DS 2cefe51d3b Split vector.new into 3 constructors 3 vuotta sitten
..
mkdocs 840b17ce63 Update API site build (#9622) 4 vuotta sitten
Doxyfile.in 62c62f3829 Add all src folders to doxygen (#9603) 4 vuotta sitten
README.android a7143c2a8c Move build/android directory to root of project (#11283) 3 vuotta sitten
builtin_entities.txt 41a6136f77 Document builtin entities (#9453) 4 vuotta sitten
client_lua_api.txt 6e8aebf432 Add bold, italic and monospace font styling for HUD text elements (#11478) 3 vuotta sitten
direction.md e1b297a14b Add roadmap (#10536) 3 vuotta sitten
fst_api.txt 60bab8b2d7 Add HTTP API to main menu (#9998) 4 vuotta sitten
lgpl-2.1.txt f0edd88dff Remove doc/gpl-2.0.txt, add doc/lgpl-2.1.txt 11 vuotta sitten
lua_api.txt 2cefe51d3b Split vector.new into 3 constructors 3 vuotta sitten
main_page.dox 711808343d Actually add Doxygen main page 8 vuotta sitten
menu_lua_api.txt f4118a4fde Consistent title bar + render information in mainmenu (#10764) 3 vuotta sitten
minetest.6 982a030f33 Add LevelDB player database (#9982) 4 vuotta sitten
minetestserver.6 93fcab952b Clean up and tweak build system 9 vuotta sitten
mod_channels.png 6f1c907204 Implement mod communication channels (#6351) 7 vuotta sitten
protocol.txt 23ea02c79c Protocol Docs: Python check bump to Python 3 5 vuotta sitten
texture_packs.txt 93ecc589bc Implement override.txt support for special tiles (#10140) 4 vuotta sitten
world_format.txt d1624a5521 Switch MapBlock compression to zstd (#10788) 3 vuotta sitten

README.android

Minetest: Android version
=========================

Controls
--------
The Android port doesn't support everything you can do on PC due to the
limited capabilities of common devices. What can be done is described
below:

While you're playing the game normally (that is, no menu or inventory is
shown), the following controls are available:
* Look around: touch screen and slide finger
* double tap: place a node or use selected item
* long tap: dig node
* touch shown buttons: press button
* Buttons:
** left upper corner: chat
** right lower corner: jump
** right lower corner: crouch
** left lower corner: walk/step...
left up right
down
** left lower corner: display inventory

When a menu or inventory is displayed:
* double tap outside menu area: close menu
* tap on an item stack: select that stack
* tap on an empty slot: if you selected a stack already, that stack is placed here
* drag and drop: touch stack and hold finger down, move the stack to another
slot, tap another finger while keeping first finger on screen
--> places a single item from dragged stack into current (first touched) slot

Special settings
----------------
There are some settings especially useful for Android users. Minetest's config
file can usually be found at /mnt/sdcard/Minetest.

* gui_scaling: this is a user-specified scaling factor for the GUI- In case
main menu is too big or small on your device, try changing this
value.

Requirements
------------

In order to build, your PC has to be set up to build Minetest in the usual
manner (see the regular Minetest documentation for how to get this done).
In addition to what is required for Minetest in general, you will need the
following software packages. The version number in parenthesis denotes the
version that was tested at the time this README was drafted; newer/older
versions may or may not work.

* Android SDK 29
* Android NDK r21
* Android Studio 3 [optional]

Additionally, you'll need to have an Internet connection available on the
build system, as the Android build will download some source packages.

Build
-----

The new build system Minetest Android is fully functional and is designed to
speed up and simplify the work, as well as adding the possibility of
cross-platform build.
You can use `./gradlew assemblerelease` or `./gradlew assembledebug` from the
command line or use Android Studio and click the build button.

When using gradlew, the newest NDK will be downloaded and installed
automatically. Or you can create a `local.properties` file and specify
`sdk.dir` and `ndk.dir` yourself.

* In order to make a release build you'll have to have a keystore setup to sign
the resulting apk package. How this is done is not part of this README. There
are different tutorials on the web explaining how to do it
- choose one yourself.

* Once your keystore is setup, enter the android subdirectory and create a new
file "ant.properties" there. Add following lines to that file:

> key.store=
> key.alias=Minetest