Unofficial fork of the official MegaZeux git repository - Keywords: game-engine game-creation 2d-game-engine megazeux https://github.com/AliceLR/megazeux
AliceLR dbc568fabf Removed uthash as a build option. | 5 anni fa | |
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arch | 5 anni fa | |
assets | 5 anni fa | |
contrib | 5 anni fa | |
debian | 5 anni fa | |
docs | 5 anni fa | |
scripts | 5 anni fa | |
src | 5 anni fa | |
testworlds | 5 anni fa | |
.gitattributes | 7 anni fa | |
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LICENSE | 7 anni fa | |
Makefile | 5 anni fa | |
README.md | 5 anni fa | |
config.sh | 5 anni fa | |
config.txt | 5 anni fa | |
megazeux.spec | 7 anni fa | |
valgrind.supp | 15 anni fa | |
version.inc | 12 anni fa |
Official MegaZeux git repository
MegaZeux is a game creation system (GCS) created by game developer Alexis Janson in 1994. Originally a DOS program, in 2005 a multi-platform port was released by Exophase. The most recent version of MegaZeux is 2.91j, which was released on February 20th, 2019.
MegaZeux is officially supported on Windows, Linux/BSD, MacOS, as well as the NDS, 3DS, Wii, and PSP consoles. Historical support has also existed for GP2X, Pandora, and AmigaOS 4.
Windows releases are packaged with a copy of the game Caverns of Zeux. Older versions are available at DigitalMZX.
The following platforms have MegaZeux releases available via repository:
Downloads are also available for the following platforms, but are not regularly updated:
MegaZeux 2.9x | |
---|---|
Alice Rowan | Developer/current maintainer |
Dr. Lancer X | Developer (layer rendering) |
Adrian Siekierka | Developer (3DS port) |
Alistair Strachan | Developer (SDL 2 support) |
Terryn | Help file |
Spectere | Mac OS X builds |
Insidious | Ubuntu/Debian builds |
Others | Various |
Programming and Overall Design by Gilead Kutnick (Exophase), Alistair Strachan (ajs), Alice Rowan (Lachesis) and Lancer-X.
Based off of original program and source code by Alexis Janson.
Help file by Terryn.
Default SMZX palette by Joel Lamontagne (LogiCow).
ccv utility by Lancer-X. png2smzx utility by Alan Williams (Mr_Alert). checkres utility by Josh Matthews (Revvy), ajs and Lachesis.
Port contributors: Adrian Siekierka (asiekierka) [3DS], Mr_Alert [Wii], Kevin Vance [NDS], Simon Parzer [GP2X].
Renderer code contributors: LogiCow, Mr_Alert. Shader code contributors: David Cravens (astral), GreaseMonkey.
Icon by Quantum P.; Extra icons by LogiCow. GDM conversion by ajs and MadBrain. Other past contributors: Spider124, Koji, JZig, Akwende, MenTaLguY.
Insidious (.deb Builds) mzxgiant (MSVC Testing, Bug Fixes) mzxrules (Testing) Quantum P. (OS X Testing / Builds) Spectere (OS X Builds) Terryn (Testing) Wervyn (Testing)
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Want to talk about MegaZeux? Encountered a bug or would like a new feature? The MegaZeux community and development team can be contacted through Discord, GitHub, or the DigitalMZX forums.
MegaZeux Discord
DigitalMZX forums
MegaZeux Bug tracker
MegaZeux Feature requests
AliceLR on GitHub
Official MegaZeux game archive
MegaZeux help file
Development roadmap
Compiling MegaZeux on the official Wiki