sfan5
|
da51c688d2
Call minetest.deserialize with safe=true
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5 年之前 |
sfan5
|
ab93871877
Move some deserialization code around
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5 年之前 |
sfan5
|
f6298d7b87
Fix schematics with extra headers to parse properly
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5 年之前 |
sfan5
|
4f2c7b18cc
Fix //allocate with 0 nodes
|
5 年之前 |
TalkLounge
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b2e086f9ec
Fix //load with 0 nodes (#177)
|
5 年之前 |
HybridDog
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d1cbd420bb
serialize: Fix detecting empty metadata (#176)
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5 年之前 |
ShadowNinja
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f2f714c19e
Fix crash when loading version 3 schematics
|
9 年之前 |
est31
|
09de34aabf
Load first node too with LuaJIT
|
10 年之前 |
ShadowNinja
|
bb8456b711
Cleanup and fixup
|
10 年之前 |
Anthony Zhang
|
04fdf92aca
Fix crash when loading schematic in a LuaJIT build in recent Minetest versions (thanks LazyJ & VanessaE!).
|
10 年之前 |
Anthony Zhang
|
7f580611f5
Fix some warnings.
|
10 年之前 |
sfan5
|
e4d007199f
Fix bug with loading old .we file formats, thanks to @Sokomine
|
10 年之前 |
ShadowNinja
|
796aa3870d
Clean up serialization
|
10 年之前 |
Uberi
|
2e41f0076d
Mark the region with an entity cube.
|
11 年之前 |
Anthony Zhang
|
b0bf52e9b6
Rewrite spirals from scratch and fix upside-down pyramids. Use voxelmanip for markers to ensure area is emerged.
|
11 年之前 |
Anthony Zhang
|
3c51ec8c4a
//pyramid works along any axis and backwards. Working //clearobjects and //cylinder command, begin implementing super marker. Remove EnvRef usages and the block queue (the block queue does not work with VoxelManips). More block emergers.
|
11 年之前 |
Anthony Zhang
|
c1f3cfc1e4
Fix bugs in visualization API and make it ore robust. Fix bugs in //fixedpos, //suppress, and //highlight.
|
11 年之前 |
Anthony Zhang
|
8ebf9d3c2a
Super duper VoxelManipulator speedups to nearly every API function, and plus support for unloaded areas. Still in progress. Also, fix //allocate for very large schematics.
|
11 年之前 |
Anthony Zhang
|
ac5e801834
Even bigger speed gains by using LuaVoxelManipulator in a few choice places! Faster //set, //cylinder, etc., but plenty of room for improvements still.
|
11 年之前 |
Anthony Zhang
|
18bc4e6815
Fix deserialization for real this time.
|
12 年之前 |
Anthony Zhang
|
98c5bc5c5f
Fix loading of schematics containing chests that had empty slots.
|
12 年之前 |
Sfan5
|
5e5c1dc6c3
Add Block Queue
|
12 年之前 |
Anthony Zhang
|
f5145d6ba1
Horrible, vile, disgusting hack. But it works.
|
12 年之前 |
Anthony Zhang
|
0317deb101
Metadata fix for serialization.
|
12 年之前 |
Anthony Zhang
|
9209d81d20
//metasave and //metaload are now superceded by //save and //load's new functionality. worldedit.deserialize now supports every version of the WorldEdit format that has ever existed, and the new worldedit.valueversion uses file characteristics to determine which type of file format a given file uses. The new WorldEdit file format is the same as the one used by MineTest for serializing data, and is capable of storing arbitrary data, as well as leaving fields for future improvements. In other words, this is the last forward-compatibility breaking change that will be made to the file format.
|
12 年之前 |
Anthony Zhang
|
426dfb0bc3
Quick and dirty fix for metasave not saving ItemStack instances in node metadata inventories.
|
12 年之前 |
Anthony Zhang
|
fdca506505
Fix //load and //allocate for old WorldEdit files.
|
12 年之前 |
Anthony Zhang
|
aa4a70d237
Rename //find to //highlight and worldedit.find to worldedit.highlight, add //allocate and worldedit.allocate as well as related documentation. Improve documentation by fixing a few mistakes and adding return signatures.
|
12 年之前 |
Anthony Zhang
|
1c31bd7f0d
Separate components into separate mods, add visualization API with hide(), suppress(), find(), and restore() for nondestructive node visualization. Corresponding chat commands are //hide, //suppress, //find, and //restore. Commands and functions documented.
|
12 年之前 |