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- /* GCSx
- ** MOUSE.H
- **
- ** Basic mouse display
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #ifndef __GCSx_MOUSE_H_
- #define __GCSx_MOUSE_H_
- // Mouse pointers
- class MousePointer {
- protected:
- SDL_Surface* original;
- SDL_Surface* converted;
- int hotX;
- int hotY;
-
- class TextureMap* tex;
- int texNum;
-
- public:
- // (x and y of hot spot)
- MousePointer(const char* filename, int x = 0, int y = 0);
- ~MousePointer();
-
- int tooltipYOffset() const;
-
- // Size for storage
- int xSize() const;
- int ySize() const;
-
- // (also clears any references to previous textures)
- void convertFor(SDL_Surface* screen);
- void displayAt(int x, int y, SDL_Surface* save, SDL_Rect* storeRect);
- void unDisplay(int x, int y, SDL_Surface* saved, SDL_Rect* storeRect) const;
- // (call after convertFor)
- void convertGL(class TextureMap* texmap, int gNum, int xSize, int ySize);
- void textureAt(int x, int y) const;
- };
- #endif
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