tie_fighter 296 B

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  1. #define tie_fighter_width 16
  2. #define tie_fighter_height 16
  3. static char tie_fighter_bits[] = {
  4. 0x00, 0x00, 0x00, 0x00, 0x08, 0x10, 0x04, 0x20, 0x02, 0x40, 0x02, 0x40,
  5. 0xe2, 0x47, 0x3e, 0x7c, 0x12, 0x48, 0x3e, 0x7c, 0xe2, 0x47, 0x02, 0x40,
  6. 0x42, 0x42, 0x64, 0x26, 0x28, 0x14, 0x00, 0x00};