123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 |
- /* GCSx
- ** SCENEEDIT.H
- **
- ** Scene support
- ** Expands basic Scene to include editor functionality
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #ifndef __GCSx_SCENEEDIT_H_
- #define __GCSx_SCENEEDIT_H_
- class SceneEdit : public Scene, virtual public SaveLoad {
- protected:
- // Has the scene been modified from initial state (from empty if new)
- int headerModified;
- int contentModified;
- int disassociated;
- class LayerEdit* layerEdits[MAX_LAYERS]; // CACHEABLE
- // Our node on the world browser
- TreeView* browserNode;
-
- const static std::string tileButton;
- const static std::string imageButton;
- const static std::string fontButton;
- const static std::string addLayerButton;
- public:
- // Id of 0 = we're going to load immediately
- // Any other id = we start out modified
- // World and ID may be NULL/0 if in process of creating
- SceneEdit(class WorldEdit* myWorld, int myId = 0); // Starts with default settings
- virtual ~SceneEdit();
- // Intended only for use after creating/importing- not in general usage
- void setInfo(class WorldEdit* myWorld, int newId);
- class WorldEdit* getWorldEdit() { return dynamic_cast<WorldEdit*>(world); }
- // (asserts pos is valid)
- // markLock() this scene as long as you're using the layer for nontrivial purposes
- class LayerEdit* getLayerEdit(int pos);
-
- // Layers
- // Asserts that position is valid and we aren't full on layers yet
- // Inserts at position- 0 is top layer; takes ownership of pointer
- // Locks layer to match our lock count
- // Returns >0 if successfully inserted
- // Returns <0 if successfully inserted without undo (you should delete if you cancel)
- // Returns 0 if not inserted and you should delete the layer
- int insertLayer(class LayerEdit* newLayer, int pos, Window* srcWin = NULL, Window* exWin = NULL, int readd = 0) throw_File;
- // Unlocks layer if locked; returns true if successfully deleted
- int deleteLayer(int pos, Window* srcWin = NULL, Window* exWin = NULL) throw_File;
- // Just swaps position of two layers
- void swapLayer(int pos1, int pos2, Window* srcWin = NULL, Window* exWin = NULL) throw_Undo;
- // Inserts an entirely new layer; calls properties dialog; returns true if one was inserted
- int newLayer(Window* srcWin = NULL, Window* exWin = NULL) throw_File;
-
- // Change properties; handles undo
- void setName(const std::string& newName, Window* srcWin = NULL, Window* exWin = NULL) throw_Undo;
-
- // Returns true if OK pressed
- int propertiesDialog(Window* srcWin = NULL, Window* exWin = NULL);
-
- // Edit window (editor) Adds a layer if none
- void openEditWindow();
- // Tells scene to add itself to the world browser node
- void addToBrowser(TreeView* node, int makeCurrent = 1);
- void dropBrowser(); // Called if scene gets dropped from browser
- // Tells us to disassociate ourselves from anything, we've been "deleted"
- // or that we've been "readded" again
- // FileException means couldn't decache, and nothing was done
- void disassociate() throw_File;
- // Node is world browser node that we readd to
- void reassociate(TreeView* node);
- // Treeview event handling
- int treeviewEvent(int code, int command, int check);
- static int treeviewEventWrap(void* ptr, int code, int command, int check);
- // Set us as modified; public so layers can access this
- // Setting content modified also loads from cache if needed
- // Call these before actually making any modifications
- // (if header changes affect content, call both modifieds first)
- void setHeaderModified();
- void setContentModified();
- // File access (recurses to layers)
- void loadHeader(FileRead* file) throw_File;
- int isHeaderModified() const;
- int isContentModified() const;
- Uint32 saveHeader(FileWrite* file) throw_File;
- void saveContent(FileWrite* file) throw_File;
- void saveSuccess();
- void cachedContent(FileRead* file, int oldData);
- };
- #endif
|