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- local function above_or_under(placer, pointed_thing)
- if placer:get_player_control().sneak then
- return pointed_thing.above
- else
- return pointed_thing.under
- end
- end
- local punched_air_time = {}
- minetest.register_tool(":worldedit:wand", {
- description = "WorldEdit Wand tool\nLeft-click to set 1st position, right-click to set 2nd",
- inventory_image = "worldedit_wand.png",
- stack_max = 1, -- there is no need to have more than one
- liquids_pointable = true, -- ground with only water on can be selected as well
- on_use = function(itemstack, placer, pointed_thing)
- if placer == nil or pointed_thing == nil then return end
- local name = placer:get_player_name()
- if pointed_thing.type == "node" then
- -- set and mark pos1
- worldedit.pos1[name] = above_or_under(placer, pointed_thing)
- worldedit.mark_pos1(name)
- elseif pointed_thing.type == "nothing" then
- local now = minetest.get_us_time()
- if now - (punched_air_time[name] or 0) < 1000 * 1000 then
- -- reset markers
- worldedit.registered_commands["reset"].func(name)
- end
- punched_air_time[name] = now
- elseif pointed_thing.type == "object" then
- local entity = pointed_thing.ref:get_luaentity()
- if entity and entity.name == "worldedit:pos2" then
- -- set pos1 = pos2
- worldedit.pos1[name] = worldedit.pos2[name]
- worldedit.mark_pos1(name)
- end
- end
- end,
- on_place = function(itemstack, placer, pointed_thing)
- if placer == nil or (pointed_thing or {}).type ~= "node" then
- return itemstack
- end
- local name = placer:get_player_name()
- -- set and mark pos2
- worldedit.pos2[name] = above_or_under(placer, pointed_thing)
- worldedit.mark_pos2(name)
- return itemstack -- nothing consumed, nothing changed
- end,
- on_secondary_use = function(itemstack, user, pointed_thing)
- if user == nil or (pointed_thing or {}).type ~= "object" then
- return itemstack
- end
- local name = user:get_player_name()
- local entity = pointed_thing.ref:get_luaentity()
- if entity and entity.name == "worldedit:pos1" then
- -- set pos2 = pos1
- worldedit.pos2[name] = worldedit.pos1[name]
- worldedit.mark_pos2(name)
- end
- return itemstack -- nothing consumed, nothing changed
- end,
- })
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