. If less than 4
- * bits, just forget about it, it's not going to work optimally
- * anyway.
- */
- if (depth >= 4) {
- while ((4U << shift) > depth)
- shift--;
- }
- }
- bits_per_word = 1U << shift;
- if (bits_per_word > BITS_PER_LONG)
- return -EINVAL;
- sb->shift = shift;
- sb->depth = depth;
- sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
- if (depth == 0) {
- sb->map = NULL;
- return 0;
- }
- sb->map = kzalloc_node(sb->map_nr * sizeof(*sb->map), flags, node);
- if (!sb->map)
- return -ENOMEM;
- for (i = 0; i < sb->map_nr; i++) {
- sb->map[i].depth = min(depth, bits_per_word);
- depth -= sb->map[i].depth;
- }
- return 0;
- }
- EXPORT_SYMBOL_GPL(sbitmap_init_node);
- void sbitmap_resize(struct sbitmap *sb, unsigned int depth)
- {
- unsigned int bits_per_word = 1U << sb->shift;
- unsigned int i;
- sb->depth = depth;
- sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
- for (i = 0; i < sb->map_nr; i++) {
- sb->map[i].depth = min(depth, bits_per_word);
- depth -= sb->map[i].depth;
- }
- }
- EXPORT_SYMBOL_GPL(sbitmap_resize);
- static int __sbitmap_get_word(struct sbitmap_word *word, unsigned int hint,
- bool wrap)
- {
- unsigned int orig_hint = hint;
- int nr;
- while (1) {
- nr = find_next_zero_bit(&word->word, word->depth, hint);
- if (unlikely(nr >= word->depth)) {
- /*
- * We started with an offset, and we didn't reset the
- * offset to 0 in a failure case, so start from 0 to
- * exhaust the map.
- */
- if (orig_hint && hint && wrap) {
- hint = orig_hint = 0;
- continue;
- }
- return -1;
- }
- if (!test_and_set_bit(nr, &word->word))
- break;
- hint = nr + 1;
- if (hint >= word->depth - 1)
- hint = 0;
- }
- return nr;
- }
- int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
- {
- unsigned int i, index;
- int nr = -1;
- index = SB_NR_TO_INDEX(sb, alloc_hint);
- for (i = 0; i < sb->map_nr; i++) {
- nr = __sbitmap_get_word(&sb->map[index],
- SB_NR_TO_BIT(sb, alloc_hint),
- !round_robin);
- if (nr != -1) {
- nr += index << sb->shift;
- break;
- }
- /* Jump to next index. */
- index++;
- alloc_hint = index << sb->shift;
- if (index >= sb->map_nr) {
- index = 0;
- alloc_hint = 0;
- }
- }
- return nr;
- }
- EXPORT_SYMBOL_GPL(sbitmap_get);
- bool sbitmap_any_bit_set(const struct sbitmap *sb)
- {
- unsigned int i;
- for (i = 0; i < sb->map_nr; i++) {
- if (sb->map[i].word)
- return true;
- }
- return false;
- }
- EXPORT_SYMBOL_GPL(sbitmap_any_bit_set);
- bool sbitmap_any_bit_clear(const struct sbitmap *sb)
- {
- unsigned int i;
- for (i = 0; i < sb->map_nr; i++) {
- const struct sbitmap_word *word = &sb->map[i];
- unsigned long ret;
- ret = find_first_zero_bit(&word->word, word->depth);
- if (ret < word->depth)
- return true;
- }
- return false;
- }
- EXPORT_SYMBOL_GPL(sbitmap_any_bit_clear);
- unsigned int sbitmap_weight(const struct sbitmap *sb)
- {
- unsigned int i, weight = 0;
- for (i = 0; i < sb->map_nr; i++) {
- const struct sbitmap_word *word = &sb->map[i];
- weight += bitmap_weight(&word->word, word->depth);
- }
- return weight;
- }
- EXPORT_SYMBOL_GPL(sbitmap_weight);
- static unsigned int sbq_calc_wake_batch(unsigned int depth)
- {
- unsigned int wake_batch;
- /*
- * For each batch, we wake up one queue. We need to make sure that our
- * batch size is small enough that the full depth of the bitmap is
- * enough to wake up all of the queues.
- */
- wake_batch = SBQ_WAKE_BATCH;
- if (wake_batch > depth / SBQ_WAIT_QUEUES)
- wake_batch = max(1U, depth / SBQ_WAIT_QUEUES);
- return wake_batch;
- }
- int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
- int shift, bool round_robin, gfp_t flags, int node)
- {
- int ret;
- int i;
- ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node);
- if (ret)
- return ret;
- sbq->alloc_hint = alloc_percpu_gfp(unsigned int, flags);
- if (!sbq->alloc_hint) {
- sbitmap_free(&sbq->sb);
- return -ENOMEM;
- }
- if (depth && !round_robin) {
- for_each_possible_cpu(i)
- *per_cpu_ptr(sbq->alloc_hint, i) = prandom_u32() % depth;
- }
- sbq->wake_batch = sbq_calc_wake_batch(depth);
- atomic_set(&sbq->wake_index, 0);
- sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node);
- if (!sbq->ws) {
- free_percpu(sbq->alloc_hint);
- sbitmap_free(&sbq->sb);
- return -ENOMEM;
- }
- for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
- init_waitqueue_head(&sbq->ws[i].wait);
- atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch);
- }
- sbq->round_robin = round_robin;
- return 0;
- }
- EXPORT_SYMBOL_GPL(sbitmap_queue_init_node);
- void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth)
- {
- sbq->wake_batch = sbq_calc_wake_batch(depth);
- sbitmap_resize(&sbq->sb, depth);
- }
- EXPORT_SYMBOL_GPL(sbitmap_queue_resize);
- int __sbitmap_queue_get(struct sbitmap_queue *sbq)
- {
- unsigned int hint, depth;
- int nr;
- hint = this_cpu_read(*sbq->alloc_hint);
- depth = READ_ONCE(sbq->sb.depth);
- if (unlikely(hint >= depth)) {
- hint = depth ? prandom_u32() % depth : 0;
- this_cpu_write(*sbq->alloc_hint, hint);
- }
- nr = sbitmap_get(&sbq->sb, hint, sbq->round_robin);
- if (nr == -1) {
- /* If the map is full, a hint won't do us much good. */
- this_cpu_write(*sbq->alloc_hint, 0);
- } else if (nr == hint || unlikely(sbq->round_robin)) {
- /* Only update the hint if we used it. */
- hint = nr + 1;
- if (hint >= depth - 1)
- hint = 0;
- this_cpu_write(*sbq->alloc_hint, hint);
- }
- return nr;
- }
- EXPORT_SYMBOL_GPL(__sbitmap_queue_get);
- static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq)
- {
- int i, wake_index;
- wake_index = atomic_read(&sbq->wake_index);
- for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
- struct sbq_wait_state *ws = &sbq->ws[wake_index];
- if (waitqueue_active(&ws->wait)) {
- int o = atomic_read(&sbq->wake_index);
- if (wake_index != o)
- atomic_cmpxchg(&sbq->wake_index, o, wake_index);
- return ws;
- }
- wake_index = sbq_index_inc(wake_index);
- }
- return NULL;
- }
- static void sbq_wake_up(struct sbitmap_queue *sbq)
- {
- struct sbq_wait_state *ws;
- int wait_cnt;
- /* Ensure that the wait list checks occur after clear_bit(). */
- smp_mb();
- ws = sbq_wake_ptr(sbq);
- if (!ws)
- return;
- wait_cnt = atomic_dec_return(&ws->wait_cnt);
- if (unlikely(wait_cnt < 0))
- wait_cnt = atomic_inc_return(&ws->wait_cnt);
- if (wait_cnt == 0) {
- atomic_add(sbq->wake_batch, &ws->wait_cnt);
- sbq_index_atomic_inc(&sbq->wake_index);
- wake_up(&ws->wait);
- }
- }
- void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
- unsigned int cpu)
- {
- sbitmap_clear_bit(&sbq->sb, nr);
- sbq_wake_up(sbq);
- if (likely(!sbq->round_robin && nr < sbq->sb.depth))
- *per_cpu_ptr(sbq->alloc_hint, cpu) = nr;
- }
- EXPORT_SYMBOL_GPL(sbitmap_queue_clear);
- void sbitmap_queue_wake_all(struct sbitmap_queue *sbq)
- {
- int i, wake_index;
- /*
- * Make sure all changes prior to this are visible from other CPUs.
- */
- smp_mb();
- wake_index = atomic_read(&sbq->wake_index);
- for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
- struct sbq_wait_state *ws = &sbq->ws[wake_index];
- if (waitqueue_active(&ws->wait))
- wake_up(&ws->wait);
- wake_index = sbq_index_inc(wake_index);
- }
- }
- EXPORT_SYMBOL_GPL(sbitmap_queue_wake_all);
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