Commit történet

Szerző SHA1 Üzenet Dátum
  m9710797 148c80cc0c Made SDLGLOffscreenSurface (more) SDL-independant 4 éve
  D15C0DE 706793b5e2 SDLGL does not need renderer, surface and texture 4 éve
  D15C0DE 80f67933cb [5/6] Generalize SDL_PixelFormat 5 éve
  D15C0DE 091a8a31c3 [4/6] Move SDL-specific functionality out of OutputSurface 5 éve
  m9710797 9ee721e0f5 Implement structured bindings support gl::vec 4 éve
  D15C0DE 5208cd776d Dissolve SDLGLOutputSurface 5 éve
  D15C0DE 49d519b26d Remove SDLGL-FB16/32 renderers 5 éve
  m9710797 8c5acbbea4 Fix screenshot with SDLGL-PP/fullscreen 5 éve
  m9710797 da553d661c Merge branch 'master' into sdl2 7 éve
  m9710797 f85d68865c Fix all "clang-tidy -check=modernize-use-default" warnings 7 éve
  m9710797 072160a8d6 Also call setSDLRenderer in SDL(GL)OffscreenSurface 8 éve
  m9710797 3134dae450 Give OutputSurface a getSDLRenderer() method (not yet used) 8 éve
  m9710797 1d1f7ede6c Merged enableInterpolation() and disableInterpolation() into setInterpolation(bool) 10 éve
  m9710797 f9b663f47e Make texture use GL_CLAMP_TO_EDGE by default 10 éve
  m9710797 da953a4160 Move GLUtil stuff from 'openmsx' to 'gl' namespace 10 éve
  wouter 9c58265013 Ran include-what-you-use and removed some #includes 11 éve
  wouter 9be5b10aa4 Added 'interleave_black_frame' 11 éve
  wouter 3625f42a30 Remove GP2X port 11 éve
  wouter d089095d55 Various text-processing stuff 11 éve
  Wouter Vermaelen b3b49aeeba Improve openGL wrapper objects 11 éve
  Wouter Vermaelen c73d6032a5 More make_unique stuff: replace xx.reset(new ..) 12 éve
  Wouter Vermaelen 7e6fe607d6 Replace NULL with nullptr 12 éve
  Maarten ter Huurne d6a9a8597e Simplified FrameBufferObject interface by removing "doPush" constructor argument. 15 éve
  Wouter Vermaelen 3d7322e5a1 Added support for taking screenshots without OSD elements 15 éve