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- -- -*- coding: utf-8 -*-
- --
- -- Simple JSON encoding and decoding in pure Lua.
- --
- -- Copyright 2010-2017 Jeffrey Friedl
- -- http://regex.info/blog/
- -- Latest version: http://regex.info/blog/lua/json
- --
- -- This code is released under a Creative Commons CC-BY "Attribution" License:
- -- http://creativecommons.org/licenses/by/3.0/deed.en_US
- --
- -- It can be used for any purpose so long as:
- -- 1) the copyright notice above is maintained
- -- 2) the web-page links above are maintained
- -- 3) the 'AUTHOR_NOTE' string below is maintained
- --
- local VERSION = '20170416.23' -- version history at end of file
- local AUTHOR_NOTE = "-[ JSON.lua package by Jeffrey Friedl (http://regex.info/blog/lua/json) version 20170416.23 ]-"
- --
- -- The 'AUTHOR_NOTE' variable exists so that information about the source
- -- of the package is maintained even in compiled versions. It's also
- -- included in OBJDEF below mostly to quiet warnings about unused variables.
- --
- local OBJDEF = {
- VERSION = VERSION,
- AUTHOR_NOTE = AUTHOR_NOTE,
- }
- --
- -- Simple JSON encoding and decoding in pure Lua.
- -- JSON definition: http://www.json.org/
- --
- --
- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
- --
- -- local lua_value = JSON:decode(raw_json_text)
- --
- -- local raw_json_text = JSON:encode(lua_table_or_value)
- -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
- --
- --
- --
- -- DECODING (from a JSON string to a Lua table)
- --
- --
- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
- --
- -- local lua_value = JSON:decode(raw_json_text)
- --
- -- If the JSON text is for an object or an array, e.g.
- -- { "what": "books", "count": 3 }
- -- or
- -- [ "Larry", "Curly", "Moe" ]
- --
- -- the result is a Lua table, e.g.
- -- { what = "books", count = 3 }
- -- or
- -- { "Larry", "Curly", "Moe" }
- --
- --
- -- The encode and decode routines accept an optional second argument,
- -- "etc", which is not used during encoding or decoding, but upon error
- -- is passed along to error handlers. It can be of any type (including nil).
- --
- --
- --
- -- ERROR HANDLING
- --
- -- With most errors during decoding, this code calls
- --
- -- JSON:onDecodeError(message, text, location, etc)
- --
- -- with a message about the error, and if known, the JSON text being
- -- parsed and the byte count where the problem was discovered. You can
- -- replace the default JSON:onDecodeError() with your own function.
- --
- -- The default onDecodeError() merely augments the message with data
- -- about the text and the location if known (and if a second 'etc'
- -- argument had been provided to decode(), its value is tacked onto the
- -- message as well), and then calls JSON.assert(), which itself defaults
- -- to Lua's built-in assert(), and can also be overridden.
- --
- -- For example, in an Adobe Lightroom plugin, you might use something like
- --
- -- function JSON:onDecodeError(message, text, location, etc)
- -- LrErrors.throwUserError("Internal Error: invalid JSON data")
- -- end
- --
- -- or even just
- --
- -- function JSON.assert(message)
- -- LrErrors.throwUserError("Internal Error: " .. message)
- -- end
- --
- -- If JSON:decode() is passed a nil, this is called instead:
- --
- -- JSON:onDecodeOfNilError(message, nil, nil, etc)
- --
- -- and if JSON:decode() is passed HTML instead of JSON, this is called:
- --
- -- JSON:onDecodeOfHTMLError(message, text, nil, etc)
- --
- -- The use of the fourth 'etc' argument allows stronger coordination
- -- between decoding and error reporting, especially when you provide your
- -- own error-handling routines. Continuing with the the Adobe Lightroom
- -- plugin example:
- --
- -- function JSON:onDecodeError(message, text, location, etc)
- -- local note = "Internal Error: invalid JSON data"
- -- if type(etc) = 'table' and etc.photo then
- -- note = note .. " while processing for " .. etc.photo:getFormattedMetadata('fileName')
- -- end
- -- LrErrors.throwUserError(note)
- -- end
- --
- -- :
- -- :
- --
- -- for i, photo in ipairs(photosToProcess) do
- -- :
- -- :
- -- local data = JSON:decode(someJsonText, { photo = photo })
- -- :
- -- :
- -- end
- --
- --
- --
- -- If the JSON text passed to decode() has trailing garbage (e.g. as with the JSON "[123]xyzzy"),
- -- the method
- --
- -- JSON:onTrailingGarbage(json_text, location, parsed_value, etc)
- --
- -- is invoked, where:
- --
- -- json_text is the original JSON text being parsed,
- -- location is the count of bytes into json_text where the garbage starts (6 in the example),
- -- parsed_value is the Lua result of what was successfully parsed ({123} in the example),
- -- etc is as above.
- --
- -- If JSON:onTrailingGarbage() does not abort, it should return the value decode() should return,
- -- or nil + an error message.
- --
- -- local new_value, error_message = JSON:onTrailingGarbage()
- --
- -- The default handler just invokes JSON:onDecodeError("trailing garbage"...), but you can have
- -- this package ignore trailing garbage via
- --
- -- function JSON:onTrailingGarbage(json_text, location, parsed_value, etc)
- -- return parsed_value
- -- end
- --
- --
- -- DECODING AND STRICT TYPES
- --
- -- Because both JSON objects and JSON arrays are converted to Lua tables,
- -- it's not normally possible to tell which original JSON type a
- -- particular Lua table was derived from, or guarantee decode-encode
- -- round-trip equivalency.
- --
- -- However, if you enable strictTypes, e.g.
- --
- -- JSON = assert(loadfile "JSON.lua")() --load the routines
- -- JSON.strictTypes = true
- --
- -- then the Lua table resulting from the decoding of a JSON object or
- -- JSON array is marked via Lua metatable, so that when re-encoded with
- -- JSON:encode() it ends up as the appropriate JSON type.
- --
- -- (This is not the default because other routines may not work well with
- -- tables that have a metatable set, for example, Lightroom API calls.)
- --
- --
- -- ENCODING (from a lua table to a JSON string)
- --
- -- JSON = assert(loadfile "JSON.lua")() -- one-time load of the routines
- --
- -- local raw_json_text = JSON:encode(lua_table_or_value)
- -- local pretty_json_text = JSON:encode_pretty(lua_table_or_value) -- "pretty printed" version for human readability
- -- local custom_pretty = JSON:encode(lua_table_or_value, etc, { pretty = true, indent = "| ", align_keys = false })
- --
- -- On error during encoding, this code calls:
- --
- -- JSON:onEncodeError(message, etc)
- --
- -- which you can override in your local JSON object.
- --
- -- The 'etc' in the error call is the second argument to encode()
- -- and encode_pretty(), or nil if it wasn't provided.
- --
- --
- -- ENCODING OPTIONS
- --
- -- An optional third argument, a table of options, can be provided to encode().
- --
- -- encode_options = {
- -- -- options for making "pretty" human-readable JSON (see "PRETTY-PRINTING" below)
- -- pretty = true, -- turn pretty formatting on
- -- indent = " ", -- use this indent for each level of an array/object
- -- align_keys = false, -- if true, align the keys in a way that sounds like it should be nice, but is actually ugly
- -- array_newline = false, -- if true, array elements become one to a line rather than inline
- --
- -- -- other output-related options
- -- null = "\0", -- see "ENCODING JSON NULL VALUES" below
- -- stringsAreUtf8 = false, -- see "HANDLING UNICODE LINE AND PARAGRAPH SEPARATORS FOR JAVA" below
- -- }
- --
- -- json_string = JSON:encode(mytable, etc, encode_options)
- --
- --
- --
- -- For reference, the defaults are:
- --
- -- pretty = false
- -- null = nil,
- -- stringsAreUtf8 = false,
- --
- --
- --
- -- PRETTY-PRINTING
- --
- -- Enabling the 'pretty' encode option helps generate human-readable JSON.
- --
- -- pretty = JSON:encode(val, etc, {
- -- pretty = true,
- -- indent = " ",
- -- align_keys = false,
- -- })
- --
- -- encode_pretty() is also provided: it's identical to encode() except
- -- that encode_pretty() provides a default options table if none given in the call:
- --
- -- { pretty = true, indent = " ", align_keys = false, array_newline = false }
- --
- -- For example, if
- --
- -- JSON:encode(data)
- --
- -- produces:
- --
- -- {"city":"Kyoto","climate":{"avg_temp":16,"humidity":"high","snowfall":"minimal"},"country":"Japan","wards":11}
- --
- -- then
- --
- -- JSON:encode_pretty(data)
- --
- -- produces:
- --
- -- {
- -- "city": "Kyoto",
- -- "climate": {
- -- "avg_temp": 16,
- -- "humidity": "high",
- -- "snowfall": "minimal"
- -- },
- -- "country": "Japan",
- -- "wards": 11
- -- }
- --
- -- The following lines all return identical strings:
- -- JSON:encode_pretty(data)
- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = false, array_newline = false})
- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " " })
- -- JSON:encode (data, nil, { pretty = true, indent = " " })
- --
- -- An example of setting your own indent string:
- --
- -- JSON:encode_pretty(data, nil, { pretty = true, indent = "| " })
- --
- -- produces:
- --
- -- {
- -- | "city": "Kyoto",
- -- | "climate": {
- -- | | "avg_temp": 16,
- -- | | "humidity": "high",
- -- | | "snowfall": "minimal"
- -- | },
- -- | "country": "Japan",
- -- | "wards": 11
- -- }
- --
- -- An example of setting align_keys to true:
- --
- -- JSON:encode_pretty(data, nil, { pretty = true, indent = " ", align_keys = true })
- --
- -- produces:
- --
- -- {
- -- "city": "Kyoto",
- -- "climate": {
- -- "avg_temp": 16,
- -- "humidity": "high",
- -- "snowfall": "minimal"
- -- },
- -- "country": "Japan",
- -- "wards": 11
- -- }
- --
- -- which I must admit is kinda ugly, sorry. This was the default for
- -- encode_pretty() prior to version 20141223.14.
- --
- --
- -- HANDLING UNICODE LINE AND PARAGRAPH SEPARATORS FOR JAVA
- --
- -- If the 'stringsAreUtf8' encode option is set to true, consider Lua strings not as a sequence of bytes,
- -- but as a sequence of UTF-8 characters.
- --
- -- Currently, the only practical effect of setting this option is that Unicode LINE and PARAGRAPH
- -- separators, if found in a string, are encoded with a JSON escape instead of being dumped as is.
- -- The JSON is valid either way, but encoding this way, apparently, allows the resulting JSON
- -- to also be valid Java.
- --
- -- AMBIGUOUS SITUATIONS DURING THE ENCODING
- --
- -- During the encode, if a Lua table being encoded contains both string
- -- and numeric keys, it fits neither JSON's idea of an object, nor its
- -- idea of an array. To get around this, when any string key exists (or
- -- when non-positive numeric keys exist), numeric keys are converted to
- -- strings.
- --
- -- For example,
- -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
- -- produces the JSON object
- -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
- --
- -- To prohibit this conversion and instead make it an error condition, set
- -- JSON.noKeyConversion = true
- --
- --
- -- ENCODING JSON NULL VALUES
- --
- -- Lua tables completely omit keys whose value is nil, so without special handling there's
- -- no way to get a field in a JSON object with a null value. For example
- -- JSON:encode({ username = "admin", password = nil })
- -- produces
- -- {"username":"admin"}
- --
- -- In order to actually produce
- -- {"username":"admin", "password":null}
- -- one can include a string value for a "null" field in the options table passed to encode()....
- -- any Lua table entry with that value becomes null in the JSON output:
- -- JSON:encode({ username = "admin", password = "xyzzy" }, nil, { null = "xyzzy" })
- -- produces
- -- {"username":"admin", "password":null}
- --
- -- Just be sure to use a string that is otherwise unlikely to appear in your data.
- -- The string "\0" (a string with one null byte) may well be appropriate for many applications.
- --
- -- The "null" options also applies to Lua tables that become JSON arrays.
- -- JSON:encode({ "one", "two", nil, nil })
- -- produces
- -- ["one","two"]
- -- while
- -- NULL = "\0"
- -- JSON:encode({ "one", "two", NULL, NULL}, nil, { null = NULL })
- -- produces
- -- ["one","two",null,null]
- --
- --
- --
- --
- -- HANDLING LARGE AND/OR PRECISE NUMBERS
- --
- --
- -- Without special handling, numbers in JSON can lose precision in Lua.
- -- For example:
- --
- -- T = JSON:decode('{ "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345 }')
- --
- -- print("small: ", type(T.small), T.small)
- -- print("big: ", type(T.big), T.big)
- -- print("precise: ", type(T.precise), T.precise)
- --
- -- produces
- --
- -- small: number 12345
- -- big: number 1.2345678901235e+28
- -- precise: number 9876.6789012346
- --
- -- Precision is lost with both 'big' and 'precise'.
- --
- -- This package offers ways to try to handle this better (for some definitions of "better")...
- --
- -- The most precise method is by setting the global:
- --
- -- JSON.decodeNumbersAsObjects = true
- --
- -- When this is set, numeric JSON data is encoded into Lua in a form that preserves the exact
- -- JSON numeric presentation when re-encoded back out to JSON, or accessed in Lua as a string.
- --
- -- This is done by encoding the numeric data with a Lua table/metatable that returns
- -- the possibly-imprecise numeric form when accessed numerically, but the original precise
- -- representation when accessed as a string.
- --
- -- Consider the example above, with this option turned on:
- --
- -- JSON.decodeNumbersAsObjects = true
- --
- -- T = JSON:decode('{ "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345 }')
- --
- -- print("small: ", type(T.small), T.small)
- -- print("big: ", type(T.big), T.big)
- -- print("precise: ", type(T.precise), T.precise)
- --
- -- This now produces:
- --
- -- small: table 12345
- -- big: table 12345678901234567890123456789
- -- precise: table 9876.67890123456789012345
- --
- -- However, within Lua you can still use the values (e.g. T.precise in the example above) in numeric
- -- contexts. In such cases you'll get the possibly-imprecise numeric version, but in string contexts
- -- and when the data finds its way to this package's encode() function, the original full-precision
- -- representation is used.
- --
- -- You can force access to the string or numeric version via
- -- JSON:forceString()
- -- JSON:forceNumber()
- -- For example,
- -- local probably_okay = JSON:forceNumber(T.small) -- 'probably_okay' is a number
- --
- -- Code the inspects the JSON-turned-Lua data using type() can run into troubles because what used to
- -- be a number can now be a table (e.g. as the small/big/precise example above shows). Update these
- -- situations to use JSON:isNumber(item), which returns nil if the item is neither a number nor one
- -- of these number objects. If it is either, it returns the number itself. For completeness there's
- -- also JSON:isString(item).
- --
- -- If you want to try to avoid the hassles of this "number as an object" kludge for all but really
- -- big numbers, you can set JSON.decodeNumbersAsObjects and then also set one or both of
- -- JSON:decodeIntegerObjectificationLength
- -- JSON:decodeDecimalObjectificationLength
- -- They refer to the length of the part of the number before and after a decimal point. If they are
- -- set and their part is at least that number of digits, objectification occurs. If both are set,
- -- objectification occurs when either length is met.
- --
- -- -----------------------
- --
- -- Even without using the JSON.decodeNumbersAsObjects option, you can encode numbers in your Lua
- -- table that retain high precision upon encoding to JSON, by using the JSON:asNumber() function:
- --
- -- T = {
- -- imprecise = 123456789123456789.123456789123456789,
- -- precise = JSON:asNumber("123456789123456789.123456789123456789")
- -- }
- --
- -- print(JSON:encode_pretty(T))
- --
- -- This produces:
- --
- -- {
- -- "precise": 123456789123456789.123456789123456789,
- -- "imprecise": 1.2345678912346e+17
- -- }
- --
- --
- -- -----------------------
- --
- -- A different way to handle big/precise JSON numbers is to have decode() merely return the exact
- -- string representation of the number instead of the number itself. This approach might be useful
- -- when the numbers are merely some kind of opaque object identifier and you want to work with them
- -- in Lua as strings anyway.
- --
- -- This approach is enabled by setting
- --
- -- JSON.decodeIntegerStringificationLength = 10
- --
- -- The value is the number of digits (of the integer part of the number) at which to stringify numbers.
- -- NOTE: this setting is ignored if JSON.decodeNumbersAsObjects is true, as that takes precedence.
- --
- -- Consider our previous example with this option set to 10:
- --
- -- JSON.decodeIntegerStringificationLength = 10
- --
- -- T = JSON:decode('{ "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345 }')
- --
- -- print("small: ", type(T.small), T.small)
- -- print("big: ", type(T.big), T.big)
- -- print("precise: ", type(T.precise), T.precise)
- --
- -- This produces:
- --
- -- small: number 12345
- -- big: string 12345678901234567890123456789
- -- precise: number 9876.6789012346
- --
- -- The long integer of the 'big' field is at least JSON.decodeIntegerStringificationLength digits
- -- in length, so it's converted not to a Lua integer but to a Lua string. Using a value of 0 or 1 ensures
- -- that all JSON numeric data becomes strings in Lua.
- --
- -- Note that unlike
- -- JSON.decodeNumbersAsObjects = true
- -- this stringification is simple and unintelligent: the JSON number simply becomes a Lua string, and that's the end of it.
- -- If the string is then converted back to JSON, it's still a string. After running the code above, adding
- -- print(JSON:encode(T))
- -- produces
- -- {"big":"12345678901234567890123456789","precise":9876.6789012346,"small":12345}
- -- which is unlikely to be desired.
- --
- -- There's a comparable option for the length of the decimal part of a number:
- --
- -- JSON.decodeDecimalStringificationLength
- --
- -- This can be used alone or in conjunction with
- --
- -- JSON.decodeIntegerStringificationLength
- --
- -- to trip stringification on precise numbers with at least JSON.decodeIntegerStringificationLength digits after
- -- the decimal point. (Both are ignored if JSON.decodeNumbersAsObjects is true.)
- --
- -- This example:
- --
- -- JSON.decodeIntegerStringificationLength = 10
- -- JSON.decodeDecimalStringificationLength = 5
- --
- -- T = JSON:decode('{ "small":12345, "big":12345678901234567890123456789, "precise":9876.67890123456789012345 }')
- --
- -- print("small: ", type(T.small), T.small)
- -- print("big: ", type(T.big), T.big)
- -- print("precise: ", type(T.precise), T.precise)
- --
- -- produces:
- --
- -- small: number 12345
- -- big: string 12345678901234567890123456789
- -- precise: string 9876.67890123456789012345
- --
- --
- --
- --
- --
- -- SUMMARY OF METHODS YOU CAN OVERRIDE IN YOUR LOCAL LUA JSON OBJECT
- --
- -- assert
- -- onDecodeError
- -- onDecodeOfNilError
- -- onDecodeOfHTMLError
- -- onTrailingGarbage
- -- onEncodeError
- --
- -- If you want to create a separate Lua JSON object with its own error handlers,
- -- you can reload JSON.lua or use the :new() method.
- --
- ---------------------------------------------------------------------------
- local default_pretty_indent = " "
- local default_pretty_options = { pretty = true, indent = default_pretty_indent, align_keys = false, array_newline = false }
- local isArray = { __tostring = function() return "JSON array" end } isArray.__index = isArray
- local isObject = { __tostring = function() return "JSON object" end } isObject.__index = isObject
- function OBJDEF:newArray(tbl)
- return setmetatable(tbl or {}, isArray)
- end
- function OBJDEF:newObject(tbl)
- return setmetatable(tbl or {}, isObject)
- end
- local function getnum(op)
- return type(op) == 'number' and op or op.N
- end
- local isNumber = {
- __tostring = function(T) return T.S end,
- __unm = function(op) return getnum(op) end,
- __concat = function(op1, op2) return tostring(op1) .. tostring(op2) end,
- __add = function(op1, op2) return getnum(op1) + getnum(op2) end,
- __sub = function(op1, op2) return getnum(op1) - getnum(op2) end,
- __mul = function(op1, op2) return getnum(op1) * getnum(op2) end,
- __div = function(op1, op2) return getnum(op1) / getnum(op2) end,
- __mod = function(op1, op2) return getnum(op1) % getnum(op2) end,
- __pow = function(op1, op2) return getnum(op1) ^ getnum(op2) end,
- __lt = function(op1, op2) return getnum(op1) < getnum(op2) end,
- __eq = function(op1, op2) return getnum(op1) == getnum(op2) end,
- __le = function(op1, op2) return getnum(op1) <= getnum(op2) end,
- }
- isNumber.__index = isNumber
- function OBJDEF:asNumber(item)
- if getmetatable(item) == isNumber then
- -- it's already a JSON number object.
- return item
- elseif type(item) == 'table' and type(item.S) == 'string' and type(item.N) == 'number' then
- -- it's a number-object table that lost its metatable, so give it one
- return setmetatable(item, isNumber)
- else
- -- the normal situation... given a number or a string representation of a number....
- local holder = {
- S = tostring(item), -- S is the representation of the number as a string, which remains precise
- N = tonumber(item), -- N is the number as a Lua number.
- }
- return setmetatable(holder, isNumber)
- end
- end
- --
- -- Given an item that might be a normal string or number, or might be an 'isNumber' object defined above,
- -- return the string version. This shouldn't be needed often because the 'isNumber' object should autoconvert
- -- to a string in most cases, but it's here to allow it to be forced when needed.
- --
- function OBJDEF:forceString(item)
- if type(item) == 'table' and type(item.S) == 'string' then
- return item.S
- else
- return tostring(item)
- end
- end
- --
- -- Given an item that might be a normal string or number, or might be an 'isNumber' object defined above,
- -- return the numeric version.
- --
- function OBJDEF:forceNumber(item)
- if type(item) == 'table' and type(item.N) == 'number' then
- return item.N
- else
- return tonumber(item)
- end
- end
- --
- -- If the given item is a number, return it. Otherwise, return nil.
- -- This, this can be used both in a conditional and to access the number when you're not sure its form.
- --
- function OBJDEF:isNumber(item)
- if type(item) == 'number' then
- return item
- elseif type(item) == 'table' and type(item.N) == 'number' then
- return item.N
- else
- return nil
- end
- end
- function OBJDEF:isString(item)
- if type(item) == 'string' then
- return item
- elseif type(item) == 'table' and type(item.S) == 'string' then
- return item.S
- else
- return nil
- end
- end
- local function unicode_codepoint_as_utf8(codepoint)
- --
- -- codepoint is a number
- --
- if codepoint <= 127 then
- return string.char(codepoint)
- elseif codepoint <= 2047 then
- --
- -- 110yyyxx 10xxxxxx <-- useful notation from http://en.wikipedia.org/wiki/Utf8
- --
- local highpart = math.floor(codepoint / 0x40)
- local lowpart = codepoint - (0x40 * highpart)
- return string.char(0xC0 + highpart,
- 0x80 + lowpart)
- elseif codepoint <= 65535 then
- --
- -- 1110yyyy 10yyyyxx 10xxxxxx
- --
- local highpart = math.floor(codepoint / 0x1000)
- local remainder = codepoint - 0x1000 * highpart
- local midpart = math.floor(remainder / 0x40)
- local lowpart = remainder - 0x40 * midpart
- highpart = 0xE0 + highpart
- midpart = 0x80 + midpart
- lowpart = 0x80 + lowpart
- --
- -- Check for an invalid character (thanks Andy R. at Adobe).
- -- See table 3.7, page 93, in http://www.unicode.org/versions/Unicode5.2.0/ch03.pdf#G28070
- --
- if ( highpart == 0xE0 and midpart < 0xA0 ) or
- ( highpart == 0xED and midpart > 0x9F ) or
- ( highpart == 0xF0 and midpart < 0x90 ) or
- ( highpart == 0xF4 and midpart > 0x8F )
- then
- return "?"
- else
- return string.char(highpart,
- midpart,
- lowpart)
- end
- else
- --
- -- 11110zzz 10zzyyyy 10yyyyxx 10xxxxxx
- --
- local highpart = math.floor(codepoint / 0x40000)
- local remainder = codepoint - 0x40000 * highpart
- local midA = math.floor(remainder / 0x1000)
- remainder = remainder - 0x1000 * midA
- local midB = math.floor(remainder / 0x40)
- local lowpart = remainder - 0x40 * midB
- return string.char(0xF0 + highpart,
- 0x80 + midA,
- 0x80 + midB,
- 0x80 + lowpart)
- end
- end
- function OBJDEF:onDecodeError(message, text, location, etc)
- if text then
- if location then
- message = string.format("%s at byte %d of: %s", message, location, text)
- else
- message = string.format("%s: %s", message, text)
- end
- end
- if etc ~= nil then
- message = message .. " (" .. OBJDEF:encode(etc) .. ")"
- end
- if self.assert then
- self.assert(false, message)
- else
- assert(false, message)
- end
- end
- function OBJDEF:onTrailingGarbage(json_text, location, parsed_value, etc)
- return self:onDecodeError("trailing garbage", json_text, location, etc)
- end
- OBJDEF.onDecodeOfNilError = OBJDEF.onDecodeError
- OBJDEF.onDecodeOfHTMLError = OBJDEF.onDecodeError
- function OBJDEF:onEncodeError(message, etc)
- if etc ~= nil then
- message = message .. " (" .. OBJDEF:encode(etc) .. ")"
- end
- if self.assert then
- self.assert(false, message)
- else
- assert(false, message)
- end
- end
- local function grok_number(self, text, start, options)
- --
- -- Grab the integer part
- --
- local integer_part = text:match('^-?[1-9]%d*', start)
- or text:match("^-?0", start)
- if not integer_part then
- self:onDecodeError("expected number", text, start, options.etc)
- return nil, start -- in case the error method doesn't abort, return something sensible
- end
- local i = start + integer_part:len()
- --
- -- Grab an optional decimal part
- --
- local decimal_part = text:match('^%.%d+', i) or ""
- i = i + decimal_part:len()
- --
- -- Grab an optional exponential part
- --
- local exponent_part = text:match('^[eE][-+]?%d+', i) or ""
- i = i + exponent_part:len()
- local full_number_text = integer_part .. decimal_part .. exponent_part
- if options.decodeNumbersAsObjects then
- local objectify = false
- if not options.decodeIntegerObjectificationLength and not options.decodeDecimalObjectificationLength then
- -- no options, so objectify
- objectify = true
- elseif (options.decodeIntegerObjectificationLength
- and
- (integer_part:len() >= options.decodeIntegerObjectificationLength or exponent_part:len() > 0))
- or
- (options.decodeDecimalObjectificationLength
- and
- (decimal_part:len() >= options.decodeDecimalObjectificationLength or exponent_part:len() > 0))
- then
- -- have options and they are triggered, so objectify
- objectify = true
- end
- if objectify then
- return OBJDEF:asNumber(full_number_text), i
- end
- -- else, fall through to try to return as a straight-up number
- else
- -- Not always decoding numbers as objects, so perhaps encode as strings?
- --
- -- If we're told to stringify only under certain conditions, so do.
- -- We punt a bit when there's an exponent by just stringifying no matter what.
- -- I suppose we should really look to see whether the exponent is actually big enough one
- -- way or the other to trip stringification, but I'll be lazy about it until someone asks.
- --
- if (options.decodeIntegerStringificationLength
- and
- (integer_part:len() >= options.decodeIntegerStringificationLength or exponent_part:len() > 0))
- or
- (options.decodeDecimalStringificationLength
- and
- (decimal_part:len() >= options.decodeDecimalStringificationLength or exponent_part:len() > 0))
- then
- return full_number_text, i -- this returns the exact string representation seen in the original JSON
- end
- end
- local as_number = tonumber(full_number_text)
- if not as_number then
- self:onDecodeError("bad number", text, start, options.etc)
- return nil, start -- in case the error method doesn't abort, return something sensible
- end
- return as_number, i
- end
- local function grok_string(self, text, start, options)
- if text:sub(start,start) ~= '"' then
- self:onDecodeError("expected string's opening quote", text, start, options.etc)
- return nil, start -- in case the error method doesn't abort, return something sensible
- end
- local i = start + 1 -- +1 to bypass the initial quote
- local text_len = text:len()
- local VALUE = ""
- while i <= text_len do
- local c = text:sub(i,i)
- if c == '"' then
- return VALUE, i + 1
- end
- if c ~= '\\' then
- VALUE = VALUE .. c
- i = i + 1
- elseif text:match('^\\b', i) then
- VALUE = VALUE .. "\b"
- i = i + 2
- elseif text:match('^\\f', i) then
- VALUE = VALUE .. "\f"
- i = i + 2
- elseif text:match('^\\n', i) then
- VALUE = VALUE .. "\n"
- i = i + 2
- elseif text:match('^\\r', i) then
- VALUE = VALUE .. "\r"
- i = i + 2
- elseif text:match('^\\t', i) then
- VALUE = VALUE .. "\t"
- i = i + 2
- else
- local hex = text:match('^\\u([0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
- if hex then
- i = i + 6 -- bypass what we just read
- -- We have a Unicode codepoint. It could be standalone, or if in the proper range and
- -- followed by another in a specific range, it'll be a two-code surrogate pair.
- local codepoint = tonumber(hex, 16)
- if codepoint >= 0xD800 and codepoint <= 0xDBFF then
- -- it's a hi surrogate... see whether we have a following low
- local lo_surrogate = text:match('^\\u([dD][cdefCDEF][0123456789aAbBcCdDeEfF][0123456789aAbBcCdDeEfF])', i)
- if lo_surrogate then
- i = i + 6 -- bypass the low surrogate we just read
- codepoint = 0x2400 + (codepoint - 0xD800) * 0x400 + tonumber(lo_surrogate, 16)
- else
- -- not a proper low, so we'll just leave the first codepoint as is and spit it out.
- end
- end
- VALUE = VALUE .. unicode_codepoint_as_utf8(codepoint)
- else
- -- just pass through what's escaped
- VALUE = VALUE .. text:match('^\\(.)', i)
- i = i + 2
- end
- end
- end
- self:onDecodeError("unclosed string", text, start, options.etc)
- return nil, start -- in case the error method doesn't abort, return something sensible
- end
- local function skip_whitespace(text, start)
- local _, match_end = text:find("^[ \n\r\t]+", start) -- [http://www.ietf.org/rfc/rfc4627.txt] Section 2
- if match_end then
- return match_end + 1
- else
- return start
- end
- end
- local grok_one -- assigned later
- local function grok_object(self, text, start, options)
- if text:sub(start,start) ~= '{' then
- self:onDecodeError("expected '{'", text, start, options.etc)
- return nil, start -- in case the error method doesn't abort, return something sensible
- end
- local i = skip_whitespace(text, start + 1) -- +1 to skip the '{'
- local VALUE = self.strictTypes and self:newObject { } or { }
- if text:sub(i,i) == '}' then
- return VALUE, i + 1
- end
- local text_len = text:len()
- while i <= text_len do
- local key, new_i = grok_string(self, text, i, options)
- i = skip_whitespace(text, new_i)
- if text:sub(i, i) ~= ':' then
- self:onDecodeError("expected colon", text, i, options.etc)
- return nil, i -- in case the error method doesn't abort, return something sensible
- end
- i = skip_whitespace(text, i + 1)
- local new_val, new_i = grok_one(self, text, i, options)
- VALUE[key] = new_val
- --
- -- Expect now either '}' to end things, or a ',' to allow us to continue.
- --
- i = skip_whitespace(text, new_i)
- local c = text:sub(i,i)
- if c == '}' then
- return VALUE, i + 1
- end
- if text:sub(i, i) ~= ',' then
- self:onDecodeError("expected comma or '}'", text, i, options.etc)
- return nil, i -- in case the error method doesn't abort, return something sensible
- end
- i = skip_whitespace(text, i + 1)
- end
- self:onDecodeError("unclosed '{'", text, start, options.etc)
- return nil, start -- in case the error method doesn't abort, return something sensible
- end
- local function grok_array(self, text, start, options)
- if text:sub(start,start) ~= '[' then
- self:onDecodeError("expected '['", text, start, options.etc)
- return nil, start -- in case the error method doesn't abort, return something sensible
- end
- local i = skip_whitespace(text, start + 1) -- +1 to skip the '['
- local VALUE = self.strictTypes and self:newArray { } or { }
- if text:sub(i,i) == ']' then
- return VALUE, i + 1
- end
- local VALUE_INDEX = 1
- local text_len = text:len()
- while i <= text_len do
- local val, new_i = grok_one(self, text, i, options)
- -- can't table.insert(VALUE, val) here because it's a no-op if val is nil
- VALUE[VALUE_INDEX] = val
- VALUE_INDEX = VALUE_INDEX + 1
- i = skip_whitespace(text, new_i)
- --
- -- Expect now either ']' to end things, or a ',' to allow us to continue.
- --
- local c = text:sub(i,i)
- if c == ']' then
- return VALUE, i + 1
- end
- if text:sub(i, i) ~= ',' then
- self:onDecodeError("expected comma or ']'", text, i, options.etc)
- return nil, i -- in case the error method doesn't abort, return something sensible
- end
- i = skip_whitespace(text, i + 1)
- end
- self:onDecodeError("unclosed '['", text, start, options.etc)
- return nil, i -- in case the error method doesn't abort, return something sensible
- end
- grok_one = function(self, text, start, options)
- -- Skip any whitespace
- start = skip_whitespace(text, start)
- if start > text:len() then
- self:onDecodeError("unexpected end of string", text, nil, options.etc)
- return nil, start -- in case the error method doesn't abort, return something sensible
- end
- if text:find('^"', start) then
- return grok_string(self, text, start, options.etc)
- elseif text:find('^[-0123456789 ]', start) then
- return grok_number(self, text, start, options)
- elseif text:find('^%{', start) then
- return grok_object(self, text, start, options)
- elseif text:find('^%[', start) then
- return grok_array(self, text, start, options)
- elseif text:find('^true', start) then
- return true, start + 4
- elseif text:find('^false', start) then
- return false, start + 5
- elseif text:find('^null', start) then
- return nil, start + 4
- else
- self:onDecodeError("can't parse JSON", text, start, options.etc)
- return nil, 1 -- in case the error method doesn't abort, return something sensible
- end
- end
- function OBJDEF:decode(text, etc, options)
- --
- -- If the user didn't pass in a table of decode options, make an empty one.
- --
- if type(options) ~= 'table' then
- options = {}
- end
- --
- -- If they passed in an 'etc' argument, stuff it into the options.
- -- (If not, any 'etc' field in the options they passed in remains to be used)
- --
- if etc ~= nil then
- options.etc = etc
- end
- if type(self) ~= 'table' or self.__index ~= OBJDEF then
- local error_message = "JSON:decode must be called in method format"
- OBJDEF:onDecodeError(error_message, nil, nil, options.etc)
- return nil, error_message -- in case the error method doesn't abort, return something sensible
- end
- if text == nil then
- local error_message = "nil passed to JSON:decode()"
- self:onDecodeOfNilError(error_message, nil, nil, options.etc)
- return nil, error_message -- in case the error method doesn't abort, return something sensible
- elseif type(text) ~= 'string' then
- local error_message = "expected string argument to JSON:decode()"
- self:onDecodeError(string.format("%s, got %s", error_message, type(text)), nil, nil, options.etc)
- return nil, error_message -- in case the error method doesn't abort, return something sensible
- end
- if text:match('^%s*$') then
- -- an empty string is nothing, but not an error
- return nil
- end
- if text:match('^%s*<') then
- -- Can't be JSON... we'll assume it's HTML
- local error_message = "HTML passed to JSON:decode()"
- self:onDecodeOfHTMLError(error_message, text, nil, options.etc)
- return nil, error_message -- in case the error method doesn't abort, return something sensible
- end
- --
- -- Ensure that it's not UTF-32 or UTF-16.
- -- Those are perfectly valid encodings for JSON (as per RFC 4627 section 3),
- -- but this package can't handle them.
- --
- if text:sub(1,1):byte() == 0 or (text:len() >= 2 and text:sub(2,2):byte() == 0) then
- local error_message = "JSON package groks only UTF-8, sorry"
- self:onDecodeError(error_message, text, nil, options.etc)
- return nil, error_message -- in case the error method doesn't abort, return something sensible
- end
- --
- -- apply global options
- --
- if options.decodeNumbersAsObjects == nil then
- options.decodeNumbersAsObjects = self.decodeNumbersAsObjects
- end
- if options.decodeIntegerObjectificationLength == nil then
- options.decodeIntegerObjectificationLength = self.decodeIntegerObjectificationLength
- end
- if options.decodeDecimalObjectificationLength == nil then
- options.decodeDecimalObjectificationLength = self.decodeDecimalObjectificationLength
- end
- if options.decodeIntegerStringificationLength == nil then
- options.decodeIntegerStringificationLength = self.decodeIntegerStringificationLength
- end
- if options.decodeDecimalStringificationLength == nil then
- options.decodeDecimalStringificationLength = self.decodeDecimalStringificationLength
- end
- --
- -- Finally, go parse it
- --
- local success, value, next_i = pcall(grok_one, self, text, 1, options)
- if success then
- local error_message = nil
- if next_i ~= #text + 1 then
- -- something's left over after we parsed the first thing.... whitespace is allowed.
- next_i = skip_whitespace(text, next_i)
- -- if we have something left over now, it's trailing garbage
- if next_i ~= #text + 1 then
- value, error_message = self:onTrailingGarbage(text, next_i, value, options.etc)
- end
- end
- return value, error_message
- else
- -- If JSON:onDecodeError() didn't abort out of the pcall, we'll have received
- -- the error message here as "value", so pass it along as an assert.
- local error_message = value
- if self.assert then
- self.assert(false, error_message)
- else
- assert(false, error_message)
- end
- -- ...and if we're still here (because the assert didn't throw an error),
- -- return a nil and throw the error message on as a second arg
- return nil, error_message
- end
- end
- local function backslash_replacement_function(c)
- if c == "\n" then
- return "\\n"
- elseif c == "\r" then
- return "\\r"
- elseif c == "\t" then
- return "\\t"
- elseif c == "\b" then
- return "\\b"
- elseif c == "\f" then
- return "\\f"
- elseif c == '"' then
- return '\\"'
- elseif c == '\\' then
- return '\\\\'
- else
- return string.format("\\u%04x", c:byte())
- end
- end
- local chars_to_be_escaped_in_JSON_string
- = '['
- .. '"' -- class sub-pattern to match a double quote
- .. '%\\' -- class sub-pattern to match a backslash
- .. '%z' -- class sub-pattern to match a null
- .. '\001' .. '-' .. '\031' -- class sub-pattern to match control characters
- .. ']'
- local LINE_SEPARATOR_as_utf8 = unicode_codepoint_as_utf8(0x2028)
- local PARAGRAPH_SEPARATOR_as_utf8 = unicode_codepoint_as_utf8(0x2029)
- local function json_string_literal(value, options)
- local newval = value:gsub(chars_to_be_escaped_in_JSON_string, backslash_replacement_function)
- if options.stringsAreUtf8 then
- --
- -- This feels really ugly to just look into a string for the sequence of bytes that we know to be a particular utf8 character,
- -- but utf8 was designed purposefully to make this kind of thing possible. Still, feels dirty.
- -- I'd rather decode the byte stream into a character stream, but it's not technically needed so
- -- not technically worth it.
- --
- newval = newval:gsub(LINE_SEPARATOR_as_utf8, '\\u2028'):gsub(PARAGRAPH_SEPARATOR_as_utf8,'\\u2029')
- end
- return '"' .. newval .. '"'
- end
- local function object_or_array(self, T, etc)
- --
- -- We need to inspect all the keys... if there are any strings, we'll convert to a JSON
- -- object. If there are only numbers, it's a JSON array.
- --
- -- If we'll be converting to a JSON object, we'll want to sort the keys so that the
- -- end result is deterministic.
- --
- local string_keys = { }
- local number_keys = { }
- local number_keys_must_be_strings = false
- local maximum_number_key
- for key in pairs(T) do
- if type(key) == 'string' then
- table.insert(string_keys, key)
- elseif type(key) == 'number' then
- table.insert(number_keys, key)
- if key <= 0 or key >= math.huge then
- number_keys_must_be_strings = true
- elseif not maximum_number_key or key > maximum_number_key then
- maximum_number_key = key
- end
- else
- self:onEncodeError("can't encode table with a key of type " .. type(key), etc)
- end
- end
- if #string_keys == 0 and not number_keys_must_be_strings then
- --
- -- An empty table, or a numeric-only array
- --
- if #number_keys > 0 then
- return nil, maximum_number_key -- an array
- elseif tostring(T) == "JSON array" then
- return nil
- elseif tostring(T) == "JSON object" then
- return { }
- else
- -- have to guess, so we'll pick array, since empty arrays are likely more common than empty objects
- return nil
- end
- end
- table.sort(string_keys)
- local map
- if #number_keys > 0 then
- --
- -- If we're here then we have either mixed string/number keys, or numbers inappropriate for a JSON array
- -- It's not ideal, but we'll turn the numbers into strings so that we can at least create a JSON object.
- --
- if self.noKeyConversion then
- self:onEncodeError("a table with both numeric and string keys could be an object or array; aborting", etc)
- end
- --
- -- Have to make a shallow copy of the source table so we can remap the numeric keys to be strings
- --
- map = { }
- for key, val in pairs(T) do
- map[key] = val
- end
- table.sort(number_keys)
- --
- -- Throw numeric keys in there as strings
- --
- for _, number_key in ipairs(number_keys) do
- local string_key = tostring(number_key)
- if map[string_key] == nil then
- table.insert(string_keys , string_key)
- map[string_key] = T[number_key]
- else
- self:onEncodeError("conflict converting table with mixed-type keys into a JSON object: key " .. number_key .. " exists both as a string and a number.", etc)
- end
- end
- end
- return string_keys, nil, map
- end
- --
- -- Encode
- --
- -- 'options' is nil, or a table with possible keys:
- --
- -- pretty -- If true, return a pretty-printed version.
- --
- -- indent -- A string (usually of spaces) used to indent each nested level.
- --
- -- align_keys -- If true, align all the keys when formatting a table. The result is uglier than one might at first imagine.
- -- Results are undefined if 'align_keys' is true but 'pretty' is not.
- --
- -- array_newline -- If true, array elements are formatted each to their own line. The default is to all fall inline.
- -- Results are undefined if 'array_newline' is true but 'pretty' is not.
- --
- -- null -- If this exists with a string value, table elements with this value are output as JSON null.
- --
- -- stringsAreUtf8 -- If true, consider Lua strings not as a sequence of bytes, but as a sequence of UTF-8 characters.
- -- (Currently, the only practical effect of setting this option is that Unicode LINE and PARAGRAPH
- -- separators, if found in a string, are encoded with a JSON escape instead of as raw UTF-8.
- -- The JSON is valid either way, but encoding this way, apparently, allows the resulting JSON
- -- to also be valid Java.)
- --
- --
- local encode_value -- must predeclare because it calls itself
- function encode_value(self, value, parents, etc, options, indent, for_key)
- --
- -- keys in a JSON object can never be null, so we don't even consider options.null when converting a key value
- --
- if value == nil or (not for_key and options and options.null and value == options.null) then
- return 'null'
- elseif type(value) == 'string' then
- return json_string_literal(value, options)
- elseif type(value) == 'number' then
- if value ~= value then
- --
- -- NaN (Not a Number).
- -- JSON has no NaN, so we have to fudge the best we can. This should really be a package option.
- --
- return "null"
- elseif value >= math.huge then
- --
- -- Positive infinity. JSON has no INF, so we have to fudge the best we can. This should
- -- really be a package option. Note: at least with some implementations, positive infinity
- -- is both ">= math.huge" and "<= -math.huge", which makes no sense but that's how it is.
- -- Negative infinity is properly "<= -math.huge". So, we must be sure to check the ">="
- -- case first.
- --
- return "1e+9999"
- elseif value <= -math.huge then
- --
- -- Negative infinity.
- -- JSON has no INF, so we have to fudge the best we can. This should really be a package option.
- --
- return "-1e+9999"
- else
- return tostring(value)
- end
- elseif type(value) == 'boolean' then
- return tostring(value)
- elseif type(value) ~= 'table' then
- self:onEncodeError("can't convert " .. type(value) .. " to JSON", etc)
- elseif getmetatable(value) == isNumber then
- return tostring(value)
- else
- --
- -- A table to be converted to either a JSON object or array.
- --
- local T = value
- if type(options) ~= 'table' then
- options = {}
- end
- if type(indent) ~= 'string' then
- indent = ""
- end
- if parents[T] then
- self:onEncodeError("table " .. tostring(T) .. " is a child of itself", etc)
- else
- parents[T] = true
- end
- local result_value
- local object_keys, maximum_number_key, map = object_or_array(self, T, etc)
- if maximum_number_key then
- --
- -- An array...
- --
- local key_indent
- if options.array_newline then
- key_indent = indent .. tostring(options.indent or "")
- else
- key_indent = indent
- end
- local ITEMS = { }
- for i = 1, maximum_number_key do
- table.insert(ITEMS, encode_value(self, T[i], parents, etc, options, key_indent))
- end
- if options.array_newline then
- result_value = "[\n" .. key_indent .. table.concat(ITEMS, ",\n" .. key_indent) .. "\n" .. indent .. "]"
- elseif options.pretty then
- result_value = "[ " .. table.concat(ITEMS, ", ") .. " ]"
- else
- result_value = "[" .. table.concat(ITEMS, ",") .. "]"
- end
- elseif object_keys then
- --
- -- An object
- --
- local TT = map or T
- if options.pretty then
- local KEYS = { }
- local max_key_length = 0
- for _, key in ipairs(object_keys) do
- local encoded = encode_value(self, tostring(key), parents, etc, options, indent, true)
- if options.align_keys then
- max_key_length = math.max(max_key_length, #encoded)
- end
- table.insert(KEYS, encoded)
- end
- local key_indent = indent .. tostring(options.indent or "")
- local subtable_indent = key_indent .. string.rep(" ", max_key_length) .. (options.align_keys and " " or "")
- local FORMAT = "%s%" .. string.format("%d", max_key_length) .. "s: %s"
- local COMBINED_PARTS = { }
- for i, key in ipairs(object_keys) do
- local encoded_val = encode_value(self, TT[key], parents, etc, options, subtable_indent)
- table.insert(COMBINED_PARTS, string.format(FORMAT, key_indent, KEYS[i], encoded_val))
- end
- result_value = "{\n" .. table.concat(COMBINED_PARTS, ",\n") .. "\n" .. indent .. "}"
- else
- local PARTS = { }
- for _, key in ipairs(object_keys) do
- local encoded_val = encode_value(self, TT[key], parents, etc, options, indent)
- local encoded_key = encode_value(self, tostring(key), parents, etc, options, indent, true)
- table.insert(PARTS, string.format("%s:%s", encoded_key, encoded_val))
- end
- result_value = "{" .. table.concat(PARTS, ",") .. "}"
- end
- else
- --
- -- An empty array/object... we'll treat it as an array, though it should really be an option
- --
- result_value = "[]"
- end
- parents[T] = false
- return result_value
- end
- end
- local function top_level_encode(self, value, etc, options)
- local val = encode_value(self, value, {}, etc, options)
- if val == nil then
- --PRIVATE("may need to revert to the previous public verison if I can't figure out what the guy wanted")
- return val
- else
- return val
- end
- end
- function OBJDEF:encode(value, etc, options)
- if type(self) ~= 'table' or self.__index ~= OBJDEF then
- OBJDEF:onEncodeError("JSON:encode must be called in method format", etc)
- end
- --
- -- If the user didn't pass in a table of decode options, make an empty one.
- --
- if type(options) ~= 'table' then
- options = {}
- end
- return top_level_encode(self, value, etc, options)
- end
- function OBJDEF:encode_pretty(value, etc, options)
- if type(self) ~= 'table' or self.__index ~= OBJDEF then
- OBJDEF:onEncodeError("JSON:encode_pretty must be called in method format", etc)
- end
- --
- -- If the user didn't pass in a table of decode options, use the default pretty ones
- --
- if type(options) ~= 'table' then
- options = default_pretty_options
- end
- return top_level_encode(self, value, etc, options)
- end
- function OBJDEF.__tostring()
- return "JSON encode/decode package"
- end
- OBJDEF.__index = OBJDEF
- function OBJDEF:new(args)
- local new = { }
- if args then
- for key, val in pairs(args) do
- new[key] = val
- end
- end
- return setmetatable(new, OBJDEF)
- end
- return OBJDEF:new()
- --
- -- Version history:
- --
- -- 20170416.23 Added the "array_newline" formatting option suggested by yurenchen (http://www.yurenchen.com/)
- --
- -- 20161128.22 Added:
- -- JSON:isString()
- -- JSON:isNumber()
- -- JSON:decodeIntegerObjectificationLength
- -- JSON:decodeDecimalObjectificationLength
- --
- -- 20161109.21 Oops, had a small boo-boo in the previous update.
- --
- -- 20161103.20 Used to silently ignore trailing garbage when decoding. Now fails via JSON:onTrailingGarbage()
- -- http://seriot.ch/parsing_json.php
- --
- -- Built-in error message about "expected comma or ']'" had mistakenly referred to '['
- --
- -- Updated the built-in error reporting to refer to bytes rather than characters.
- --
- -- The decode() method no longer assumes that error handlers abort.
- --
- -- Made the VERSION string a string instead of a number
- --
- -- 20160916.19 Fixed the isNumber.__index assignment (thanks to Jack Taylor)
- --
- -- 20160730.18 Added JSON:forceString() and JSON:forceNumber()
- --
- -- 20160728.17 Added concatenation to the metatable for JSON:asNumber()
- --
- -- 20160709.16 Could crash if not passed an options table (thanks jarno heikkinen <jarnoh@capturemonkey.com>).
- --
- -- Made JSON:asNumber() a bit more resilient to being passed the results of itself.
- --
- -- 20160526.15 Added the ability to easily encode null values in JSON, via the new "null" encoding option.
- -- (Thanks to Adam B for bringing up the issue.)
- --
- -- Added some support for very large numbers and precise floats via
- -- JSON.decodeNumbersAsObjects
- -- JSON.decodeIntegerStringificationLength
- -- JSON.decodeDecimalStringificationLength
- --
- -- Added the "stringsAreUtf8" encoding option. (Hat tip to http://lua-users.org/wiki/JsonModules )
- --
- -- 20141223.14 The encode_pretty() routine produced fine results for small datasets, but isn't really
- -- appropriate for anything large, so with help from Alex Aulbach I've made the encode routines
- -- more flexible, and changed the default encode_pretty() to be more generally useful.
- --
- -- Added a third 'options' argument to the encode() and encode_pretty() routines, to control
- -- how the encoding takes place.
- --
- -- Updated docs to add assert() call to the loadfile() line, just as good practice so that
- -- if there is a problem loading JSON.lua, the appropriate error message will percolate up.
- --
- -- 20140920.13 Put back (in a way that doesn't cause warnings about unused variables) the author string,
- -- so that the source of the package, and its version number, are visible in compiled copies.
- --
- -- 20140911.12 Minor lua cleanup.
- -- Fixed internal reference to 'JSON.noKeyConversion' to reference 'self' instead of 'JSON'.
- -- (Thanks to SmugMug's David Parry for these.)
- --
- -- 20140418.11 JSON nulls embedded within an array were being ignored, such that
- -- ["1",null,null,null,null,null,"seven"],
- -- would return
- -- {1,"seven"}
- -- It's now fixed to properly return
- -- {1, nil, nil, nil, nil, nil, "seven"}
- -- Thanks to "haddock" for catching the error.
- --
- -- 20140116.10 The user's JSON.assert() wasn't always being used. Thanks to "blue" for the heads up.
- --
- -- 20131118.9 Update for Lua 5.3... it seems that tostring(2/1) produces "2.0" instead of "2",
- -- and this caused some problems.
- --
- -- 20131031.8 Unified the code for encode() and encode_pretty(); they had been stupidly separate,
- -- and had of course diverged (encode_pretty didn't get the fixes that encode got, so
- -- sometimes produced incorrect results; thanks to Mattie for the heads up).
- --
- -- Handle encoding tables with non-positive numeric keys (unlikely, but possible).
- --
- -- If a table has both numeric and string keys, or its numeric keys are inappropriate
- -- (such as being non-positive or infinite), the numeric keys are turned into
- -- string keys appropriate for a JSON object. So, as before,
- -- JSON:encode({ "one", "two", "three" })
- -- produces the array
- -- ["one","two","three"]
- -- but now something with mixed key types like
- -- JSON:encode({ "one", "two", "three", SOMESTRING = "some string" }))
- -- instead of throwing an error produces an object:
- -- {"1":"one","2":"two","3":"three","SOMESTRING":"some string"}
- --
- -- To maintain the prior throw-an-error semantics, set
- -- JSON.noKeyConversion = true
- --
- -- 20131004.7 Release under a Creative Commons CC-BY license, which I should have done from day one, sorry.
- --
- -- 20130120.6 Comment update: added a link to the specific page on my blog where this code can
- -- be found, so that folks who come across the code outside of my blog can find updates
- -- more easily.
- --
- -- 20111207.5 Added support for the 'etc' arguments, for better error reporting.
- --
- -- 20110731.4 More feedback from David Kolf on how to make the tests for Nan/Infinity system independent.
- --
- -- 20110730.3 Incorporated feedback from David Kolf at http://lua-users.org/wiki/JsonModules:
- --
- -- * When encoding lua for JSON, Sparse numeric arrays are now handled by
- -- spitting out full arrays, such that
- -- JSON:encode({"one", "two", [10] = "ten"})
- -- returns
- -- ["one","two",null,null,null,null,null,null,null,"ten"]
- --
- -- In 20100810.2 and earlier, only up to the first non-null value would have been retained.
- --
- -- * When encoding lua for JSON, numeric value NaN gets spit out as null, and infinity as "1+e9999".
- -- Version 20100810.2 and earlier created invalid JSON in both cases.
- --
- -- * Unicode surrogate pairs are now detected when decoding JSON.
- --
- -- 20100810.2 added some checking to ensure that an invalid Unicode character couldn't leak in to the UTF-8 encoding
- --
- -- 20100731.1 initial public release
- --
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