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- .. _codingstyle:
- Linux kernel coding style
- =========================
- This is a short document describing the preferred coding style for the
- linux kernel. Coding style is very personal, and I won't **force** my
- views on anybody, but this is what goes for anything that I have to be
- able to maintain, and I'd prefer it for most other things too. Please
- at least consider the points made here.
- First off, I'd suggest printing out a copy of the GNU coding standards,
- and NOT read it. Burn them, it's a great symbolic gesture.
- Anyway, here goes:
- 1) Indentation
- --------------
- Tabs are 8 characters, and thus indentations are also 8 characters.
- There are heretic movements that try to make indentations 4 (or even 2!)
- characters deep, and that is akin to trying to define the value of PI to
- be 3.
- Rationale: The whole idea behind indentation is to clearly define where
- a block of control starts and ends. Especially when you've been looking
- at your screen for 20 straight hours, you'll find it a lot easier to see
- how the indentation works if you have large indentations.
- Now, some people will claim that having 8-character indentations makes
- the code move too far to the right, and makes it hard to read on a
- 80-character terminal screen. The answer to that is that if you need
- more than 3 levels of indentation, you're screwed anyway, and should fix
- your program.
- In short, 8-char indents make things easier to read, and have the added
- benefit of warning you when you're nesting your functions too deep.
- Heed that warning.
- The preferred way to ease multiple indentation levels in a switch statement is
- to align the ``switch`` and its subordinate ``case`` labels in the same column
- instead of ``double-indenting`` the ``case`` labels. E.g.:
- .. code-block:: c
- switch (suffix) {
- case 'G':
- case 'g':
- mem <<= 30;
- break;
- case 'M':
- case 'm':
- mem <<= 20;
- break;
- case 'K':
- case 'k':
- mem <<= 10;
- /* fall through */
- default:
- break;
- }
- Don't put multiple statements on a single line unless you have
- something to hide:
- .. code-block:: c
- if (condition) do_this;
- do_something_everytime;
- Don't put multiple assignments on a single line either. Kernel coding style
- is super simple. Avoid tricky expressions.
- Outside of comments, documentation and except in Kconfig, spaces are never
- used for indentation, and the above example is deliberately broken.
- Get a decent editor and don't leave whitespace at the end of lines.
- 2) Breaking long lines and strings
- ----------------------------------
- Coding style is all about readability and maintainability using commonly
- available tools.
- The limit on the length of lines is 80 columns and this is a strongly
- preferred limit.
- Statements longer than 80 columns will be broken into sensible chunks, unless
- exceeding 80 columns significantly increases readability and does not hide
- information. Descendants are always substantially shorter than the parent and
- are placed substantially to the right. The same applies to function headers
- with a long argument list. However, never break user-visible strings such as
- printk messages, because that breaks the ability to grep for them.
- 3) Placing Braces and Spaces
- ----------------------------
- The other issue that always comes up in C styling is the placement of
- braces. Unlike the indent size, there are few technical reasons to
- choose one placement strategy over the other, but the preferred way, as
- shown to us by the prophets Kernighan and Ritchie, is to put the opening
- brace last on the line, and put the closing brace first, thusly:
- .. code-block:: c
- if (x is true) {
- we do y
- }
- This applies to all non-function statement blocks (if, switch, for,
- while, do). E.g.:
- .. code-block:: c
- switch (action) {
- case KOBJ_ADD:
- return "add";
- case KOBJ_REMOVE:
- return "remove";
- case KOBJ_CHANGE:
- return "change";
- default:
- return NULL;
- }
- However, there is one special case, namely functions: they have the
- opening brace at the beginning of the next line, thus:
- .. code-block:: c
- int function(int x)
- {
- body of function
- }
- Heretic people all over the world have claimed that this inconsistency
- is ... well ... inconsistent, but all right-thinking people know that
- (a) K&R are **right** and (b) K&R are right. Besides, functions are
- special anyway (you can't nest them in C).
- Note that the closing brace is empty on a line of its own, **except** in
- the cases where it is followed by a continuation of the same statement,
- ie a ``while`` in a do-statement or an ``else`` in an if-statement, like
- this:
- .. code-block:: c
- do {
- body of do-loop
- } while (condition);
- and
- .. code-block:: c
- if (x == y) {
- ..
- } else if (x > y) {
- ...
- } else {
- ....
- }
- Rationale: K&R.
- Also, note that this brace-placement also minimizes the number of empty
- (or almost empty) lines, without any loss of readability. Thus, as the
- supply of new-lines on your screen is not a renewable resource (think
- 25-line terminal screens here), you have more empty lines to put
- comments on.
- Do not unnecessarily use braces where a single statement will do.
- .. code-block:: c
- if (condition)
- action();
- and
- .. code-block:: none
- if (condition)
- do_this();
- else
- do_that();
- This does not apply if only one branch of a conditional statement is a single
- statement; in the latter case use braces in both branches:
- .. code-block:: c
- if (condition) {
- do_this();
- do_that();
- } else {
- otherwise();
- }
- 3.1) Spaces
- ***********
- Linux kernel style for use of spaces depends (mostly) on
- function-versus-keyword usage. Use a space after (most) keywords. The
- notable exceptions are sizeof, typeof, alignof, and __attribute__, which look
- somewhat like functions (and are usually used with parentheses in Linux,
- although they are not required in the language, as in: ``sizeof info`` after
- ``struct fileinfo info;`` is declared).
- So use a space after these keywords::
- if, switch, case, for, do, while
- but not with sizeof, typeof, alignof, or __attribute__. E.g.,
- .. code-block:: c
- s = sizeof(struct file);
- Do not add spaces around (inside) parenthesized expressions. This example is
- **bad**:
- .. code-block:: c
- s = sizeof( struct file );
- When declaring pointer data or a function that returns a pointer type, the
- preferred use of ``*`` is adjacent to the data name or function name and not
- adjacent to the type name. Examples:
- .. code-block:: c
- char *linux_banner;
- unsigned long long memparse(char *ptr, char **retptr);
- char *match_strdup(substring_t *s);
- Use one space around (on each side of) most binary and ternary operators,
- such as any of these::
- = + - < > * / % | & ^ <= >= == != ? :
- but no space after unary operators::
- & * + - ~ ! sizeof typeof alignof __attribute__ defined
- no space before the postfix increment & decrement unary operators::
- ++ --
- no space after the prefix increment & decrement unary operators::
- ++ --
- and no space around the ``.`` and ``->`` structure member operators.
- Do not leave trailing whitespace at the ends of lines. Some editors with
- ``smart`` indentation will insert whitespace at the beginning of new lines as
- appropriate, so you can start typing the next line of code right away.
- However, some such editors do not remove the whitespace if you end up not
- putting a line of code there, such as if you leave a blank line. As a result,
- you end up with lines containing trailing whitespace.
- Git will warn you about patches that introduce trailing whitespace, and can
- optionally strip the trailing whitespace for you; however, if applying a series
- of patches, this may make later patches in the series fail by changing their
- context lines.
- 4) Naming
- ---------
- C is a Spartan language, and so should your naming be. Unlike Modula-2
- and Pascal programmers, C programmers do not use cute names like
- ThisVariableIsATemporaryCounter. A C programmer would call that
- variable ``tmp``, which is much easier to write, and not the least more
- difficult to understand.
- HOWEVER, while mixed-case names are frowned upon, descriptive names for
- global variables are a must. To call a global function ``foo`` is a
- shooting offense.
- GLOBAL variables (to be used only if you **really** need them) need to
- have descriptive names, as do global functions. If you have a function
- that counts the number of active users, you should call that
- ``count_active_users()`` or similar, you should **not** call it ``cntusr()``.
- Encoding the type of a function into the name (so-called Hungarian
- notation) is brain damaged - the compiler knows the types anyway and can
- check those, and it only confuses the programmer. No wonder MicroSoft
- makes buggy programs.
- LOCAL variable names should be short, and to the point. If you have
- some random integer loop counter, it should probably be called ``i``.
- Calling it ``loop_counter`` is non-productive, if there is no chance of it
- being mis-understood. Similarly, ``tmp`` can be just about any type of
- variable that is used to hold a temporary value.
- If you are afraid to mix up your local variable names, you have another
- problem, which is called the function-growth-hormone-imbalance syndrome.
- See chapter 6 (Functions).
- 5) Typedefs
- -----------
- Please don't use things like ``vps_t``.
- It's a **mistake** to use typedef for structures and pointers. When you see a
- .. code-block:: c
- vps_t a;
- in the source, what does it mean?
- In contrast, if it says
- .. code-block:: c
- struct virtual_container *a;
- you can actually tell what ``a`` is.
- Lots of people think that typedefs ``help readability``. Not so. They are
- useful only for:
- (a) totally opaque objects (where the typedef is actively used to **hide**
- what the object is).
- Example: ``pte_t`` etc. opaque objects that you can only access using
- the proper accessor functions.
- .. note::
- Opaqueness and ``accessor functions`` are not good in themselves.
- The reason we have them for things like pte_t etc. is that there
- really is absolutely **zero** portably accessible information there.
- (b) Clear integer types, where the abstraction **helps** avoid confusion
- whether it is ``int`` or ``long``.
- u8/u16/u32 are perfectly fine typedefs, although they fit into
- category (d) better than here.
- .. note::
- Again - there needs to be a **reason** for this. If something is
- ``unsigned long``, then there's no reason to do
- typedef unsigned long myflags_t;
- but if there is a clear reason for why it under certain circumstances
- might be an ``unsigned int`` and under other configurations might be
- ``unsigned long``, then by all means go ahead and use a typedef.
- (c) when you use sparse to literally create a **new** type for
- type-checking.
- (d) New types which are identical to standard C99 types, in certain
- exceptional circumstances.
- Although it would only take a short amount of time for the eyes and
- brain to become accustomed to the standard types like ``uint32_t``,
- some people object to their use anyway.
- Therefore, the Linux-specific ``u8/u16/u32/u64`` types and their
- signed equivalents which are identical to standard types are
- permitted -- although they are not mandatory in new code of your
- own.
- When editing existing code which already uses one or the other set
- of types, you should conform to the existing choices in that code.
- (e) Types safe for use in userspace.
- In certain structures which are visible to userspace, we cannot
- require C99 types and cannot use the ``u32`` form above. Thus, we
- use __u32 and similar types in all structures which are shared
- with userspace.
- Maybe there are other cases too, but the rule should basically be to NEVER
- EVER use a typedef unless you can clearly match one of those rules.
- In general, a pointer, or a struct that has elements that can reasonably
- be directly accessed should **never** be a typedef.
- 6) Functions
- ------------
- Functions should be short and sweet, and do just one thing. They should
- fit on one or two screenfuls of text (the ISO/ANSI screen size is 80x24,
- as we all know), and do one thing and do that well.
- The maximum length of a function is inversely proportional to the
- complexity and indentation level of that function. So, if you have a
- conceptually simple function that is just one long (but simple)
- case-statement, where you have to do lots of small things for a lot of
- different cases, it's OK to have a longer function.
- However, if you have a complex function, and you suspect that a
- less-than-gifted first-year high-school student might not even
- understand what the function is all about, you should adhere to the
- maximum limits all the more closely. Use helper functions with
- descriptive names (you can ask the compiler to in-line them if you think
- it's performance-critical, and it will probably do a better job of it
- than you would have done).
- Another measure of the function is the number of local variables. They
- shouldn't exceed 5-10, or you're doing something wrong. Re-think the
- function, and split it into smaller pieces. A human brain can
- generally easily keep track of about 7 different things, anything more
- and it gets confused. You know you're brilliant, but maybe you'd like
- to understand what you did 2 weeks from now.
- In source files, separate functions with one blank line. If the function is
- exported, the **EXPORT** macro for it should follow immediately after the
- closing function brace line. E.g.:
- .. code-block:: c
- int system_is_up(void)
- {
- return system_state == SYSTEM_RUNNING;
- }
- EXPORT_SYMBOL(system_is_up);
- In function prototypes, include parameter names with their data types.
- Although this is not required by the C language, it is preferred in Linux
- because it is a simple way to add valuable information for the reader.
- 7) Centralized exiting of functions
- -----------------------------------
- Albeit deprecated by some people, the equivalent of the goto statement is
- used frequently by compilers in form of the unconditional jump instruction.
- The goto statement comes in handy when a function exits from multiple
- locations and some common work such as cleanup has to be done. If there is no
- cleanup needed then just return directly.
- Choose label names which say what the goto does or why the goto exists. An
- example of a good name could be ``out_free_buffer:`` if the goto frees ``buffer``.
- Avoid using GW-BASIC names like ``err1:`` and ``err2:``, as you would have to
- renumber them if you ever add or remove exit paths, and they make correctness
- difficult to verify anyway.
- The rationale for using gotos is:
- - unconditional statements are easier to understand and follow
- - nesting is reduced
- - errors by not updating individual exit points when making
- modifications are prevented
- - saves the compiler work to optimize redundant code away ;)
- .. code-block:: c
- int fun(int a)
- {
- int result = 0;
- char *buffer;
- buffer = kmalloc(SIZE, GFP_KERNEL);
- if (!buffer)
- return -ENOMEM;
- if (condition1) {
- while (loop1) {
- ...
- }
- result = 1;
- goto out_buffer;
- }
- ...
- out_free_buffer:
- kfree(buffer);
- return result;
- }
- A common type of bug to be aware of is ``one err bugs`` which look like this:
- .. code-block:: c
- err:
- kfree(foo->bar);
- kfree(foo);
- return ret;
- The bug in this code is that on some exit paths ``foo`` is NULL. Normally the
- fix for this is to split it up into two error labels ``err_free_bar:`` and
- ``err_free_foo:``:
- .. code-block:: c
- err_free_bar:
- kfree(foo->bar);
- err_free_foo:
- kfree(foo);
- return ret;
- Ideally you should simulate errors to test all exit paths.
- 8) Commenting
- -------------
- Comments are good, but there is also a danger of over-commenting. NEVER
- try to explain HOW your code works in a comment: it's much better to
- write the code so that the **working** is obvious, and it's a waste of
- time to explain badly written code.
- Generally, you want your comments to tell WHAT your code does, not HOW.
- Also, try to avoid putting comments inside a function body: if the
- function is so complex that you need to separately comment parts of it,
- you should probably go back to chapter 6 for a while. You can make
- small comments to note or warn about something particularly clever (or
- ugly), but try to avoid excess. Instead, put the comments at the head
- of the function, telling people what it does, and possibly WHY it does
- it.
- When commenting the kernel API functions, please use the kernel-doc format.
- See the files Documentation/kernel-documentation.rst and scripts/kernel-doc
- for details.
- The preferred style for long (multi-line) comments is:
- .. code-block:: c
- /*
- * This is the preferred style for multi-line
- * comments in the Linux kernel source code.
- * Please use it consistently.
- *
- * Description: A column of asterisks on the left side,
- * with beginning and ending almost-blank lines.
- */
- For files in net/ and drivers/net/ the preferred style for long (multi-line)
- comments is a little different.
- .. code-block:: c
- /* The preferred comment style for files in net/ and drivers/net
- * looks like this.
- *
- * It is nearly the same as the generally preferred comment style,
- * but there is no initial almost-blank line.
- */
- It's also important to comment data, whether they are basic types or derived
- types. To this end, use just one data declaration per line (no commas for
- multiple data declarations). This leaves you room for a small comment on each
- item, explaining its use.
- 9) You've made a mess of it
- ---------------------------
- That's OK, we all do. You've probably been told by your long-time Unix
- user helper that ``GNU emacs`` automatically formats the C sources for
- you, and you've noticed that yes, it does do that, but the defaults it
- uses are less than desirable (in fact, they are worse than random
- typing - an infinite number of monkeys typing into GNU emacs would never
- make a good program).
- So, you can either get rid of GNU emacs, or change it to use saner
- values. To do the latter, you can stick the following in your .emacs file:
- .. code-block:: none
- (defun c-lineup-arglist-tabs-only (ignored)
- "Line up argument lists by tabs, not spaces"
- (let* ((anchor (c-langelem-pos c-syntactic-element))
- (column (c-langelem-2nd-pos c-syntactic-element))
- (offset (- (1+ column) anchor))
- (steps (floor offset c-basic-offset)))
- (* (max steps 1)
- c-basic-offset)))
- (add-hook 'c-mode-common-hook
- (lambda ()
- ;; Add kernel style
- (c-add-style
- "linux-tabs-only"
- '("linux" (c-offsets-alist
- (arglist-cont-nonempty
- c-lineup-gcc-asm-reg
- c-lineup-arglist-tabs-only))))))
- (add-hook 'c-mode-hook
- (lambda ()
- (let ((filename (buffer-file-name)))
- ;; Enable kernel mode for the appropriate files
- (when (and filename
- (string-match (expand-file-name "~/src/linux-trees")
- filename))
- (setq indent-tabs-mode t)
- (setq show-trailing-whitespace t)
- (c-set-style "linux-tabs-only")))))
- This will make emacs go better with the kernel coding style for C
- files below ``~/src/linux-trees``.
- But even if you fail in getting emacs to do sane formatting, not
- everything is lost: use ``indent``.
- Now, again, GNU indent has the same brain-dead settings that GNU emacs
- has, which is why you need to give it a few command line options.
- However, that's not too bad, because even the makers of GNU indent
- recognize the authority of K&R (the GNU people aren't evil, they are
- just severely misguided in this matter), so you just give indent the
- options ``-kr -i8`` (stands for ``K&R, 8 character indents``), or use
- ``scripts/Lindent``, which indents in the latest style.
- ``indent`` has a lot of options, and especially when it comes to comment
- re-formatting you may want to take a look at the man page. But
- remember: ``indent`` is not a fix for bad programming.
- 10) Kconfig configuration files
- -------------------------------
- For all of the Kconfig* configuration files throughout the source tree,
- the indentation is somewhat different. Lines under a ``config`` definition
- are indented with one tab, while help text is indented an additional two
- spaces. Example::
- config AUDIT
- bool "Auditing support"
- depends on NET
- help
- Enable auditing infrastructure that can be used with another
- kernel subsystem, such as SELinux (which requires this for
- logging of avc messages output). Does not do system-call
- auditing without CONFIG_AUDITSYSCALL.
- Seriously dangerous features (such as write support for certain
- filesystems) should advertise this prominently in their prompt string::
- config ADFS_FS_RW
- bool "ADFS write support (DANGEROUS)"
- depends on ADFS_FS
- ...
- For full documentation on the configuration files, see the file
- Documentation/kbuild/kconfig-language.txt.
- 11) Data structures
- -------------------
- Data structures that have visibility outside the single-threaded
- environment they are created and destroyed in should always have
- reference counts. In the kernel, garbage collection doesn't exist (and
- outside the kernel garbage collection is slow and inefficient), which
- means that you absolutely **have** to reference count all your uses.
- Reference counting means that you can avoid locking, and allows multiple
- users to have access to the data structure in parallel - and not having
- to worry about the structure suddenly going away from under them just
- because they slept or did something else for a while.
- Note that locking is **not** a replacement for reference counting.
- Locking is used to keep data structures coherent, while reference
- counting is a memory management technique. Usually both are needed, and
- they are not to be confused with each other.
- Many data structures can indeed have two levels of reference counting,
- when there are users of different ``classes``. The subclass count counts
- the number of subclass users, and decrements the global count just once
- when the subclass count goes to zero.
- Examples of this kind of ``multi-level-reference-counting`` can be found in
- memory management (``struct mm_struct``: mm_users and mm_count), and in
- filesystem code (``struct super_block``: s_count and s_active).
- Remember: if another thread can find your data structure, and you don't
- have a reference count on it, you almost certainly have a bug.
- 12) Macros, Enums and RTL
- -------------------------
- Names of macros defining constants and labels in enums are capitalized.
- .. code-block:: c
- #define CONSTANT 0x12345
- Enums are preferred when defining several related constants.
- CAPITALIZED macro names are appreciated but macros resembling functions
- may be named in lower case.
- Generally, inline functions are preferable to macros resembling functions.
- Macros with multiple statements should be enclosed in a do - while block:
- .. code-block:: c
- #define macrofun(a, b, c) \
- do { \
- if (a == 5) \
- do_this(b, c); \
- } while (0)
- Things to avoid when using macros:
- 1) macros that affect control flow:
- .. code-block:: c
- #define FOO(x) \
- do { \
- if (blah(x) < 0) \
- return -EBUGGERED; \
- } while (0)
- is a **very** bad idea. It looks like a function call but exits the ``calling``
- function; don't break the internal parsers of those who will read the code.
- 2) macros that depend on having a local variable with a magic name:
- .. code-block:: c
- #define FOO(val) bar(index, val)
- might look like a good thing, but it's confusing as hell when one reads the
- code and it's prone to breakage from seemingly innocent changes.
- 3) macros with arguments that are used as l-values: FOO(x) = y; will
- bite you if somebody e.g. turns FOO into an inline function.
- 4) forgetting about precedence: macros defining constants using expressions
- must enclose the expression in parentheses. Beware of similar issues with
- macros using parameters.
- .. code-block:: c
- #define CONSTANT 0x4000
- #define CONSTEXP (CONSTANT | 3)
- 5) namespace collisions when defining local variables in macros resembling
- functions:
- .. code-block:: c
- #define FOO(x) \
- ({ \
- typeof(x) ret; \
- ret = calc_ret(x); \
- (ret); \
- })
- ret is a common name for a local variable - __foo_ret is less likely
- to collide with an existing variable.
- The cpp manual deals with macros exhaustively. The gcc internals manual also
- covers RTL which is used frequently with assembly language in the kernel.
- 13) Printing kernel messages
- ----------------------------
- Kernel developers like to be seen as literate. Do mind the spelling
- of kernel messages to make a good impression. Do not use crippled
- words like ``dont``; use ``do not`` or ``don't`` instead. Make the messages
- concise, clear, and unambiguous.
- Kernel messages do not have to be terminated with a period.
- Printing numbers in parentheses (%d) adds no value and should be avoided.
- There are a number of driver model diagnostic macros in <linux/device.h>
- which you should use to make sure messages are matched to the right device
- and driver, and are tagged with the right level: dev_err(), dev_warn(),
- dev_info(), and so forth. For messages that aren't associated with a
- particular device, <linux/printk.h> defines pr_notice(), pr_info(),
- pr_warn(), pr_err(), etc.
- Coming up with good debugging messages can be quite a challenge; and once
- you have them, they can be a huge help for remote troubleshooting. However
- debug message printing is handled differently than printing other non-debug
- messages. While the other pr_XXX() functions print unconditionally,
- pr_debug() does not; it is compiled out by default, unless either DEBUG is
- defined or CONFIG_DYNAMIC_DEBUG is set. That is true for dev_dbg() also,
- and a related convention uses VERBOSE_DEBUG to add dev_vdbg() messages to
- the ones already enabled by DEBUG.
- Many subsystems have Kconfig debug options to turn on -DDEBUG in the
- corresponding Makefile; in other cases specific files #define DEBUG. And
- when a debug message should be unconditionally printed, such as if it is
- already inside a debug-related #ifdef section, printk(KERN_DEBUG ...) can be
- used.
- 14) Allocating memory
- ---------------------
- The kernel provides the following general purpose memory allocators:
- kmalloc(), kzalloc(), kmalloc_array(), kcalloc(), vmalloc(), and
- vzalloc(). Please refer to the API documentation for further information
- about them.
- The preferred form for passing a size of a struct is the following:
- .. code-block:: c
- p = kmalloc(sizeof(*p), ...);
- The alternative form where struct name is spelled out hurts readability and
- introduces an opportunity for a bug when the pointer variable type is changed
- but the corresponding sizeof that is passed to a memory allocator is not.
- Casting the return value which is a void pointer is redundant. The conversion
- from void pointer to any other pointer type is guaranteed by the C programming
- language.
- The preferred form for allocating an array is the following:
- .. code-block:: c
- p = kmalloc_array(n, sizeof(...), ...);
- The preferred form for allocating a zeroed array is the following:
- .. code-block:: c
- p = kcalloc(n, sizeof(...), ...);
- Both forms check for overflow on the allocation size n * sizeof(...),
- and return NULL if that occurred.
- 15) The inline disease
- ----------------------
- There appears to be a common misperception that gcc has a magic "make me
- faster" speedup option called ``inline``. While the use of inlines can be
- appropriate (for example as a means of replacing macros, see Chapter 12), it
- very often is not. Abundant use of the inline keyword leads to a much bigger
- kernel, which in turn slows the system as a whole down, due to a bigger
- icache footprint for the CPU and simply because there is less memory
- available for the pagecache. Just think about it; a pagecache miss causes a
- disk seek, which easily takes 5 milliseconds. There are a LOT of cpu cycles
- that can go into these 5 milliseconds.
- A reasonable rule of thumb is to not put inline at functions that have more
- than 3 lines of code in them. An exception to this rule are the cases where
- a parameter is known to be a compiletime constant, and as a result of this
- constantness you *know* the compiler will be able to optimize most of your
- function away at compile time. For a good example of this later case, see
- the kmalloc() inline function.
- Often people argue that adding inline to functions that are static and used
- only once is always a win since there is no space tradeoff. While this is
- technically correct, gcc is capable of inlining these automatically without
- help, and the maintenance issue of removing the inline when a second user
- appears outweighs the potential value of the hint that tells gcc to do
- something it would have done anyway.
- 16) Function return values and names
- ------------------------------------
- Functions can return values of many different kinds, and one of the
- most common is a value indicating whether the function succeeded or
- failed. Such a value can be represented as an error-code integer
- (-Exxx = failure, 0 = success) or a ``succeeded`` boolean (0 = failure,
- non-zero = success).
- Mixing up these two sorts of representations is a fertile source of
- difficult-to-find bugs. If the C language included a strong distinction
- between integers and booleans then the compiler would find these mistakes
- for us... but it doesn't. To help prevent such bugs, always follow this
- convention::
- If the name of a function is an action or an imperative command,
- the function should return an error-code integer. If the name
- is a predicate, the function should return a "succeeded" boolean.
- For example, ``add work`` is a command, and the add_work() function returns 0
- for success or -EBUSY for failure. In the same way, ``PCI device present`` is
- a predicate, and the pci_dev_present() function returns 1 if it succeeds in
- finding a matching device or 0 if it doesn't.
- All EXPORTed functions must respect this convention, and so should all
- public functions. Private (static) functions need not, but it is
- recommended that they do.
- Functions whose return value is the actual result of a computation, rather
- than an indication of whether the computation succeeded, are not subject to
- this rule. Generally they indicate failure by returning some out-of-range
- result. Typical examples would be functions that return pointers; they use
- NULL or the ERR_PTR mechanism to report failure.
- 17) Don't re-invent the kernel macros
- -------------------------------------
- The header file include/linux/kernel.h contains a number of macros that
- you should use, rather than explicitly coding some variant of them yourself.
- For example, if you need to calculate the length of an array, take advantage
- of the macro
- .. code-block:: c
- #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0]))
- Similarly, if you need to calculate the size of some structure member, use
- .. code-block:: c
- #define FIELD_SIZEOF(t, f) (sizeof(((t*)0)->f))
- There are also min() and max() macros that do strict type checking if you
- need them. Feel free to peruse that header file to see what else is already
- defined that you shouldn't reproduce in your code.
- 18) Editor modelines and other cruft
- ------------------------------------
- Some editors can interpret configuration information embedded in source files,
- indicated with special markers. For example, emacs interprets lines marked
- like this:
- .. code-block:: c
- -*- mode: c -*-
- Or like this:
- .. code-block:: c
- /*
- Local Variables:
- compile-command: "gcc -DMAGIC_DEBUG_FLAG foo.c"
- End:
- */
- Vim interprets markers that look like this:
- .. code-block:: c
- /* vim:set sw=8 noet */
- Do not include any of these in source files. People have their own personal
- editor configurations, and your source files should not override them. This
- includes markers for indentation and mode configuration. People may use their
- own custom mode, or may have some other magic method for making indentation
- work correctly.
- 19) Inline assembly
- -------------------
- In architecture-specific code, you may need to use inline assembly to interface
- with CPU or platform functionality. Don't hesitate to do so when necessary.
- However, don't use inline assembly gratuitously when C can do the job. You can
- and should poke hardware from C when possible.
- Consider writing simple helper functions that wrap common bits of inline
- assembly, rather than repeatedly writing them with slight variations. Remember
- that inline assembly can use C parameters.
- Large, non-trivial assembly functions should go in .S files, with corresponding
- C prototypes defined in C header files. The C prototypes for assembly
- functions should use ``asmlinkage``.
- You may need to mark your asm statement as volatile, to prevent GCC from
- removing it if GCC doesn't notice any side effects. You don't always need to
- do so, though, and doing so unnecessarily can limit optimization.
- When writing a single inline assembly statement containing multiple
- instructions, put each instruction on a separate line in a separate quoted
- string, and end each string except the last with \n\t to properly indent the
- next instruction in the assembly output:
- .. code-block:: c
- asm ("magic %reg1, #42\n\t"
- "more_magic %reg2, %reg3"
- : /* outputs */ : /* inputs */ : /* clobbers */);
- 20) Conditional Compilation
- ---------------------------
- Wherever possible, don't use preprocessor conditionals (#if, #ifdef) in .c
- files; doing so makes code harder to read and logic harder to follow. Instead,
- use such conditionals in a header file defining functions for use in those .c
- files, providing no-op stub versions in the #else case, and then call those
- functions unconditionally from .c files. The compiler will avoid generating
- any code for the stub calls, producing identical results, but the logic will
- remain easy to follow.
- Prefer to compile out entire functions, rather than portions of functions or
- portions of expressions. Rather than putting an ifdef in an expression, factor
- out part or all of the expression into a separate helper function and apply the
- conditional to that function.
- If you have a function or variable which may potentially go unused in a
- particular configuration, and the compiler would warn about its definition
- going unused, mark the definition as __maybe_unused rather than wrapping it in
- a preprocessor conditional. (However, if a function or variable *always* goes
- unused, delete it.)
- Within code, where possible, use the IS_ENABLED macro to convert a Kconfig
- symbol into a C boolean expression, and use it in a normal C conditional:
- .. code-block:: c
- if (IS_ENABLED(CONFIG_SOMETHING)) {
- ...
- }
- The compiler will constant-fold the conditional away, and include or exclude
- the block of code just as with an #ifdef, so this will not add any runtime
- overhead. However, this approach still allows the C compiler to see the code
- inside the block, and check it for correctness (syntax, types, symbol
- references, etc). Thus, you still have to use an #ifdef if the code inside the
- block references symbols that will not exist if the condition is not met.
- At the end of any non-trivial #if or #ifdef block (more than a few lines),
- place a comment after the #endif on the same line, noting the conditional
- expression used. For instance:
- .. code-block:: c
- #ifdef CONFIG_SOMETHING
- ...
- #endif /* CONFIG_SOMETHING */
- Appendix I) References
- ----------------------
- The C Programming Language, Second Edition
- by Brian W. Kernighan and Dennis M. Ritchie.
- Prentice Hall, Inc., 1988.
- ISBN 0-13-110362-8 (paperback), 0-13-110370-9 (hardback).
- The Practice of Programming
- by Brian W. Kernighan and Rob Pike.
- Addison-Wesley, Inc., 1999.
- ISBN 0-201-61586-X.
- GNU manuals - where in compliance with K&R and this text - for cpp, gcc,
- gcc internals and indent, all available from http://www.gnu.org/manual/
- WG14 is the international standardization working group for the programming
- language C, URL: http://www.open-std.org/JTC1/SC22/WG14/
- Kernel CodingStyle, by greg@kroah.com at OLS 2002:
- http://www.kroah.com/linux/talks/ols_2002_kernel_codingstyle_talk/html/
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