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- #!/bin/bash -e
- . util/travis/common.sh
- needs_compile || exit 0
- if [[ $PLATFORM == "Unix" ]]; then
- mkdir -p travisbuild
- cd travisbuild || exit 1
- CMAKE_FLAGS=''
- if [[ $COMPILER == "g++-6" ]]; then
- export CC=gcc-6
- export CXX=g++-6
- fi
- # Clang builds with FreeType fail on Travis
- if [[ $CC == "clang" ]]; then
- CMAKE_FLAGS+=' -DENABLE_FREETYPE=FALSE'
- fi
- if [[ $TRAVIS_OS_NAME == "osx" ]]; then
- CMAKE_FLAGS+=' -DCUSTOM_GETTEXT_PATH=/usr/local/opt/gettext'
- fi
- cmake -DCMAKE_BUILD_TYPE=Debug \
- -DRUN_IN_PLACE=TRUE \
- -DENABLE_GETTEXT=TRUE \
- $CMAKE_FLAGS ..
- make -j2
- echo "Running unit tests."
- ../bin/minetest --run-unittests && exit 0
- elif [[ $PLATFORM == Win* ]]; then
- [[ $CC == "clang" ]] && exit 1 # Not supposed to happen
- # We need to have our build directory outside of the minetest directory because
- # CMake will otherwise get very very confused with symlinks and complain that
- # something is not a subdirectory of something even if it actually is.
- # e.g.:
- # /home/travis/minetest/minetest/travisbuild/minetest
- # \/ \/ \/
- # /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest
- # \/ \/ \/
- # /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest/travisbuild/minetest
- # You get the idea.
- OLDDIR=$(pwd)
- cd ..
- export EXISTING_MINETEST_DIR=$OLDDIR
- export NO_MINETEST_GAME=1
- if [[ $PLATFORM == "Win32" ]]; then
- "$OLDDIR/util/buildbot/buildwin32.sh" travisbuild && exit 0
- elif [[ $PLATFORM == "Win64" ]]; then
- "$OLDDIR/util/buildbot/buildwin64.sh" travisbuild && exit 0
- fi
- else
- echo "Unknown platform \"${PLATFORM}\"."
- exit 1
- fi
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