Pedro Gimeno
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76b3d5e33a
Bouncing effect on the top, similar to the original game. Also fix location of a comment.
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9 jaren geleden |
Pedro Gimeno
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ca1bb114e1
Reduce the game over sign time. It was far too long. It's OK to punish a bit, but not that much.
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9 jaren geleden |
Pedro Gimeno
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0f93ddf1f1
The scrolling effect in getready.lua was causing issues when pausing (the partially scrolled-out screen went back to the center while pausing or quitting the game). Fix by actually scrolling the canvas, rather than drawing it displaced. Needs an auxiliary canvas to prevent artifacts (thanks S0lll0s for the tip).
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9 jaren geleden |
Pedro Gimeno
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d8001f3a67
Contributor of sound
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9 jaren geleden |
Pedro Gimeno
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d5b60a735f
Use love.graphics.getDimensions instead of the deprecated love.window.getDimensions.
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9 jaren geleden |
Pedro Gimeno
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efc17e3832
Add scroll-in/out effect similar to original game.
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9 jaren geleden |
Pedro Gimeno
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f75747ae0f
Don't draw the cable when the player's dead.
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9 jaren geleden |
Pedro Gimeno
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b0eac33566
Reduce the shields counter immediately upon crash rather than when the timer expires.
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9 jaren geleden |
Pedro Gimeno
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face9fe9c2
Rather than waiting to having graphics for it, let's put a "BOOM" when the ship or the orb crashes so that the death delay can be introduced. It's the most annoying part at the moment.
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9 jaren geleden |
Pedro Gimeno
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1591d3e197
Add a successful save notification window
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9 jaren geleden |
Pedro Gimeno
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079c19e952
Allow args from command line
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9 jaren geleden |
Pedro Gimeno
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50e151fb1a
Remove stale line and comment
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9 jaren geleden |
Pedro Gimeno
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161495cac5
Fix problem with a previous patch (table.remove changed to var[#var] = nil)
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9 jaren geleden |
Pedro Gimeno
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4e6130a624
Added first sound, created by JohnBobSmith (orb being latched on)
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9 jaren geleden |
Pedro Gimeno
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be4d3a2e49
Replace table.remove with the more expressive var[#var] = nil
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9 jaren geleden |
Pedro Gimeno
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55dbb1ff00
Fix extra shield logic
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9 jaren geleden |
Pedro Gimeno
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8262a23c19
Reorganization of orb picking up logic and data structures, to allow the cable to hang when not carrying an orb. Correspondingly, the cable is extended while pressing Pickup and retracted when releasing (unless already carrying an orb). Looks more like latching onto the orb now. The orb can only be picked up when the cable is fully extended.
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9 jaren geleden |
Pedro Gimeno
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ab8b05c94d
Reduce splash screen time from 8 to 4 seconds
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9 jaren geleden |
Pedro Gimeno
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8599067e2d
Add an upper limit to our dt to prevent strong jerks
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9 jaren geleden |
Pedro Gimeno
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b8299325af
Remove extra blank line in license texts.
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9 jaren geleden |
Pedro Gimeno
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01c326d72a
Add LICENSE and README
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9 jaren geleden |
Pedro Gimeno
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92f3c859b0
Initial commit
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9 jaren geleden |