x2048 bf3acbf388 Distribute shadow map update over multiple frames to reduce stutter (#11422) %!s(int64=3) %!d(string=hai) anos
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3d_interlaced_merge 1abb83b1ab Use vec4 for varTexCoord in interlaced shader (#11004) %!s(int64=4) %!d(string=hai) anos
default_shader 69c70dd319 Fix swapped vertex colors on GLES2 %!s(int64=3) %!d(string=hai) anos
minimap_shader 69c70dd319 Fix swapped vertex colors on GLES2 %!s(int64=3) %!d(string=hai) anos
nodes_shader bf3acbf388 Distribute shadow map update over multiple frames to reduce stutter (#11422) %!s(int64=3) %!d(string=hai) anos
object_shader c47313db65 Shadow mapping render pass (#11244) %!s(int64=3) %!d(string=hai) anos
selection_shader 69c70dd319 Fix swapped vertex colors on GLES2 %!s(int64=3) %!d(string=hai) anos
shadow_shaders c47313db65 Shadow mapping render pass (#11244) %!s(int64=3) %!d(string=hai) anos
stars_shader cdcf7dca7c Sky: support GLES2 %!s(int64=4) %!d(string=hai) anos