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- uniform sampler2D tex;
- uniform sampler2D videoTex;
- in vec2 texCoord;
- in vec2 videoCoord;
- out vec4 fragColor;
- void main()
- {
- #if SUPERIMPOSE
- vec4 col = texture(tex, texCoord);
- vec4 vid = texture(videoTex, videoCoord);
- fragColor = mix(vid, col, col.a);
- #else
- fragColor = texture(tex, texCoord);
- #endif
- }
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