1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- /* GCSx
- ** GAME.H
- **
- ** Game playing module- basic init, other top-level functionality
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #ifndef __GCSx_GAME_H_
- #define __GCSx_GAME_H_
- // Load a game; if successful, can start calling game loop
- // Initializes GL, all parts of game, etc.
- void gcsxGameplay(const std::string& gameFile) throw_File;
- // Close game; safe to call with no game running
- // Will exit GL if necessary
- void gcsxEndgame();
- // Game loop- self-regulates fps/time cycles
- // Don't call if no game loaded!
- // Uses SDL events/input
- // Returns values as follows-
- enum {
- GAME_EXIT = 1,
- GAME_MENU,
- GAME_CONSOLE,
- };
- int gcsxGameloop();
- // Game loop- same thing but as part of GUI
- // a) handles display slightly different
- // b) sends events to desktop instead of returning values
- // c) only recieves keyboard, mouse, quit, active events
- // d) should NOT look at events or keyboard/input unless keysOk
- // @TODO: discrepancy in above function receives resize events
- // and this one will have them go through the desktop
- void gcsxGameloopGui(int keysOk);
- #endif
|