script.sh 1.6 KB

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  1. #!/bin/bash -e
  2. . util/travis/common.sh
  3. needs_compile || exit 0
  4. if [[ $PLATFORM == "Unix" ]]; then
  5. mkdir -p travisbuild
  6. cd travisbuild || exit 1
  7. CMAKE_FLAGS=''
  8. if [[ $COMPILER == "g++-6" ]]; then
  9. export CC=gcc-6
  10. export CXX=g++-6
  11. fi
  12. # Clang builds with FreeType fail on Travis
  13. if [[ $CC == "clang" ]]; then
  14. CMAKE_FLAGS+=' -DENABLE_FREETYPE=FALSE'
  15. fi
  16. if [[ $TRAVIS_OS_NAME == "osx" ]]; then
  17. CMAKE_FLAGS+=' -DCUSTOM_GETTEXT_PATH=/usr/local/opt/gettext'
  18. fi
  19. cmake -DCMAKE_BUILD_TYPE=Debug \
  20. -DRUN_IN_PLACE=TRUE \
  21. -DENABLE_GETTEXT=TRUE \
  22. $CMAKE_FLAGS ..
  23. make -j2
  24. echo "Running unit tests."
  25. ../bin/minetest --run-unittests && exit 0
  26. elif [[ $PLATFORM == Win* ]]; then
  27. [[ $CC == "clang" ]] && exit 1 # Not supposed to happen
  28. # We need to have our build directory outside of the minetest directory because
  29. # CMake will otherwise get very very confused with symlinks and complain that
  30. # something is not a subdirectory of something even if it actually is.
  31. # e.g.:
  32. # /home/travis/minetest/minetest/travisbuild/minetest
  33. # \/ \/ \/
  34. # /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest
  35. # \/ \/ \/
  36. # /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest/travisbuild/minetest
  37. # You get the idea.
  38. OLDDIR=$(pwd)
  39. cd ..
  40. export EXISTING_MINETEST_DIR=$OLDDIR
  41. export NO_MINETEST_GAME=1
  42. if [[ $PLATFORM == "Win32" ]]; then
  43. "$OLDDIR/util/buildbot/buildwin32.sh" travisbuild && exit 0
  44. elif [[ $PLATFORM == "Win64" ]]; then
  45. "$OLDDIR/util/buildbot/buildwin64.sh" travisbuild && exit 0
  46. fi
  47. else
  48. echo "Unknown platform \"${PLATFORM}\"."
  49. exit 1
  50. fi