grub-dev.texi 71 KB

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  1. \input texinfo
  2. @c -*-texinfo-*-
  3. @c %**start of header
  4. @setfilename grub-dev.info
  5. @include version-dev.texi
  6. @settitle GNU GRUB Developers Manual @value{VERSION}
  7. @c Unify all our little indices for now.
  8. @syncodeindex fn cp
  9. @syncodeindex vr cp
  10. @syncodeindex ky cp
  11. @syncodeindex pg cp
  12. @syncodeindex tp cp
  13. @c %**end of header
  14. @footnotestyle separate
  15. @paragraphindent 3
  16. @finalout
  17. @copying
  18. This developer manual is for GNU GRUB (version @value{VERSION},
  19. @value{UPDATED}).
  20. Copyright @copyright{} 1999,2000,2001,2002,2004,2005,2006,2008,2009,2010,2011 Free Software Foundation, Inc.
  21. @quotation
  22. Permission is granted to copy, distribute and/or modify this document
  23. under the terms of the GNU Free Documentation License, Version 1.2 or
  24. any later version published by the Free Software Foundation; with no
  25. Invariant Sections.
  26. @end quotation
  27. @end copying
  28. @dircategory Kernel
  29. @direntry
  30. * grub-dev: (grub-dev). The GRand Unified Bootloader Dev
  31. @end direntry
  32. @setchapternewpage odd
  33. @titlepage
  34. @sp 10
  35. @title the GNU GRUB developer manual
  36. @subtitle The GRand Unified Bootloader, version @value{VERSION}, @value{UPDATED}.
  37. @author Yoshinori K. Okuji
  38. @author Colin D Bennett
  39. @author Vesa Jääskeläinen
  40. @author Colin Watson
  41. @author Robert Millan
  42. @author Carles Pina
  43. @c The following two commands start the copyright page.
  44. @page
  45. @vskip 0pt plus 1filll
  46. @insertcopying
  47. @end titlepage
  48. @c Output the table of contents at the beginning.
  49. @contents
  50. @finalout
  51. @headings double
  52. @ifnottex
  53. @node Top
  54. @top GNU GRUB developer manual
  55. This is the developer documentation of GNU GRUB, the GRand Unified Bootloader,
  56. a flexible and powerful boot loader program for a wide range of
  57. architectures.
  58. This edition documents version @value{VERSION}.
  59. @insertcopying
  60. @end ifnottex
  61. @menu
  62. * Getting the source code::
  63. * Coding style::
  64. * Finding your way around::
  65. * Contributing Changes::
  66. * Porting::
  67. * Error Handling::
  68. * Stack and heap size::
  69. * BIOS port memory map::
  70. * Video Subsystem::
  71. * PFF2 Font File Format::
  72. * Graphical Menu Software Design::
  73. * Copying This Manual:: Copying This Manual
  74. * Index::
  75. @end menu
  76. @node Getting the source code
  77. @chapter Getting the source code
  78. GRUB is maintained using the @uref{GIT revision
  79. control system}. To fetch:
  80. @example
  81. git clone git://git.sv.gnu.org/grub.git
  82. @end example
  83. Web access is available under
  84. @example
  85. http://git.savannah.gnu.org/cgit/grub.git/
  86. @end example
  87. The branches available are:
  88. @table @samp
  89. @item master
  90. Main development branch.
  91. @item grub-legacy
  92. GRUB 0.97 codebase. Kept for reference and legal reasons
  93. @item multiboot
  94. Multiboot specfication
  95. @item multiboot2
  96. Multiboot2 specfication
  97. @item developer branches
  98. Prefixed with developer name. Every developer of a team manages his own branches.
  99. Developer branches do not need changelog entries.
  100. @end table
  101. Once you have used @kbd{git clone} to fetch an initial copy of a branch, you
  102. can use @kbd{git pull} to keep it up to date. If you have modified your
  103. local version, you may need to resolve conflicts when pulling.
  104. @node Coding style
  105. @chapter Coding style
  106. @c By YoshinoriOkuji, VesaJääskeläinen and ColinBennett
  107. Basically we follow the @uref{http://www.gnu.org/prep/standards_toc.html, GNU Coding Standards}. We define additional conventions for GRUB here.
  108. @menu
  109. * Naming Conventions::
  110. * Functions::
  111. * Variables::
  112. * Types::
  113. * Macros::
  114. * Comments::
  115. * Multi-Line Comments::
  116. @end menu
  117. @node Naming Conventions
  118. @section Naming Conventions
  119. All global symbols (i.e. functions, variables, types, and macros) must have the prefix grub_ or GRUB_. The all capital form is used only by macros.
  120. @node Functions
  121. @section Functions
  122. If a function is global, its name must be prefixed with grub_ and must consist of only small letters. If the function belongs to a specific function module, the name must also be prefixed with the module name. For example, if a function is for file systems, its name is prefixed with grub_fs_. If a function is for FAT file system but not for all file systems, its name is prefixed with grub_fs_fat_. The hierarchy is noted this way.
  123. After a prefix, a function name must start with a verb (such as get or is). It must not be a noun. Some kind of abbreviation is permitted, as long as it wouldn't make code less readable (e.g. init).
  124. If a function is local, its name may not start with any prefix. It must start with a verb.
  125. @node Variables
  126. @section Variables
  127. The rule is mostly the same as functions, as noted above. If a variable is global, its name must be prefixed with grub_ and must consist of only small letters. If the variable belongs to a specific function module, the name must also be prefixed with the module name. For example, if a function is for dynamic loading, its name is prefixed with grub_dl_. If a variable is for ELF but not for all dynamic loading systems, its name is prefixed with grub_dl_elf_.
  128. After a prefix, a variable name must start with a noun or an adjective (such as name or long) and it should end with a noun. Some kind of abbreviation is permitted, as long as it wouldn't make code less readable (e.g. i18n).
  129. If a variable is global in the scope of a single file (i.e. it is declared with static), its name may not start with any prefix. It must start with a noun or an adjective.
  130. If a variable is local, you may choose any shorter name, as long as it wouldn't make code less readable (e.g. i).
  131. @node Types
  132. @section Types
  133. The name of a type must be prefixed with grub_ and must consist of only small letters. If the type belongs to a specific function module, the name must also be prefixed with the module name. For example, if a type is for OS loaders, its name is prefixed with grub_loader_. If a type is for Multiboot but not for all OS loaders, its name is prefixed with grub_loader_linux_.
  134. The name must be suffixed with _t, to emphasize the fact that it is a type but not a variable or a function.
  135. @node Macros
  136. @section Macros
  137. If a macro is global, its name must be prefixed with GRUB_ and must consist of only large letters. Other rules are the same as functions or variables, depending on whether a macro is used like a function or a variable.
  138. @node Comments
  139. @section Comments
  140. All comments shall be C-style comments, of the form @samp{/* @dots{} */}.
  141. Comments shall be placed only on a line by themselves. They shall not be placed together with code, variable declarations, or other non-comment entities. A comment should be placed immediately preceding the entity it describes.
  142. Acceptable:
  143. @example
  144. /* The page # that is the front buffer. */
  145. int displayed_page;
  146. /* The page # that is the back buffer. */
  147. int render_page;
  148. @end example
  149. Unacceptable:
  150. @example
  151. int displayed_page; /* The page # that is the front buffer. */
  152. int render_page; /* The page # that is the back buffer. */
  153. @end example
  154. @node Multi-Line Comments
  155. @section Multi-Line Comments
  156. Comments spanning multiple lines shall be formatted with all lines after the first aligned with the first line.
  157. Asterisk characters should not be repeated a the start of each subsequent line.
  158. Acceptable:
  159. @example
  160. /* This is a comment
  161. which spans multiple lines.
  162. It is long. */
  163. @end example
  164. Unacceptable:
  165. @example
  166. /*
  167. * This is a comment
  168. * which spans multiple lines.
  169. * It is long. */
  170. @end example
  171. The opening @samp{/*} and closing @samp{*/} should be placed together on a line with text.
  172. @node Finding your way around
  173. @chapter Finding your way around
  174. Here is a brief map of the GRUB code base.
  175. GRUB uses Autoconf and Automake, with most of the Automake input generated
  176. by a Python script. The top-level build rules are in @file{configure.ac},
  177. @file{grub-core/Makefile.core.def}, and @file{Makefile.util.def}. Each
  178. block in a @file{*.def} file represents a build target, and specifies the
  179. source files used to build it on various platforms. The @file{*.def} files
  180. are processed into Automake input by @file{gentpl.py} (which you only need
  181. to look at if you are extending the build system). If you are adding a new
  182. module which follows an existing pattern, such as a new command or a new
  183. filesystem implementation, it is usually easiest to grep
  184. @file{grub-core/Makefile.core.def} and @file{Makefile.util.def} for an
  185. existing example of that pattern to find out where it should be added.
  186. In general, code that may be run at boot time is in a subdirectory of
  187. @file{grub-core}, while code that is only run from within a full operating
  188. system is in a subdirectory of the top level.
  189. Low-level boot code, such as the MBR implementation on PC BIOS systems, is
  190. in the @file{grub-core/boot/} directory.
  191. The GRUB kernel is in @file{grub-core/kern/}. This contains core facilities
  192. such as the device, disk, and file frameworks, environment variable
  193. handling, list processing, and so on. The kernel should contain enough to
  194. get up to a rescue prompt. Header files for kernel facilities, among
  195. others, are in @file{include/}.
  196. Terminal implementations are in @file{grub-core/term/}.
  197. Disk access code is spread across @file{grub-core/disk/} (for accessing the
  198. disk devices themselves), @file{grub-core/partmap/} (for interpreting
  199. partition table data), and @file{grub-core/fs/} (for accessing filesystems).
  200. Note that, with the odd specialised exception, GRUB only contains code to
  201. @emph{read} from filesystems and tries to avoid containing any code to
  202. @emph{write} to filesystems; this lets us confidently assure users that GRUB
  203. cannot be responsible for filesystem corruption.
  204. PCI and USB bus handling is in @file{grub-core/bus/}.
  205. Video handling code is in @file{grub-core/video/}. The graphical menu
  206. system uses this heavily, but is in a separate directory,
  207. @file{grub-core/gfxmenu/}.
  208. Most commands are implemented by files in @file{grub-core/commands/}, with
  209. the following exceptions:
  210. @itemize
  211. @item
  212. A few core commands live in @file{grub-core/kern/corecmd.c}.
  213. @item
  214. Commands related to normal mode live under @file{grub-core/normal/}.
  215. @item
  216. Commands that load and boot kernels live under @file{grub-core/loader/}.
  217. @item
  218. The @samp{loopback} command is really a disk device, and so lives in
  219. @file{grub-core/disk/loopback.c}.
  220. @item
  221. The @samp{gettext} command lives under @file{grub-core/gettext/}.
  222. @item
  223. The @samp{loadfont} and @samp{lsfonts} commands live under
  224. @file{grub-core/font/}.
  225. @item
  226. The @samp{serial}, @samp{terminfo}, and @samp{background_image} commands
  227. live under @file{grub-core/term/}.
  228. @item
  229. The @samp{efiemu_*} commands live under @file{grub-core/efiemu/}.
  230. @item
  231. OS-dependent code should be under @file{grub-core/osdep/}
  232. @item
  233. Utility programs meant to be run from a full operating system
  234. (except OS-dependent code mentioned previously) are in @file{util/}.
  235. @end itemize
  236. There are a few other special-purpose exceptions; grep for them if they
  237. matter to you.
  238. @node Contributing Changes
  239. @chapter Contributing changes
  240. @c By YoshinoriOkuji, VesaJääskeläinen, ColinWatson
  241. Contributing changes to GRUB 2 is welcomed activity. However we have a
  242. bit of control what kind of changes will be accepted to GRUB 2.
  243. Therefore it is important to discuss your changes on grub-devel mailing list
  244. (see MailingLists). On this page there are some basic details on the
  245. development process and activities.
  246. First of all you should come up with the idea yourself what you want to
  247. contribute. If you do not have that beforehand you are advised to study this
  248. manual and try GRUB 2 out to see what you think is missing from there.
  249. Here are additional pointers:
  250. @itemize
  251. @item @url{https://savannah.gnu.org/task/?group=grub GRUB's Task Tracker}
  252. @item @url{https://savannah.gnu.org/bugs/?group=grub GRUB's Bug Tracker}
  253. @end itemize
  254. If you intended to make changes to GRUB Legacy (<=0.97) those are not accepted
  255. anymore.
  256. @menu
  257. * Getting started::
  258. * Typical Developer Experience::
  259. * When you are approved for write access to project's files::
  260. @end menu
  261. @node Getting started
  262. @section Getting started
  263. @itemize
  264. @item Always use latest GRUB 2 source code. So get that first.
  265. For developers it is recommended always to use the newest development version of GRUB 2. If development takes a long period of time, please remember to keep in sync with newest developments regularly so it is much easier to integrate your change in the future. GRUB 2 is being developed in a GIT repository.
  266. Please check Savannah's GRUB project page for details how to get newest git:
  267. @uref{https://savannah.gnu.org/git/?group=grub, GRUB 2 git Repository}
  268. @item Compile it and try it out.
  269. It is always good idea to first see that things work somehow and after that
  270. to start to implement new features or develop fixes to bugs.
  271. @item Study the code.
  272. There are sometimes odd ways to do things in GRUB 2 code base.
  273. This is mainly related to limited environment where GRUB 2 is being executed.
  274. You usually do not need to understand it all so it is better to only try to
  275. look at places that relates to your work. Please do not hesitate to ask for
  276. help if there is something that you do not understand.
  277. @item Develop a new feature.
  278. Now that you know what to do and how it should work in GRUB 2 code base, please
  279. be free to develop it. If you have not so far announced your idea on grub-devel
  280. mailing list, please do it now. This is to make sure you are not wasting your
  281. time working on the solution that will not be integrated to GRUB 2 code base.
  282. You might want to study our coding style before starting development so you
  283. do not need to change much of the code when your patch is being reviewed.
  284. (see @ref{Coding style})
  285. For every accepted patch there has to exist a ChangeLog entry. Our ChangeLog
  286. consist of changes within source code and are not describing about what the
  287. change logically does. Please see examples from previous entries.
  288. Also remember that GRUB 2 is licensed under GPLv3 license and that usually
  289. means that you are not allowed to copy pieces of code from other projects.
  290. Even if the source project's license would be compatible with GPLv3, please
  291. discuss it beforehand on grub-devel mailing list.
  292. @item Test your change.
  293. Test that your change works properly. Try it out a couple of times, preferably on different systems, and try to find problems with it.
  294. @item Publish your change.
  295. When you are happy with your change, first make sure it is compilable with
  296. latest development version of GRUB 2. After that please send a patch to
  297. grub-devel for review. Please describe in your email why you made the change,
  298. what it changes and so on. Please be prepared to receive even discouraging
  299. comments about your patch. There is usually at least something that needs
  300. to be improved in every patch.
  301. Please use unified diff to make your patch (good match of arguments for diff is @samp{-pruN}).
  302. @item Respond to received feedback.
  303. If you are asked to modify your patch, please do that and resubmit it for
  304. review. If your change is large you are required to submit a copyright
  305. agreement to FSF. Please keep in mind that if you are asked to submit
  306. for copyright agreement, process can take some time and is mandatory
  307. in order to get your changes integrated.
  308. If you are not on grub-devel to respond to questions, most likely your patch
  309. will not be accepted. Also if problems arise from your changes later on,
  310. it would be preferable that you also fix the problem. So stay around
  311. for a while.
  312. @item Your patch is accepted.
  313. Good job! Your patch will now be integrated into GRUB 2 mainline, and if it didn't break anything it will be publicly available in the next release.
  314. Now you are welcome to do further improvements :)
  315. @end itemize
  316. @node Typical Developer Experience
  317. @section Typical Developer Experience
  318. The typical experience for a developer in this project is the following:
  319. @enumerate
  320. @item You find yourself wanting to do something (e.g. fixing a bug).
  321. @item You show some result in the mailing list or the IRC.
  322. @item You are getting to be known to other developers.
  323. @item You accumulate significant amount of contribution, so copyright assignment is processed.
  324. @item You are free to check in your changes on your own, legally speaking.
  325. @end enumerate
  326. At this point, it is rather annoying that you ought to ask somebody else every
  327. change to be checked in. For efficiency, it is far better, if you can commit
  328. it yourself. Therefore, our policy is to give you the write permission to our
  329. official repository, once you have shown your skill and will,
  330. and the FSF clerks have dealt with your copyright assignment.
  331. @node When you are approved for write access to project's files
  332. @section When you are approved for write access to project's files
  333. As you might know, GRUB is hosted on
  334. @url{https://savannah.gnu.org/projects/grub Savannah}, thus the membership
  335. is managed by Savannah. This means that, if you want to be a member of this
  336. project:
  337. @enumerate
  338. @item You need to create your own account on Savannah.
  339. @item You can submit ``Request for Inclusion'' from ``My Groups'' on Savannah.
  340. @end enumerate
  341. Then, one of the admins can approve your request, and you will be a member.
  342. If you don't want to use the Savannah interface to submit a request, you can
  343. simply notify the admins by email or something else, alternatively. But you
  344. still need to create an account beforehand.
  345. NOTE: we sometimes receive a ``Request for Inclusion'' from an unknown person.
  346. In this case, the request would be just discarded, since it is too dangerous
  347. to allow a stranger to be a member, which automatically gives him a commit
  348. right to the repository, both for a legal reason and for a technical reason.
  349. If your intention is to just get started, please do not submit a inclusion
  350. request. Instead, please subscribe to the mailing list, and communicate first
  351. (e.g. sending a patch, asking a question, commenting on another message...).
  352. @node Porting
  353. @chapter Porting
  354. GRUB2 is designed to be easily portable accross platforms. But because of the
  355. nature of bootloader every new port must be done separately. Here is how I did
  356. MIPS (loongson and ARC) and Xen ports. Note than this is more of suggestions,
  357. not absolute truth.
  358. First of all grab any architecture specifications you can find in public
  359. (please avoid NDA).
  360. First stage is ``Hello world''. I've done it outside of GRUB for simplicity.
  361. Your task is to have a small program which is loadable as bootloader and
  362. clearly shows its presence to you. If you have easily accessible console
  363. you can just print a message. If you have a mapped framebuffer you know address
  364. of, you can draw a square. If you have a debug facility, just hanging without
  365. crashing might be enough. For the first stage you can choose to load the
  366. bootloader across the network since format for network image is often easier
  367. than for local boot and it skips the need of small intermediary stages and
  368. nvram handling. Additionally you can often have a good idea of the needed
  369. format by running ``file'' on any netbootable executable for given platform.
  370. This program should probably have 2 parts: an assembler and C one. Assembler one
  371. handles BSS cleaning and other needed setup (on some platforms you may need
  372. to switch modes or copy the executable to its definitive position). So your code
  373. may look like (x86 assembly for illustration purposes)
  374. @example
  375. .globl _start
  376. _start:
  377. movl $_bss_start, %edi
  378. movl $_end, %ecx
  379. subl %edi, %ecx
  380. xorl %eax, %eax
  381. cld
  382. rep
  383. stosb
  384. call main
  385. @end example
  386. @example
  387. static const char msg[] = "Hello, world";
  388. void
  389. putchar (int c)
  390. @{
  391. ...
  392. @}
  393. void
  394. main (void)
  395. @{
  396. const char *ptr = msg;
  397. while (*ptr)
  398. putchar (*ptr++);
  399. while (1);
  400. @}
  401. @end example
  402. Sometimes you need a third file: assembly stubs for ABI-compatibility.
  403. Once this file is functional it's time to move it into GRUB2. The startup
  404. assembly file goes to grub-core/kern/$cpu/$platform/startup.S. You should also
  405. include grub/symbol.h and replace call to entry point with call to
  406. EXT_C(grub_main). The C file goes to grub-core/kern/$cpu/$platform/init.c
  407. and its entry point is renamed to void grub_machine_init (void). Keep final
  408. infinite loop for now. Stubs file if any goes to
  409. grub-core/kern/$cpu/$platform/callwrap.S. Sometimes either $cpu or $platform
  410. is dropped if file is used on several cpus respectivelyplatforms.
  411. Check those locations if they already have what you're looking for.
  412. Then modify in configure.ac the following parts:
  413. CPU names:
  414. @example
  415. case "$target_cpu" in
  416. i[[3456]]86) target_cpu=i386 ;;
  417. amd64) target_cpu=x86_64 ;;
  418. sparc) target_cpu=sparc64 ;;
  419. s390x) target_cpu=s390 ;;
  420. ...
  421. esac
  422. @end example
  423. Sometimes CPU have additional architecture names which don't influence booting.
  424. You might want to have some canonical name to avoid having bunch of identical
  425. platforms with different names.
  426. NOTE: it doesn't influence compile optimisations which depend solely on
  427. chosen compiler and compile options.
  428. @example
  429. if test "x$with_platform" = x; then
  430. case "$target_cpu"-"$target_vendor" in
  431. i386-apple) platform=efi ;;
  432. i386-*) platform=pc ;;
  433. x86_64-apple) platform=efi ;;
  434. x86_64-*) platform=pc ;;
  435. powerpc-*) platform=ieee1275 ;;
  436. ...
  437. esac
  438. else
  439. ...
  440. fi
  441. @end example
  442. This part deals with guessing the platform from CPU and vendor. Sometimes you
  443. need to use 32-bit mode for booting even if OS runs in 64-bit one. If so add
  444. your platform to:
  445. @example
  446. case "$target_cpu"-"$platform" in
  447. x86_64-efi) ;;
  448. x86_64-emu) ;;
  449. x86_64-*) target_cpu=i386 ;;
  450. powerpc64-ieee1275) target_cpu=powerpc ;;
  451. esac
  452. @end example
  453. Add your platform to the list of supported ones:
  454. @example
  455. case "$target_cpu"-"$platform" in
  456. i386-efi) ;;
  457. x86_64-efi) ;;
  458. i386-pc) ;;
  459. i386-multiboot) ;;
  460. i386-coreboot) ;;
  461. ...
  462. esac
  463. @end example
  464. If explicit -m32 or -m64 is needed add it to:
  465. @example
  466. case "$target_cpu" in
  467. i386 | powerpc) target_m32=1 ;;
  468. x86_64 | sparc64) target_m64=1 ;;
  469. esac
  470. @end example
  471. Finally you need to add a conditional to the following block:
  472. @example
  473. AM_CONDITIONAL([COND_mips_arc], [test x$target_cpu = xmips -a x$platform = xarc])
  474. AM_CONDITIONAL([COND_sparc64_ieee1275], [test x$target_cpu = xsparc64 -a x$platform = xieee1275])
  475. AM_CONDITIONAL([COND_powerpc_ieee1275], [test x$target_cpu = xpowerpc -a x$platform = xieee1275])
  476. @end example
  477. Next stop is gentpl.py. You need to add your platform to the list of supported
  478. ones (sorry that this list is duplicated):
  479. @example
  480. GRUB_PLATFORMS = [ "emu", "i386_pc", "i386_efi", "i386_qemu", "i386_coreboot",
  481. "i386_multiboot", "i386_ieee1275", "x86_64_efi",
  482. "mips_loongson", "sparc64_ieee1275",
  483. "powerpc_ieee1275", "mips_arc", "ia64_efi",
  484. "mips_qemu_mips", "s390_mainframe" ]
  485. @end example
  486. You may also want already to add new platform to one or several of available
  487. groups. In particular we always have a group for each CPU even when only
  488. one platform for given CPU is available.
  489. Then comes grub-core/Makefile.core.def. In the block ``kernel'' you'll need
  490. to define ldflags for your platform ($cpu_$platform_ldflags). You also need to
  491. declare startup asm file ($cpu_$platform_startup) as well as any other files
  492. (e.g. init.c and callwrap.S) (e.g. $cpu_$platform = kern/$cpu/$platform/init.c).
  493. At this stage you will also need to add dummy dl.c and cache.S with functions
  494. grub_err_t grub_arch_dl_check_header (void *ehdr), grub_err_t
  495. grub_arch_dl_relocate_symbols (grub_dl_t mod, void *ehdr) (dl.c) and
  496. void grub_arch_sync_caches (void *address, grub_size_t len) (cache.S). They
  497. won't be used for now.
  498. You will need to create directory include/$cpu/$platform and a file
  499. include/$cpu/types.h. The later folowing this template:
  500. @example
  501. #ifndef GRUB_TYPES_CPU_HEADER
  502. #define GRUB_TYPES_CPU_HEADER 1
  503. /* The size of void *. */
  504. #define GRUB_TARGET_SIZEOF_VOID_P 4
  505. /* The size of long. */
  506. #define GRUB_TARGET_SIZEOF_LONG 4
  507. /* mycpu is big-endian. */
  508. #define GRUB_TARGET_WORDS_BIGENDIAN 1
  509. /* Alternatively: mycpu is little-endian. */
  510. #undef GRUB_TARGET_WORDS_BIGENDIAN
  511. #endif /* ! GRUB_TYPES_CPU_HEADER */
  512. @end example
  513. You will also need to add a dummy file to datetime and setjmp modules to
  514. avoid any of it having no files. It can be just completely empty at this stage.
  515. You'll need to make grub-mkimage.c (util/grub_mkimage.c) aware of the needed
  516. format. For most commonly used formats like ELF, PE, aout or raw the support
  517. is already present and you'll need to make it follow the existant code paths
  518. for your platform adding adjustments if necessary. When done compile:
  519. @example
  520. ./autogen.sh
  521. ./configure --target=$cpu --with-platform=$platform TARGET_CC=.. OBJCOPY=... STRIP=...
  522. make > /dev/null
  523. @end example
  524. And create image
  525. @example
  526. ./grub-mkimage -d grub-core -O $format_id -o test.img
  527. @end example
  528. And it's time to test your test.img.
  529. If it works next stage is to have heap, console and timer.
  530. To have the heap working you need to determine which regions are suitable for
  531. heap usage, allocate them from firmware and map (if applicable). Then call
  532. grub_mm_init_region (vois *start, grub_size_t s) for every of this region.
  533. As a shortcut for early port you can allocate right after _end or have
  534. a big static array for heap. If you do you'll probably need to come back to
  535. this later. As for output console you should distinguish between an array of
  536. text, terminfo or graphics-based console. Many of real-world examples don't
  537. fit perfectly into any of these categories but one of the models is easier
  538. to be used as base. In second and third case you should add your platform to
  539. terminfokernel respectively videoinkernel group. A good example of array of
  540. text is i386-pc (kern/i386/pc/init.c and term/i386/pc/console.c).
  541. Of terminfo is ieee1275 (kern/ieee1275/init.c and term/ieee1275/console.c).
  542. Of video is loongson (kern/mips/loongson/init.c). Note that terminfo has
  543. to be inited in 2 stages: one before (to get at least rudimentary console
  544. as early as possible) and another after the heap (to get full-featured console).
  545. For the input there are string of keys, terminfo and direct hardware. For string
  546. of keys look at i386-pc (same files), for termino ieee1275 (same files) and for
  547. hardware loongson (kern/mips/loongson/init.c and term/at_keyboard.c).
  548. For the timer you'll need to call grub_install_get_time_ms (...) with as sole
  549. argument a function returning a grub_uint64_t of a number of milliseconds
  550. elapsed since arbitrary point in the past.
  551. Once these steps accomplished you can remove the inifinite loop and you should
  552. be able to get to the minimal console. Next step is to have module loading
  553. working. For this you'll need to fill kern/$cpu/dl.c and kern/$cpu/cache.S
  554. with real handling of relocations and respectively the real sync of I and D
  555. caches. Also you'll need to decide where in the image to store the modules.
  556. Usual way is to have it concatenated at the end. In this case you'll need to
  557. modify startup.S to copy modules out of bss to let's say ALIGN_UP (_end, 8)
  558. before cleaning out bss. You'll probably find useful to add total_module_size
  559. field to startup.S. In init.c you need to set grub_modbase to the address
  560. where modules can be found. You may need grub_modules_get_end () to avoid
  561. declaring the space occupied by modules as usable for heap. You can test modules
  562. with:
  563. @example
  564. ./grub-mkimage -d grub-core -O $format_id -o test.img hello
  565. @end example
  566. and then running ``hello'' in the shell.
  567. Once this works, you should think of implementing disk access. Look around
  568. disk/ for examples.
  569. Then, very importantly, you probably need to implement the actual loader
  570. (examples available in loader/)
  571. Last step to have minimally usable port is to add support to grub-install to
  572. put GRUB in a place where firmware or platform will pick it up.
  573. Next steps are: filling datetime.c, setjmp.S, network (net/drivers),
  574. video (video/), halt (lib/), reboot (lib/).
  575. Please add your platform to Platform limitations and Supported kernels chapter
  576. in user documentation and mention any steps you skipped which result in reduced
  577. features or performance. Here is the quick checklist of features. Some of them
  578. are less important than others and skipping them is completely ok, just needs
  579. to be mentioned in user documentation.
  580. Checklist:
  581. @itemize
  582. @item Is heap big enough?
  583. @item Which charset is supported by console?
  584. @item Does platform have disk driver?
  585. @item Do you have network card support?
  586. @item Are you able to retrieve datetime (with date)?
  587. @item Are you able to set datetime (with date)?
  588. @item Is serial supported?
  589. @item Do you have direct disk support?
  590. @item Do you have direct keyboard support?
  591. @item Do you have USB support?
  592. @item Do you support loading through network?
  593. @item Do you support loading from disk?
  594. @item Do you support chainloading?
  595. @item Do you support network chainloading?
  596. @item Does cpuid command supports checking all
  597. CPU features that the user might want conditionalise on
  598. (64-bit mode, hypervisor,...)
  599. @item Do you support hints? How reliable are they?
  600. @item Does platform have ACPI? If so do ``acpi'' and ``lsacpi'' modules work?
  601. @item Do any of platform-specific operations mentioned in the relevant section of
  602. user manual makes sense on your platform?
  603. @item Does your platform support PCI? If so is there an appropriate driver for
  604. GRUB?
  605. @item Do you support badram?
  606. @end itemize
  607. @node Error Handling
  608. @chapter Error Handling
  609. Error handling in GRUB 2 is based on exception handling model. As C language
  610. doesn't directly support exceptions, exception handling behavior is emulated
  611. in software.
  612. When exception is raised, function must return to calling function. If calling
  613. function does not provide handling of the exception it must return back to its
  614. calling function and so on, until exception is handled. If exception is not
  615. handled before prompt is displayed, error message will be shown to user.
  616. Exception information is stored on @code{grub_errno} global variable. If
  617. @code{grub_errno} variable contains value @code{GRUB_ERR_NONE}, there is no active
  618. exception and application can continue normal processing. When @code{grub_errno} has
  619. other value, it is required that application code either handles this error or
  620. returns instantly to caller. If function is with return type @code{grub_err_t} is
  621. about to return @code{GRUB_ERR_NONE}, it should not set @code{grub_errno} to that
  622. value. Only set @code{grub_errno} in cases where there is error situation.
  623. Simple exception forwarder.
  624. @example
  625. grub_err_t
  626. forwarding_example (void)
  627. @{
  628. /* Call function that might cause exception. */
  629. foobar ();
  630. /* No special exception handler, just forward possible exceptions. */
  631. if (grub_errno != GRUB_ERR_NONE)
  632. @{
  633. return grub_errno;
  634. @}
  635. /* All is OK, do more processing. */
  636. /* Return OK signal, to caller. */
  637. return GRUB_ERR_NONE;
  638. @}
  639. @end example
  640. Error reporting has two components, the actual error code (of type
  641. @code{grub_err_t}) and textual message that will be displayed to user. List of
  642. valid error codes is listed in header file @file{include/grub/err.h}. Textual
  643. error message can contain any textual data. At time of writing, error message
  644. can contain up to 256 characters (including terminating NUL). To ease error
  645. reporting there is a helper function @code{grub_error} that allows easier
  646. formatting of error messages and should be used instead of writing directly to
  647. global variables.
  648. Example of error reporting.
  649. @example
  650. grub_err_t
  651. failing_example ()
  652. @{
  653. return grub_error (GRUB_ERR_FILE_NOT_FOUND,
  654. "Failed to read %s, tried %d times.",
  655. "test.txt",
  656. 10);
  657. @}
  658. @end example
  659. If there is a special reason that error code does not need to be taken account,
  660. @code{grub_errno} can be zeroed back to @code{GRUB_ERR_NONE}. In cases like this all
  661. previous error codes should have been handled correctly. This makes sure that
  662. there are no unhandled exceptions.
  663. Example of zeroing @code{grub_errno}.
  664. @example
  665. grub_err_t
  666. probe_example ()
  667. @{
  668. /* Try to probe device type 1. */
  669. probe_for_device ();
  670. if (grub_errno == GRUB_ERR_NONE)
  671. @{
  672. /* Device type 1 was found on system. */
  673. register_device ();
  674. return GRUB_ERR_NONE;
  675. @}
  676. /* Zero out error code. */
  677. grub_errno = GRUB_ERR_NONE;
  678. /* No device type 1 found, try to probe device type 2. */
  679. probe_for_device2 ();
  680. if (grub_errno == GRUB_ERR_NONE)
  681. @{
  682. /* Device type 2 was found on system. */
  683. register_device2 ();
  684. return GRUB_ERR_NONE;
  685. @}
  686. /* Zero out error code. */
  687. grub_errno = GRUB_ERR_NONE;
  688. /* Return custom error message. */
  689. return grub_error (GRUB_ERR_UNKNOWN_DEVICE, "No device type 1 or 2 found.");
  690. @}
  691. @end example
  692. Some times there is a need to continue processing even if there is a error
  693. state in application. In situations like this, there is a needed to save old
  694. error state and then call other functions that might fail. To aid in this,
  695. there is a error stack implemented. Error state can be pushed to error stack
  696. by calling function @code{grub_error_push ()}. When processing has been completed,
  697. @code{grub_error_pop ()} can be used to pop error state from stack. Error stack
  698. contains predefined amount of error stack items. Error stack is protected for
  699. overflow and marks these situations so overflow error does not get unseen.
  700. If there is no space available to store error message, it is simply discarded
  701. and overflow will be marked as happened. When overflow happens, it most likely
  702. will corrupt error stack consistency as for pushed error there is no matching
  703. pop, but overflow message will be shown to inform user about the situation.
  704. Overflow message will be shown at time when prompt is about to be drawn.
  705. Example usage of error stack.
  706. @example
  707. /* Save possible old error message. */
  708. grub_error_push ();
  709. /* Do your stuff here. */
  710. call_possibly_failing_function ();
  711. if (grub_errno != GRUB_ERR_NONE)
  712. @{
  713. /* Inform rest of the code that there is error (grub_errno
  714. is set). There is no pop here as we want both error states
  715. to be displayed. */
  716. return;
  717. @}
  718. /* Restore old error state by popping previous item from stack. */
  719. grub_error_pop ();
  720. @end example
  721. @node Stack and heap size
  722. @chapter Stack and heap size
  723. On emu stack and heap are just normal host OS stack and heap. Stack is typically
  724. 8 MiB although it's OS-dependent.
  725. On i386-pc, i386-coreboot, i386-qemu and i386-multiboot the stack is 60KiB.
  726. All available space between 1MiB and 4GiB marks is part of heap.
  727. On *-xen stack is 4MiB. If compiled for x86-64 with GCC 4.4 or later adressable
  728. space is unlimited. When compiled for x86-64 with older GCC version adressable
  729. space is limited to 2GiB. When compiling for i386 adressable space is limited
  730. to 4GiB. All adressable pages except the ones for stack, GRUB binary, special
  731. pages and page table are in the heap.
  732. On *-efi GRUB uses same stack as EFI. If compiled for x86-64 with GCC 4.4 or
  733. later adressable space is unlimited. When compiled for x86-64 with older GCC
  734. version adressable space is limited to 2GiB. For all other platforms adressable
  735. space is limited to 4GiB. GRUB allocates pages from EFI for its heap, at most
  736. 1.6 GiB.
  737. On i386-ieee1275 and powerpc-ieee1275 GRUB uses same stack as IEEE1275.
  738. It allocates at most 32MiB for its heap.
  739. On sparc64-ieee1275 stack is 256KiB and heap is 2MiB.
  740. On mips(el)-qemu_mips and mipsel-loongson stack is 2MiB (everything below
  741. GRUB image) and everything above GRUB image (from 2MiB + kernel size)
  742. until 256MiB is part of heap.
  743. On mips-arc stack is 2MiB (everything below GRUB image) and everything above
  744. GRUB image(from 2MiB + kernel size) until 128MiB is part of heap.
  745. On mipsel-arc stack is 2MiB (everything below GRUB image which is not part
  746. of ARC) and everything above GRUB image (from 7MiB + kernel size)
  747. until 256MiB is part of heap.
  748. On arm-uboot stack is 256KiB and heap is 2MiB.
  749. In short:
  750. @multitable @columnfractions .15 .25 .5
  751. @headitem Platform @tab Stack @tab Heap
  752. @item emu @tab 8 MiB @tab ?
  753. @item i386-pc @tab 60 KiB @tab < 4 GiB
  754. @item i386-coreboot @tab 60 KiB @tab < 4 GiB
  755. @item i386-multiboot @tab 60 KiB @tab < 4 GiB
  756. @item i386-qemu @tab 60 KiB @tab < 4 GiB
  757. @item *-efi @tab ? @tab < 1.6 GiB
  758. @item i386-ieee1275 @tab ? @tab < 32 MiB
  759. @item powerpc-ieee1275 @tab ? @tab < 32 MiB
  760. @item sparc64-ieee1275 @tab 256KiB @tab 2 MiB
  761. @item arm-uboot @tab 256KiB @tab 2 MiB
  762. @item mips(el)-qemu_mips @tab 2MiB @tab 253 MiB
  763. @item mipsel-loongson @tab 2MiB @tab 253 MiB
  764. @item mips-arc @tab 2MiB @tab 125 MiB
  765. @item mipsel-arc @tab 2MiB @tab 248 MiB
  766. @item x86_64-xen (GCC >= 4.4) @tab 4MiB @tab unlimited
  767. @item x86_64-xen (GCC < 4.4) @tab 4MiB @tab < 2GiB
  768. @item i386-xen @tab 4MiB @tab < 4GiB
  769. @end multitable
  770. @node BIOS port memory map
  771. @chapter BIOS port memory map
  772. @c By Yoshinori K Okuji
  773. @multitable @columnfractions .15 .25 .5
  774. @headitem Start @tab End @tab Usage
  775. @item 0 @tab 0x1000 - 1 @tab BIOS and real mode interrupts
  776. @item 0x07BE @tab 0x07FF @tab Partition table passed to another boot loader
  777. @item ? @tab 0x2000 - 1 @tab Real mode stack
  778. @item 0x7C00 @tab 0x7D00 - 1 @tab Boot sector
  779. @item 0x8000 @tab ? @tab GRUB kernel
  780. @item 0x68000 @tab 0x71000 - 1 @tab Disk buffer
  781. @item ? @tab 0x80000 - 1 @tab Protected mode stack
  782. @item ? @tab 0xA0000 - 1 @tab Extended BIOS Data Area
  783. @item 0xA0000 @tab 0xC0000 - 1 @tab Video RAM
  784. @item 0xC0000 @tab 0x100000 - 1 @tab BIOS
  785. @item 0x100000 @tab ? @tab Heap and module code
  786. @end multitable
  787. @node Video Subsystem
  788. @chapter Video Subsystem
  789. @c By VesaJääskeläinen
  790. This document contains specification for Video Subsystem for GRUB2.
  791. Currently only the usage interface is described in this document.
  792. Internal structure of how video drivers are registering and how video
  793. driver manager works are not included here.
  794. @menu
  795. * Video API::
  796. * Example usage of Video API::
  797. * Bitmap API::
  798. @end menu
  799. @node Video API
  800. @section Video API
  801. @subsection grub_video_setup
  802. @itemize
  803. @item Prototype:
  804. @example
  805. grub_err_t
  806. grub_video_setup (unsigned int width, unsigned int height, unsigned int mode_type);
  807. @end example
  808. @item Description:
  809. Driver will use information provided to it to select best possible video mode and switch to it. Supported values for @code{mode_type} are @code{GRUB_VIDEO_MODE_TYPE_INDEX_COLOR} for index color modes, @code{GRUB_VIDEO_MODE_TYPE_RGB} for direct RGB color modes and @code{GRUB_VIDEO_MODE_TYPE_DOUBLE_BUFFERED} for double buffering. When requesting RGB mode, highest bits per pixel mode will be selected. When requesting Index color mode, mode with highest number of colors will be selected. If all parameters are specified as zero, video adapter will try to figure out best possible mode and initialize it, platform specific differences are allowed here. If there is no mode matching request, error X will be returned. If there are no problems, function returns @code{GRUB_ERR_NONE}.
  810. This function also performs following task upon succesful mode switch. Active rendering target is changed to screen and viewport is maximized to allow whole screen to be used when performing graphics operations. In RGB modes, emulated palette gets 16 entries containing default values for VGA palette, other colors are defined as black. When switching to Indexed Color mode, driver may set default VGA palette to screen if the video card allows the operation.
  811. @end itemize
  812. @subsection grub_video_restore
  813. @itemize
  814. @item Prototype:
  815. @example
  816. grub_err_t
  817. grub_video_restore (void);
  818. @end example
  819. @item Description:
  820. Video subsystem will deinitialize activated video driver to restore old state of video device. This can be used to switch back to text mode.
  821. @end itemize
  822. @subsection grub_video_get_info
  823. @itemize
  824. @item Prototype:
  825. @example
  826. grub_err_t
  827. grub_video_get_info (struct grub_video_mode_info *mode_info);
  828. @end example
  829. @example
  830. struct grub_video_mode_info
  831. @{
  832. /* Width of the screen. */
  833. unsigned int width;
  834. /* Height of the screen. */
  835. unsigned int height;
  836. /* Mode type bitmask. Contains information like is it Index color or
  837. RGB mode. */
  838. unsigned int mode_type;
  839. /* Bits per pixel. */
  840. unsigned int bpp;
  841. /* Bytes per pixel. */
  842. unsigned int bytes_per_pixel;
  843. /* Pitch of one scanline. How many bytes there are for scanline. */
  844. unsigned int pitch;
  845. /* In index color mode, number of colors. In RGB mode this is 256. */
  846. unsigned int number_of_colors;
  847. /* Optimization hint how binary data is coded. */
  848. enum grub_video_blit_format blit_format;
  849. /* How many bits are reserved for red color. */
  850. unsigned int red_mask_size;
  851. /* What is location of red color bits. In Index Color mode, this is 0. */
  852. unsigned int red_field_pos;
  853. /* How many bits are reserved for green color. */
  854. unsigned int green_mask_size;
  855. /* What is location of green color bits. In Index Color mode, this is 0. */
  856. unsigned int green_field_pos;
  857. /* How many bits are reserved for blue color. */
  858. unsigned int blue_mask_size;
  859. /* What is location of blue color bits. In Index Color mode, this is 0. */
  860. unsigned int blue_field_pos;
  861. /* How many bits are reserved in color. */
  862. unsigned int reserved_mask_size;
  863. /* What is location of reserved color bits. In Index Color mode,
  864. this is 0. */
  865. unsigned int reserved_field_pos;
  866. @};
  867. @end example
  868. @item Description:
  869. Software developer can use this function to query properties of active rendering taget. Information provided here can be used by other parts of GRUB, like image loaders to convert loaded images to correct screen format to allow more optimized blitters to be used. If there there is no configured video driver with active screen, error @code{GRUB_ERR_BAD_DEVICE} is returned, otherwise @code{mode_info} is filled with valid information and @code{GRUB_ERR_NONE} is returned.
  870. @end itemize
  871. @subsection grub_video_get_blit_format
  872. @itemize
  873. @item Prototype:
  874. @example
  875. enum grub_video_blit_format
  876. grub_video_get_blit_format (struct grub_video_mode_info *mode_info);
  877. @end example
  878. @example
  879. enum grub_video_blit_format
  880. @{
  881. /* Follow exactly field & mask information. */
  882. GRUB_VIDEO_BLIT_FORMAT_RGBA,
  883. /* Make optimization assumption. */
  884. GRUB_VIDEO_BLIT_FORMAT_R8G8B8A8,
  885. /* Follow exactly field & mask information. */
  886. GRUB_VIDEO_BLIT_FORMAT_RGB,
  887. /* Make optimization assumption. */
  888. GRUB_VIDEO_BLIT_FORMAT_R8G8B8,
  889. /* When needed, decode color or just use value as is. */
  890. GRUB_VIDEO_BLIT_FORMAT_INDEXCOLOR
  891. @};
  892. @end example
  893. @item Description:
  894. Used to query how data could be optimized to suit specified video mode. Returns exact video format type, or a generic one if there is no definition for the type. For generic formats, use @code{grub_video_get_info} to query video color coding settings.
  895. @end itemize
  896. @subsection grub_video_set_palette
  897. @itemize
  898. @item Prototype:
  899. @example
  900. grub_err_t
  901. grub_video_set_palette (unsigned int start, unsigned int count, struct grub_video_palette_data *palette_data);
  902. @end example
  903. @example
  904. struct grub_video_palette_data
  905. @{
  906. grub_uint8_t r; /* Red color value (0-255). */
  907. grub_uint8_t g; /* Green color value (0-255). */
  908. grub_uint8_t b; /* Blue color value (0-255). */
  909. grub_uint8_t a; /* Reserved bits value (0-255). */
  910. @};
  911. @end example
  912. @item Description:
  913. Used to setup indexed color palettes. If mode is RGB mode, colors will be set to emulated palette data. In Indexed Color modes, palettes will be set to hardware. Color values will be converted to suit requirements of the video mode. @code{start} will tell what hardware color index (or emulated color index) will be set to according information in first indice of @code{palette_data}, after that both hardware color index and @code{palette_data} index will be incremented until @code{count} number of colors have been set.
  914. @end itemize
  915. @subsection grub_video_get_palette
  916. @itemize
  917. @item Prototype:
  918. @example
  919. grub_err_t
  920. grub_video_get_palette (unsigned int start, unsigned int count, struct grub_video_palette_data *palette_data);
  921. @end example
  922. @example
  923. struct grub_video_palette_data
  924. @{
  925. grub_uint8_t r; /* Red color value (0-255). */
  926. grub_uint8_t g; /* Green color value (0-255). */
  927. grub_uint8_t b; /* Blue color value (0-255). */
  928. grub_uint8_t a; /* Reserved bits value (0-255). */
  929. @};
  930. @end example
  931. @item Description:
  932. Used to query indexed color palettes. If mode is RGB mode, colors will be copied from emulated palette data. In Indexed Color modes, palettes will be read from hardware. Color values will be converted to suit structure format. @code{start} will tell what hardware color index (or emulated color index) will be used as a source for first indice of @code{palette_data}, after that both hardware color index and @code{palette_data} index will be incremented until @code{count} number of colors have been read.
  933. @end itemize
  934. @subsection grub_video_set_area_status
  935. @itemize
  936. @item Prototype:
  937. @example
  938. grub_err_t
  939. grub_video_set_area_status (grub_video_area_status_t area_status);
  940. @end example
  941. @example
  942. enum grub_video_area_status_t
  943. @{
  944. GRUB_VIDEO_AREA_DISABLED,
  945. GRUB_VIDEO_AREA_ENABLED
  946. @};
  947. @end example
  948. @item Description:
  949. Used to set area drawing mode for redrawing the specified region. Draw commands
  950. are performed in the intersection of the viewport and the region called area.
  951. Coordinates remain related to the viewport. If draw commands try to draw over
  952. the area, they are clipped.
  953. Set status to DISABLED if you need to draw everything.
  954. Set status to ENABLED and region to the desired rectangle to redraw everything
  955. inside the region leaving everything else intact.
  956. Should be used for redrawing of active elements.
  957. @end itemize
  958. @subsection grub_video_get_area_status
  959. @itemize
  960. @item Prototype:
  961. @example
  962. grub_err_r
  963. grub_video_get_area_status (grub_video_area_status_t *area_status);
  964. @end example
  965. @item Description:
  966. Used to query the area status.
  967. @end itemize
  968. @subsection grub_video_set_viewport
  969. @itemize
  970. @item Prototype:
  971. @example
  972. grub_err_t
  973. grub_video_set_viewport (unsigned int x, unsigned int y, unsigned int width, unsigned int height);
  974. @end example
  975. @item Description:
  976. Used to specify viewport where draw commands are performed. When viewport is set, all draw commands coordinates relate to those specified by @code{x} and @code{y}. If draw commands try to draw over viewport, they are clipped. If developer requests larger than possible viewport, width and height will be clamped to fit screen. If @code{x} and @code{y} are out of bounds, all functions drawing to screen will not be displayed. In order to maximize viewport, use @code{grub_video_get_info} to query actual screen dimensions and provide that information to this function.
  977. @end itemize
  978. @subsection grub_video_get_viewport
  979. @itemize
  980. @item Prototype:
  981. @example
  982. grub_err_t
  983. grub_video_get_viewport (unsigned int *x, unsigned int *y, unsigned int *width, unsigned int *height);
  984. @end example
  985. @item Description:
  986. Used to query current viewport dimensions. Software developer can use this to choose best way to render contents of the viewport.
  987. @end itemize
  988. @subsection grub_video_set_region
  989. @itemize
  990. @item Prototype:
  991. @example
  992. grub_err_t
  993. grub_video_set_region (unsigned int x, unsigned int y, unsigned int width, unsigned int height);
  994. @end example
  995. @item Description:
  996. Used to specify the region of the screen which should be redrawn. Use absolute
  997. values. When the region is set and area status is ENABLE all draw commands will
  998. be performed inside the interseption of region and viewport named area.
  999. If draw commands try to draw over viewport, they are clipped. If developer
  1000. requests larger than possible region, width and height will be clamped to fit
  1001. screen. Should be used for redrawing of active elements.
  1002. @end itemize
  1003. @subsection grub_video_get_region
  1004. @itemize
  1005. @item Prototype:
  1006. @example
  1007. grub_err_t
  1008. grub_video_get_region (unsigned int *x, unsigned int *y, unsigned int *width, unsigned int *height);
  1009. @end example
  1010. @item Description:
  1011. Used to query current region dimensions.
  1012. @end itemize
  1013. @subsection grub_video_map_color
  1014. @itemize
  1015. @item Prototype:
  1016. @example
  1017. grub_video_color_t
  1018. grub_video_map_color (grub_uint32_t color_name);
  1019. @end example
  1020. @item Description:
  1021. Map color can be used to support color themes in GRUB. There will be collection of color names that can be used to query actual screen mapped color data. Examples could be @code{GRUB_COLOR_CONSOLE_BACKGROUND}, @code{GRUB_COLOR_CONSOLE_TEXT}. The actual color defines are not specified at this point.
  1022. @end itemize
  1023. @subsection grub_video_map_rgb
  1024. @itemize
  1025. @item Prototype:
  1026. @example
  1027. grub_video_color_t
  1028. grub_video_map_rgb (grub_uint8_t red, grub_uint8_t green, grub_uint8_t blue);
  1029. @end example
  1030. @item Description:
  1031. Map RGB values to compatible screen color data. Values are expected to be in range 0-255 and in RGB modes they will be converted to screen color data. In index color modes, index color palette will be searched for specified color and then index is returned.
  1032. @end itemize
  1033. @subsection grub_video_map_rgba
  1034. @itemize
  1035. @item Prototype:
  1036. @example
  1037. grub_video_color_t
  1038. grub_video_map_rgba (grub_uint8_t red, grub_uint8_t green, grub_uint8_t blue, grub_uint8_t alpha);
  1039. @end example
  1040. @item Description:
  1041. Map RGBA values to compatible screen color data. Values are expected to be in range 0-255. In RGBA modes they will be converted to screen color data. In index color modes, index color palette will be searched for best matching color and its index is returned.
  1042. @end itemize
  1043. @subsection grub_video_unmap_color
  1044. @itemize
  1045. @item Prototype:
  1046. @example
  1047. grub_err_t
  1048. grub_video_unmap_color (grub_video_color_t color, grub_uint8_t *red, grub_uint8_t *green, grub_uint8_t *blue, grub_uint8_t *alpha);
  1049. @end example
  1050. @item Description:
  1051. Unmap color value from @code{color} to color channels in @code{red}, @code{green}, @code{blue} and @code{alpha}. Values will be in range 0-255. Active rendering target will be used for color domain. In case alpha information is not available in rendering target, it is assumed to be opaque (having value 255).
  1052. @end itemize
  1053. @subsection grub_video_fill_rect
  1054. @itemize
  1055. @item Prototype:
  1056. @example
  1057. grub_err_t
  1058. grub_video_fill_rect (grub_video_color_t color, int x, int y, unsigned int width, unsigned int height);
  1059. @end example
  1060. @item Description:
  1061. Fill specified area limited by given coordinates within specified viewport. Negative coordinates are accepted in order to allow easy moving of rectangle within viewport. If coordinates are negative, area of the rectangle will be shrinken to follow size limits of the viewport.
  1062. Software developer should use either @code{grub_video_map_color}, @code{grub_video_map_rgb} or @code{grub_video_map_rgba} to map requested color to @code{color} parameter.
  1063. @end itemize
  1064. @subsection grub_video_blit_glyph
  1065. @itemize
  1066. @item Prototype:
  1067. @example
  1068. grub_err_t
  1069. grub_video_blit_glyph (struct grub_font_glyph *glyph, grub_video_color_t color, int x, int y);
  1070. @end example
  1071. @example
  1072. struct grub_font_glyph @{
  1073. /* TBD. */
  1074. @};
  1075. @end example
  1076. @item Description:
  1077. Used to blit glyph to viewport in specified coodinates. If glyph is at edge of viewport, pixels outside of viewport will be clipped out. Software developer should use either @code{grub_video_map_rgb} or @code{grub_video_map_rgba} to map requested color to @code{color} parameter.
  1078. @end itemize
  1079. @subsection grub_video_blit_bitmap
  1080. @itemize
  1081. @item Prototype:
  1082. @example
  1083. grub_err_t
  1084. grub_video_blit_bitmap (struct grub_video_bitmap *bitmap, enum grub_video_blit_operators oper, int x, int y, int offset_x, int offset_y, unsigned int width, unsigned int height);
  1085. @end example
  1086. @example
  1087. struct grub_video_bitmap
  1088. @{
  1089. /* TBD. */
  1090. @};
  1091. enum grub_video_blit_operators
  1092. @{
  1093. GRUB_VIDEO_BLIT_REPLACE,
  1094. GRUB_VIDEO_BLIT_BLEND
  1095. @};
  1096. @end example
  1097. @item Description:
  1098. Used to blit bitmap to viewport in specified coordinates. If part of bitmap is outside of viewport region, it will be clipped out. Offsets affect bitmap position where data will be copied from. Negative values for both viewport coordinates and bitmap offset coordinates are allowed. If data is looked out of bounds of bitmap, color value will be assumed to be transparent. If viewport coordinates are negative, area of the blitted rectangle will be shrinken to follow size limits of the viewport and bitmap. Blitting operator @code{oper} specifies should source pixel replace data in screen or blend with pixel alpha value.
  1099. Software developer should use @code{grub_video_bitmap_create} or @code{grub_video_bitmap_load} to create or load bitmap data.
  1100. @end itemize
  1101. @subsection grub_video_blit_render_target
  1102. @itemize
  1103. @item Prototype:
  1104. @example
  1105. grub_err_t
  1106. grub_video_blit_render_target (struct grub_video_render_target *source, enum grub_video_blit_operators oper, int x, int y, int offset_x, int offset_y, unsigned int width, unsigned int height);
  1107. @end example
  1108. @example
  1109. struct grub_video_render_target @{
  1110. /* This is private data for video driver. Should not be accessed from elsewhere directly. */
  1111. @};
  1112. enum grub_video_blit_operators
  1113. @{
  1114. GRUB_VIDEO_BLIT_REPLACE,
  1115. GRUB_VIDEO_BLIT_BLEND
  1116. @};
  1117. @end example
  1118. @item Description:
  1119. Used to blit source render target to viewport in specified coordinates. If part of source render target is outside of viewport region, it will be clipped out. If blitting operator is specified and source contains alpha values, resulting pixel color components will be calculated using formula ((src_color * src_alpha) + (dst_color * (255 - src_alpha)) / 255, if target buffer has alpha, it will be set to src_alpha. Offsets affect render target position where data will be copied from. If data is looked out of bounds of render target, color value will be assumed to be transparent. Blitting operator @code{oper} specifies should source pixel replace data in screen or blend with pixel alpha value.
  1120. @end itemize
  1121. @subsection grub_video_scroll
  1122. @itemize
  1123. @item Prototype:
  1124. @example
  1125. grub_err_t
  1126. grub_video_scroll (grub_video_color_t color, int dx, int dy);
  1127. @end example
  1128. @item Description:
  1129. Used to scroll viewport to specified direction. New areas are filled with specified color. This function is used when screen is scroller up in video terminal.
  1130. @end itemize
  1131. @subsection grub_video_swap_buffers
  1132. @itemize
  1133. @item Prototype:
  1134. @example
  1135. grub_err_t
  1136. grub_video_swap_buffers (void);
  1137. @end example
  1138. @item Description:
  1139. If double buffering is enabled, this swaps frontbuffer and backbuffer, in order to show values drawn to back buffer. Video driver is free to choose how this operation is techincally done.
  1140. @end itemize
  1141. @subsection grub_video_create_render_target
  1142. @itemize
  1143. @item Prototype:
  1144. @example
  1145. grub_err_t
  1146. grub_video_create_render_target (struct grub_video_render_target **result, unsigned int width, unsigned int height, unsigned int mode_type);
  1147. @end example
  1148. @example
  1149. struct grub_video_render_target @{
  1150. /* This is private data for video driver. Should not be accessed from elsewhere directly. */
  1151. @};
  1152. @end example
  1153. @item Description:
  1154. Driver will use information provided to it to create best fitting render target. @code{mode_type} will be used to guide on selecting what features are wanted for render target. Supported values for @code{mode_type} are @code{GRUB_VIDEO_MODE_TYPE_INDEX_COLOR} for index color modes, @code{GRUB_VIDEO_MODE_TYPE_RGB} for direct RGB color modes and @code{GRUB_VIDEO_MODE_TYPE_ALPHA} for alpha component.
  1155. @end itemize
  1156. @subsection grub_video_delete_render_target
  1157. @itemize
  1158. @item Prototype:
  1159. @example
  1160. grub_err_t
  1161. grub_video_delete_render_target (struct grub_video_render_target *target);
  1162. @end example
  1163. @item Description:
  1164. Used to delete previously created render target. If @code{target} contains @code{NULL} pointer, nothing will be done. If render target is correctly destroyed, GRUB_ERR_NONE is returned.
  1165. @end itemize
  1166. @subsection grub_video_set_active_render_target
  1167. @itemize
  1168. @item Prototype:
  1169. @example
  1170. grub_err_t
  1171. grub_video_set_active_render_target (struct grub_video_render_target *target);
  1172. @end example
  1173. @item Description:
  1174. Sets active render target. If this comand is successful all drawing commands will be done to specified @code{target}. There is also special values for target, @code{GRUB_VIDEO_RENDER_TARGET_DISPLAY} used to reference screen's front buffer, @code{GRUB_VIDEO_RENDER_TARGET_FRONT_BUFFER} used to reference screen's front buffer (alias for @code{GRUB_VIDEO_RENDER_TARGET_DISPLAY}) and @code{GRUB_VIDEO_RENDER_TARGET_BACK_BUFFER} used to reference back buffer (if double buffering is enabled). If render target is correclty switched GRUB_ERR_NONE is returned. In no any event shall there be non drawable active render target.
  1175. @end itemize
  1176. @subsection grub_video_get_active_render_target
  1177. @itemize
  1178. @item Prototype:
  1179. @example
  1180. grub_err_t
  1181. grub_video_get_active_render_target (struct grub_video_render_target **target);
  1182. @end example
  1183. @item Description:
  1184. Returns currently active render target. It returns value in @code{target} that can be subsequently issued back to @code{grub_video_set_active_render_target}.
  1185. @end itemize
  1186. @node Example usage of Video API
  1187. @section Example usage of Video API
  1188. @subsection Example of screen setup
  1189. @example
  1190. grub_err_t rc;
  1191. /* Try to initialize video mode 1024 x 768 with direct RGB. */
  1192. rc = grub_video_setup (1024, 768, GRUB_VIDEO_MODE_TYPE_RGB);
  1193. if (rc != GRUB_ERR_NONE)
  1194. @{
  1195. /* Fall back to standard VGA Index Color mode. */
  1196. rc = grub_video_setup (640, 480, GRUB_VIDEO_MODE_TYPE_INDEX);
  1197. if (rc != GRUB_ERR_NONE)
  1198. @{
  1199. /* Handle error. */
  1200. @}
  1201. @}
  1202. @end example
  1203. @subsection Example of setting up console viewport
  1204. @example
  1205. grub_uint32_t x, y, width, height;
  1206. grub_video_color_t color;
  1207. struct grub_font_glyph glyph;
  1208. grub_err_t rc;
  1209. /* Query existing viewport. */
  1210. grub_video_get_viewport (&x, &y, &width, &height);
  1211. /* Fill background. */
  1212. color = grub_video_map_color (GRUB_COLOR_BACKGROUND);
  1213. grub_video_fill_rect (color, 0, 0, width, height);
  1214. /* Setup console viewport. */
  1215. grub_video_set_viewport (x + 10, y + 10, width - 20, height - 20);
  1216. grub_video_get_viewport (&x, &y, &width, &height);
  1217. color = grub_video_map_color (GRUB_COLOR_CONSOLE_BACKGROUND);
  1218. grub_video_fill_rect (color, 0, 0, width, height);
  1219. /* Draw text to viewport. */
  1220. color = grub_video_map_color (GRUB_COLOR_CONSOLE_TEXT);
  1221. grub_font_get_glyph ('X', &glyph);
  1222. grub_video_blit_glyph (&glyph, color, 0, 0);
  1223. @end example
  1224. @node Bitmap API
  1225. @section Bitmap API
  1226. @subsection grub_video_bitmap_create
  1227. @itemize
  1228. @item Prototype:
  1229. @example
  1230. grub_err_t grub_video_bitmap_create (struct grub_video_bitmap **bitmap, unsigned int width, unsigned int height, enum grub_video_blit_format blit_format)
  1231. @end example
  1232. @item Description:
  1233. Creates a new bitmap with given dimensions and blitting format. Allocated bitmap data can then be modified freely and finally blitted with @code{grub_video_blit_bitmap} to rendering target.
  1234. @end itemize
  1235. @subsection grub_video_bitmap_destroy
  1236. @itemize
  1237. @item Prototype:
  1238. @example
  1239. grub_err_t grub_video_bitmap_destroy (struct grub_video_bitmap *bitmap);
  1240. @end example
  1241. @item Description:
  1242. When bitmap is no longer needed, it can be freed from memory using this command. @code{bitmap} is previously allocated bitmap with @code{grub_video_bitmap_create} or loaded with @code{grub_video_bitmap_load}.
  1243. @end itemize
  1244. @subsection grub_video_bitmap_load
  1245. @itemize
  1246. @item Prototype:
  1247. @example
  1248. grub_err_t grub_video_bitmap_load (struct grub_video_bitmap **bitmap, const char *filename);
  1249. @end example
  1250. @item Description:
  1251. Tries to load given bitmap (@code{filename}) using registered bitmap loaders. In case bitmap format is not recognized or supported error @code{GRUB_ERR_BAD_FILE_TYPE} is returned.
  1252. @end itemize
  1253. @subsection grub_video_bitmap_get_width
  1254. @itemize
  1255. @item Prototype:
  1256. @example
  1257. unsigned int grub_video_bitmap_get_width (struct grub_video_bitmap *bitmap);
  1258. @end example
  1259. @item Description:
  1260. Returns bitmap width.
  1261. @end itemize
  1262. @subsection grub_video_bitmap_get_height
  1263. @itemize
  1264. @item Prototype:
  1265. @example
  1266. unsigned int grub_video_bitmap_get_height (struct grub_video_bitmap *bitmap);
  1267. @end example
  1268. @item Description:
  1269. Return bitmap height.
  1270. @end itemize
  1271. @subsection grub_video_bitmap_get_mode_info
  1272. @itemize
  1273. @item Prototype:
  1274. @example
  1275. void grub_video_bitmap_get_mode_info (struct grub_video_bitmap *bitmap, struct grub_video_mode_info *mode_info);
  1276. @end example
  1277. @item Description:
  1278. Returns bitmap format details in form of @code{grub_video_mode_info}.
  1279. @end itemize
  1280. @subsection grub_video_bitmap_get_data
  1281. @itemize
  1282. @item Prototype:
  1283. @example
  1284. void *grub_video_bitmap_get_data (struct grub_video_bitmap *bitmap);
  1285. @end example
  1286. @item Description:
  1287. Return pointer to bitmap data. Contents of the pointed data can be freely modified. There is no extra protection against going off the bounds so you have to be carefull how to access the data.
  1288. @end itemize
  1289. @node PFF2 Font File Format
  1290. @chapter PFF2 Font File Format
  1291. @c Author: Colin D. Bennett <colin@gibibit.com>
  1292. @c Date: 8 January 2009
  1293. @menu
  1294. * Introduction::
  1295. * File Structure::
  1296. * Font Metrics::
  1297. @end menu
  1298. @node Introduction
  1299. @section Introduction
  1300. The goal of this format is to provide a bitmap font format that is simple to
  1301. use, compact, and cleanly supports Unicode.
  1302. @subsection Goals of the GRUB Font Format
  1303. @itemize
  1304. @item Simple to read and use.
  1305. Since GRUB will only be reading the font files,
  1306. we are more concerned with making the code to read the font simple than we
  1307. are with writing the font.
  1308. @item Compact storage.
  1309. The fonts will generally be stored in a small boot
  1310. partition where GRUB is located, and this may be on a removable storage
  1311. device such as a CD or USB flash drive where space is more limited than it
  1312. is on most hard drives.
  1313. @item Unicode.
  1314. GRUB should not have to deal with multiple character
  1315. encodings. The font should always use Unicode character codes for simple
  1316. internationalization.
  1317. @end itemize
  1318. @subsection Why Another Font Format?
  1319. There are many existing bitmap font formats that GRUB could use. However,
  1320. there are aspects of these formats that may make them less than suitable for
  1321. use in GRUB at this time:
  1322. @table @samp
  1323. @item BDF
  1324. Inefficient storage; uses ASCII to describe properties and
  1325. hexadecimal numbers in ASCII for the bitmap rows.
  1326. @item PCF
  1327. Many format variations such as byte order and bitmap padding (rows
  1328. padded to byte, word, etc.) would result in more complex code to
  1329. handle the font format.
  1330. @end table
  1331. @node File Structure
  1332. @section File Structure
  1333. A file @strong{section} consists of a 4-byte name, a 32-bit big-endian length (not
  1334. including the name or length), and then @var{length} more section-type-specific
  1335. bytes.
  1336. The standard file extension for PFF2 font files is @file{.pf2}.
  1337. @subsection Section Types
  1338. @table @samp
  1339. @item FILE
  1340. @strong{File type ID} (ASCII string). This must be the first section in the file. It has length 4
  1341. and the contents are the four bytes of the ASCII string @samp{PFF2}.
  1342. @item NAME
  1343. @strong{Font name} (ASCII string). This is the full font name including family,
  1344. weight, style, and point size. For instance, "Helvetica Bold Italic 14".
  1345. @item FAMI
  1346. @strong{Font family name} (ASCII string). For instance, "Helvetica". This should
  1347. be included so that intelligent font substitution can take place.
  1348. @item WEIG
  1349. @strong{Font weight} (ASCII string). Valid values are @samp{bold} and @samp{normal}.
  1350. This should be included so that intelligent font substitution can take
  1351. place.
  1352. @item SLAN
  1353. @strong{Font slant} (ASCII string). Valid values are @samp{italic} and @samp{normal}.
  1354. This should be included so that intelligent font substitution can take
  1355. place.
  1356. @item PTSZ
  1357. @strong{Font point size} (uint16be).
  1358. @item MAXW
  1359. @strong{Maximum character width in pixels} (uint16be).
  1360. @item MAXH
  1361. @strong{Maximum character height in pixels} (uint16be).
  1362. @item ASCE
  1363. @strong{Ascent in pixels} (uint16be). @xref{Font Metrics}, for details.
  1364. @item DESC
  1365. @strong{Descent in pixels} (uint16be). @xref{Font Metrics}, for details.
  1366. @item CHIX
  1367. @strong{Character index.}
  1368. The character index begins with a 32-bit big-endian unsigned integer
  1369. indicating the total size of the section, not including this size value.
  1370. For each character, there is an instance of the following entry structure:
  1371. @itemize
  1372. @item @strong{Unicode code point.} (32-bit big-endian integer.)
  1373. @item @strong{Storage flags.} (byte.)
  1374. @itemize
  1375. @item Bits 2..0:
  1376. If equal to 000 binary, then the character data is stored
  1377. uncompressed beginning at the offset indicated by the character's
  1378. @strong{offset} value.
  1379. If equal to 001 binary, then the character data is stored within a
  1380. compressed character definition block that begins at the offset
  1381. within the file indicated by the character's @strong{offset} value.
  1382. @end itemize
  1383. @item @strong{Offset.} (32-bit big-endian integer.)
  1384. A marker that indicates the remainder of the file is data accessed via
  1385. the character index (CHIX) section. When reading this font file, the rest
  1386. of the file can be ignored when scanning the sections. The length should
  1387. be set to -1 (0xFFFFFFFF).
  1388. Supported data structures:
  1389. Character definition
  1390. Each character definition consists of:
  1391. @itemize
  1392. @item @strong{Width.}
  1393. Width of the bitmap in pixels. The bitmap's extents
  1394. represent the glyph's bounding box. @code{uint16be}.
  1395. @item @strong{Height.}
  1396. Height of the bitmap in pixels. The bitmap's extents
  1397. represent the glyph's bounding box. @code{uint16be}.
  1398. @item @strong{X offset.}
  1399. The number of pixels to shift the bitmap by
  1400. horizontally before drawing the character. @code{int16be}.
  1401. @item @strong{Y offset.}
  1402. The number of pixels to shift the bitmap by
  1403. vertically before drawing the character. @code{int16be}.
  1404. @item @strong{Device width.}
  1405. The number of pixels to advance horizontally from
  1406. this character's origin to the origin of the next character.
  1407. @code{int16be}.
  1408. @item @strong{Bitmap data.}
  1409. This is encoded as a string of bits. It is
  1410. organized as a row-major, top-down, left-to-right bitmap. The most
  1411. significant bit of each byte is taken to be the leftmost or uppermost
  1412. bit in the byte. For the sake of compact storage, rows are not padded
  1413. to byte boundaries (i.e., a single byte may contain bits belonging to
  1414. multiple rows). The last byte of the bitmap @strong{is} padded with zero
  1415. bits in the bits positions to the right of the last used bit if the
  1416. bitmap data does not fill the last byte.
  1417. The length of the @strong{bitmap data} field is (@var{width} * @var{height} + 7) / 8
  1418. using integer arithmetic, which is equivalent to ceil(@var{width} *
  1419. @var{height} / 8) using real number arithmetic.
  1420. It remains to be determined whether bitmap fonts usually make all
  1421. glyph bitmaps the same height, or if smaller glyphs are stored with
  1422. bitmaps having a lesser height. In the latter case, the baseline
  1423. would have to be used to calculate the location the bitmap should be
  1424. anchored at on screen.
  1425. @end itemize
  1426. @end itemize
  1427. @end table
  1428. @node Font Metrics
  1429. @section Font Metrics
  1430. @itemize
  1431. @item Ascent.
  1432. The distance from the baseline to the top of most characters.
  1433. Note that in some cases characters may extend above the ascent.
  1434. @item Descent.
  1435. The distance from the baseline to the bottom of most characters. Note that
  1436. in some cases characters may extend below the descent.
  1437. @item Leading.
  1438. The amount of space, in pixels, to leave between the descent of one line of
  1439. text and the ascent of the next line. This metrics is not specified in the
  1440. current file format; instead, the font rendering engine calculates a
  1441. reasonable leading value based on the other font metrics.
  1442. @item Horizonal leading.
  1443. The amount of space, in pixels, to leave horizontally between the left and
  1444. right edges of two adjacent glyphs. The @strong{device width} field determines
  1445. the effective leading value that is used to render the font.
  1446. @end itemize
  1447. @ifnottex
  1448. @image{font_char_metrics,,,,.png}
  1449. @end ifnottex
  1450. An illustration of how the various font metrics apply to characters.
  1451. @node Graphical Menu Software Design
  1452. @chapter Graphical Menu Software Design
  1453. @c By Colin D. Bennett <colin@gibibit.com>
  1454. @c Date: 17 August 2008
  1455. @menu
  1456. * Introduction_2::
  1457. * Startup Sequence::
  1458. * GUI Components::
  1459. * Command Line Window::
  1460. @end menu
  1461. @node Introduction_2
  1462. @section Introduction
  1463. The @samp{gfxmenu} module provides a graphical menu interface for GRUB 2. It
  1464. functions as an alternative to the menu interface provided by the @samp{normal}
  1465. module, which uses the grub terminal interface to display a menu on a
  1466. character-oriented terminal.
  1467. The graphical menu uses the GRUB video API, which is currently for the VESA
  1468. BIOS extensions (VBE) 2.0+. This is supported on the i386-pc platform.
  1469. However, the graphical menu itself does not depend on using VBE, so if another
  1470. GRUB video driver were implemented, the @samp{gfxmenu} graphical menu would work
  1471. on the new video driver as well.
  1472. @node Startup Sequence
  1473. @section Startup Sequence
  1474. @itemize
  1475. @item grub_enter_normal_mode [normal/main.c]
  1476. @item grub_normal_execute [normal/main.c]
  1477. @item read_config_file [normal/main.c]
  1478. @item (When @file{gfxmenu.mod} is loaded with @command{insmod}, it will call @code{grub_menu_viewer_register()} to register itself.)
  1479. @item GRUB_MOD_INIT (gfxmenu) [gfxmenu/gfxmenu.c]
  1480. @item grub_menu_viewer_register [kern/menu_viewer.c]
  1481. @item grub_menu_viewer_show_menu [kern/menu_viewer.c]
  1482. @item get_current_menu_viewer() [kern/menu_viewer.c]
  1483. @item show_menu() [gfxmenu/gfxmenu.c]
  1484. @item grub_gfxmenu_model_new [gfxmenu/model.c]
  1485. @item grub_gfxmenu_view_new [gfxmenu/view.c]
  1486. @item set_graphics_mode [gfxmenu/view.c]
  1487. @item grub_gfxmenu_view_load_theme [gfxmenu/theme_loader.c]
  1488. @end itemize
  1489. @node GUI Components
  1490. @section GUI Components
  1491. The graphical menu implements a GUI component system that supports a
  1492. container-based layout system. Components can be added to containers, and
  1493. containers (which are a type of component) can then be added to other
  1494. containers, to form a tree of components. Currently, the root component of
  1495. this tree is a @samp{canvas} component, which allows manual layout of its child
  1496. components.
  1497. Components (non-container):
  1498. @itemize
  1499. @item label
  1500. @item image
  1501. @item progress_bar
  1502. @item circular_progress
  1503. @item list (currently hard coded to be a boot menu list)
  1504. @end itemize
  1505. Containers:
  1506. @itemize
  1507. @item canvas
  1508. @item hbox
  1509. @item vbox
  1510. @end itemize
  1511. The GUI component instances are created by the theme loader in
  1512. @file{gfxmenu/theme_loader.c} when a theme is loaded. Theme files specify
  1513. statements such as @samp{+vbox@{ +label @{ text="Hello" @} +label@{ text="World" @} @}}
  1514. to add components to the component tree root. By nesting the component
  1515. creation statements in the theme file, the instantiated components are nested
  1516. the same way.
  1517. When a component is added to a container, that new child is considered @strong{owned}
  1518. by the container. Great care should be taken if the caller retains a
  1519. reference to the child component, since it will be destroyed if its parent
  1520. container is destroyed. A better choice instead of storing a pointer to the
  1521. child component is to use the component ID to find the desired component.
  1522. Component IDs do not have to be unique (it is often useful to have multiple
  1523. components with an ID of "__timeout__", for instance).
  1524. In order to access and use components in the component tree, there are two
  1525. functions (defined in @file{gfxmenu/gui_util.c}) that are particularly useful:
  1526. @itemize
  1527. @item @code{grub_gui_find_by_id (root, id, callback, userdata)}:
  1528. This function ecursively traverses the component tree rooted at @var{root}, and
  1529. for every component that has an ID equal to @var{id}, calls the function pointed
  1530. to by @var{callback} with the matching component and the void pointer @var{userdata}
  1531. as arguments. The callback function can do whatever is desired to use the
  1532. component passed in.
  1533. @item @code{grub_gui_iterate_recursively (root, callback, userdata)}:
  1534. This function calls the function pointed to by @var{callback} for every
  1535. component that is a descendant of @var{root} in the component tree. When the
  1536. callback function is called, the component and the void pointer @var{userdata}
  1537. as arguments. The callback function can do whatever is desired to use the
  1538. component passed in.
  1539. @end itemize
  1540. @node Command Line Window
  1541. @section Command Line Window
  1542. The terminal window used to provide command line access within the graphical
  1543. menu is managed by @file{gfxmenu/view.c}. The @samp{gfxterm} terminal is used, and
  1544. it has been modified to allow rendering to an offscreen render target to allow
  1545. it to be composed into the double buffering system that the graphical menu
  1546. view uses. This is bad for performance, however, so it would probably be a
  1547. good idea to make it possible to temporarily disable double buffering as long
  1548. as the terminal window is visible. There are still unresolved problems that
  1549. occur when commands are executed from the terminal window that change the
  1550. graphics mode. It's possible that making @code{grub_video_restore()} return to
  1551. the graphics mode that was in use before @code{grub_video_setup()} was called
  1552. might fix some of the problems.
  1553. @node Copying This Manual
  1554. @appendix Copying This Manual
  1555. @menu
  1556. * GNU Free Documentation License:: License for copying this manual.
  1557. @end menu
  1558. @include fdl.texi
  1559. @node Index
  1560. @unnumbered Index
  1561. @c Currently, we use only the Concept Index.
  1562. @printindex cp
  1563. @bye