Commit History

Auteur SHA1 Bericht Datum
  Pedro Gimeno 76b3d5e33a Bouncing effect on the top, similar to the original game. Also fix location of a comment. 9 jaren geleden
  Pedro Gimeno ca1bb114e1 Reduce the game over sign time. It was far too long. It's OK to punish a bit, but not that much. 9 jaren geleden
  Pedro Gimeno 0f93ddf1f1 The scrolling effect in getready.lua was causing issues when pausing (the partially scrolled-out screen went back to the center while pausing or quitting the game). Fix by actually scrolling the canvas, rather than drawing it displaced. Needs an auxiliary canvas to prevent artifacts (thanks S0lll0s for the tip). 9 jaren geleden
  Pedro Gimeno d8001f3a67 Contributor of sound 9 jaren geleden
  Pedro Gimeno d5b60a735f Use love.graphics.getDimensions instead of the deprecated love.window.getDimensions. 9 jaren geleden
  Pedro Gimeno efc17e3832 Add scroll-in/out effect similar to original game. 9 jaren geleden
  Pedro Gimeno f75747ae0f Don't draw the cable when the player's dead. 9 jaren geleden
  Pedro Gimeno b0eac33566 Reduce the shields counter immediately upon crash rather than when the timer expires. 9 jaren geleden
  Pedro Gimeno face9fe9c2 Rather than waiting to having graphics for it, let's put a "BOOM" when the ship or the orb crashes so that the death delay can be introduced. It's the most annoying part at the moment. 9 jaren geleden
  Pedro Gimeno 1591d3e197 Add a successful save notification window 9 jaren geleden
  Pedro Gimeno 079c19e952 Allow args from command line 9 jaren geleden
  Pedro Gimeno 50e151fb1a Remove stale line and comment 9 jaren geleden
  Pedro Gimeno 161495cac5 Fix problem with a previous patch (table.remove changed to var[#var] = nil) 9 jaren geleden
  Pedro Gimeno 4e6130a624 Added first sound, created by JohnBobSmith (orb being latched on) 9 jaren geleden
  Pedro Gimeno be4d3a2e49 Replace table.remove with the more expressive var[#var] = nil 9 jaren geleden
  Pedro Gimeno 55dbb1ff00 Fix extra shield logic 9 jaren geleden
  Pedro Gimeno 8262a23c19 Reorganization of orb picking up logic and data structures, to allow the cable to hang when not carrying an orb. Correspondingly, the cable is extended while pressing Pickup and retracted when releasing (unless already carrying an orb). Looks more like latching onto the orb now. The orb can only be picked up when the cable is fully extended. 9 jaren geleden
  Pedro Gimeno ab8b05c94d Reduce splash screen time from 8 to 4 seconds 9 jaren geleden
  Pedro Gimeno 8599067e2d Add an upper limit to our dt to prevent strong jerks 9 jaren geleden
  Pedro Gimeno b8299325af Remove extra blank line in license texts. 9 jaren geleden
  Pedro Gimeno 01c326d72a Add LICENSE and README 9 jaren geleden
  Pedro Gimeno 92f3c859b0 Initial commit 9 jaren geleden