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- /*
- * Force feedback support for memoryless devices
- *
- * Copyright (c) 2006 Anssi Hannula <anssi.hannula@gmail.com>
- * Copyright (c) 2006 Dmitry Torokhov <dtor@mail.ru>
- */
- /*
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
- /* #define DEBUG */
- #define pr_fmt(fmt) KBUILD_MODNAME ": " fmt
- #include <linux/slab.h>
- #include <linux/input.h>
- #include <linux/module.h>
- #include <linux/mutex.h>
- #include <linux/spinlock.h>
- #include <linux/jiffies.h>
- #include <linux/fixp-arith.h>
- MODULE_LICENSE("GPL");
- MODULE_AUTHOR("Anssi Hannula <anssi.hannula@gmail.com>");
- MODULE_DESCRIPTION("Force feedback support for memoryless devices");
- /* Number of effects handled with memoryless devices */
- #define FF_MEMLESS_EFFECTS 16
- /* Envelope update interval in ms */
- #define FF_ENVELOPE_INTERVAL 50
- #define FF_EFFECT_STARTED 0
- #define FF_EFFECT_PLAYING 1
- #define FF_EFFECT_ABORTING 2
- struct ml_effect_state {
- struct ff_effect *effect;
- unsigned long flags; /* effect state (STARTED, PLAYING, etc) */
- int count; /* loop count of the effect */
- unsigned long play_at; /* start time */
- unsigned long stop_at; /* stop time */
- unsigned long adj_at; /* last time the effect was sent */
- };
- struct ml_device {
- void *private;
- struct ml_effect_state states[FF_MEMLESS_EFFECTS];
- int gain;
- struct timer_list timer;
- struct input_dev *dev;
- int (*play_effect)(struct input_dev *dev, void *data,
- struct ff_effect *effect);
- };
- static const struct ff_envelope *get_envelope(const struct ff_effect *effect)
- {
- static const struct ff_envelope empty_envelope;
- switch (effect->type) {
- case FF_PERIODIC:
- return &effect->u.periodic.envelope;
- case FF_CONSTANT:
- return &effect->u.constant.envelope;
- default:
- return &empty_envelope;
- }
- }
- /*
- * Check for the next time envelope requires an update on memoryless devices
- */
- static unsigned long calculate_next_time(struct ml_effect_state *state)
- {
- const struct ff_envelope *envelope = get_envelope(state->effect);
- unsigned long attack_stop, fade_start, next_fade;
- if (envelope->attack_length) {
- attack_stop = state->play_at +
- msecs_to_jiffies(envelope->attack_length);
- if (time_before(state->adj_at, attack_stop))
- return state->adj_at +
- msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
- }
- if (state->effect->replay.length) {
- if (envelope->fade_length) {
- /* check when fading should start */
- fade_start = state->stop_at -
- msecs_to_jiffies(envelope->fade_length);
- if (time_before(state->adj_at, fade_start))
- return fade_start;
- /* already fading, advance to next checkpoint */
- next_fade = state->adj_at +
- msecs_to_jiffies(FF_ENVELOPE_INTERVAL);
- if (time_before(next_fade, state->stop_at))
- return next_fade;
- }
- return state->stop_at;
- }
- return state->play_at;
- }
- static void ml_schedule_timer(struct ml_device *ml)
- {
- struct ml_effect_state *state;
- unsigned long now = jiffies;
- unsigned long earliest = 0;
- unsigned long next_at;
- int events = 0;
- int i;
- pr_debug("calculating next timer\n");
- for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
- state = &ml->states[i];
- if (!test_bit(FF_EFFECT_STARTED, &state->flags))
- continue;
- if (test_bit(FF_EFFECT_PLAYING, &state->flags))
- next_at = calculate_next_time(state);
- else
- next_at = state->play_at;
- if (time_before_eq(now, next_at) &&
- (++events == 1 || time_before(next_at, earliest)))
- earliest = next_at;
- }
- if (!events) {
- pr_debug("no actions\n");
- del_timer(&ml->timer);
- } else {
- pr_debug("timer set\n");
- mod_timer(&ml->timer, earliest);
- }
- }
- /*
- * Apply an envelope to a value
- */
- static int apply_envelope(struct ml_effect_state *state, int value,
- struct ff_envelope *envelope)
- {
- struct ff_effect *effect = state->effect;
- unsigned long now = jiffies;
- int time_from_level;
- int time_of_envelope;
- int envelope_level;
- int difference;
- if (envelope->attack_length &&
- time_before(now,
- state->play_at + msecs_to_jiffies(envelope->attack_length))) {
- pr_debug("value = 0x%x, attack_level = 0x%x\n",
- value, envelope->attack_level);
- time_from_level = jiffies_to_msecs(now - state->play_at);
- time_of_envelope = envelope->attack_length;
- envelope_level = min_t(u16, envelope->attack_level, 0x7fff);
- } else if (envelope->fade_length && effect->replay.length &&
- time_after(now,
- state->stop_at - msecs_to_jiffies(envelope->fade_length)) &&
- time_before(now, state->stop_at)) {
- time_from_level = jiffies_to_msecs(state->stop_at - now);
- time_of_envelope = envelope->fade_length;
- envelope_level = min_t(u16, envelope->fade_level, 0x7fff);
- } else
- return value;
- difference = abs(value) - envelope_level;
- pr_debug("difference = %d\n", difference);
- pr_debug("time_from_level = 0x%x\n", time_from_level);
- pr_debug("time_of_envelope = 0x%x\n", time_of_envelope);
- difference = difference * time_from_level / time_of_envelope;
- pr_debug("difference = %d\n", difference);
- return value < 0 ?
- -(difference + envelope_level) : (difference + envelope_level);
- }
- /*
- * Return the type the effect has to be converted into (memless devices)
- */
- static int get_compatible_type(struct ff_device *ff, int effect_type)
- {
- if (test_bit(effect_type, ff->ffbit))
- return effect_type;
- if (effect_type == FF_PERIODIC && test_bit(FF_RUMBLE, ff->ffbit))
- return FF_RUMBLE;
- pr_err("invalid type in get_compatible_type()\n");
- return 0;
- }
- /*
- * Only left/right direction should be used (under/over 0x8000) for
- * forward/reverse motor direction (to keep calculation fast & simple).
- */
- static u16 ml_calculate_direction(u16 direction, u16 force,
- u16 new_direction, u16 new_force)
- {
- if (!force)
- return new_direction;
- if (!new_force)
- return direction;
- return (((u32)(direction >> 1) * force +
- (new_direction >> 1) * new_force) /
- (force + new_force)) << 1;
- }
- #define FRAC_N 8
- static inline s16 fixp_new16(s16 a)
- {
- return ((s32)a) >> (16 - FRAC_N);
- }
- static inline s16 fixp_mult(s16 a, s16 b)
- {
- a = ((s32)a * 0x100) / 0x7fff;
- return ((s32)(a * b)) >> FRAC_N;
- }
- /*
- * Combine two effects and apply gain.
- */
- static void ml_combine_effects(struct ff_effect *effect,
- struct ml_effect_state *state,
- int gain)
- {
- struct ff_effect *new = state->effect;
- unsigned int strong, weak, i;
- int x, y;
- s16 level;
- switch (new->type) {
- case FF_CONSTANT:
- i = new->direction * 360 / 0xffff;
- level = fixp_new16(apply_envelope(state,
- new->u.constant.level,
- &new->u.constant.envelope));
- x = fixp_mult(fixp_sin16(i), level) * gain / 0xffff;
- y = fixp_mult(-fixp_cos16(i), level) * gain / 0xffff;
- /*
- * here we abuse ff_ramp to hold x and y of constant force
- * If in future any driver wants something else than x and y
- * in s8, this should be changed to something more generic
- */
- effect->u.ramp.start_level =
- clamp_val(effect->u.ramp.start_level + x, -0x80, 0x7f);
- effect->u.ramp.end_level =
- clamp_val(effect->u.ramp.end_level + y, -0x80, 0x7f);
- break;
- case FF_RUMBLE:
- strong = (u32)new->u.rumble.strong_magnitude * gain / 0xffff;
- weak = (u32)new->u.rumble.weak_magnitude * gain / 0xffff;
- if (effect->u.rumble.strong_magnitude + strong)
- effect->direction = ml_calculate_direction(
- effect->direction,
- effect->u.rumble.strong_magnitude,
- new->direction, strong);
- else if (effect->u.rumble.weak_magnitude + weak)
- effect->direction = ml_calculate_direction(
- effect->direction,
- effect->u.rumble.weak_magnitude,
- new->direction, weak);
- else
- effect->direction = 0;
- effect->u.rumble.strong_magnitude =
- min(strong + effect->u.rumble.strong_magnitude,
- 0xffffU);
- effect->u.rumble.weak_magnitude =
- min(weak + effect->u.rumble.weak_magnitude, 0xffffU);
- break;
- case FF_PERIODIC:
- i = apply_envelope(state, abs(new->u.periodic.magnitude),
- &new->u.periodic.envelope);
- /* here we also scale it 0x7fff => 0xffff */
- i = i * gain / 0x7fff;
- if (effect->u.rumble.strong_magnitude + i)
- effect->direction = ml_calculate_direction(
- effect->direction,
- effect->u.rumble.strong_magnitude,
- new->direction, i);
- else
- effect->direction = 0;
- effect->u.rumble.strong_magnitude =
- min(i + effect->u.rumble.strong_magnitude, 0xffffU);
- effect->u.rumble.weak_magnitude =
- min(i + effect->u.rumble.weak_magnitude, 0xffffU);
- break;
- default:
- pr_err("invalid type in ml_combine_effects()\n");
- break;
- }
- }
- /*
- * Because memoryless devices have only one effect per effect type active
- * at one time we have to combine multiple effects into one
- */
- static int ml_get_combo_effect(struct ml_device *ml,
- unsigned long *effect_handled,
- struct ff_effect *combo_effect)
- {
- struct ff_effect *effect;
- struct ml_effect_state *state;
- int effect_type;
- int i;
- memset(combo_effect, 0, sizeof(struct ff_effect));
- for (i = 0; i < FF_MEMLESS_EFFECTS; i++) {
- if (__test_and_set_bit(i, effect_handled))
- continue;
- state = &ml->states[i];
- effect = state->effect;
- if (!test_bit(FF_EFFECT_STARTED, &state->flags))
- continue;
- if (time_before(jiffies, state->play_at))
- continue;
- /*
- * here we have started effects that are either
- * currently playing (and may need be aborted)
- * or need to start playing.
- */
- effect_type = get_compatible_type(ml->dev->ff, effect->type);
- if (combo_effect->type != effect_type) {
- if (combo_effect->type != 0) {
- __clear_bit(i, effect_handled);
- continue;
- }
- combo_effect->type = effect_type;
- }
- if (__test_and_clear_bit(FF_EFFECT_ABORTING, &state->flags)) {
- __clear_bit(FF_EFFECT_PLAYING, &state->flags);
- __clear_bit(FF_EFFECT_STARTED, &state->flags);
- } else if (effect->replay.length &&
- time_after_eq(jiffies, state->stop_at)) {
- __clear_bit(FF_EFFECT_PLAYING, &state->flags);
- if (--state->count <= 0) {
- __clear_bit(FF_EFFECT_STARTED, &state->flags);
- } else {
- state->play_at = jiffies +
- msecs_to_jiffies(effect->replay.delay);
- state->stop_at = state->play_at +
- msecs_to_jiffies(effect->replay.length);
- }
- } else {
- __set_bit(FF_EFFECT_PLAYING, &state->flags);
- state->adj_at = jiffies;
- ml_combine_effects(combo_effect, state, ml->gain);
- }
- }
- return combo_effect->type != 0;
- }
- static void ml_play_effects(struct ml_device *ml)
- {
- struct ff_effect effect;
- DECLARE_BITMAP(handled_bm, FF_MEMLESS_EFFECTS);
- memset(handled_bm, 0, sizeof(handled_bm));
- while (ml_get_combo_effect(ml, handled_bm, &effect))
- ml->play_effect(ml->dev, ml->private, &effect);
- ml_schedule_timer(ml);
- }
- static void ml_effect_timer(unsigned long timer_data)
- {
- struct input_dev *dev = (struct input_dev *)timer_data;
- struct ml_device *ml = dev->ff->private;
- unsigned long flags;
- pr_debug("timer: updating effects\n");
- spin_lock_irqsave(&dev->event_lock, flags);
- ml_play_effects(ml);
- spin_unlock_irqrestore(&dev->event_lock, flags);
- }
- /*
- * Sets requested gain for FF effects. Called with dev->event_lock held.
- */
- static void ml_ff_set_gain(struct input_dev *dev, u16 gain)
- {
- struct ml_device *ml = dev->ff->private;
- int i;
- ml->gain = gain;
- for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
- __clear_bit(FF_EFFECT_PLAYING, &ml->states[i].flags);
- ml_play_effects(ml);
- }
- /*
- * Start/stop specified FF effect. Called with dev->event_lock held.
- */
- static int ml_ff_playback(struct input_dev *dev, int effect_id, int value)
- {
- struct ml_device *ml = dev->ff->private;
- struct ml_effect_state *state = &ml->states[effect_id];
- if (value > 0) {
- pr_debug("initiated play\n");
- __set_bit(FF_EFFECT_STARTED, &state->flags);
- state->count = value;
- state->play_at = jiffies +
- msecs_to_jiffies(state->effect->replay.delay);
- state->stop_at = state->play_at +
- msecs_to_jiffies(state->effect->replay.length);
- state->adj_at = state->play_at;
- } else {
- pr_debug("initiated stop\n");
- if (test_bit(FF_EFFECT_PLAYING, &state->flags))
- __set_bit(FF_EFFECT_ABORTING, &state->flags);
- else
- __clear_bit(FF_EFFECT_STARTED, &state->flags);
- }
- ml_play_effects(ml);
- return 0;
- }
- static int ml_ff_upload(struct input_dev *dev,
- struct ff_effect *effect, struct ff_effect *old)
- {
- struct ml_device *ml = dev->ff->private;
- struct ml_effect_state *state = &ml->states[effect->id];
- spin_lock_irq(&dev->event_lock);
- if (test_bit(FF_EFFECT_STARTED, &state->flags)) {
- __clear_bit(FF_EFFECT_PLAYING, &state->flags);
- state->play_at = jiffies +
- msecs_to_jiffies(state->effect->replay.delay);
- state->stop_at = state->play_at +
- msecs_to_jiffies(state->effect->replay.length);
- state->adj_at = state->play_at;
- ml_schedule_timer(ml);
- }
- spin_unlock_irq(&dev->event_lock);
- return 0;
- }
- static void ml_ff_destroy(struct ff_device *ff)
- {
- struct ml_device *ml = ff->private;
- kfree(ml->private);
- }
- /**
- * input_ff_create_memless() - create memoryless force-feedback device
- * @dev: input device supporting force-feedback
- * @data: driver-specific data to be passed into @play_effect
- * @play_effect: driver-specific method for playing FF effect
- */
- int input_ff_create_memless(struct input_dev *dev, void *data,
- int (*play_effect)(struct input_dev *, void *, struct ff_effect *))
- {
- struct ml_device *ml;
- struct ff_device *ff;
- int error;
- int i;
- ml = kzalloc(sizeof(struct ml_device), GFP_KERNEL);
- if (!ml)
- return -ENOMEM;
- ml->dev = dev;
- ml->private = data;
- ml->play_effect = play_effect;
- ml->gain = 0xffff;
- setup_timer(&ml->timer, ml_effect_timer, (unsigned long)dev);
- set_bit(FF_GAIN, dev->ffbit);
- error = input_ff_create(dev, FF_MEMLESS_EFFECTS);
- if (error) {
- kfree(ml);
- return error;
- }
- ff = dev->ff;
- ff->private = ml;
- ff->upload = ml_ff_upload;
- ff->playback = ml_ff_playback;
- ff->set_gain = ml_ff_set_gain;
- ff->destroy = ml_ff_destroy;
- /* we can emulate periodic effects with RUMBLE */
- if (test_bit(FF_RUMBLE, ff->ffbit)) {
- set_bit(FF_PERIODIC, dev->ffbit);
- set_bit(FF_SINE, dev->ffbit);
- set_bit(FF_TRIANGLE, dev->ffbit);
- set_bit(FF_SQUARE, dev->ffbit);
- }
- for (i = 0; i < FF_MEMLESS_EFFECTS; i++)
- ml->states[i].effect = &ff->effects[i];
- return 0;
- }
- EXPORT_SYMBOL_GPL(input_ff_create_memless);
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