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- /*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included
- * in all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
- * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
- * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
- /*
- * This is a port of the infamous "gears" demo to straight GLX (i.e. no GLUT)
- * Port by Brian Paul 23 March 2001
- *
- * See usage() below for command line options.
- */
- #include <math.h>
- #include <stdlib.h>
- #include <stdio.h>
- #include <string.h>
- #include <X11/Xlib.h>
- #include <X11/keysym.h>
- #include <GL/gl.h>
- #include <GL/glx.h>
- #include <GL/glxext.h>
- #ifndef GLX_MESA_swap_control
- #define GLX_MESA_swap_control 1
- typedef int (*PFNGLXGETSWAPINTERVALMESAPROC)(void);
- #endif
- #define BENCHMARK
- #ifdef BENCHMARK
- /* XXX this probably isn't very portable */
- #include <sys/time.h>
- #include <unistd.h>
- /* return current time (in seconds) */
- static double
- current_time(void)
- {
- struct timeval tv;
- #ifdef __VMS
- (void) gettimeofday(&tv, NULL );
- #else
- struct timezone tz;
- (void) gettimeofday(&tv, &tz);
- #endif
- return (double) tv.tv_sec + tv.tv_usec / 1000000.0;
- }
- #else /*BENCHMARK*/
- /* dummy */
- static double
- current_time(void)
- {
- /* update this function for other platforms! */
- static double t = 0.0;
- static int warn = 1;
- if (warn) {
- fprintf(stderr, "Warning: current_time() not implemented!!\n");
- warn = 0;
- }
- return t += 1.0;
- }
- #endif /*BENCHMARK*/
- #ifndef M_PI
- #define M_PI 3.14159265
- #endif
- /** Event handler results: */
- #define NOP 0
- #define EXIT 1
- #define DRAW 2
- static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0;
- static GLint gear1, gear2, gear3;
- static GLfloat angle = 0.0;
- static GLboolean fullscreen = GL_FALSE; /* Create a single fullscreen window */
- static GLboolean stereo = GL_FALSE; /* Enable stereo. */
- static GLint samples = 0; /* Choose visual with at least N samples. */
- static GLboolean animate = GL_TRUE; /* Animation */
- static GLfloat eyesep = 5.0; /* Eye separation. */
- static GLfloat fix_point = 40.0; /* Fixation point distance. */
- static GLfloat left, right, asp; /* Stereo frustum params. */
- /*
- *
- * Draw a gear wheel. You'll probably want to call this function when
- * building a display list since we do a lot of trig here.
- *
- * Input: inner_radius - radius of hole at center
- * outer_radius - radius at center of teeth
- * width - width of gear
- * teeth - number of teeth
- * tooth_depth - depth of tooth
- */
- static void
- gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width,
- GLint teeth, GLfloat tooth_depth)
- {
- GLint i;
- GLfloat r0, r1, r2;
- GLfloat angle, da;
- GLfloat u, v, len;
- r0 = inner_radius;
- r1 = outer_radius - tooth_depth / 2.0;
- r2 = outer_radius + tooth_depth / 2.0;
- da = 2.0 * M_PI / teeth / 4.0;
- glShadeModel(GL_FLAT);
- glNormal3f(0.0, 0.0, 1.0);
- /* draw front face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- if (i < teeth) {
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- }
- }
- glEnd();
- /* draw front sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- }
- glEnd();
- glNormal3f(0.0, 0.0, -1.0);
- /* draw back face */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- if (i < teeth) {
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- }
- }
- glEnd();
- /* draw back sides of teeth */
- glBegin(GL_QUADS);
- da = 2.0 * M_PI / teeth / 4.0;
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- -width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- }
- glEnd();
- /* draw outward faces of teeth */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i < teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5);
- glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5);
- u = r2 * cos(angle + da) - r1 * cos(angle);
- v = r2 * sin(angle + da) - r1 * sin(angle);
- len = sqrt(u * u + v * v);
- u /= len;
- v /= len;
- glNormal3f(v, -u, 0.0);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5);
- glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- width * 0.5);
- glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da),
- -width * 0.5);
- u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da);
- v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da);
- glNormal3f(v, -u, 0.0);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- width * 0.5);
- glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da),
- -width * 0.5);
- glNormal3f(cos(angle), sin(angle), 0.0);
- }
- glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5);
- glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5);
- glEnd();
- glShadeModel(GL_SMOOTH);
- /* draw inside radius cylinder */
- glBegin(GL_QUAD_STRIP);
- for (i = 0; i <= teeth; i++) {
- angle = i * 2.0 * M_PI / teeth;
- glNormal3f(-cos(angle), -sin(angle), 0.0);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5);
- glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5);
- }
- glEnd();
- }
- static void
- draw(void)
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPushMatrix();
- glRotatef(view_rotx, 1.0, 0.0, 0.0);
- glRotatef(view_roty, 0.0, 1.0, 0.0);
- glRotatef(view_rotz, 0.0, 0.0, 1.0);
- glPushMatrix();
- glTranslatef(-3.0, -2.0, 0.0);
- glRotatef(angle, 0.0, 0.0, 1.0);
- glCallList(gear1);
- glPopMatrix();
- glPushMatrix();
- glTranslatef(3.1, -2.0, 0.0);
- glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0);
- glCallList(gear2);
- glPopMatrix();
- glPushMatrix();
- glTranslatef(-3.1, 4.2, 0.0);
- glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0);
- glCallList(gear3);
- glPopMatrix();
- glPopMatrix();
- }
- static void
- draw_gears(void)
- {
- if (stereo) {
- /* First left eye. */
- glDrawBuffer(GL_BACK_LEFT);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(left, right, -asp, asp, 5.0, 60.0);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glTranslated(+0.5 * eyesep, 0.0, 0.0);
- draw();
- glPopMatrix();
- /* Then right eye. */
- glDrawBuffer(GL_BACK_RIGHT);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-right, -left, -asp, asp, 5.0, 60.0);
- glMatrixMode(GL_MODELVIEW);
- glPushMatrix();
- glTranslated(-0.5 * eyesep, 0.0, 0.0);
- draw();
- glPopMatrix();
- }
- else {
- draw();
- }
- }
- /** Draw single frame, do SwapBuffers, compute FPS */
- static void
- draw_frame(Display *dpy, Window win)
- {
- static int frames = 0;
- static double tRot0 = -1.0, tRate0 = -1.0;
- double dt, t = current_time();
- if (tRot0 < 0.0)
- tRot0 = t;
- dt = t - tRot0;
- tRot0 = t;
- if (animate) {
- /* advance rotation for next frame */
- angle += 70.0 * dt; /* 70 degrees per second */
- if (angle > 3600.0)
- angle -= 3600.0;
- }
- draw_gears();
- glXSwapBuffers(dpy, win);
- frames++;
-
- if (tRate0 < 0.0)
- tRate0 = t;
- if (t - tRate0 >= 5.0) {
- GLfloat seconds = t - tRate0;
- GLfloat fps = frames / seconds;
- printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
- fps);
- fflush(stdout);
- tRate0 = t;
- frames = 0;
- }
- }
- /* new window size or exposure */
- static void
- reshape(int width, int height)
- {
- glViewport(0, 0, (GLint) width, (GLint) height);
- if (stereo) {
- GLfloat w;
- asp = (GLfloat) height / (GLfloat) width;
- w = fix_point * (1.0 / 5.0);
- left = -5.0 * ((w - 0.5 * eyesep) / fix_point);
- right = 5.0 * ((w + 0.5 * eyesep) / fix_point);
- }
- else {
- GLfloat h = (GLfloat) height / (GLfloat) width;
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
- }
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0, 0.0, -40.0);
- }
-
- static void
- init(void)
- {
- static GLfloat pos[4] = { 5.0, 5.0, 10.0, 0.0 };
- static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 };
- static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 };
- static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 };
- glLightfv(GL_LIGHT0, GL_POSITION, pos);
- glEnable(GL_CULL_FACE);
- glEnable(GL_LIGHTING);
- glEnable(GL_LIGHT0);
- glEnable(GL_DEPTH_TEST);
- /* make the gears */
- gear1 = glGenLists(1);
- glNewList(gear1, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red);
- gear(1.0, 4.0, 1.0, 20, 0.7);
- glEndList();
- gear2 = glGenLists(1);
- glNewList(gear2, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green);
- gear(0.5, 2.0, 2.0, 10, 0.7);
- glEndList();
- gear3 = glGenLists(1);
- glNewList(gear3, GL_COMPILE);
- glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue);
- gear(1.3, 2.0, 0.5, 10, 0.7);
- glEndList();
- glEnable(GL_NORMALIZE);
- }
- /**
- * Remove window border/decorations.
- */
- static void
- no_border( Display *dpy, Window w)
- {
- static const unsigned MWM_HINTS_DECORATIONS = (1 << 1);
- static const int PROP_MOTIF_WM_HINTS_ELEMENTS = 5;
- typedef struct
- {
- unsigned long flags;
- unsigned long functions;
- unsigned long decorations;
- long inputMode;
- unsigned long status;
- } PropMotifWmHints;
- PropMotifWmHints motif_hints;
- Atom prop, proptype;
- unsigned long flags = 0;
- /* setup the property */
- motif_hints.flags = MWM_HINTS_DECORATIONS;
- motif_hints.decorations = flags;
- /* get the atom for the property */
- prop = XInternAtom( dpy, "_MOTIF_WM_HINTS", True );
- if (!prop) {
- /* something went wrong! */
- return;
- }
- /* not sure this is correct, seems to work, XA_WM_HINTS didn't work */
- proptype = prop;
- XChangeProperty( dpy, w, /* display, window */
- prop, proptype, /* property, type */
- 32, /* format: 32-bit datums */
- PropModeReplace, /* mode */
- (unsigned char *) &motif_hints, /* data */
- PROP_MOTIF_WM_HINTS_ELEMENTS /* nelements */
- );
- }
- /*
- * Create an RGB, double-buffered window.
- * Return the window and context handles.
- */
- static void
- make_window( Display *dpy, const char *name,
- int x, int y, int width, int height,
- Window *winRet, GLXContext *ctxRet, VisualID *visRet)
- {
- int attribs[64];
- int i = 0;
- int scrnum;
- XSetWindowAttributes attr;
- unsigned long mask;
- Window root;
- Window win;
- GLXContext ctx;
- XVisualInfo *visinfo;
- /* Singleton attributes. */
- attribs[i++] = GLX_RGBA;
- attribs[i++] = GLX_DOUBLEBUFFER;
- if (stereo)
- attribs[i++] = GLX_STEREO;
- /* Key/value attributes. */
- attribs[i++] = GLX_RED_SIZE;
- attribs[i++] = 1;
- attribs[i++] = GLX_GREEN_SIZE;
- attribs[i++] = 1;
- attribs[i++] = GLX_BLUE_SIZE;
- attribs[i++] = 1;
- attribs[i++] = GLX_DEPTH_SIZE;
- attribs[i++] = 1;
- if (samples > 0) {
- attribs[i++] = GLX_SAMPLE_BUFFERS;
- attribs[i++] = 1;
- attribs[i++] = GLX_SAMPLES;
- attribs[i++] = samples;
- }
- attribs[i++] = None;
- scrnum = DefaultScreen( dpy );
- root = RootWindow( dpy, scrnum );
- visinfo = glXChooseVisual(dpy, scrnum, attribs);
- if (!visinfo) {
- printf("Error: couldn't get an RGB, Double-buffered");
- if (stereo)
- printf(", Stereo");
- if (samples > 0)
- printf(", Multisample");
- printf(" visual\n");
- exit(1);
- }
- /* window attributes */
- attr.background_pixel = 0;
- attr.border_pixel = 0;
- attr.colormap = XCreateColormap( dpy, root, visinfo->visual, AllocNone);
- attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
- /* XXX this is a bad way to get a borderless window! */
- mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
- win = XCreateWindow( dpy, root, x, y, width, height,
- 0, visinfo->depth, InputOutput,
- visinfo->visual, mask, &attr );
- if (fullscreen)
- no_border(dpy, win);
- /* set hints and properties */
- {
- XSizeHints sizehints;
- sizehints.x = x;
- sizehints.y = y;
- sizehints.width = width;
- sizehints.height = height;
- sizehints.flags = USSize | USPosition;
- XSetNormalHints(dpy, win, &sizehints);
- XSetStandardProperties(dpy, win, name, name,
- None, (char **)NULL, 0, &sizehints);
- }
- ctx = glXCreateContext( dpy, visinfo, NULL, True );
- if (!ctx) {
- printf("Error: glXCreateContext failed\n");
- exit(1);
- }
- *winRet = win;
- *ctxRet = ctx;
- *visRet = visinfo->visualid;
- XFree(visinfo);
- }
- /**
- * Determine whether or not a GLX extension is supported.
- */
- static int
- is_glx_extension_supported(Display *dpy, const char *query)
- {
- const int scrnum = DefaultScreen(dpy);
- const char *glx_extensions = NULL;
- const size_t len = strlen(query);
- const char *ptr;
- if (glx_extensions == NULL) {
- glx_extensions = glXQueryExtensionsString(dpy, scrnum);
- }
- ptr = strstr(glx_extensions, query);
- return ((ptr != NULL) && ((ptr[len] == ' ') || (ptr[len] == '\0')));
- }
- /**
- * Attempt to determine whether or not the display is synched to vblank.
- */
- static void
- query_vsync(Display *dpy, GLXDrawable drawable)
- {
- int interval = 0;
- #if defined(GLX_EXT_swap_control)
- if (is_glx_extension_supported(dpy, "GLX_EXT_swap_control")) {
- unsigned int tmp = -1;
- glXQueryDrawable(dpy, drawable, GLX_SWAP_INTERVAL_EXT, &tmp);
- interval = tmp;
- } else
- #endif
- if (is_glx_extension_supported(dpy, "GLX_MESA_swap_control")) {
- PFNGLXGETSWAPINTERVALMESAPROC pglXGetSwapIntervalMESA =
- (PFNGLXGETSWAPINTERVALMESAPROC)
- glXGetProcAddressARB((const GLubyte *) "glXGetSwapIntervalMESA");
- interval = (*pglXGetSwapIntervalMESA)();
- } else if (is_glx_extension_supported(dpy, "GLX_SGI_swap_control")) {
- /* The default swap interval with this extension is 1. Assume that it
- * is set to the default.
- *
- * Many Mesa-based drivers default to 0, but all of these drivers also
- * export GLX_MESA_swap_control. In that case, this branch will never
- * be taken, and the correct result should be reported.
- */
- interval = 1;
- }
- if (interval > 0) {
- printf("Running synchronized to the vertical refresh. The framerate should be\n");
- if (interval == 1) {
- printf("approximately the same as the monitor refresh rate.\n");
- } else if (interval > 1) {
- printf("approximately 1/%d the monitor refresh rate.\n",
- interval);
- }
- }
- }
- /**
- * Handle one X event.
- * \return NOP, EXIT or DRAW
- */
- static int
- handle_event(Display *dpy, Window win, XEvent *event)
- {
- (void) dpy;
- (void) win;
- switch (event->type) {
- case Expose:
- return DRAW;
- case ConfigureNotify:
- reshape(event->xconfigure.width, event->xconfigure.height);
- break;
- case KeyPress:
- {
- char buffer[10];
- int code;
- code = XLookupKeysym(&event->xkey, 0);
- if (code == XK_Left) {
- view_roty += 5.0;
- }
- else if (code == XK_Right) {
- view_roty -= 5.0;
- }
- else if (code == XK_Up) {
- view_rotx += 5.0;
- }
- else if (code == XK_Down) {
- view_rotx -= 5.0;
- }
- else {
- XLookupString(&event->xkey, buffer, sizeof(buffer),
- NULL, NULL);
- if (buffer[0] == 27) {
- /* escape */
- return EXIT;
- }
- else if (buffer[0] == 'a' || buffer[0] == 'A') {
- animate = !animate;
- }
- }
- return DRAW;
- }
- }
- return NOP;
- }
- static void
- event_loop(Display *dpy, Window win)
- {
- while (1) {
- int op;
- while (!animate || XPending(dpy) > 0) {
- XEvent event;
- XNextEvent(dpy, &event);
- op = handle_event(dpy, win, &event);
- if (op == EXIT)
- return;
- else if (op == DRAW)
- break;
- }
- draw_frame(dpy, win);
- }
- }
- static void
- usage(void)
- {
- printf("Usage:\n");
- printf(" -display <displayname> set the display to run on\n");
- printf(" -stereo run in stereo mode\n");
- printf(" -samples N run in multisample mode with at least N samples\n");
- printf(" -fullscreen run in fullscreen mode\n");
- printf(" -info display OpenGL renderer info\n");
- printf(" -geometry WxH+X+Y window geometry\n");
- }
-
- int
- main(int argc, char *argv[])
- {
- unsigned int winWidth = 300, winHeight = 300;
- int x = 0, y = 0;
- Display *dpy;
- Window win;
- GLXContext ctx;
- char *dpyName = NULL;
- GLboolean printInfo = GL_FALSE;
- VisualID visId;
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-display") == 0) {
- dpyName = argv[i+1];
- i++;
- }
- else if (strcmp(argv[i], "-info") == 0) {
- printInfo = GL_TRUE;
- }
- else if (strcmp(argv[i], "-stereo") == 0) {
- stereo = GL_TRUE;
- }
- else if (i < argc-1 && strcmp(argv[i], "-samples") == 0) {
- samples = strtod(argv[i+1], NULL );
- ++i;
- }
- else if (strcmp(argv[i], "-fullscreen") == 0) {
- fullscreen = GL_TRUE;
- }
- else if (i < argc-1 && strcmp(argv[i], "-geometry") == 0) {
- XParseGeometry(argv[i+1], &x, &y, &winWidth, &winHeight);
- i++;
- }
- else {
- usage();
- return -1;
- }
- }
- dpy = XOpenDisplay(dpyName);
- if (!dpy) {
- printf("Error: couldn't open display %s\n",
- dpyName ? dpyName : getenv("DISPLAY"));
- return -1;
- }
- if (fullscreen) {
- int scrnum = DefaultScreen(dpy);
- x = 0; y = 0;
- winWidth = DisplayWidth(dpy, scrnum);
- winHeight = DisplayHeight(dpy, scrnum);
- }
- make_window(dpy, "glxgears", x, y, winWidth, winHeight, &win, &ctx, &visId);
- XMapWindow(dpy, win);
- glXMakeCurrent(dpy, win, ctx);
- query_vsync(dpy, win);
- if (printInfo) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- printf("VisualID %d, 0x%x\n", (int) visId, (int) visId);
- }
- init();
- /* Set initial projection/viewing transformation.
- * We can't be sure we'll get a ConfigureNotify event when the window
- * first appears.
- */
- reshape(winWidth, winHeight);
- event_loop(dpy, win);
- glDeleteLists(gear1, 1);
- glDeleteLists(gear2, 1);
- glDeleteLists(gear3, 1);
- glXMakeCurrent(dpy, None, NULL);
- glXDestroyContext(dpy, ctx);
- XDestroyWindow(dpy, win);
- XCloseDisplay(dpy);
- return 0;
- }
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