minetest.conf.example 50 KB

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  1. # This file contains a list of all available settings and their default value for minetest.conf
  2. # By default, all the settings are commented and not functional.
  3. # Uncomment settings by removing the preceding #.
  4. # minetest.conf is read by default from:
  5. # ../minetest.conf
  6. # ../../minetest.conf
  7. # Any other path can be chosen by passing the path as a parameter
  8. # to the program, eg. "minetest.exe --config ../minetest.conf.example".
  9. # Further documentation:
  10. # http://wiki.minetest.net/
  11. #
  12. # Client
  13. #
  14. ## Controls
  15. # If enabled, you can place blocks at the position (feet + eye level) where you stand.
  16. # This is helpful when working with nodeboxes in small areas.
  17. # type: bool
  18. # enable_build_where_you_stand = false
  19. # Player is able to fly without being affected by gravity.
  20. # This requires the "fly" privilege on the server.
  21. # type: bool
  22. # free_move = false
  23. # Fast movement (via use key).
  24. # This requires the "fast" privilege on the server.
  25. # type: bool
  26. # fast_move = false
  27. # If enabled together with fly mode, player is able to fly through solid nodes.
  28. # This requires the "noclip" privilege on the server.
  29. # type: bool
  30. # noclip = false
  31. # Smooths camera when looking around. Also called look or mouse smoothing.
  32. # Useful for recording videos.
  33. # type: bool
  34. # cinematic = false
  35. # Smooths rotation of camera. 0 to disable.
  36. # type: float min: 0 max: 0.99
  37. # camera_smoothing = 0.0
  38. # Smooths rotation of camera in cinematic mode. 0 to disable.
  39. # type: float min: 0 max: 0.99
  40. # cinematic_camera_smoothing = 0.7
  41. # Invert vertical mouse movement.
  42. # type: bool
  43. # invert_mouse = false
  44. # Mouse sensitivity multiplier.
  45. # type: float
  46. # mouse_sensitivity = 0.2
  47. # If enabled, "use" key instead of "sneak" key is used for climbing down and descending.
  48. # type: bool
  49. # aux1_descends = false
  50. # Double-tapping the jump key toggles fly mode.
  51. # type: bool
  52. # doubletap_jump = false
  53. # If disabled "use" key is used to fly fast if both fly and fast mode are enabled.
  54. # type: bool
  55. # always_fly_fast = true
  56. # The time in seconds it takes between repeated right clicks when holding the right mouse button.
  57. # type: float
  58. # repeat_rightclick_time = 0.25
  59. # Enable random user input (only used for testing).
  60. # type: bool
  61. # random_input = false
  62. # Continuous forward movement (only used for testing).
  63. # type: bool
  64. # continuous_forward = false
  65. # Enable Joysticks
  66. # type: bool
  67. # enable_joysticks = false
  68. # The time in seconds it takes between repeated events
  69. # when holding down a joystick button combination.
  70. # type: float
  71. # repeat_joystick_button_time = 0.17
  72. # The sensitivity of the joystick axes for moving the
  73. # ingame view frustum around.
  74. # type: float
  75. # joystick_frustum_sensitivity = 170
  76. # Key for moving the player forward.
  77. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  78. # type: key
  79. # keymap_forward = KEY_KEY_W
  80. # Key for moving the player backward.
  81. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  82. # type: key
  83. # keymap_backward = KEY_KEY_S
  84. # Key for moving the player left.
  85. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  86. # type: key
  87. # keymap_left = KEY_KEY_A
  88. # Key for moving the player right.
  89. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  90. # type: key
  91. # keymap_right = KEY_KEY_D
  92. # Key for jumping.
  93. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  94. # type: key
  95. # keymap_jump = KEY_SPACE
  96. # Key for sneaking.
  97. # Also used for climbing down and descending in water if aux1_descends is disabled.
  98. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  99. # type: key
  100. # keymap_sneak = KEY_LSHIFT
  101. # Key for opening the inventory.
  102. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  103. # type: key
  104. # keymap_inventory = KEY_KEY_I
  105. # Key for moving fast in fast mode.
  106. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  107. # type: key
  108. # keymap_special1 = KEY_KEY_E
  109. # Key for opening the chat window.
  110. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  111. # type: key
  112. # keymap_chat = KEY_KEY_T
  113. # Key for opening the chat window to type commands.
  114. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  115. # type: key
  116. # keymap_cmd = /
  117. # Key for opening the chat console.
  118. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  119. # type: key
  120. # keyman_console = KEY_F10
  121. # Key for toggling unlimited view range.
  122. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  123. # type: key
  124. # keymap_rangeselect = KEY_KEY_R
  125. # Key for toggling flying.
  126. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  127. # type: key
  128. # keymap_freemove = KEY_KEY_K
  129. # Key for toggling fast mode.
  130. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  131. # type: key
  132. # keymap_fastmove = KEY_KEY_J
  133. # Key for toggling noclip mode.
  134. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  135. # type: key
  136. # keymap_noclip = KEY_KEY_H
  137. # Key for toggling autorun.
  138. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  139. # type: key
  140. # keymap_autorun =
  141. # Key for toggling cinematic mode.
  142. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  143. # type: key
  144. # keymap_cinematic =
  145. # Key for toggling display of minimap.
  146. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  147. # type: key
  148. # keymap_minimap = KEY_F9
  149. # Key for taking screenshots.
  150. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  151. # type: key
  152. # keymap_screenshot = KEY_F12
  153. # Key for dropping the currently selected item.
  154. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  155. # type: key
  156. # keymap_drop = KEY_KEY_Q
  157. # Key for toggling the display of the HUD.
  158. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  159. # type: key
  160. # keymap_toggle_hud = KEY_F1
  161. # Key for toggling the display of the chat.
  162. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  163. # type: key
  164. # keymap_toggle_chat = KEY_F2
  165. # Key for toggling the display of the fog.
  166. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  167. # type: key
  168. # keymap_toggle_force_fog_off = KEY_F3
  169. # Key for toggling the camera update. Only used for development
  170. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  171. # type: key
  172. # keymap_toggle_update_camera =
  173. # Key for toggling the display of debug info.
  174. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  175. # type: key
  176. # keymap_toggle_debug = KEY_F5
  177. # Key for toggling the display of the profiler. Used for development.
  178. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  179. # type: key
  180. # keymap_toggle_profiler = KEY_F6
  181. # Key for switching between first- and third-person camera.
  182. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  183. # type: key
  184. # keymap_camera_mode = KEY_F7
  185. # Key for increasing the viewing range.
  186. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  187. # type: key
  188. # keymap_increase_viewing_range_min = +
  189. # Key for decreasing the viewing range.
  190. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  191. # type: key
  192. # keymap_decrease_viewing_range_min = -
  193. # Key for printing debug stacks. Used for development.
  194. # See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
  195. # type: key
  196. # keymap_print_debug_stacks = KEY_KEY_P
  197. ## Network
  198. # Address to connect to.
  199. # Leave this blank to start a local server.
  200. # Note that the address field in the main menu overrides this setting.
  201. # type: string
  202. # address =
  203. # Port to connect to (UDP).
  204. # Note that the port field in the main menu overrides this setting.
  205. # type: int min: 1 max: 65535
  206. # remote_port = 30000
  207. # Whether to support older servers before protocol version 25.
  208. # Enable if you want to connect to 0.4.12 servers and before.
  209. # Servers starting with 0.4.13 will work, 0.4.12-dev servers may work.
  210. # Disabling this option will protect your password better.
  211. # type: bool
  212. # send_pre_v25_init = false
  213. # Save the map received by the client on disk.
  214. # type: bool
  215. # enable_local_map_saving = false
  216. # Show entity selection boxes
  217. # type: bool
  218. # show_entity_selectionbox = true
  219. # Enable usage of remote media server (if provided by server).
  220. # Remote servers offer a significantly faster way to download media (e.g. textures)
  221. # when connecting to the server.
  222. # type: bool
  223. # enable_remote_media_server = true
  224. # URL to the server list displayed in the Multiplayer Tab.
  225. # type: string
  226. # serverlist_url = servers.minetest.net
  227. # File in client/serverlist/ that contains your favorite servers displayed in the Multiplayer Tab.
  228. # type: string
  229. # serverlist_file = favoriteservers.txt
  230. ## Graphics
  231. ### In-Game
  232. #### Basic
  233. # Enable VBO
  234. # type: bool
  235. # enable_vbo = true
  236. # Whether to fog out the end of the visible area.
  237. # type: bool
  238. # enable_fog = true
  239. # Leaves style:
  240. # - Fancy: all faces visible
  241. # - Simple: only outer faces, if defined special_tiles are used
  242. # - Opaque: disable transparency
  243. # type: enum values: fancy, simple, opaque
  244. # leaves_style = fancy
  245. # Connects glass if supported by node.
  246. # type: bool
  247. # connected_glass = false
  248. # Enable smooth lighting with simple ambient occlusion.
  249. # Disable for speed or for different looks.
  250. # type: bool
  251. # smooth_lighting = true
  252. # Clouds are a client side effect.
  253. # type: bool
  254. # enable_clouds = true
  255. # Use 3D cloud look instead of flat.
  256. # type: bool
  257. # enable_3d_clouds = true
  258. # Method used to highlight selected object.
  259. # type: enum values: box, halo
  260. # node_highlighting = box
  261. #### Filtering
  262. # Use mip mapping to scale textures. May slightly increase performance.
  263. # type: bool
  264. # mip_map = false
  265. # Use anisotropic filtering when viewing at textures from an angle.
  266. # type: bool
  267. # anisotropic_filter = false
  268. # Use bilinear filtering when scaling textures.
  269. # type: bool
  270. # bilinear_filter = false
  271. # Use trilinear filtering when scaling textures.
  272. # type: bool
  273. # trilinear_filter = false
  274. # Filtered textures can blend RGB values with fully-transparent neighbors,
  275. # which PNG optimizers usually discard, sometimes resulting in a dark or
  276. # light edge to transparent textures. Apply this filter to clean that up
  277. # at texture load time.
  278. # type: bool
  279. # texture_clean_transparent = false
  280. # When using bilinear/trilinear/anisotropic filters, low-resolution textures
  281. # can be blurred, so automatically upscale them with nearest-neighbor
  282. # interpolation to preserve crisp pixels. This sets the minimum texture size
  283. # for the upscaled textures; higher values look sharper, but require more
  284. # memory. Powers of 2 are recommended. Setting this higher than 1 may not
  285. # have a visible effect unless bilinear/trilinear/anisotropic filtering is
  286. # enabled.
  287. # type: int
  288. # texture_min_size = 64
  289. # Experimental option, might cause visible spaces between blocks
  290. # when set to higher number than 0.
  291. # type: enum values: 0, 1, 2, 4, 8, 16
  292. # fsaa = 0
  293. #### Shaders
  294. # Shaders allow advanced visual effects and may increase performance on some video cards.
  295. # Thy only work with the OpenGL video backend.
  296. # type: bool
  297. # enable_shaders = true
  298. ##### Tone Mapping
  299. # Enables filmic tone mapping
  300. # type: bool
  301. # tone_mapping = false
  302. ##### Bumpmapping
  303. # Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack
  304. # or need to be auto-generated.
  305. # Requires shaders to be enabled.
  306. # type: bool
  307. # enable_bumpmapping = false
  308. # Enables on the fly normalmap generation (Emboss effect).
  309. # Requires bumpmapping to be enabled.
  310. # type: bool
  311. # generate_normalmaps = false
  312. # Strength of generated normalmaps.
  313. # type: float
  314. # normalmaps_strength = 0.6
  315. # Defines sampling step of texture.
  316. # A higher value results in smoother normal maps.
  317. # type: int min: 0 max: 2
  318. # normalmaps_smooth = 0
  319. ##### Parallax Occlusion
  320. # Enables parallax occlusion mapping.
  321. # Requires shaders to be enabled.
  322. # type: bool
  323. # enable_parallax_occlusion = false
  324. # 0 = parallax occlusion with slope information (faster).
  325. # 1 = relief mapping (slower, more accurate).
  326. # type: int min: 0 max: 1
  327. # parallax_occlusion_mode = 1
  328. # Strength of parallax.
  329. # type: float
  330. # 3d_parallax_strength = 0.025
  331. # Number of parallax occlusion iterations.
  332. # type: int
  333. # parallax_occlusion_iterations = 4
  334. # Overall scale of parallax occlusion effect.
  335. # type: float
  336. # parallax_occlusion_scale = 0.08
  337. # Overall bias of parallax occlusion effect, usually scale/2.
  338. # type: float
  339. # parallax_occlusion_bias = 0.04
  340. ##### Waving Nodes
  341. # Set to true enables waving water.
  342. # Requires shaders to be enabled.
  343. # type: bool
  344. # enable_waving_water = false
  345. # type: float
  346. # water_wave_height = 1.0
  347. # type: float
  348. # water_wave_length = 20.0
  349. # type: float
  350. # water_wave_speed = 5.0
  351. # Set to true enables waving leaves.
  352. # Requires shaders to be enabled.
  353. # type: bool
  354. # enable_waving_leaves = false
  355. # Set to true enables waving plants.
  356. # Requires shaders to be enabled.
  357. # type: bool
  358. # enable_waving_plants = false
  359. #### Advanced
  360. # If FPS would go higher than this, limit it by sleeping
  361. # to not waste CPU power for no benefit.
  362. # type: int
  363. # fps_max = 60
  364. # Maximum FPS when game is paused.
  365. # type: int
  366. # pause_fps_max = 20
  367. # View distance in nodes.
  368. # type: int min: 20 max: 4000
  369. # viewing_range = 100
  370. # Width component of the initial window size.
  371. # type: int
  372. # screenW = 800
  373. # Height component of the initial window size.
  374. # type: int
  375. # screenH = 600
  376. # Fullscreen mode.
  377. # type: bool
  378. # fullscreen = false
  379. # Bits per pixel (aka color depth) in fullscreen mode.
  380. # type: int
  381. # fullscreen_bpp = 24
  382. # Vertical screen synchronization.
  383. # type: bool
  384. # vsync = false
  385. # Field of view in degrees.
  386. # type: int min: 30 max: 160
  387. # fov = 72
  388. # Field of view while zooming in degrees.
  389. # This requires the "zoom" privilege on the server.
  390. # type: int min: 15 max: 160
  391. # zoom_fov = 15
  392. # Adjust the gamma encoding for the light tables. Lower numbers are brighter.
  393. # This setting is for the client only and is ignored by the server.
  394. # type: float min: 1 max: 3
  395. # display_gamma = 1.8
  396. # Path to texture directory. All textures are first searched from here.
  397. # type: path
  398. # texture_path =
  399. # The rendering back-end for Irrlicht.
  400. # type: enum values: null, software, burningsvideo, direct3d8, direct3d9, opengl
  401. # video_driver = opengl
  402. # Height on which clouds are appearing.
  403. # type: int
  404. # cloud_height = 120
  405. # Radius of cloud area stated in number of 64 node cloud squares.
  406. # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
  407. # type: int
  408. # cloud_radius = 12
  409. # Multiplier for view bobbing.
  410. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  411. # type: float
  412. # view_bobbing_amount = 1.0
  413. # Multiplier for fall bobbing.
  414. # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
  415. # type: float
  416. # fall_bobbing_amount = 0.0
  417. # 3D support.
  418. # Currently supported:
  419. # - none: no 3d output.
  420. # - anaglyph: cyan/magenta color 3d.
  421. # - interlaced: odd/even line based polarisation screen support.
  422. # - topbottom: split screen top/bottom.
  423. # - sidebyside: split screen side by side.
  424. # - pageflip: quadbuffer based 3d.
  425. # type: enum values: none, anaglyph, interlaced, topbottom, sidebyside, pageflip
  426. # 3d_mode = none
  427. # In-game chat console background color (R,G,B).
  428. # type: string
  429. # console_color = (0,0,0)
  430. # In-game chat console background alpha (opaqueness, between 0 and 255).
  431. # type: int min: 0 max: 255
  432. # console_alpha = 200
  433. # Selection box border color (R,G,B).
  434. # type: string
  435. # selectionbox_color = (0,0,0)
  436. # Width of the selectionbox's lines around nodes.
  437. # type: int min: 1 max: 5
  438. # selectionbox_width = 2
  439. # Crosshair color (R,G,B).
  440. # type: string
  441. # crosshair_color = (255,255,255)
  442. # Crosshair alpha (opaqueness, between 0 and 255).
  443. # type: int min: 0 max: 255
  444. # crosshair_alpha = 255
  445. # Whether node texture animations should be desynchronized per mapblock.
  446. # type: bool
  447. # desynchronize_mapblock_texture_animation = true
  448. # Maximum proportion of current window to be used for hotbar.
  449. # Useful if there's something to be displayed right or left of hotbar.
  450. # type: float
  451. # hud_hotbar_max_width = 1.0
  452. # Enables caching of facedir rotated meshes.
  453. # type: bool
  454. # enable_mesh_cache = false
  455. # Enables minimap.
  456. # type: bool
  457. # enable_minimap = true
  458. # Shape of the minimap. Enabled = round, disabled = square.
  459. # type: bool
  460. # minimap_shape_round = true
  461. # True = 256
  462. # False = 128
  463. # Useable to make minimap smoother on slower machines.
  464. # type: bool
  465. # minimap_double_scan_height = true
  466. # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
  467. # type: bool
  468. # directional_colored_fog = true
  469. # The strength (darkness) of node ambient-occlusion shading.
  470. # Lower is darker, Higher is lighter. The valid range of values for this
  471. # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
  472. # set to the nearest valid value.
  473. # type: float min: 0.25 max: 4
  474. # ambient_occlusion_gamma = 2.2
  475. # Enables animation of inventory items.
  476. # type: bool
  477. # inventory_items_animations = false
  478. # Fraction of the visible distance at which fog starts to be rendered
  479. # type: float min: 0 max: 0.99
  480. # fog_start = 0.4
  481. ### Menus
  482. # Use a cloud animation for the main menu background.
  483. # type: bool
  484. # menu_clouds = true
  485. # Scale gui by a user specified value.
  486. # Use a nearest-neighbor-anti-alias filter to scale the GUI.
  487. # This will smooth over some of the rough edges, and blend
  488. # pixels when scaling down, at the cost of blurring some
  489. # edge pixels when images are scaled by non-integer sizes.
  490. # type: float
  491. # gui_scaling = 1.0
  492. # When gui_scaling_filter is true, all GUI images need to be
  493. # filtered in software, but some images are generated directly
  494. # to hardware (e.g. render-to-texture for nodes in inventory).
  495. # type: bool
  496. # gui_scaling_filter = false
  497. # When gui_scaling_filter_txr2img is true, copy those images
  498. # from hardware to software for scaling. When false, fall back
  499. # to the old scaling method, for video drivers that don't
  500. # properly support downloading textures back from hardware.
  501. # type: bool
  502. # gui_scaling_filter_txr2img = true
  503. # Delay showing tooltips, stated in milliseconds.
  504. # type: int
  505. # tooltip_show_delay = 400
  506. # Whether freetype fonts are used, requires freetype support to be compiled in.
  507. # type: bool
  508. # freetype = true
  509. # Path to TrueTypeFont or bitmap.
  510. # type: path
  511. # font_path = fonts/liberationsans.ttf
  512. # type: int
  513. # font_size = 16
  514. # Font shadow offset, if 0 then shadow will not be drawn.
  515. # type: int
  516. # font_shadow = 1
  517. # Font shadow alpha (opaqueness, between 0 and 255).
  518. # type: int min: 0 max: 255
  519. # font_shadow_alpha = 127
  520. # type: path
  521. # mono_font_path = fonts/liberationmono.ttf
  522. # type: int
  523. # mono_font_size = 15
  524. # This font will be used for certain languages.
  525. # type: path
  526. # fallback_font_path = fonts/DroidSansFallbackFull.ttf
  527. # type: int
  528. # fallback_font_size = 15
  529. # type: int
  530. # fallback_font_shadow = 1
  531. # type: int min: 0 max: 255
  532. # fallback_font_shadow_alpha = 128
  533. # Path to save screenshots at.
  534. # type: path
  535. # screenshot_path =
  536. # Format of screenshots.
  537. # type: enum values: png, jpg, bmp, pcx, ppm, tga
  538. # screenshot_format = png
  539. # Screenshot quality. Only used for JPEG format.
  540. # 1 means worst quality; 100 means best quality.
  541. # Use 0 for default quality.
  542. # type: int min: 0 max: 100
  543. # screenshot_quality = 0
  544. ### Advanced
  545. # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
  546. # type: int
  547. # screen_dpi = 72
  548. ## Sound
  549. # type: bool
  550. # enable_sound = true
  551. # type: float min: 0 max: 1
  552. # sound_volume = 0.7
  553. ## Advanced
  554. # Timeout for client to remove unused map data from memory.
  555. # type: int
  556. # client_unload_unused_data_timeout = 600
  557. # Maximum number of mapblocks for client to be kept in memory.
  558. # Set to -1 for unlimited amount.
  559. # type: int
  560. # client_mapblock_limit = 5000
  561. # Whether to show the client debug info (has the same effect as hitting F5).
  562. # type: bool
  563. # show_debug = false
  564. #
  565. # Server / Singleplayer
  566. #
  567. # Name of the server, to be displayed when players join and in the serverlist.
  568. # type: string
  569. # server_name = Minetest server
  570. # Description of server, to be displayed when players join and in the serverlist.
  571. # type: string
  572. # server_description = mine here
  573. # Domain name of server, to be displayed in the serverlist.
  574. # type: string
  575. # server_address = game.minetest.net
  576. # Homepage of server, to be displayed in the serverlist.
  577. # type: string
  578. # server_url = http://minetest.net
  579. # Automaticaly report to the serverlist.
  580. # type: bool
  581. # server_announce = false
  582. # Announce to this serverlist.
  583. # If you want to announce your ipv6 address, use serverlist_url = v6.servers.minetest.net.
  584. # type: string
  585. # serverlist_url = servers.minetest.net
  586. # Disable escape sequences, e.g. chat coloring.
  587. # Use this if you want to run a server with pre-0.4.14 clients and you want to disable
  588. # the escape sequences generated by mods.
  589. # type: bool
  590. # disable_escape_sequences = false
  591. ## Network
  592. # Network port to listen (UDP).
  593. # This value will be overridden when starting from the main menu.
  594. # type: int
  595. # port = 30000
  596. # The network interface that the server listens on.
  597. # type: string
  598. # bind_address =
  599. # Enable to disallow old clients from connecting.
  600. # Older clients are compatible in the sense that they will not crash when connecting
  601. # to new servers, but they may not support all new features that you are expecting.
  602. # type: bool
  603. # strict_protocol_version_checking = false
  604. # Specifies URL from which client fetches media instead of using UDP.
  605. # $filename should be accessible from $remote_media$filename via cURL
  606. # (obviously, remote_media should end with a slash).
  607. # Files that are not present will be fetched the usual way.
  608. # type: string
  609. # remote_media =
  610. # Enable/disable running an IPv6 server. An IPv6 server may be restricted
  611. # to IPv6 clients, depending on system configuration.
  612. # Ignored if bind_address is set.
  613. # type: bool
  614. # ipv6_server = false
  615. ### Advanced
  616. # Maximum number of blocks that are simultaneously sent per client.
  617. # type: int
  618. # max_simultaneous_block_sends_per_client = 10
  619. # Maximum number of blocks that are simultaneously sent in total.
  620. # type: int
  621. # max_simultaneous_block_sends_server_total = 40
  622. # To reduce lag, block transfers are slowed down when a player is building something.
  623. # This determines how long they are slowed down after placing or removing a node.
  624. # type: float
  625. # full_block_send_enable_min_time_from_building = 2.0
  626. # Maximum number of packets sent per send step, if you have a slow connection
  627. # try reducing it, but don't reduce it to a number below double of targeted
  628. # client number.
  629. # type: int
  630. # max_packets_per_iteration = 1024
  631. ## Game
  632. # Default game when creating a new world.
  633. # This will be overridden when creating a world from the main menu.
  634. # type: string
  635. # default_game = minetest
  636. # Message of the day displayed to players connecting.
  637. # type: string
  638. # motd =
  639. # Maximum number of players that can connect simultaneously.
  640. # type: int
  641. # max_users = 15
  642. # World directory (everything in the world is stored here).
  643. # Not needed if starting from the main menu.
  644. # type: path
  645. # map-dir =
  646. # Time in seconds for item entity (dropped items) to live.
  647. # Setting it to -1 disables the feature.
  648. # type: int
  649. # item_entity_ttl = 900
  650. # Enable players getting damage and dying.
  651. # type: bool
  652. # enable_damage = false
  653. # A chosen map seed for a new map, leave empty for random.
  654. # Will be overridden when creating a new world in the main menu.
  655. # type: string
  656. # fixed_map_seed =
  657. # New users need to input this password.
  658. # type: string
  659. # default_password =
  660. # The privileges that new users automatically get.
  661. # See /privs in game for a full list on your server and mod configuration.
  662. # type: string
  663. # default_privs = interact, shout
  664. # Privileges that players with basic_privs can grant
  665. # type: string
  666. # basic_privs = interact, shout
  667. # Whether players are shown to clients without any range limit.
  668. # Deprecated, use the setting player_transfer_distance instead.
  669. # type: bool
  670. # unlimited_player_transfer_distance = true
  671. # Defines the maximal player transfer distance in blocks (0 = unlimited).
  672. # type: int
  673. # player_transfer_distance = 0
  674. # Whether to allow players to damage and kill each other.
  675. # type: bool
  676. # enable_pvp = true
  677. # If this is set, players will always (re)spawn at the given position.
  678. # type: string
  679. # static_spawnpoint =
  680. # If enabled, new players cannot join with an empty password.
  681. # type: bool
  682. # disallow_empty_password = false
  683. # If enabled, disable cheat prevention in multiplayer.
  684. # type: bool
  685. # disable_anticheat = false
  686. # If enabled, actions are recorded for rollback.
  687. # This option is only read when server starts.
  688. # type: bool
  689. # enable_rollback_recording = false
  690. # A message to be displayed to all clients when the server shuts down.
  691. # type: string
  692. # kick_msg_shutdown = Server shutting down.
  693. # A message to be displayed to all clients when the server crashes.
  694. # type: string
  695. # kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
  696. # Whether to ask clients to reconnect after a (Lua) crash.
  697. # Set this to true if your server is set up to restart automatically.
  698. # type: bool
  699. # ask_reconnect_on_crash = false
  700. # From how far clients know about objects, stated in mapblocks (16 nodes).
  701. # type: int
  702. # active_object_send_range_blocks = 3
  703. # How large area of blocks are subject to the active block stuff, stated in mapblocks (16 nodes).
  704. # In active blocks objects are loaded and ABMs run.
  705. # type: int
  706. # active_block_range = 2
  707. # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
  708. # type: int
  709. # max_block_send_distance = 10
  710. # Maximum number of forceloaded mapblocks.
  711. # type: int
  712. # max_forceloaded_blocks = 16
  713. # Interval of sending time of day to clients.
  714. # type: int
  715. # time_send_interval = 5
  716. # Controls length of day/night cycle.
  717. # Examples: 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
  718. # type: int
  719. # time_speed = 72
  720. # Interval of saving important changes in the world, stated in seconds.
  721. # type: float
  722. # server_map_save_interval = 5.3
  723. ### Physics
  724. # type: float
  725. # movement_acceleration_default = 3
  726. # type: float
  727. # movement_acceleration_air = 2
  728. # type: float
  729. # movement_acceleration_fast = 10
  730. # type: float
  731. # movement_speed_walk = 4
  732. # type: float
  733. # movement_speed_crouch = 1.35
  734. # type: float
  735. # movement_speed_fast = 20
  736. # type: float
  737. # movement_speed_climb = 2
  738. # type: float
  739. # movement_speed_jump = 6.5
  740. # type: float
  741. # movement_speed_descend = 6
  742. # type: float
  743. # movement_liquid_fluidity = 1
  744. # type: float
  745. # movement_liquid_fluidity_smooth = 0.5
  746. # type: float
  747. # movement_liquid_sink = 10
  748. # type: float
  749. # movement_gravity = 9.81
  750. ### Advanced
  751. # Handling for deprecated lua api calls:
  752. # - legacy: (try to) mimic old behaviour (default for release).
  753. # - log: mimic and log backtrace of deprecated call (default for debug).
  754. # - error: abort on usage of deprecated call (suggested for mod developers).
  755. # type: enum values: legacy, log, error
  756. # deprecated_lua_api_handling = legacy
  757. # Number of extra blocks that can be loaded by /clearobjects at once.
  758. # This is a trade-off between sqlite transaction overhead and
  759. # memory consumption (4096=100MB, as a rule of thumb).
  760. # type: int
  761. # max_clearobjects_extra_loaded_blocks = 4096
  762. # How much the server will wait before unloading unused mapblocks.
  763. # Higher value is smoother, but will use more RAM.
  764. # type: int
  765. # server_unload_unused_data_timeout = 29
  766. # Maximum number of statically stored objects in a block.
  767. # type: int
  768. # max_objects_per_block = 64
  769. # See http://www.sqlite.org/pragma.html#pragma_synchronous
  770. # type: enum values: 0, 1, 2
  771. # sqlite_synchronous = 2
  772. # Length of a server tick and the interval at which objects are generally updated over network.
  773. # type: float
  774. # dedicated_server_step = 0.1
  775. # Time in between active block management cycles
  776. # type: float
  777. # active_block_mgmt_interval = 2.0
  778. # Length of time between ABM execution cycles
  779. # type: float
  780. # abm_interval = 1.0
  781. # Length of time between NodeTimer execution cycles
  782. # type: float
  783. # nodetimer_interval = 1.0
  784. # If enabled, invalid world data won't cause the server to shut down.
  785. # Only enable this if you know what you are doing.
  786. # type: bool
  787. # ignore_world_load_errors = false
  788. # Max liquids processed per step.
  789. # type: int
  790. # liquid_loop_max = 100000
  791. # The time (in seconds) that the liquids queue may grow beyond processing
  792. # capacity until an attempt is made to decrease its size by dumping old queue
  793. # items. A value of 0 disables the functionality.
  794. # type: int
  795. # liquid_queue_purge_time = 0
  796. # Liquid update interval in seconds.
  797. # type: float
  798. # liquid_update = 1.0
  799. # At this distance the server will aggressively optimize which blocks are sent to clients.
  800. # Small values potentially improve performance a lot, at the expense of visible rendering glitches.
  801. # (some blocks will not be rendered under water and in caves, as well as sometimes on land)
  802. # Setting this to a value greater than max_block_send_distance disables this optimization.
  803. # Stated in mapblocks (16 nodes)
  804. # type: int min: 2
  805. # block_send_optimize_distance = 4
  806. ## Mapgen
  807. # Name of map generator to be used when creating a new world.
  808. # Creating a world in the main menu will override this.
  809. # type: enum values: v5, v6, v7, flat, valleys, fractal, singlenode
  810. # mg_name = v7
  811. # Water surface level of the world.
  812. # type: int
  813. # water_level = 1
  814. # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
  815. # type: int
  816. # max_block_generate_distance = 6
  817. # Where the map generator stops.
  818. # Please note:
  819. # - Limited to 31000 (setting above has no effect)
  820. # - The map generator works in groups of 80x80x80 nodes (5x5x5 MapBlocks).
  821. # - Those groups have an offset of -32, -32 nodes from the origin.
  822. # - Only groups which are within the map_generation_limit are generated
  823. # type: int min: 0 max: 31000
  824. # map_generation_limit = 31000
  825. # Global map generation attributes.
  826. # In Mapgen v6 the 'decorations' flag controls all decorations except trees
  827. # and junglegrass, in all other mapgens this flag controls all decorations.
  828. # Flags that are not specified in the flag string are not modified from the default.
  829. # Flags starting with 'no' are used to explicitly disable them.
  830. # type: flags possible values: caves, dungeons, light, decorations, nocaves, nodungeons, nolight, nodecorations
  831. # mg_flags = caves,dungeons,light,decorations
  832. ### Advanced
  833. # Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
  834. # type: int
  835. # chunksize = 5
  836. # Dump the mapgen debug infos.
  837. # type: bool
  838. # enable_mapgen_debug_info = false
  839. # Maximum number of blocks that can be queued for loading.
  840. # type: int
  841. # emergequeue_limit_total = 256
  842. # Maximum number of blocks to be queued that are to be loaded from file.
  843. # Set to blank for an appropriate amount to be chosen automatically.
  844. # type: int
  845. # emergequeue_limit_diskonly = 32
  846. # Maximum number of blocks to be queued that are to be generated.
  847. # Set to blank for an appropriate amount to be chosen automatically.
  848. # type: int
  849. # emergequeue_limit_generate = 32
  850. # Number of emerge threads to use. Make this field blank, or increase this number
  851. # to use multiple threads. On multiprocessor systems, this will improve mapgen speed greatly
  852. # at the cost of slightly buggy caves.
  853. # type: int
  854. # num_emerge_threads = 1
  855. #### Noise parameters and formats
  856. # Noise parameters can be specified as a set of positional values, for example:
  857. # Offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
  858. # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
  859. # Or the group format can be used instead, for example:
  860. # mgv6_np_terrain_base = {
  861. # offset = -4,
  862. # scale = 20,
  863. # spread = (250, 250, 250),
  864. # seed = 82341,
  865. # octaves = 5,
  866. # persistence = 0.6,
  867. # lacunarity = 2.0,
  868. # flags = "defaults"
  869. # }
  870. # Only the group format supports noise flags which are needed for eased noise.
  871. # Mgv5 uses eased noise for np_ground so this is shown in group format below.
  872. # Noise parameters for biome API temperature, humidity and biome blend.
  873. # type: noise_params
  874. # mg_biome_np_heat = 50, 50, (750, 750, 750), 5349, 3, 0.5, 2.0
  875. # type: noise_params
  876. # mg_biome_np_heat_blend = 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0
  877. # type: noise_params
  878. # mg_biome_np_humidity = 50, 50, (750, 750, 750), 842, 3, 0.5, 2.0
  879. # type: noise_params
  880. # mg_biome_np_humidity_blend = 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0
  881. #### Mapgen v5
  882. # Controls width of tunnels, a smaller value creates wider tunnels.
  883. # type: float
  884. # mgv5_cave_width = 0.125
  885. # type: noise_params
  886. # mgv5_np_filler_depth = 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0
  887. # type: noise_params
  888. # mgv5_np_factor = 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0
  889. # type: noise_params
  890. # mgv5_np_height = 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0
  891. # type: noise_params
  892. # mgv5_np_cave1 = 0, 12, (50, 50, 50), 52534, 4, 0.5, 2.0
  893. # type: noise_params
  894. # mgv5_np_cave2 = 0, 12, (50, 50, 50), 10325, 4, 0.5, 2.0
  895. # Noise parameters in group format, unsupported by advanced settings
  896. # menu but settable in minetest.conf.
  897. # See documentation of noise parameter formats above.
  898. # mgv5_np_ground = {
  899. # offset = 0,
  900. # scale = 40,
  901. # spread = (80, 80, 80),
  902. # seed = 983240,
  903. # octaves = 4,
  904. # persistence = 0.55,
  905. # lacunarity = 2.0,
  906. # flags = "eased"
  907. # }
  908. #### Mapgen v6
  909. # Map generation attributes specific to Mapgen v6.
  910. # When snowbiomes are enabled jungles are automatically enabled, the 'jungles' flag is ignored.
  911. # Flags that are not specified in the flag string are not modified from the default.
  912. # Flags starting with 'no' are used to explicitly disable them.
  913. # type: flags possible values: jungles, biomeblend, mudflow, snowbiomes, flat, trees, nojungles, nobiomeblend, nomudflow, nosnowbiomes, noflat, notrees
  914. # mgv6_spflags = jungles,biomeblend,mudflow,snowbiomes,trees
  915. # Controls size of deserts and beaches in Mapgen v6.
  916. # When snowbiomes are enabled 'mgv6_freq_desert' is ignored.
  917. # type: float
  918. # mgv6_freq_desert = 0.45
  919. # type: float
  920. # mgv6_freq_beach = 0.15
  921. # type: noise_params
  922. # mgv6_np_terrain_base = -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0
  923. # type: noise_params
  924. # mgv6_np_terrain_higher = 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0
  925. # type: noise_params
  926. # mgv6_np_steepness = 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0
  927. # type: noise_params
  928. # mgv6_np_height_select = 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0
  929. # type: noise_params
  930. # mgv6_np_mud = 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0
  931. # type: noise_params
  932. # mgv6_np_beach = 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0
  933. # type: noise_params
  934. # mgv6_np_biome = 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0
  935. # type: noise_params
  936. # mgv6_np_cave = 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0
  937. # type: noise_params
  938. # mgv6_np_humidity = 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0
  939. # type: noise_params
  940. # mgv6_np_trees = 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0
  941. # type: noise_params
  942. # mgv6_np_apple_trees = 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0
  943. #### Mapgen v7
  944. # Map generation attributes specific to Mapgen v7.
  945. # The 'ridges' flag enables the rivers.
  946. # Floatlands are currently experimental and subject to change.
  947. # Flags that are not specified in the flag string are not modified from the default.
  948. # Flags starting with 'no' are used to explicitly disable them.
  949. # type: flags possible values: mountains, ridges, floatlands, nomountains, noridges, nofloatlands
  950. # mgv7_spflags = mountains,ridges
  951. # Controls width of tunnels, a smaller value creates wider tunnels.
  952. # type: float
  953. # mgv7_cave_width = 0.09
  954. # Controls the density of floatland mountain terrain.
  955. # Is an offset added to the 'np_mountain' noise value.
  956. # type: float
  957. # mgv7_float_mount_density = 0.6
  958. # Typical maximum height, above and below midpoint, of floatland mountain terrain.
  959. # type: float
  960. # mgv7_float_mount_height = 128.0
  961. # Y-level of floatland midpoint and lake surface.
  962. # type: int
  963. # mgv7_floatland_level = 1280
  964. # Y-level to which floatland shadows extend.
  965. # type: int
  966. # mgv7_shadow_limit = 1024
  967. # type: noise_params
  968. # mgv7_np_terrain_base = 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0
  969. # type: noise_params
  970. # mgv7_np_terrain_alt = 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0
  971. # type: noise_params
  972. # mgv7_np_terrain_persist = 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0
  973. # type: noise_params
  974. # mgv7_np_height_select = -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0
  975. # type: noise_params
  976. # mgv7_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  977. # type: noise_params
  978. # mgv7_np_mount_height = 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0
  979. # type: noise_params
  980. # mgv7_np_ridge_uwater = 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0
  981. # type: noise_params
  982. # mgv7_np_floatland_base = -0.6, 1.5, (600, 600, 600), 114, 5, 0.6, 2.0
  983. # type: noise_params
  984. # mgv7_np_float_base_height = 48, 24, (300, 300, 300), 907, 4, 0.7, 2.0
  985. # type: noise_params
  986. # mgv7_np_mountain = -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
  987. # type: noise_params
  988. # mgv7_np_ridge = 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
  989. # type: noise_params
  990. # mgv7_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  991. # type: noise_params
  992. # mgv7_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  993. #### Mapgen flat
  994. # Map generation attributes specific to Mapgen flat.
  995. # Occasional lakes and hills can be added to the flat world.
  996. # Flags that are not specified in the flag string are not modified from the default.
  997. # Flags starting with 'no' are used to explicitly disable them.
  998. # type: flags possible values: lakes, hills, , nolakes, nohills
  999. # mgflat_spflags =
  1000. # Y of flat ground.
  1001. # type: int
  1002. # mgflat_ground_level = 8
  1003. # Y of upper limit of large pseudorandom caves.
  1004. # type: int
  1005. # mgflat_large_cave_depth = -33
  1006. # Controls width of tunnels, a smaller value creates wider tunnels.
  1007. # type: float
  1008. # mgflat_cave_width = 0.09
  1009. # Terrain noise threshold for lakes.
  1010. # Controls proportion of world area covered by lakes.
  1011. # Adjust towards 0.0 for a larger proportion.
  1012. # type: float
  1013. # mgflat_lake_threshold = -0.45
  1014. # Controls steepness/depth of lake depressions.
  1015. # type: float
  1016. # mgflat_lake_steepness = 48.0
  1017. # Terrain noise threshold for hills.
  1018. # Controls proportion of world area covered by hills.
  1019. # Adjust towards 0.0 for a larger proportion.
  1020. # type: float
  1021. # mgflat_hill_threshold = 0.45
  1022. # Controls steepness/height of hills.
  1023. # type: float
  1024. # mgflat_hill_steepness = 64.0
  1025. # Determines terrain shape.
  1026. # The 3 numbers in brackets control the scale of the
  1027. # terrain, the 3 numbers should be identical.
  1028. # type: noise_params
  1029. # mgflat_np_terrain = 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0
  1030. # type: noise_params
  1031. # mgflat_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1032. # type: noise_params
  1033. # mgflat_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1034. # type: noise_params
  1035. # mgflat_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1036. #### Mapgen fractal
  1037. # Controls width of tunnels, a smaller value creates wider tunnels.
  1038. # type: float
  1039. # mgfractal_cave_width = 0.09
  1040. # Choice of 18 fractals from 9 formulas.
  1041. # 1 = 4D "Roundy" mandelbrot set.
  1042. # 2 = 4D "Roundy" julia set.
  1043. # 3 = 4D "Squarry" mandelbrot set.
  1044. # 4 = 4D "Squarry" julia set.
  1045. # 5 = 4D "Mandy Cousin" mandelbrot set.
  1046. # 6 = 4D "Mandy Cousin" julia set.
  1047. # 7 = 4D "Variation" mandelbrot set.
  1048. # 8 = 4D "Variation" julia set.
  1049. # 9 = 3D "Mandelbrot/Mandelbar" mandelbrot set.
  1050. # 10 = 3D "Mandelbrot/Mandelbar" julia set.
  1051. # 11 = 3D "Christmas Tree" mandelbrot set.
  1052. # 12 = 3D "Christmas Tree" julia set.
  1053. # 13 = 3D "Mandelbulb" mandelbrot set.
  1054. # 14 = 3D "Mandelbulb" julia set.
  1055. # 15 = 3D "Cosine Mandelbulb" mandelbrot set.
  1056. # 16 = 3D "Cosine Mandelbulb" julia set.
  1057. # 17 = 4D "Mandelbulb" mandelbrot set.
  1058. # 18 = 4D "Mandelbulb" julia set.
  1059. # type: int min: 1 max: 18
  1060. # mgfractal_fractal = 1
  1061. # Iterations of the recursive function.
  1062. # Controls the amount of fine detail.
  1063. # type: int
  1064. # mgfractal_iterations = 11
  1065. # Approximate (X,Y,Z) scale of fractal in nodes.
  1066. # type: v3f
  1067. # mgfractal_scale = (4096.0, 1024.0, 4096.0)
  1068. # (X,Y,Z) offset of fractal from world centre in units of 'scale'.
  1069. # Used to move a suitable spawn area of low land close to (0, 0).
  1070. # The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
  1071. # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
  1072. # type: v3f
  1073. # mgfractal_offset = (1.79, 0.0, 0.0)
  1074. # W co-ordinate of the generated 3D slice of a 4D fractal.
  1075. # Determines which 3D slice of the 4D shape is generated.
  1076. # Has no effect on 3D fractals.
  1077. # Range roughly -2 to 2.
  1078. # type: float
  1079. # mgfractal_slice_w = 0.0
  1080. # Julia set only: X component of hypercomplex constant determining julia shape.
  1081. # Range roughly -2 to 2.
  1082. # type: float
  1083. # mgfractal_julia_x = 0.33
  1084. # Julia set only: Y component of hypercomplex constant determining julia shape.
  1085. # Range roughly -2 to 2.
  1086. # type: float
  1087. # mgfractal_julia_y = 0.33
  1088. # Julia set only: Z component of hypercomplex constant determining julia shape.
  1089. # Range roughly -2 to 2.
  1090. # type: float
  1091. # mgfractal_julia_z = 0.33
  1092. # Julia set only: W component of hypercomplex constant determining julia shape.
  1093. # Has no effect on 3D fractals.
  1094. # Range roughly -2 to 2.
  1095. # type: float
  1096. # mgfractal_julia_w = 0.33
  1097. # type: noise_params
  1098. # mgfractal_np_seabed = -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0
  1099. # type: noise_params
  1100. # mgfractal_np_filler_depth = 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0
  1101. # type: noise_params
  1102. # mgfractal_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1103. # type: noise_params
  1104. # mgfractal_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1105. #### Mapgen Valleys
  1106. ##### General
  1107. # Map generation attributes specific to Mapgen Valleys.
  1108. # 'altitude_chill' makes higher elevations colder, which may cause biome issues.
  1109. # 'humid_rivers' modifies the humidity around rivers and in areas where water would tend to pool,
  1110. # it may interfere with delicately adjusted biomes.
  1111. # Flags that are not specified in the flag string are not modified from the default.
  1112. # Flags starting with 'no' are used to explicitly disable them.
  1113. # type: flags possible values: altitude_chill, noaltitude_chill, humid_rivers, nohumid_rivers
  1114. # mg_valleys_spflags = altitude_chill,humid_rivers
  1115. # The altitude at which temperature drops by 20C
  1116. # type: int
  1117. # mgvalleys_altitude_chill = 90
  1118. # Depth below which you'll find large caves.
  1119. # type: int
  1120. # mgvalleys_large_cave_depth = -33
  1121. # Creates unpredictable lava features in caves.
  1122. # These can make mining difficult. Zero disables them. (0-10)
  1123. # type: int
  1124. # mgvalleys_lava_features = 0
  1125. # Depth below which you'll find massive caves.
  1126. # type: int
  1127. # mgvalleys_massive_cave_depth = -256
  1128. # How deep to make rivers
  1129. # type: int
  1130. # mgvalleys_river_depth = 4
  1131. # How wide to make rivers
  1132. # type: int
  1133. # mgvalleys_river_size = 5
  1134. # Creates unpredictable water features in caves.
  1135. # These can make mining difficult. Zero disables them. (0-10)
  1136. # type: int
  1137. # mgvalleys_water_features = 0
  1138. # Controls width of tunnels, a smaller value creates wider tunnels.
  1139. # type: float
  1140. # mgvalleys_cave_width = 0.09
  1141. ##### Noises
  1142. # Caves and tunnels form at the intersection of the two noises
  1143. # type: noise_params
  1144. # mgvalleys_np_cave1 = 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
  1145. # Caves and tunnels form at the intersection of the two noises
  1146. # type: noise_params
  1147. # mgvalleys_np_cave2 = 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
  1148. # The depth of dirt or other filler
  1149. # type: noise_params
  1150. # mgvalleys_np_filler_depth = 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0
  1151. # Massive caves form here.
  1152. # type: noise_params
  1153. # mgvalleys_np_massive_caves = 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
  1154. # River noise -- rivers occur close to zero
  1155. # type: noise_params
  1156. # mgvalleys_np_rivers = 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0
  1157. # Base terrain height
  1158. # type: noise_params
  1159. # mgvalleys_np_terrain_height = -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0
  1160. # Raises terrain to make valleys around the rivers
  1161. # type: noise_params
  1162. # mgvalleys_np_valley_depth = 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0
  1163. # Slope and fill work together to modify the heights
  1164. # type: noise_params
  1165. # mgvalleys_np_inter_valley_fill = 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
  1166. # Amplifies the valleys
  1167. # type: noise_params
  1168. # mgvalleys_np_valley_profile = 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0
  1169. # Slope and fill work together to modify the heights
  1170. # type: noise_params
  1171. # mgvalleys_np_inter_valley_slope = 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0
  1172. ## Security
  1173. # Prevent mods from doing insecure things like running shell commands.
  1174. # type: bool
  1175. # secure.enable_security = false
  1176. # Comma-separated list of trusted mods that are allowed to access insecure
  1177. # functions even when mod security is on (via request_insecure_environment()).
  1178. # type: string
  1179. # secure.trusted_mods =
  1180. # Comma-separated list of mods that are allowed to access HTTP APIs, which
  1181. # allow them to upload and download data to/from the internet.
  1182. # type: string
  1183. # secure.http_mods =
  1184. ## Advanced
  1185. ### Profiling
  1186. # Load the game profiler to collect game profiling data.
  1187. # Provides a /profiler command to access the compiled profile.
  1188. # Useful for mod developers and server operators.
  1189. # type: bool
  1190. # profiler.load = false
  1191. # The default format in which profiles are being saved,
  1192. # when calling `/profiler save [format]` without format.
  1193. # type: enum values: txt, csv, lua, json, json_pretty
  1194. # profiler.default_report_format = txt
  1195. # The file path relative to your worldpath in which profiles will be saved to.
  1196. #
  1197. # type: string
  1198. # profiler.report_path = ""
  1199. #### Instrumentation
  1200. # Instrument the methods of entities on registration.
  1201. # type: bool
  1202. # instrument.entity = true
  1203. # Instrument the action function of Active Block Modifiers on registration.
  1204. # type: bool
  1205. # instrument.abm = true
  1206. # Instrument the action function of Loading Block Modifiers on registration.
  1207. # type: bool
  1208. # instrument.lbm = true
  1209. # Instrument chatcommands on registration.
  1210. # type: bool
  1211. # instrument.chatcommand = true
  1212. # Instrument global callback functions on registration.
  1213. # (anything you pass to a minetest.register_*() function)
  1214. # type: bool
  1215. # instrument.global_callback = true
  1216. ##### Advanced
  1217. # Instrument builtin.
  1218. # This is usually only needed by core/builtin contributors
  1219. # type: bool
  1220. # instrument.builtin = false
  1221. # Have the profiler instrument itself:
  1222. # * Instrument an empty function.
  1223. # This estimates the overhead, that instrumentation is adding (+1 function call).
  1224. # * Instrument the sampler being used to update the statistics.
  1225. # type: bool
  1226. # instrument.profiler = false
  1227. #
  1228. # Client and Server
  1229. #
  1230. # Name of the player.
  1231. # When running a server, clients connecting with this name are admins.
  1232. # When starting from the main menu, this is overridden.
  1233. # type: string
  1234. # name =
  1235. # Set the language. Leave empty to use the system language.
  1236. # A restart is required after changing this.
  1237. # type: enum values: , be, ca, cs, da, de, en, eo, es, et, fr, he, hu, id, it, ja, jbo, ko, ky, lt, nb, nl, pl, pt, pt_BR, ro, ru, sr_Cyrl, tr, uk, zh_CN, zh_TW
  1238. # language =
  1239. # Level of logging to be written to debug.txt:
  1240. # - <nothing> (no logging)
  1241. # - none (messages with no level)
  1242. # - error
  1243. # - warning
  1244. # - action
  1245. # - info
  1246. # - verbose
  1247. # type: enum values: , warning, action, info, verbose
  1248. # debug_log_level = action
  1249. # IPv6 support.
  1250. # type: bool
  1251. # enable_ipv6 = true
  1252. ## Advanced
  1253. # Default timeout for cURL, stated in milliseconds.
  1254. # Only has an effect if compiled with cURL.
  1255. # type: int
  1256. # curl_timeout = 5000
  1257. # Limits number of parallel HTTP requests. Affects:
  1258. # - Media fetch if server uses remote_media setting.
  1259. # - Serverlist download and server announcement.
  1260. # - Downloads performed by main menu (e.g. mod manager).
  1261. # Only has an effect if compiled with cURL.
  1262. # type: int
  1263. # curl_parallel_limit = 8
  1264. # Maximum time in ms a file download (e.g. a mod download) may take.
  1265. # type: int
  1266. # curl_file_download_timeout = 300000
  1267. # Makes DirectX work with LuaJIT. Disable if it causes troubles.
  1268. # type: bool
  1269. # high_precision_fpu = true
  1270. # Replaces the default main menu with a custom one.
  1271. # type: string
  1272. # main_menu_script =
  1273. # type: int
  1274. # main_menu_game_mgr = 0
  1275. # type: int
  1276. # main_menu_mod_mgr = 1
  1277. # type: string
  1278. # modstore_download_url = https://forum.minetest.net/media/
  1279. # type: string
  1280. # modstore_listmods_url = https://forum.minetest.net/mmdb/mods/
  1281. # type: string
  1282. # modstore_details_url = https://forum.minetest.net/mmdb/mod/*/
  1283. # Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
  1284. # type: int
  1285. # profiler_print_interval = 0