Fork of the GCSx mirror. For now it's just to fix some brokeness. - Keywords: game-engine unfinished game-creation 2d-game-engine gcsx https://github.com/pgimeno/GCSx

pgimeno 9172cc3901 Change readme for GitHub. 9 years ago
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IMG_bmp.c 7bbc3249d5 added img loading library 20 years ago
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IMG_lbm.c 7bbc3249d5 added img loading library 20 years ago
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IMG_tif.c 7cf6c90464 Remove warnings that were harmless or mostly harmless. 9 years ago
IMG_xcf.c bf69f8eabf Remove warnings about code that was plain wrong or highly misguiding. 9 years ago
IMG_xpm.c 7bbc3249d5 added img loading library 20 years ago
IMG_xxx.c 7bbc3249d5 added img loading library 20 years ago
Makefile.unix 166d3a12d7 Allow adding flags to the compiler and linker command line. 9 years ago
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SDL_ttf.c 7f95d7e23a Make it compile again under Linux. 9 years ago
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gcsx_compile.cpp bf69f8eabf Remove warnings about code that was plain wrong or highly misguiding. 9 years ago
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gcsx_entity.cpp bf69f8eabf Remove warnings about code that was plain wrong or highly misguiding. 9 years ago
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gcsx_folder.cpp 7f95d7e23a Make it compile again under Linux. 9 years ago
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gcsx_graphics.cpp 7cf6c90464 Remove warnings that were harmless or mostly harmless. 9 years ago
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gcsx_layer.cpp 7cf6c90464 Remove warnings that were harmless or mostly harmless. 9 years ago
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gcsx_save.cpp b66a0d3234 Use mkstemp instead of tempnam to create the temporary file. 9 years ago
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gcsx_sceneeditlayer.cpp 738b07f377 Remove warning about dubious code. The code might be right, but it didn't behave according to the indentation. At this stage I don't know if it was correct yet. I'm validating it as-is for the time being. 9 years ago
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readme.txt 9172cc3901 Change readme for GitHub. 9 years ago
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readme.txt

This unofficial fork was initiated so I could have a repository where
to commit my changes (the only plans so far are to fix it to compile again).

I've set up an (also unofficial) GitHub mirror of the original repository
here:

https://github.com/pgimeno/GCSx

which holds the original repository imported from SourceForge with rsync
and converted with cvs2git.

The original documentation (with a typo fix) follows.

##
## GCSx ( http://sourceforge.net/projects/gcsx/ )
##

**
** Copyright (C) 2003-2006 Janson
**
** This program is free software; you can redistribute it and/or modify
** it under the terms of the GNU General Public License as published by
** the Free Software Foundation; either version 2 of the License, or
** (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**

GCSx is a 2D Game Creation System that uses tile-based maps, sprites,
and a flexible language to create any game type. (RPGs, Action, Puzzles,
etc.) GCSx was designed to improve on MegaZeux but avoid its two flaws-
a poor, jury-rigged language and text-mode graphics.

GCSx is currently in PRE-ALPHA STATUS. The executable or source you have
downloaded currently only exhibits a small fraction of the total planned
functionality. Any bugs or comments should be submitted via e-mail.
(I do not check SourceForge regularly at this time)

Up-to-date source code may be downloaded at the following location(s):

http://sourceforge.net/projects/gcsx/
http://cvs.sourceforge.net/viewcvs.py/gcsx/

If you have comments or are interested in contributing to this project,
please feel free to contact me-

tromdage@hotmail.com