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- /*
- * Generic gameport layer
- *
- * Copyright (c) 1999-2002 Vojtech Pavlik
- * Copyright (c) 2005 Dmitry Torokhov
- */
- /*
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 as published by
- * the Free Software Foundation.
- */
- #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
- #include <linux/stddef.h>
- #include <linux/module.h>
- #include <linux/ioport.h>
- #include <linux/init.h>
- #include <linux/gameport.h>
- #include <linux/slab.h>
- #include <linux/delay.h>
- #include <linux/workqueue.h>
- #include <linux/sched.h> /* HZ */
- #include <linux/mutex.h>
- #include <linux/timekeeping.h>
- /*#include <asm/io.h>*/
- MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
- MODULE_DESCRIPTION("Generic gameport layer");
- MODULE_LICENSE("GPL");
- static bool use_ktime = true;
- module_param(use_ktime, bool, 0400);
- MODULE_PARM_DESC(use_ktime, "Use ktime for measuring I/O speed");
- /*
- * gameport_mutex protects entire gameport subsystem and is taken
- * every time gameport port or driver registrered or unregistered.
- */
- static DEFINE_MUTEX(gameport_mutex);
- static LIST_HEAD(gameport_list);
- static struct bus_type gameport_bus;
- static void gameport_add_port(struct gameport *gameport);
- static void gameport_attach_driver(struct gameport_driver *drv);
- static void gameport_reconnect_port(struct gameport *gameport);
- static void gameport_disconnect_port(struct gameport *gameport);
- #if defined(__i386__)
- #include <linux/i8253.h>
- #define DELTA(x,y) ((y)-(x)+((y)<(x)?1193182/HZ:0))
- #define GET_TIME(x) do { x = get_time_pit(); } while (0)
- static unsigned int get_time_pit(void)
- {
- unsigned long flags;
- unsigned int count;
- raw_spin_lock_irqsave(&i8253_lock, flags);
- outb_p(0x00, 0x43);
- count = inb_p(0x40);
- count |= inb_p(0x40) << 8;
- raw_spin_unlock_irqrestore(&i8253_lock, flags);
- return count;
- }
- #endif
- /*
- * gameport_measure_speed() measures the gameport i/o speed.
- */
- static int gameport_measure_speed(struct gameport *gameport)
- {
- unsigned int i, t, tx;
- u64 t1, t2, t3;
- unsigned long flags;
- if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
- return 0;
- tx = ~0;
- for (i = 0; i < 50; i++) {
- local_irq_save(flags);
- t1 = ktime_get_ns();
- for (t = 0; t < 50; t++)
- gameport_read(gameport);
- t2 = ktime_get_ns();
- t3 = ktime_get_ns();
- local_irq_restore(flags);
- udelay(i * 10);
- t = (t2 - t1) - (t3 - t2);
- if (t < tx)
- tx = t;
- }
- gameport_close(gameport);
- t = 1000000 * 50;
- if (tx)
- t /= tx;
- return t;
- }
- static int old_gameport_measure_speed(struct gameport *gameport)
- {
- #if defined(__i386__)
- unsigned int i, t, t1, t2, t3, tx;
- unsigned long flags;
- if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
- return 0;
- tx = 1 << 30;
- for(i = 0; i < 50; i++) {
- local_irq_save(flags);
- GET_TIME(t1);
- for (t = 0; t < 50; t++) gameport_read(gameport);
- GET_TIME(t2);
- GET_TIME(t3);
- local_irq_restore(flags);
- udelay(i * 10);
- if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
- }
- gameport_close(gameport);
- return 59659 / (tx < 1 ? 1 : tx);
- #elif defined (__x86_64__)
- unsigned int i, t;
- unsigned long tx, t1, t2, flags;
- if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
- return 0;
- tx = 1 << 30;
- for(i = 0; i < 50; i++) {
- local_irq_save(flags);
- t1 = rdtsc();
- for (t = 0; t < 50; t++) gameport_read(gameport);
- t2 = rdtsc();
- local_irq_restore(flags);
- udelay(i * 10);
- if (t2 - t1 < tx) tx = t2 - t1;
- }
- gameport_close(gameport);
- return (this_cpu_read(cpu_info.loops_per_jiffy) *
- (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
- #else
- unsigned int j, t = 0;
- if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
- return 0;
- j = jiffies; while (j == jiffies);
- j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }
- gameport_close(gameport);
- return t * HZ / 1000;
- #endif
- }
- void gameport_start_polling(struct gameport *gameport)
- {
- spin_lock(&gameport->timer_lock);
- if (!gameport->poll_cnt++) {
- BUG_ON(!gameport->poll_handler);
- BUG_ON(!gameport->poll_interval);
- mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
- }
- spin_unlock(&gameport->timer_lock);
- }
- EXPORT_SYMBOL(gameport_start_polling);
- void gameport_stop_polling(struct gameport *gameport)
- {
- spin_lock(&gameport->timer_lock);
- if (!--gameport->poll_cnt)
- del_timer(&gameport->poll_timer);
- spin_unlock(&gameport->timer_lock);
- }
- EXPORT_SYMBOL(gameport_stop_polling);
- static void gameport_run_poll_handler(unsigned long d)
- {
- struct gameport *gameport = (struct gameport *)d;
- gameport->poll_handler(gameport);
- if (gameport->poll_cnt)
- mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
- }
- /*
- * Basic gameport -> driver core mappings
- */
- static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
- {
- int error;
- gameport->dev.driver = &drv->driver;
- if (drv->connect(gameport, drv)) {
- gameport->dev.driver = NULL;
- return -ENODEV;
- }
- error = device_bind_driver(&gameport->dev);
- if (error) {
- dev_warn(&gameport->dev,
- "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
- gameport->phys, gameport->name,
- drv->description, error);
- drv->disconnect(gameport);
- gameport->dev.driver = NULL;
- return error;
- }
- return 0;
- }
- static void gameport_find_driver(struct gameport *gameport)
- {
- int error;
- error = device_attach(&gameport->dev);
- if (error < 0)
- dev_warn(&gameport->dev,
- "device_attach() failed for %s (%s), error: %d\n",
- gameport->phys, gameport->name, error);
- }
- /*
- * Gameport event processing.
- */
- enum gameport_event_type {
- GAMEPORT_REGISTER_PORT,
- GAMEPORT_ATTACH_DRIVER,
- };
- struct gameport_event {
- enum gameport_event_type type;
- void *object;
- struct module *owner;
- struct list_head node;
- };
- static DEFINE_SPINLOCK(gameport_event_lock); /* protects gameport_event_list */
- static LIST_HEAD(gameport_event_list);
- static struct gameport_event *gameport_get_event(void)
- {
- struct gameport_event *event = NULL;
- unsigned long flags;
- spin_lock_irqsave(&gameport_event_lock, flags);
- if (!list_empty(&gameport_event_list)) {
- event = list_first_entry(&gameport_event_list,
- struct gameport_event, node);
- list_del_init(&event->node);
- }
- spin_unlock_irqrestore(&gameport_event_lock, flags);
- return event;
- }
- static void gameport_free_event(struct gameport_event *event)
- {
- module_put(event->owner);
- kfree(event);
- }
- static void gameport_remove_duplicate_events(struct gameport_event *event)
- {
- struct gameport_event *e, *next;
- unsigned long flags;
- spin_lock_irqsave(&gameport_event_lock, flags);
- list_for_each_entry_safe(e, next, &gameport_event_list, node) {
- if (event->object == e->object) {
- /*
- * If this event is of different type we should not
- * look further - we only suppress duplicate events
- * that were sent back-to-back.
- */
- if (event->type != e->type)
- break;
- list_del_init(&e->node);
- gameport_free_event(e);
- }
- }
- spin_unlock_irqrestore(&gameport_event_lock, flags);
- }
- static void gameport_handle_events(struct work_struct *work)
- {
- struct gameport_event *event;
- mutex_lock(&gameport_mutex);
- /*
- * Note that we handle only one event here to give swsusp
- * a chance to freeze kgameportd thread. Gameport events
- * should be pretty rare so we are not concerned about
- * taking performance hit.
- */
- if ((event = gameport_get_event())) {
- switch (event->type) {
- case GAMEPORT_REGISTER_PORT:
- gameport_add_port(event->object);
- break;
- case GAMEPORT_ATTACH_DRIVER:
- gameport_attach_driver(event->object);
- break;
- }
- gameport_remove_duplicate_events(event);
- gameport_free_event(event);
- }
- mutex_unlock(&gameport_mutex);
- }
- static DECLARE_WORK(gameport_event_work, gameport_handle_events);
- static int gameport_queue_event(void *object, struct module *owner,
- enum gameport_event_type event_type)
- {
- unsigned long flags;
- struct gameport_event *event;
- int retval = 0;
- spin_lock_irqsave(&gameport_event_lock, flags);
- /*
- * Scan event list for the other events for the same gameport port,
- * starting with the most recent one. If event is the same we
- * do not need add new one. If event is of different type we
- * need to add this event and should not look further because
- * we need to preserve sequence of distinct events.
- */
- list_for_each_entry_reverse(event, &gameport_event_list, node) {
- if (event->object == object) {
- if (event->type == event_type)
- goto out;
- break;
- }
- }
- event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
- if (!event) {
- pr_err("Not enough memory to queue event %d\n", event_type);
- retval = -ENOMEM;
- goto out;
- }
- if (!try_module_get(owner)) {
- pr_warning("Can't get module reference, dropping event %d\n",
- event_type);
- kfree(event);
- retval = -EINVAL;
- goto out;
- }
- event->type = event_type;
- event->object = object;
- event->owner = owner;
- list_add_tail(&event->node, &gameport_event_list);
- queue_work(system_long_wq, &gameport_event_work);
- out:
- spin_unlock_irqrestore(&gameport_event_lock, flags);
- return retval;
- }
- /*
- * Remove all events that have been submitted for a given object,
- * be it a gameport port or a driver.
- */
- static void gameport_remove_pending_events(void *object)
- {
- struct gameport_event *event, *next;
- unsigned long flags;
- spin_lock_irqsave(&gameport_event_lock, flags);
- list_for_each_entry_safe(event, next, &gameport_event_list, node) {
- if (event->object == object) {
- list_del_init(&event->node);
- gameport_free_event(event);
- }
- }
- spin_unlock_irqrestore(&gameport_event_lock, flags);
- }
- /*
- * Destroy child gameport port (if any) that has not been fully registered yet.
- *
- * Note that we rely on the fact that port can have only one child and therefore
- * only one child registration request can be pending. Additionally, children
- * are registered by driver's connect() handler so there can't be a grandchild
- * pending registration together with a child.
- */
- static struct gameport *gameport_get_pending_child(struct gameport *parent)
- {
- struct gameport_event *event;
- struct gameport *gameport, *child = NULL;
- unsigned long flags;
- spin_lock_irqsave(&gameport_event_lock, flags);
- list_for_each_entry(event, &gameport_event_list, node) {
- if (event->type == GAMEPORT_REGISTER_PORT) {
- gameport = event->object;
- if (gameport->parent == parent) {
- child = gameport;
- break;
- }
- }
- }
- spin_unlock_irqrestore(&gameport_event_lock, flags);
- return child;
- }
- /*
- * Gameport port operations
- */
- static ssize_t gameport_description_show(struct device *dev, struct device_attribute *attr, char *buf)
- {
- struct gameport *gameport = to_gameport_port(dev);
- return sprintf(buf, "%s\n", gameport->name);
- }
- static DEVICE_ATTR(description, S_IRUGO, gameport_description_show, NULL);
- static ssize_t drvctl_store(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
- {
- struct gameport *gameport = to_gameport_port(dev);
- struct device_driver *drv;
- int error;
- error = mutex_lock_interruptible(&gameport_mutex);
- if (error)
- return error;
- if (!strncmp(buf, "none", count)) {
- gameport_disconnect_port(gameport);
- } else if (!strncmp(buf, "reconnect", count)) {
- gameport_reconnect_port(gameport);
- } else if (!strncmp(buf, "rescan", count)) {
- gameport_disconnect_port(gameport);
- gameport_find_driver(gameport);
- } else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
- gameport_disconnect_port(gameport);
- error = gameport_bind_driver(gameport, to_gameport_driver(drv));
- } else {
- error = -EINVAL;
- }
- mutex_unlock(&gameport_mutex);
- return error ? error : count;
- }
- static DEVICE_ATTR_WO(drvctl);
- static struct attribute *gameport_device_attrs[] = {
- &dev_attr_description.attr,
- &dev_attr_drvctl.attr,
- NULL,
- };
- ATTRIBUTE_GROUPS(gameport_device);
- static void gameport_release_port(struct device *dev)
- {
- struct gameport *gameport = to_gameport_port(dev);
- kfree(gameport);
- module_put(THIS_MODULE);
- }
- void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
- {
- va_list args;
- va_start(args, fmt);
- vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
- va_end(args);
- }
- EXPORT_SYMBOL(gameport_set_phys);
- /*
- * Prepare gameport port for registration.
- */
- static void gameport_init_port(struct gameport *gameport)
- {
- static atomic_t gameport_no = ATOMIC_INIT(-1);
- __module_get(THIS_MODULE);
- mutex_init(&gameport->drv_mutex);
- device_initialize(&gameport->dev);
- dev_set_name(&gameport->dev, "gameport%lu",
- (unsigned long)atomic_inc_return(&gameport_no));
- gameport->dev.bus = &gameport_bus;
- gameport->dev.release = gameport_release_port;
- if (gameport->parent)
- gameport->dev.parent = &gameport->parent->dev;
- INIT_LIST_HEAD(&gameport->node);
- spin_lock_init(&gameport->timer_lock);
- init_timer(&gameport->poll_timer);
- gameport->poll_timer.function = gameport_run_poll_handler;
- gameport->poll_timer.data = (unsigned long)gameport;
- }
- /*
- * Complete gameport port registration.
- * Driver core will attempt to find appropriate driver for the port.
- */
- static void gameport_add_port(struct gameport *gameport)
- {
- int error;
- if (gameport->parent)
- gameport->parent->child = gameport;
- gameport->speed = use_ktime ?
- gameport_measure_speed(gameport) :
- old_gameport_measure_speed(gameport);
- list_add_tail(&gameport->node, &gameport_list);
- if (gameport->io)
- dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
- gameport->name, gameport->phys, gameport->io, gameport->speed);
- else
- dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
- gameport->name, gameport->phys, gameport->speed);
- error = device_add(&gameport->dev);
- if (error)
- dev_err(&gameport->dev,
- "device_add() failed for %s (%s), error: %d\n",
- gameport->phys, gameport->name, error);
- }
- /*
- * gameport_destroy_port() completes deregistration process and removes
- * port from the system
- */
- static void gameport_destroy_port(struct gameport *gameport)
- {
- struct gameport *child;
- child = gameport_get_pending_child(gameport);
- if (child) {
- gameport_remove_pending_events(child);
- put_device(&child->dev);
- }
- if (gameport->parent) {
- gameport->parent->child = NULL;
- gameport->parent = NULL;
- }
- if (device_is_registered(&gameport->dev))
- device_del(&gameport->dev);
- list_del_init(&gameport->node);
- gameport_remove_pending_events(gameport);
- put_device(&gameport->dev);
- }
- /*
- * Reconnect gameport port and all its children (re-initialize attached devices)
- */
- static void gameport_reconnect_port(struct gameport *gameport)
- {
- do {
- if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
- gameport_disconnect_port(gameport);
- gameport_find_driver(gameport);
- /* Ok, old children are now gone, we are done */
- break;
- }
- gameport = gameport->child;
- } while (gameport);
- }
- /*
- * gameport_disconnect_port() unbinds a port from its driver. As a side effect
- * all child ports are unbound and destroyed.
- */
- static void gameport_disconnect_port(struct gameport *gameport)
- {
- struct gameport *s, *parent;
- if (gameport->child) {
- /*
- * Children ports should be disconnected and destroyed
- * first, staring with the leaf one, since we don't want
- * to do recursion
- */
- for (s = gameport; s->child; s = s->child)
- /* empty */;
- do {
- parent = s->parent;
- device_release_driver(&s->dev);
- gameport_destroy_port(s);
- } while ((s = parent) != gameport);
- }
- /*
- * Ok, no children left, now disconnect this port
- */
- device_release_driver(&gameport->dev);
- }
- /*
- * Submits register request to kgameportd for subsequent execution.
- * Note that port registration is always asynchronous.
- */
- void __gameport_register_port(struct gameport *gameport, struct module *owner)
- {
- gameport_init_port(gameport);
- gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
- }
- EXPORT_SYMBOL(__gameport_register_port);
- /*
- * Synchronously unregisters gameport port.
- */
- void gameport_unregister_port(struct gameport *gameport)
- {
- mutex_lock(&gameport_mutex);
- gameport_disconnect_port(gameport);
- gameport_destroy_port(gameport);
- mutex_unlock(&gameport_mutex);
- }
- EXPORT_SYMBOL(gameport_unregister_port);
- /*
- * Gameport driver operations
- */
- static ssize_t description_show(struct device_driver *drv, char *buf)
- {
- struct gameport_driver *driver = to_gameport_driver(drv);
- return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
- }
- static DRIVER_ATTR_RO(description);
- static struct attribute *gameport_driver_attrs[] = {
- &driver_attr_description.attr,
- NULL
- };
- ATTRIBUTE_GROUPS(gameport_driver);
- static int gameport_driver_probe(struct device *dev)
- {
- struct gameport *gameport = to_gameport_port(dev);
- struct gameport_driver *drv = to_gameport_driver(dev->driver);
- drv->connect(gameport, drv);
- return gameport->drv ? 0 : -ENODEV;
- }
- static int gameport_driver_remove(struct device *dev)
- {
- struct gameport *gameport = to_gameport_port(dev);
- struct gameport_driver *drv = to_gameport_driver(dev->driver);
- drv->disconnect(gameport);
- return 0;
- }
- static void gameport_attach_driver(struct gameport_driver *drv)
- {
- int error;
- error = driver_attach(&drv->driver);
- if (error)
- pr_err("driver_attach() failed for %s, error: %d\n",
- drv->driver.name, error);
- }
- int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
- const char *mod_name)
- {
- int error;
- drv->driver.bus = &gameport_bus;
- drv->driver.owner = owner;
- drv->driver.mod_name = mod_name;
- /*
- * Temporarily disable automatic binding because probing
- * takes long time and we are better off doing it in kgameportd
- */
- drv->ignore = true;
- error = driver_register(&drv->driver);
- if (error) {
- pr_err("driver_register() failed for %s, error: %d\n",
- drv->driver.name, error);
- return error;
- }
- /*
- * Reset ignore flag and let kgameportd bind the driver to free ports
- */
- drv->ignore = false;
- error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
- if (error) {
- driver_unregister(&drv->driver);
- return error;
- }
- return 0;
- }
- EXPORT_SYMBOL(__gameport_register_driver);
- void gameport_unregister_driver(struct gameport_driver *drv)
- {
- struct gameport *gameport;
- mutex_lock(&gameport_mutex);
- drv->ignore = true; /* so gameport_find_driver ignores it */
- gameport_remove_pending_events(drv);
- start_over:
- list_for_each_entry(gameport, &gameport_list, node) {
- if (gameport->drv == drv) {
- gameport_disconnect_port(gameport);
- gameport_find_driver(gameport);
- /* we could've deleted some ports, restart */
- goto start_over;
- }
- }
- driver_unregister(&drv->driver);
- mutex_unlock(&gameport_mutex);
- }
- EXPORT_SYMBOL(gameport_unregister_driver);
- static int gameport_bus_match(struct device *dev, struct device_driver *drv)
- {
- struct gameport_driver *gameport_drv = to_gameport_driver(drv);
- return !gameport_drv->ignore;
- }
- static struct bus_type gameport_bus = {
- .name = "gameport",
- .dev_groups = gameport_device_groups,
- .drv_groups = gameport_driver_groups,
- .match = gameport_bus_match,
- .probe = gameport_driver_probe,
- .remove = gameport_driver_remove,
- };
- static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
- {
- mutex_lock(&gameport->drv_mutex);
- gameport->drv = drv;
- mutex_unlock(&gameport->drv_mutex);
- }
- int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
- {
- if (gameport->open) {
- if (gameport->open(gameport, mode)) {
- return -1;
- }
- } else {
- if (mode != GAMEPORT_MODE_RAW)
- return -1;
- }
- gameport_set_drv(gameport, drv);
- return 0;
- }
- EXPORT_SYMBOL(gameport_open);
- void gameport_close(struct gameport *gameport)
- {
- del_timer_sync(&gameport->poll_timer);
- gameport->poll_handler = NULL;
- gameport->poll_interval = 0;
- gameport_set_drv(gameport, NULL);
- if (gameport->close)
- gameport->close(gameport);
- }
- EXPORT_SYMBOL(gameport_close);
- static int __init gameport_init(void)
- {
- int error;
- error = bus_register(&gameport_bus);
- if (error) {
- pr_err("failed to register gameport bus, error: %d\n", error);
- return error;
- }
- return 0;
- }
- static void __exit gameport_exit(void)
- {
- bus_unregister(&gameport_bus);
- /*
- * There should not be any outstanding events but work may
- * still be scheduled so simply cancel it.
- */
- cancel_work_sync(&gameport_event_work);
- }
- subsys_initcall(gameport_init);
- module_exit(gameport_exit);
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