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- /* GCSx
- ** ANIMGROUP.CPP
- **
- ** Animation group support, objects and drawing
- ** Non-EDITOR members
- */
- /*****************************************************************************
- ** Copyright (C) 2003-2006 Janson
- **
- ** This program is free software; you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation; either version 2 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program; if not, write to the Free Software
- ** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
- *****************************************************************************/
- #include "all.h"
- // Animation group components
- AnimComponent::AnimComponent() { start_func
- tileset = NULL;
- index = 0;
- effects = 0;
- x = y = 0;
- }
- AnimFrame::AnimFrame() { start_func
- count = 0;
- xOrigin = yOrigin = 0;
- comps = NULL;
- xOffs = yOffs = 0;
- delay = 1;
- }
- AnimFrame::~AnimFrame() { start_func
- delete[] comps;
- }
- const AnimFrame& AnimFrame::operator=(const AnimFrame& from) { start_func
- count = from.count;
- xOrigin = from.xOrigin;
- yOrigin = from.yOrigin;
- xOffs = from.xOffs;
- yOffs = from.yOffs;
- delay = from.delay;
- delete[] comps;
- comps = NULL;
- if (count) {
- comps = new AnimComponent[count];
- memcpy(comps, from.comps, sizeof(AnimComponent[count]));
- }
- return from;
- }
- void AnimFrame::setCount(int newCount) { start_func
- AnimComponent* newComps = NULL;
- if (newCount) {
- newComps = new AnimComponent[newCount];
- // Copy existing
- memcpy(newComps, comps, sizeof(AnimComponent[min(count, newCount)]));
- // (any empty spaces initialized already)
- }
- delete[] comps;
- comps = newComps;
- count = newCount;
- }
- AnimSequence::AnimSequence() : name(blankString) { start_func
- count = 0;
- width = 0;
- height = 0;
- loopType = LOOP_NONE;
- frames = NULL;
- }
- AnimSequence::~AnimSequence() { start_func
- delete[] frames;
- }
- const AnimSequence& AnimSequence::operator=(const AnimSequence& from) { start_func
- width = from.width;
- height = from.height;
- count = from.count;
- loopType = from.loopType;
- delete[] frames;
- frames = NULL;
- if (count) {
- frames = new AnimFrame[count];
- for (int pos = 0; pos < count; ++pos) {
- frames[pos] = from.frames[pos];
- }
- }
- return from;
- }
- void AnimSequence::setCount(int newCount) { start_func
- AnimFrame* newFrames = NULL;
- if (newCount) {
- newFrames = new AnimFrame[newCount];
- // Copy existing
- for (int pos = min(count, newCount) - 1; pos >= 0; --pos) {
- newFrames[pos] = frames[pos];
- }
- // (any empty spaces initialized already)
- }
- delete[] frames;
- frames = newFrames;
- count = newCount;
- }
- // Animation groups
- AnimGroup::AnimGroup(class World* myWorld, int myId) : name(blankString), nameL(blankString) { start_func
- assert(myWorld);
-
- id = myId;
- cached = 0;
- lockCount = 0;
- cacheFile = NULL;
- anims = NULL;
- numAnim = 0;
- defWidth = defHeight = IMAGE_DEFAULT_SIZE;
- world = myWorld;
- }
- AnimGroup::~AnimGroup() { start_func
- delete cacheFile;
- }
- int AnimGroup::usesTileSet(const class TileSet* tileset) const { start_func
- for (int pos = 0; pos < numAnim; ++pos) {
- for (int subpos = 0; subpos < anims[pos].count; ++subpos) {
- for (int subsubpos = 0; subsubpos < anims[pos].frames[subpos].count; ++subsubpos) {
- if (anims[pos].frames[subpos].comps[subsubpos].tileset == tileset) return 1;
- }
- }
- }
-
- return 0;
- }
-
- void AnimGroup::cacheLoad() throw_File { start_func
- if (cached) {
- // load into memory
- assert(cacheFile);
- assert(cacheFile->getVersion() <= 1);
- assert(anims == NULL);
-
- cacheFile->rewind();
-
- try {
- if (numAnim) {
- anims = new AnimSequence[numAnim];
- for (int pos = 0; pos < numAnim; ++pos) {
- cacheFile->readStr(anims[pos].name);
- anims[pos].count = cacheFile->readInt();
- anims[pos].width = cacheFile->readInt();
- anims[pos].height = cacheFile->readInt();
- anims[pos].loopType = (AnimSequence::AnimLoop)cacheFile->readInt8();
- // Validity checks
- if ((anims[pos].count < 1) || (anims[pos].count > MAX_ANIMFRAME) ||
- ((anims[pos].loopType != AnimSequence::LOOP_NONE) && (anims[pos].loopType != AnimSequence::LOOP_FORWARD) && (anims[pos].loopType != AnimSequence::LOOP_PINGPONG)) ||
- (anims[pos].width < MIN_SPRITESIZE) || (anims[pos].width > MAX_SPRITESIZE) ||
- (anims[pos].height < MIN_SPRITESIZE) || (anims[pos].height > MAX_SPRITESIZE)) {
- throw FileException("Corrupted animation group content");
- }
- // Frames
- anims[pos].frames = new AnimFrame[anims[pos].count];
- for (int subpos = 0; subpos < anims[pos].count; ++subpos) {
- anims[pos].frames[subpos].count = cacheFile->readInt();
- anims[pos].frames[subpos].xOrigin = cacheFile->readInt16();
- anims[pos].frames[subpos].yOrigin = cacheFile->readInt16();
- anims[pos].frames[subpos].xOffs = cacheFile->readInt16();
- anims[pos].frames[subpos].yOffs = cacheFile->readInt16();
- anims[pos].frames[subpos].delay = cacheFile->readInt8();
- // Validity checks
- if ((anims[pos].frames[subpos].count < 0) || (anims[pos].frames[subpos].count > MAX_ANIMCOMP) ||
- (anims[pos].frames[subpos].delay < 1)) {
- throw FileException("Corrupted animation group content");
- }
-
- // Components
- // (no count- .comps is already NULL)
- if (anims[pos].frames[subpos].count) {
- anims[pos].frames[subpos].comps = new AnimComponent[anims[pos].frames[subpos].count];
-
- for (int subsubpos = 0; subsubpos < anims[pos].frames[subpos].count; ++subsubpos) {
- int tilesetId = cacheFile->readInt();
- anims[pos].frames[subpos].comps[subsubpos].tileset = world->findTileSet(tilesetId);
-
- // Ensure tileset exists
- if (!anims[pos].frames[subpos].comps[subsubpos].tileset) {
- throw FileException("Corrupted animation group content");
- }
-
- anims[pos].frames[subpos].comps[subsubpos].index = cacheFile->readInt16();
- anims[pos].frames[subpos].comps[subsubpos].x = cacheFile->readInt16();
- anims[pos].frames[subpos].comps[subsubpos].y = cacheFile->readInt16();
- anims[pos].frames[subpos].comps[subsubpos].r = cacheFile->readInt8();
- anims[pos].frames[subpos].comps[subsubpos].g = cacheFile->readInt8();
- anims[pos].frames[subpos].comps[subsubpos].b = cacheFile->readInt8();
- anims[pos].frames[subpos].comps[subsubpos].alpha = cacheFile->readInt8();
- anims[pos].frames[subpos].comps[subsubpos].effects = cacheFile->readInt8();
-
- // Validity checks
- if ((anims[pos].frames[subpos].comps[subsubpos].x >= anims[pos].width) ||
- (anims[pos].frames[subpos].comps[subsubpos].y >= anims[pos].height) ||
- (anims[pos].frames[subpos].comps[subsubpos].effects > AnimComponent::EFFECTS_ALL)) {
- throw FileException("Corrupted animation group content");
- }
- }
- }
- }
- }
- }
- }
- catch (...) {
- // Recache ourselves
- delete[] anims;
- anims = NULL;
- throw;
- }
-
- // We retain this pointer and reuse it IF we
- // unlock to 0 AND aren't modified
- cached = 0;
- }
- }
- void AnimGroup::loadHeader(FileRead* file) throw_File { start_func
- if (file->getVersion() > 1) {
- throw FileException("Unsupported animation group version %d", file->getVersion());
- }
- file->readStr(name);
- nameL = name;
- toLower(nameL);
- id = file->readInt();
- defWidth = file->readInt();
- defHeight = file->readInt();
- numAnim = file->readInt();
- // Check validity
- if ((defWidth < MIN_SPRITESIZE) || (defHeight < MIN_SPRITESIZE) ||
- (defWidth > MAX_SPRITESIZE) || (defHeight > MAX_SPRITESIZE) ||
- (numAnim < 0) || (numAnim > MAX_ANIMGROUP) ||
- (!id)) {
- throw FileException("Corrupted animation group header");
- }
- }
- void AnimGroup::loadContent(FileRead* file) { start_func
- delete cacheFile;
- cacheFile = file;
- cached = 1;
- }
- int AnimGroup::isContentCached() const { start_func
- return cached;
- }
- int AnimGroup::markLock() throw_File { start_func
- cacheLoad();
- return ++lockCount;
- }
- int AnimGroup::markUnlock() { start_func
- --lockCount;
- assert(lockCount >= 0);
- if ((lockCount == 0) && (cacheFile)) {
- // Recache ourselves
- cached = 1;
- delete[] anims;
- anims = NULL;
- }
- return lockCount;
- }
- int AnimGroup::isLocked() const { start_func
- return lockCount;
- }
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